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I'd just like to point out that Minecraft's code is absolutely horrible from an algorithmic standpoint. On performance/speed and code quality metrics, Minecraft is a statistical fluke.



Isn't there a lot of awful video game code around? Optimization is usually delayed until the end of a project, and crunch time is a norm at most AAA game developers.


Yet by any other conceivable metric it is a huge success.

I love good code & elegant design, but it doesen't beat having a successful product out there.

Remember, shipping is a feature ;)


60FPS is also a feature. Not crashing when sent invalid input on the wire is a feature. Being able to support more than 100 concurrent connections without requiring a monstrous top-of-the-line server is a feature. These are all missing from Minecraft.

Remember, usability is a feature. >:3




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