As for rude: you just demonstrated it. If you think you're giving away 70% of "your money" you don't get it. You're getting a 40% commission of THEIR MONEY. Your money has been made of the backs of creators, and to turn around and call those indie label executives shitheads doesn't endear you to anyone no matter how many concerts you go to.
The only accusations being made, not by me, are the ones in the lawsuit: which claim that Grooveshark executives were uploading content illegally to their own system. If true this is one of the more offensive things I've ever seen from a startup.
Absolutely not. Both parties need each other. It collectively belongs to both of them.
> Your money has been made of the backs of creators, and to turn around and call those indie label executives shitheads doesn't endear you to anyone no matter how many concerts you go to.
I didn't see him call anyone a shithead. And you could just as easily say that the labels make money on the backs of artists. If you want to be rude and dismissive of others.
I'd say that Apple's 30% is a commission based on the sales and service they offer, and yes it's worth it...especially given the market position and the fact that there's verification of IP ownership, etc. But in the end the app itself belongs to the creator, just as the music belongs to the artist (or label, depending on the deal.)
Seems a bit like perspective, but it goes deeper: if the music belongs to the artist who created it then they should have the right to pull it from a service and expect reasonable effort to keep it out of the service — YouTube's content ID does a commendable job. (Though it is abused by some of the majors...but the algorithm itself is really solid.)
I've develop a few iOS apps. The money is Apple's until they pay me. I'm entitled to that money under the payment schedule we agreed upon, but Apple can do whatever they want with it in the meantime. I'm sure they do make use of it.
Wrong. Musicians can choose to distribute the music themselves or through a variety other third parties. iOS developers have no other meaningful choice.
And yes, some labels make money off of the backs of artists, some are really great and make money with artists. Just like some streaming services work out licensing deals before launching a service and others don't.
Re:"money" issue. Everyone has a hand in making an artist successful. Yes the artist produces the content and should be compensated for such. I fully agree. But Grooveshark brings the audience, the user experience, the hosting, and the analytics. These services aren't free. Do you get mad when people sell you tap water in a bottle and demand $3.00 for something that costs $0.25?
Fresh water is a limited physical resource, whereas digital products can be infinitely duplicated at little-to-no cost.