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Agreed, this was exactly where I started to get suspicious.

Author: "Gamification is bad when applied to eighth grade."

I kept looking for the support for that claim, didn't really find any. The IPI study was tossed in, but it dealt with a tangentially related educational program, and seemed to endorse methods focused education over memorization of answers. This article was attacking process focused aspects of Khan, so I'm not sure IPI was the best study to cite.

It's a drawn out article, and light on evidence. I wouldn't look to the author for advice on teaching others critical thinking.




Sadly the majority of Khan videos are not process focused but rather focused on memorizing procedures. This is a very big problem in math education traditional and otherwise. Hard to fix, but KA makes no acknowledgement that incorporating good mathematics pedagogy is even important. This is short sighted and could be remedied.


The problem here is that it's called "gamification." This view is an impoverished view of gaming that leaves out it's most important component: gaming is play.

Gamification of education would be wonderful. The thing is, it wouldn't consist of adding things like leaderboards and achievements. As people have pointed out, we already have those. Gamification should really be about the return of play to the primary role in learning.




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