edit: I was wrong, not just YC. They have $4.7m from Sequoia too.
Now that it's a monthly affair I get the initial perception that the bundles have less noteworthy games and that I'm getting tired of so many of them. After a bit of thought I realize I /am/ paying just a few bucks for a lot of games and helping charity and I end up buying them, even if I already own al lthe games. but I fear there's a lot of people who won't make that leap and just say "meh, been there done that". It's sad because the bundle is great for devs and great for gamers.
Jamestown is a completely awesome arcade-style danmaku shooter inspired by CAVE games and Touhou -- but unlike some recent poor attempts to emulate these styles (e.g. Deathsmiles), it adds loads of creativity of its own, like its so-absurd-it's-hilarious storyline and setting. It was worth every cent on launch, and now you can get it for way less with a half dozen other games included.
This might be the best Humble Bundle yet just because of these two.
Jamestown is amazing. I really like that the player maximizes score and effectiveness by using all of the resources available in this game. In a lot of other games, like DoDonPachi or Perfect Cherry Blossom, you ruin your point run if you bomb.
To me, Jamestown alone is worth buying the bundle, but I'll also definitely enjoy Super Meat Boy.
Maybe I'm wrong, but that's how I view them. As long as the numbered bundles can continue to include some big well known games, them I think they can avoid "bundle fatigue". But we will see, I guess. Its still too early to know for sure how repeatable it is, though it looks positive so far - I mean, $900k in one day is pretty good!
Also, I don't know how often steam sales happen, but every time I go online there is one going on (~50-90% off kind of sales).
That said, if this turns into a never ending string, the amount I contribute towards each bundle would likely drop since frequency would be going up.
Probably something for the Humble folks to investigate - which performs better - more frequent small bundles or less frequent larger bundles.
The experience of the mono-compiled Atom Zombie Smasher (from Bundle 1 or 2 IIRC) was pretty poor on Linux.
Never got to play it myself - I saw it mentioned that it was easier to get it running using wine + the windows installer (including all the faffing about with dotnet under wine) than natively. Might try that this weekend.
All other bundle titles I have played run well, apart from the occasional dual head quirk (though I am more likely to blame nvidia's poor randr support for that)
I think it's the fact that the bundle used to be a rare happening and now there's a new one at the end of the month. I'll get used to it probably, I hope other people do to. It's a really great project.
There's also the Indie Gala. It's a straight-up copy of the Humble Bundle model. Both Royale and Gala are actually running bundles right now.
Tomorrow the littleBIGbunch GamesAid bundle will launch, also with the Humble model.
The copycats generally have lesser-known, less-polished games, but there's some worthy titles in each of them.
As time goes by (or maybe it's happening now), they will have to do more market research, find better games, maybe even change their offer so it doesn't expire. I'd personally like to see them directly competing with steam and desura (if the offer doesn't expire, they're directly competing). I think they need that kind of competition to push them.
In short, don't rest on your first success!
The fact that they won't be going away any time soon is precisely the problem.
They've really stepped up the contents with this pack though, I know myself and a few friends feeling much the same bought it immediately. There's an incredible amount of high quality gaming in this pack.
It's a shame about the EFF though. They're at the top of my list these days.
I may sound like an ass saying this but those are popular charities and receive a lot of funding from lots of resources, they can survive without my $5 or $10 while many of these developer groups have only released a couple games. I want to see DRM free indie game development take off so I will contribute to the developers who I feel need it more.
If you've never played it, Cave Story is one of the best platformers ever, and you must play it if you are a gamer in any sense. The original is available for free (though you might have to English-patch it), but I gather CS+ is a pretty good port.
Four of those are strong candidates for indie GOTY (and the others are still pretty good) so it's not too lackluster yet.
I have money in my account. I'm tired of opting out of BML.
Gave Story+ (if pay more than average)
Super Meat Boy