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Decoding A City In A Bottle (observablehq.com)
125 points by fagnerbrack on May 26, 2022 | hide | past | favorite | 14 comments



If you like demo-in-a-tweet content, check out dwitter: https://www.dwitter.net/


Very clever -- reminds me of those guys who put entire video games inside arbitrarily small limits and procedurally generate all the textures and assets.

https://en.wikipedia.org/wiki/Demoscene


Almost 20 years from the unmissable "Farbrausch (.theprodukkt) .werkkzeug" - the procedural demo creator

https://www.pouet.net/prod.php?which=12511


See https://www.pouet.net for endless supply of demos.

I'm not gonna spoil the fun by adding the name of some legendary demos.


Please spoil the fun, my curiosity doesn't match my spare time


OK, OK... Here's a non-definitive list:

- [demo] debris by Farbrausch: https://www.pouet.net/prod.php?which=30244

- [demo] 8088 MPH by HORNET :: CRTC :: Desire: https://www.pouet.net/prod.php?which=65371

- [4KB] elevated by RGBA :: TBC: https://www.pouet.net/prod.php?which=52938

- [64KB] .the .product by Farbrausch: https://www.pouet.net/prod.php?which=1221

These are coincidentally the top rated demos on pouet, by I know them well before I know pouet.

Also, seeing '.the .product' for the first time firmly bolted my career to high performance computing and permanently changed how I think about programming and design things.


I also remember seeing .the .product for the first time and it absolutely blowing my mind.

This was pre-youtube of course so you had to actually download and run the binary.

But it's over 20 years old now and I suspect it's not very impressive to the next generation brought up on ready-to-use engines and asset stores, even if it does all fit in less space than a single typical asset.

But part of what made it impressive 20+ years ago is that the graphics were good and the framerate super smooth. While they weren't Quake3 levels of graphics quality they were genuinely great for something so small.

That quality doesn't translate when looking at it now, especially when viewing it through youtube and a layer of compression.


However, it still works well and renders well on modern computers. That's a feat in itself.

Also, it's still impressive for an 64kB demo, and it still prints the stats at the end, so seeing GBs of data produced from formulae and procedures still makes people wow.

Of course, Debris is another level, but it makes people understand what computers are capable at the end of the day.


I can just imagine what someone playing 8088 back in '81 would have done.




If you like this kind of thing the #tweetcart on twitter is a great hashtag to follow.

Whole demoscene effects (even full games) inside a single tweet targetting the Pico-8 virtual console.


KilledByAPixel is a genius


What is it?




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