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Anisotropic Filtering (wikipedia.org)
11 points by tosh on Jan 9, 2023 | hide | past | favorite | 3 comments

This was the setting that I always cranked up in game graphics settings. The performance hit was negligible but the quality improvement was dramatic.

Same here, it felt good knowing that I could at least crank something to the max.

As an aside, does anyone know why console games will sometimes opt to use a very low AF setting? It’s something that comes up in Digital Foundry videos and I was curious if anyone familiar with console dev could shed some light.

I believe it's because they lack memory bandwidth. On pc you have spare bandwidth so it has 0 performance impact.

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