> Pokemon Red and Blue was notorious for having a graphics compression format that nobody could crack.
>They used a very uniqie and strange compression that actually draws the graphics in different
> layers, based on color. If you see the Z80 assembly from the actual routines used for decompressing
> graphics you will see why nobody has ever figured it out.
Hopefully this will lead to some killer Gameboy hacks in the future.
Japanese RGB: 512 KB
All other RB: 1 MB
Yellow: 1 MB
GSC: 2 MB