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Like the students the OP describes, I too started programming hoping to build a game with as little effort as possible. (I wanted to build a massively multiplayer first person game. I know, I know. Hey, it was high school.)

As soon as I hit topics like OpenGL and networking, I realized this was going to be harder than I thought. The only reason I stuck with it is because I found joy in each little success, like sending a single character over a TCP connection, or putting a border around a <div>. And these successes continue to make the struggle worthwhile.

So this is totally anecdotal, but my personal experience conforms more with what Zed's saying. I think you won't enjoy programming unless you genuinely like the minute, seemingly boring details. Because those become your day-to-day consciousness far more than glamorous stuff like imagining new game mechanics and plotting out a storyline. (And that's assuming you're doing game development at all.)




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