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with regards to love2d, they are no on the same "market" (I have made hobbyist game in both)

love2d is really the most minimalist things you can call a game engine, i.e quickly you have to resort to 3rd party library , even for something as simple as 2d collision or the ECS system. If you know perfectly what you are doing it's probably better.

Godot is much more battery include so for an experienced programmer it may feel too opinionated.

my own experience was that, while I'm a web developer for 10+ years, I'm really new at game development, and love2d was easy at first but soon a pain because I hit a ceiling glass of "my game has become too complex and I don't know the design pattern of game developement". At the opposite Godot was a pain at first, especially as a Vim user, i.e why do I have to use this GUI, but once I got used with the tool by following some step by step tutorial, I felt like sky was the limit.




> love2d is really the most minimalist things you can call a game engine

I think DeFold is closer to that.




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