It's not just plugging in the monitor, it's setting everything up - are you doing screen cloning or expanding your desktop? How do you move windows between screens? How do you configure your OS to know where one display is positioned relative to another (so that windows can be dragged).
I don't want to imply that most people are incapable of figuring this out. But I do think it's potentially hard to find and properly configure your display settings in Windows (which is where corporate is) - if you even have access to such.
This is kind of thing is why people buy iMacs, instead of a laptop and nice external monitor.
The Quest 2 is wireless, and I think VR will have to be wireless to really succeed. At that point it'll be more like "just put on the headset" than "connect the headset to the laptop". The applications will run on-board or stream from the cloud, which is already a thing that works well.
Setting up VR rigs is indeed painful. Just in case this isn't clear though: the Simula One is a portable VR headset, designed to be immediately usable out of the box (with no/minimal setup pain). It features a detacachable compute pack running our Linux VR distro.
With that said, it's admittedly a bleeding edge early adopter product, so won't necessarily be as user friendly as mature products on the market (e.g. office laptops running Windows).
I would hope to use something similar to i3wm or other tiling window managers, so that I could concisely control everything from the keyboard. That might be leaving some user experience on the table though, as I'm not yet sure what's possible with VR and gestures. Could I work like it's minority report but with a keyboard in front of me for input and shortcuts? Because that would actually be rad.
If I'm not mistaken, their included software distro has some opinions on all this, I'm sure they're working just as hard on the UX of the software as they are on the hardware.
If pluging a monitor to a laptop is too complex, how would pluging/synching a VR headset be simpler ?
I see benefits to VR, but I don't think it will have mass appeal or bring productivity gains in any simple matter (put differently, "no pain no gain")