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Not just a disassembly - an annotated, compilable version of one of the most iconic games of my generation.

This also facilitates conversion of the maps and scripts to alternative engines. I wonder how much more performant a native port would be than an emulator? Or how Mt Moon would look with HDR and Bloom effects?

I once recreated Pallet Town with the original bitmaps for the GoldSrc engine. Pokemon is one of those magical franchises that's so encouraging to engage with every time there's a new handheld game or news; i can't remember how many times i wrote battle simulators as a kid...




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