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There were also concerns about running arbitrary shader code on the GPU, which has DMA access (Yes, Direct Memory Access access is a bit redundant...) to system memory, as well as the framebuffer which is in GPU memory.



only a problem if there's a bug in the drivers. if you can find such a bug, please let me know.


The issue is that if there does happen to be some type of bug which allows an exploit, simply pointing your webgl-enabled web browser at some page would let an attacker compromise your system. This wasn't really a problem before webgl, since to get 3d graphics running at all, an attacker would have had to have code execution privileges on a victim's computer (by which time it's already too late).


SoupIce, you may have been hellbanned.




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