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It's an interesting concept, although I would argue that Monopoly is not the best choice of a game for this. Outside of 'do I buy this property', auction bidding, should I mortgage this property, or 'when/where do I buy a house', there's no decisions to be made in the game. And about half the turns (especially mid-late game) are just 'roll the dice, move, land on someone else's property, give them the money I owe'. I understand that Monopoly is super popular, but there's probably a game that would fit your story better.

And this is already a computer game version you're talking about. Is there a reason why you want it to be a board game adaptation instead of a video game?

Also there's a chance if you focus too much on one popular and existing and in-print game it might not fall under fair use and you could possibly get a cease and desist from Hasbro.

One of the reasons why you see more shows around chess and not Monopoly, chess is in the public domain and no one is going to get sued over using it.

As for learning about ML, I'd suggest taking an online course or watching some Youtube videos so you understand some details about it. The videos could inspire some ideas for plot points in the story as well.

There's tons of videos/books/articles on writing also, but really for that I'd just dive in and get started, post some of it somewhere, get some feedback, and do some editing/rewriting. Maybe even get some recommendations from ChatGPT or NovelAI or something.

If you're willing to critique other people's work, there's a really good website to get feedback called Critique Circle that has a quid pro quo model (you critique other people's works, get some credits, then spend them to solicit critiques for your own work). Worth checking out. Reading your story out loud is also a good trick for making sure the story sounds smooth and flows well.

Good luck!




Thank you, that's brilliant feedback.

Good point about the licensing, I hadn't thought of that. I guess I wanted to choose a game where I don't need to spend half the book explaining the game mechanics just to get the meat of the story. I thought of Monopoly because there are some interesting loopholes an ML might try, like offering the same trade 10000 times. I suppose I could think about how this might work as a character in Age of Empires or Minecraft.

I'm doing a fair bit of research on ML at the moment, though I'm mindful of not using that to procrastinate on actually writing the story. I do want the ML concepts to be necessary to moving the story forward, not just a gimmicky buzzword dropped in to make it sound technical. I'm really not sure how I'm going to do that, though - if I make it too complex, it will probably a poorly written confusing deep dive on calculus.

Thanks for the recommendation of Critique Circle, I'll check that out.




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