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> Their decision to make two complementary games is really fascinating, especially from a business perspective.

Indeed. It seemed to be really successful especially given how small a development effort it apparently was. But why did no one but the Pokemon games seem to do it subsequently?

Oracle of Ages/Oracle of Seasons were two complementary Zelda games for game boy color. You can't fully beat the game without both.


Similar concept, though it's done with an attachment instead of linking systems.

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