Hey, I read your blog after you commented in another topic that was created with a link to my blog.
I didn't have the right context then to mention it, but now I do: I really enjoyed your topics on Bazel and especially the "A persistent task queue in Rust" post which I learned from.
I went back far enough that day to the point that some of your posts looked like they were taken from twitter threads, and I wondered how that worked.
If you're ever looking to work in GameDev (in Europe), hit me up.
The Bazel posts stopped for a while after I left Google, but I'm now back at a different place where I'm working with Bazel once again. So you can expect the posts on this topic to gradually come back :) (For some context, here is one: https://medium.com/snowflake/addressing-bazel-ooms-38023b736...)
Let's see if my plans to return to Europe in the next few years play out...
Edit: Oh, and the few posts that look like Twitter threads (they are tagged like that) are hand-crafted and were an experiment. I first wrote the threads as blog posts, ensuring each paragraph fit in a tweet, and then copy/pasted them into Twitter. I wrote them as a blog post because I wanted to have the "unrolled" version in the canonical source for future reference, without relying on those unroll apps.
I didn't have the right context then to mention it, but now I do: I really enjoyed your topics on Bazel and especially the "A persistent task queue in Rust" post which I learned from.
I went back far enough that day to the point that some of your posts looked like they were taken from twitter threads, and I wondered how that worked.
If you're ever looking to work in GameDev (in Europe), hit me up.