Its actually not an inaccurate tagline. Unfortunately the website does a TERRIBLE job of explaining it. You would be better off watching the intro video (which cant be found on the website...): https://www.youtube.com/watch?v=WTUafAwrunE
This is called marketing, a way to differentiate.
Instead of telling what the product is "a 2d animation library and editor", you tell what it's purpose is.
Do people not understand how big a difference a single image on the main page can make? I see visual in the title (or it reads as something visual), I click, I see a wall of text, I close and move on.
Even if its a cmd line lib or something, post an image of the text being typed, does wonders if you want anyone to care.
However, I "Try the editor" and then I can't find source. Clicking "GO TO SOURCE" in the properties window doesn't seem to do anything. Am I missing something?
On the "pro" side, uses code instead of pointy-clicky, and the integration with the audio source and waitFor looks really nice, useful, and intuitive.
I don't know typescript so much of the youtube demo (linked from here https://news.ycombinator.com/item?id=34900161) was magic to me. I have worked with OpenSCAD some and prefer its declarative approach over imperative approaches. I don't know what all the author doesn't like about declarative, but the one example he gave in the video was that if you want to change the time of one keyframe, you have to adjust the time of all the keyframes that come after it, but that doesn't seem implied by a declarative model, maybe by some other particular tools?
I believe on the website the YouTube video linked is using this library throughout the whole video to give you visual references based on what the person is talking about. It's a pretty good demo..
I second the need for samples. This looks great, but when there are no examples of it in use I have to wonder if it's really been tested in real use cases.
Using generators to control animation flow is genius. Having used Remotion a bit it's heavily dependent on current frame count in complex animations. Generators is a more elegant solution.
This pattern has been used for GUI toolkits as well. I specifically recall seeing it in the Caliburn.Micro framework for C#. It takes a bit of getting used to but it's pretty neat.
I have been playing with this a bit recently and it is incredible. Very well written docs and anything they don’t cover, the code is really easy to read. I am excited to use this more and see where the project goes.
OK, would somebody please explain why this keeps getting down-voted? I mean, I don't care about the karma, I just don't get it. The parent poster expressed an interest in Flash, and this is one of the various efforts to implement an open source analog of the Player component of Flash. Lightspark being one of the others. So how is mentioning this a problem??
That has got to be the most inappropriate tag line I've ever seen. This is a 2D animation library and editor.