> I feel like that's the one scenario you'd care about, making the Busan players have 35 ping was the whole point
I think the key word is "significantly". The post states that the tool was originally developed for matches where both teams would be remotely connected, so neither team would have a significantly different latency (you can usually enginneer this by the first approach they suggested, of picking a server in between two locations).
I think the key word is "significantly". The post states that the tool was originally developed for matches where both teams would be remotely connected, so neither team would have a significantly different latency (you can usually enginneer this by the first approach they suggested, of picking a server in between two locations).