While there is no way to run Flash on iOS devices, accelerometer works only with iOS.
I belive that's what Steve was talking about in his Thought on Flash where he concludes:
"Flash was created during the PC era – for PCs and mice. Flash is a successful business for Adobe, and we can understand why they want to push it beyond PCs. But the mobile era is about low power devices, touch interfaces and open web standards – all areas where Flash falls short."
Kudos to html5 and guys creating this experiment. It's awesome!
That's silly, had Steve Jobs wanted Flash to work on iOS it would work fine on iOS. Of course it doesn't work.
Power consumption in HTML5 is still higher than equivalent Flash, touch is a non-issue but standards is where HTML5 shines. I believe many times technologists focus too much on the platform rather than delivering a product. There's still a place for Flash and HTML5 is getting better (but is hindered by fragmented browser support).
>I believe many times technologists focus too much on the platform than delivering a product.
Well, that's for one of two reasons. First, platforms are more technically interesting than products. A product just does one thing. A platform can do many things, and it's the adaptability and extensibility of a platform that makes it more interesting than a product.
Secondly, often technologists aren't so concerned about the individual product as they are the about the market for products. A platform with standardized interfaces and specifications will have a more robust market of products running on it than a platform with proprietary interfaces and specifications.
Does Flash work fine on other mobile devices? Every report I've heard indicates that it performs badly (to the point that watching video doesn't really work) and uses a great deal of power, although my sources certainly could be biased.
I have a TouchPad, Droid X, and CR48 and Flash seems to work great on all of them - Flash outperforms HTML5 at least for this example. One major issue is the sheer content of Flash advertisements which will drain your battery if you don't set the "touch to enable" option. Obviously this isn't an issue with the technology though and would (will) happen to HTML5.
The good thing is HTML5 performance will continue to improve across browsers. The bad news is that devs will still need to tediously test across every browser and mobile device.
Thanks for the info, seems that my info is probably out of date.
Your comment about Flash ads makes me wonder what's going to happen when sites start delivering rich (and battery-hungry) ads with HTML5. Flash at least has a convenient bottleneck where you can disable it on a case by case basis and not lose functionality.
Really? I thought Adobe had some say into how well Flash works. I was under the impression if Adobe could have gotten together some code that actually worked well it could have had possibly had a chance. It appears I should have been blaming Steve Jobs for not fixing another company's crippled technology.
Flash's crashing 3 times for me this morning, across two computers, shows Adobe's commitment to excellence.
Well I do agree, Adobe totally dropped the ball. However, it seems to be stable for me across several windows machines, linux, touchpad, and even Android. Now that it's "more" stable, iOS users don't have a choice to install it. Why?
EDIT: oh, there is a warning, but it's only rendered if canvas is not implemented, and merely links to the not-quite-blank version which requires trusting their actionscript instead. It also blames the browser for the quality of their authoring.