Reminds me of a game I used to play called Space Station 13. It's a completely unique game. Imagine a giant game of Among Us, but with the engine complexity of Dwarf Fortress. Most servers are high level roleplay, where each player has a role (doctor, janitor, captain, clown, etcetera) and the rounds play out until chaos ensues (theme changes each round, but it could anything from station terrorists to a wizard causing bedlam). This YouTuber really expresses it better than I ever could: https://www.youtube.com/watch?v=URJ_qSXruW0
Everyone has their goals to achieve each round, but it's general havoc. The OP animation really channels the feeling of playing the game.
> You can try taking a painkiller instead, but, it wasn't a painkiller, it was LSD. Having a bad trip? Don't worry, there's a security officer nearby to help! But he can't respond because he was murdered and replaced by a genetically modified monkey wearing his uniform. Hallucinating? Keep calm and focus on what's real. Unfortunately for you, the supermassive black hole expanding towards you is not a hallucination. It is, in fact, very real. _{THE EMERGENCY SHUTTLE HAS BEEN CALLED}_ Welcome to Space Station 13.
SS13 has been remade, SS14 https://spacestation14.io/ Its very playable today, and has a bunch of improvements to the original. Its also open source under an MIT License.
> Reminds me of a game I used to play called Space Station 13. It's a completely unique game. Imagine a giant game of Among Us, but with the engine complexity of Dwarf Fortress.
I rather like games that have a lot of depth to them, especially if they manage to be at least remotely approachable.
For anyone craving a mechanically interesting single player experience, there's Ostranauts, which sees you trying to make a living in space with your own shuttle, space stations to explore and derelicts to salvage. It is mechanically interesting, if a bit unfinished (early access): https://store.steampowered.com/app/1022980/Ostranauts
And for something closer to SS13 that has multiplayer, there is also Barotrauma. In that game, a crew needs to operate a vessel, except that it's a submarine, chaos also ensues: https://store.steampowered.com/app/602960/Barotrauma/
I've never spent too much time in either of the games, but I admire the concepts and hope that eventually we'll get more (finished) projects like that, even if it's a bit of a niche type of game or audience.
SS13 has given me some of the best memories playing games, ever. A playable AI, objectives that each class needs, a few PCs playing sinister characters... it was so. much. fun! My favourite mode was the "Thing" mod, where one player was the "Thing", you could turn into people you killed, but players at the start of the round didn't know which mode it was, so they wouldn't know (until you were found).
Getting access to the AI and rewriting its rules so it killed everyone on the ship or helped you at the expense of others
An atmosphere physics system that caused insane lag spikes but allowed you to make bombs with pretty much anything
Spend a couple of rounds messing with the radiation / gene editing machine to turn people into superhumans
Be a clown (that everyone hates)
Honestly, I spent a summer playing this game and it was marvellous. Even with the horrendous lag that the game suffered from.
It must be about 12 years ago I played this, still one of the best multiplayer games I ever played.
The game Stationeers is basically a variant of space station 13[1]. I had a hard time "getting" stationeers. I was ranting about how the game has very good systems, some of the best systems I have seen in a minecraft-but[2], but the controls are very obtuse almost to the point of being cryptic. Then I watched tex[3] play space station 13. and it clicked. I have never played ss13 and I don't suspect I ever will. but the controls are cryptic the way they are because that is how ss13 controls are. The problem is that nobody is playing it correctly. They are playing it like minecraft where you build a base out of first materials. but ss13 is supposed to be played where you try to survive a shift in an already built, poorly understood, prone to exploding station.
1. A clue is left in the executable name. it's "rocketstation13"
2. it's a genre. you know how rogue-like is a genre. however this one goes. it is like minecraft but...
I happened to be browsing this morning, early with everyone asleep when I clicked on the duke nukem kill me girl. Scared the *&^# out of me when. My volume was way to loud...
We did a version of this in the deviantArt forums except it was longcat instead of a tower. Somewhere I have the composite image which was a LOT of pixels tall by about 128 pixels wide.
Unrelated, there was some other goon who had the idea to build an isometric Sim Tower game. I don’t think it ever took off but I would still be interested in playing a game like that.
I mean, in this case, yes, but I am neither Russian nor a child of the USSR, and I know both Kvass and Kin-dza-dza (which I introduced to my wife, who was born in a post-soviet state). Not all that obscure!
My headcanon is that this is from that time David Lynch defected to the Soviet Union with a briefcase full of film rolls from his ongoing Frank Herbert project. Дун was quite popular in theaters.
Unfortunately, while this is very interesting, it's not how the site appears in my mobile browser. I'm seeing a series of standard MP4 files (the loading animation is also different, showing a series of vertical bars instead of a percentage), and while I have no problems with playback speed (everything seems properly timed), the videos themselves are positioned incorrectly--there's a line every 3rd or 4th video file where it slightly overlaps[0]
This might be due to my choice of browser/settings (Mull), however, as it's probably preventing use of the canvas without input...
First thing I saw was Superman beating up Homelander and the rest of The Boys villains while Saitama and Mob Psycho look on and Indian Superman dances in an ad in the background. This just reminds me of how much of my mental real estate is used up on pop culture, really.
I took a biology class that involved going over the organelles of the cell in 5th, 8th, and 12th grades as well as online for university (it seems to be treated like the most critical category of knowledge in all of biology). I think I still remember half of those dozen or so.
But give me a notepad and an hour and I can still list all 151 original pokemon.
There's a post on the front page right now (as there often is) about spaced repitition to improve memory. It's funny how hard we have to try to hold on to things when we're so well equipped for it naturally. The problem is we struggle to change which things are truly important to us, and it's how much we care about something that decides how long we'll hold onto it.
I just happened to check in on it today! Updates seem very frequent so I usually take a look every few weeks. As another comment mentions, this is the project of one Russian guy. Which is interesting because despite our presumably very different cultural upbringings, I feel like I "get" nearly all of his references. I wonder how common it is for Russians to have exposure to so much US/Western/Japanese media.
Also - you can click on "Changes" in the top bar and there is a searchable list of every update.
Infection by American pop culture is a global scourge.
I don’t even necessarily only say that because of the corrosive and low quality nature of Americas pop culture that is like a drug that feels really good at first, but causes damage over time (see false beliefs about reality people hold solely due to TV/movies). What is even more pernicious and pervasive is that Americas pop culture is like a cultural virus that is eradicating diversity of culture just like immigration and this fake general “diversity” is actually eradicating the thing it claims to itself be.
Everyone, everywhere, at all times all consuming the same things and muddled into an indistinguishable mass is quite literally the opposite of diversity. American pop culture is really the nexus of that process, the killing, destruction, and eradication of local and native cultures. In many ways we don’t even have the language for what is happening, and considering the ongoing stupefaction of society, I suspect it will never be developed. It is a kind of mass extinction event of human culture and diversity, going on right now, under the fraudulent and false guise of “diversity”.
I am mystified as to how anybody could say this who has been... bloody hell, anywhere. Go spend some time in India, Indonesia, Singapore, let alone China or Russia, and tell me that it's all being eradicated due to American culture. I mean, even like, France.
I think this was posted about three months ago. The number of rooms has increased by a third in that time? It's cool but it's not what I was expecting for ever-expanding.
Like a lot of people, I didn't know about clicking, so at first I thought it was just a generative system and was expecting it to get bigger. Only around the time I started trying to figure out what the big deal was did I begin to focus on what the characters were doing and noticing the pop culture references.
I appreciate the author including a high quality source map.
Looking through the source of this is really interesting.
Very well written, looks like vanilla js, with less for css. The components are very easy to reason about and all just do direct DOM manipulation, I like it a lot.
The only thing I might have done differently is that I think it would have simplified the code base a little to use Web Components custom elements (not shadow dom) as the unit of component encapsulation, but this is a nit - the author makes effective use of templates for instantiation of dom elements, so that could have been a bit more complex with WCs, as you'd have to wire it into the connectedCallback lifecycle event.
I love everything else about this code base, the use of jsdoc for types instead of typescript, the organization.
It's really a breath of fresh air - so refreshing to see an example of a quality code base that avoids frameworks, and almost any dependency. The only js dependency I see is on handlebars.
I highly recommend playing with his editor (https://floor796.com/editor/l0). It's very intuitive and I was able to make my own little animation quite fast, even though I had never used any animation tools before.
TIL that I'm way out of the loop on a lot of pop culture. I maybe understood 1 reference in 20. Turns out that I'm most familiar with 1980s pop culture (that of my teenage years).
I’m kinda having the opposite experience - I don’t think of myself as someone who’s particularly well read on pop culture, but I’m actually recognizing most of this, even some real weird ones.
I don't know how long the author has had this project going, but part of the fun of exploring is how the pop-culture references give a clue as to the maximum age of any particular section. E.g., the shower stalls with the Squid Game characters can't be older than late 2021, while the "Stable Diffusion-powered" surgery robot that's giving the patient ten fingers on a hand must be from the past 6-9 months.
A word of caution: I opened this on my phone (firefox on android) and it caused it to immediately grind to a halt to the extent that it had to be force restarted.
I don't know and don't want to speculate, but I do hope it's just a fun indie project with the goal of artistic expression, and that there's no parasitic "how-can-we-monetize-this" ulterior motive.
Is it years old? One place has a bunch of drawers and the drawers are labelled Dall-e, MidJourney, and Stable Diffusion. That seems pretty recent to me.
At least 2 years old -- there's a Changes dropdown, with the oldest entry being a Half Life 1 tentacle form March 2021 (that changes menu doesn't show everything either)
What makes you say this? Even if not in totality, I could well imagine that an AI painter might be very well suited to being a copilot for this type of project.
Think dall-e image extender + style transfer + pop culture knowledge of these characters + some human seeded descriptions of the scenes.
I've seen dall-e being able to imagine additional parts to an existing image along with a prompt, I'm sure it's possible. But probably not with this amount of creativity.
This "ever expanding" was misleading the first time it got posted and it still is today. Manually adding a tile once in a while doesn't make it ever expanding, or otherwise literally every website could be qualified of "ever expanding".
Why do you read it so literally? It's the artist expressing their intention that the work is unfinished and being added to by others than the original artist themself
"0x00 says, that it took 3 years to make the project look like it looks now. 1 year was spent on development and 2 years to create the first 8 bays. Now though, that everyone can add any bay and doesn't have to deal with programming, the author hopes that the project will continue growing exponentially."
Because I, and probably most, believe from the title that you can pan infinitely in any direction, but it's not the case at all. Remove "ever expanding" and it looks a lot of its appeal. I wouldn't click without it. It's clickbait.
You're getting downvoted because it seems "probably most" don't agree with you :-)
Ever-expanding does not mean infinitely scrolling.
This is a work of art. Most works of art tend to be published in a "finished" state, where it will no longer be edited or expanded. The creator has appropriately signified that its current state is not its final state, and it will continue to expand.
Thus, it is a work of art that is "ever-expanding" :-)
You should look up in the dictionary and wikipedia what the word "infinitely" means, and learn about math. It's a fascinating field of study. And stop making assumptions that most people are as mathematically illiterate and prone to throwing temper tantrums when your unrealistic expectations are not met as you are.
It was misleading to me too, at first, given the current AI hypetrend, but "ever expanding" still makes sense here, and I prefer this more manual sense of "ever expanding" - the term doesn't deserve to be poisoned by AI hype.
Everyone has their goals to achieve each round, but it's general havoc. The OP animation really channels the feeling of playing the game.