It's been closed source for a long time while I worked on it on and off as a hobby research project, but yesterday the repo was made public for the first time under the MPL 2.0 license.
A feature reel showing its capabilities can be found here:
https://ktstephano.github.io/rendering/stratusgfx/feature_re...
A technical breakdown of a single frame can be found here:
https://ktstephano.github.io/rendering/stratusgfx/frame_anal...
It's still in a very beta state (bugs and instability expected), but I felt like it was a good time to make it public since a lot of its core features are mostly presentable. I plan to continue working on it in my spare time to try and improve the usability of the code.
Two main use cases I could see for it:
1) People using it for educational purposes.
2) People integrating it into other more general purpose engines that they're working on since Stratus is primarily a rendering engine. Any extensions to the rendering code that are made public would then further help others.
So I think it will remain very niche but I'm hoping it will still be helpful for people in the future.