USD, MaterialX. Hydra. Probably NVidia's dominant position is driving MDL. Blender3d Cycles should support many state of the art geometry and materials node functions out of the box. Without needing to purchase commercial renderers like OTOY Octane or Chaos V-Ray. Integrating Moonray with Blender? Sounds like a lot of fun. GPU Summer, baby ;)
> Many will be asking for MoonRay integration into Blender, and the path to that is through Hydra. Blender support for Hydra is being worked on, and the MoonRay developers have indicated they are following this development and also see it as the way to go. The Blender Hydra implementation will need to mature, and renderer add-ons need to do additional work to integrate nicely besides what is offered by the Hydra API. So expect this to take some time.
Maybe they intend to do periodic source drops from their internal version, rather than developing in the open? That's not ideal but it's still more open than any other heavy duty renderer.
They might be worried about having to dance on eggshells to avoid accidentally revealing anything about their upcoming films, if the public could see every single commit they make.
https://news.ycombinator.com/item?id=35177574
USD, MaterialX. Hydra. Probably NVidia's dominant position is driving MDL. Blender3d Cycles should support many state of the art geometry and materials node functions out of the box. Without needing to purchase commercial renderers like OTOY Octane or Chaos V-Ray. Integrating Moonray with Blender? Sounds like a lot of fun. GPU Summer, baby ;)