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Both this and Haxe seem like undiscovered superpowers. What's the catch? And why the focus on game dev specifically?



They both came from gaming (Flash => haXe and Blitz+Flash => Monkey) so that's why they focus on it. haXe is really quite good these days, however the tooling is not what you expect from a modern language; more to the point (I am not sure if that is still the case but I believe it is); what you want is some kind of interpreter/debuggable language to create things in and then later compile to something to have the full experience of a modern programming language. Now debugging in haXe is just a pain, especially if you need to work in one of the slower compiling backend languages; it is a pain to work with. But I wrote fairly large codebases with both of them and I do like them. It is a bit of a shame they just don't join forces; the projects need libraries, faster compilation, an interpreter (in my opinion) and better tooling. Joining forces for projects that are more or less 'the same' would make a lot of sense.




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