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A brief reflection on Mac software stagnation (morrick.me)
142 points by mgrayson on March 8, 2022 | hide | past | favorite | 191 comments



It's not just Mac software - desktop software in general seems to be stagnating.

As noted, several app categories seem to have "matured" and/or ossified and are dominated by one or two players. For example, Microsoft and Apple dominate the "office" productivity software market on macOS.

Moreover, apps like Discord, Teams, VS Code, etc. seem to be cross-platform web apps which are clunky and unsatisfying compared to native apps. (Other web apps don't even have desktop versions and only exist in the browser.)

That being said, Adobe's offerings are expensive subscriptions which have opened up a market for Affinity as well as Pixelmator and Acorn.


Some of what's in my /Applications folder:

* Omnigroup's suite of apps for macOS and iOS

* Craft

* Drafts

* Fantastical

* Hook

* Marked

* Mela

* Rectangle

* Scrivener

* Postbox

[1]: https://www.omnigroup.com/blog/omni-roadmap-2022

[2]: https://www.craft.do

[3]: https://getdrafts.com

[4]: https://flexibits.com/fantastical

[5]: https://hookproductivity.com

[6]: https://marked2app.com

[7]: https://mela.recipes

[8]: https://rectangleapp.com

[9]: https://www.literatureandlatte.com/scrivener/overview

[10]: https://www.postbox-inc.com

[11]: https://www.macstories.net

[12]: https://sixcolors.com

The most useful apps still come from the indie developers; it's just not as high profile as it once was. It's become more artisanal.

If you read MacStories [11], Six Colors [12] and other indie Mac websites, you'd see lots of innovative Mac and iOS apps.


Forgot about Acorn and Retrobatch from Flying Meat: https://flyingmeat.com.

iTerm2 is perhaps the best terminal app on any platform: https://iterm2.com.


3rd party Mac apps that I like better than any of their counterparts on any OS are:

- iTerm2 - it works right, it feels responsive. I don't have to futz with it but can

- Pixelmator Pro - it's what Photoshop used to be to me 20 years ago

- Omnigraffle - When I need to hand-layout a diagram it's my favorite ever

- Postico - It's weird that I like a single DB UI. But it's nice over just pqsl sometimes.

I have some handy utilities I like:

- The UnArchiver

- Flycut

- SwiftBar

- Disk Inventory X

- Amphetamine

- Skitch

- Magnet

I use Office 360 begrudgingly. But I do like it better on macos than Windows.

The rest of my GUI stuff is largely cross platform (and some electron)

- Firefox

- Chrome

- Notable

- Signal

- KiCAD

- Wireshark

- VirtualBox

- IntelliJ (I use less and less)

- Spotify

The killer app for me in a lot of ways is just Homebrew. I live in the terminal. I love having up-to-date dev tools. I hate maintaining it. Even with Linux it can be a pain to hit the sweet spot between up-to-date and DIY. I'm happy running a FreeBSD server, but I want my workstation to not require a lot of planning. I also love that I can install/update native apps from it. I always use it before I hit the App Store.

I've ditched making VSCode and IntelliJ like vim and made neovim like VSCode. It's glorious. I use git and text for almost everything I do, unless I can't or when a picture helps.

And I don't play games on my laptop anymore. Really just Minecraft on my tablet. Sometimes I let my kids play with me :)


> Postico - It's weird that I like a single DB UI. But it's nice over just pqsl sometimes

You might want to check out pgcli sometimes if you find yourself using pgql on occasions. It does the same but includes various quality of life features such as tab-completion, syntax highlighting and improved table views


Thanks! I’ll check it out.


> I've ditched making VSCode and IntelliJ like vim and made neovim like VSCode. It's glorious.

How does one go about getting the IDE features like autocomplete or source change tracking in NeoVim?


autocomplete has worked for a long time with extensions like deoplete. Syntastic pulled in all the normal syntax and style checkers.

But the most recent major neovim release has lsp support + treesitter. Some Linux distros don’t ship it yet, but Arch and Homebrew on my Mac are up to date.

There are lots of examples out there for the configuration. I don’t think that mine’s great enough to share.

I’d just Google “neovim lsp config” or such.


> iTerm2 is perhaps the best terminal app on any platform

I'm curious (since I very rarely use MacOS) what makes it better than say: Alacritty, kitty, or even something basic like xfce4-terminal?

In terms of responsiveness I can't think of something better than alacritty/kitty.

In terms of everyday basic features something like xfce4-terminal seems to cover everything. Does iTerm2 have features that make everyday usage more pleasant?


I've recently moved away from iTerm2 to Warp (https://www.warp.dev), and there's no turning back. These guys are onto something big.


Thanks for mentioning us!

We believe implementing platform-specific APIs for each platform, e.g. Objective-C APIs for Mac leads to a better user experience but it is much more challenging to maintain. We're currently building a cross-platform UI framework with that philosophy. Hopefully it will make Mac development easier. Learn more here [1]

[1] https://blog.warp.dev/how-warp-works/


Thank you for mentioning it. Never heard of it and it looks very promising


I prefer Tilix to iTerm2 honestly.

That said both stay out the way and cause me no issues but I'll pick Cinnamon/Linux over MacOSX ninety nine times out of a hundred anyway.



I can’t imagine my life without audacity lol


Omniplan looks excellent - anyone aware of a good open source alternative?


Any particular OS?


VSCode at this point has so many optimizations that it can’t be put in the same bag as the others.

Its main rendering surface is not using the DOM, most of the work happens in other processes, it can even use native tabs in MacOS now. As a result it really feels snappy, unlike Slack and other common electron apps.


It may feel snappy compared to other electron apps but is still a lot slower than native apps. Especially the startup time.


I just dislike how non-native it feels and looks.


As a single part developer, If I wanted to build a native app for windows and Mac, maybe Linux. Also iOS and android.

How many good options are there.


I'm going to assume you want to make the best applications you can on each platform and are not willing to accept a lowest common denominator solution that is sub-optimal everywhere.

The only good option is to separate your UI and logic and write a new UI layer for each platform. It is hard work and there's no easy out. On a phone, the UI has to be touch only. On Windows you probably need to support touch and keyboard/mouse. Linux may lead you to develop a TUI and GUI. Your macOS version should probably be a GUI.

Then on each platform, there are significant differences for things like where the settings UI should be and where the settings should be persisted.


Your case here feels wrong. The goal is shipping something that provides value and can have features added to it at a pace customers expect, fixing bugs quickly, etc. Having a separate UI layer and needing domain knowledge for every single platform, coordinating releases accross all these different platforms, and everything else that comes with a cross platform app is quite simply not worth it from a business perspective. Especially with the idea that if you spend half the effort you would from developing 4 native UIs on wrangling the performance hit from Electron to maybe only 20% worse than native, it' just not even a consideration anymore.


It comes down to choosing quality or quantity. You can't have both. Obviously lots of people think like you and choose a lowest common denominator solution.

And you are seriously underestimating the cost of Electron (which isn't an option on some relatively big platforms like Apple Watch). Memory consumption, CPU utilization, and battery consumption are the key factors and a well written native app will always beat a well written Electron app usually by more than 20%, especially on battery consumption. If you are lucky and have millions of users, then multiply that across all the users and it's a tremendous amount of waste.

I can see why you might choose Electron if you have very few users or the app is essentially a web page.


Not sure why people keep claiming this but it's not true. Attach devtools and you'll see everything is divs and spans, including source code. The only canvas element is minimap.


The truth of the matter is that people do most of their computing on phones.

People conduct serious business on phones. Mobile apps and sites are more important to products that we would all assume are “sit down at a desktop computer” type of products.

Any effort you put into a desktop-only app is basically leaving most of the money on the table, unless it’s a desktop computing specific niche (and if it is, it was probably already thought up 10 years ago).


This is one of the hard pills for HN to swallow. The age of desktop computing for general consumers is shrinking. It'll probably always have a place but everything that can be done on a phone is getting done on a phone these days.


Many of the things that are more comfortable to do on a desktop computer is because many web app/site developers consider mobile devices as crippled computers and often such sites do not offer the user all of the options. The "request desktop site" shouldn't still be a thing in 2022.


Just personally, I use several of those "clunky" apps daily and they're more seamless than native counterparts. Particularly VS Code. Its biggest struggle is input latency, but if I really cared about that I wouldn't have left editing in the terminal.


While I rarely use it, VS Code is great. But MS Teams? I feel as if I’m on a mobile device that’s running out of memory when I’m using it.

(Windows PC)


It’s actually disgusting, and probably broken in several regards.

Why is functionally so different between the native app, web and teams. How is this an industry standard?

I edited a table, moved a picture and changed a footer. How can that be complex?


We had to use Teams for the kids school over lockdown. What a dumpster fire.

On a daily basis you could never tell which method of extracting a document would or wouldn’t work. Sometimes they wouldn’t open at all. Or would only open on web, but not desktop (or the other way around).


Yeah, I use VS Code as my terminal now. I love having the directory tree visible if I need or want to single click a file and play with it instantly with zero overhead. I use thunder client now instead of that dreadful postman obomination after learning about it here last week. VS Code is becoming my general purpose environment.

I was working in PowerShell ISE today and was thinking "this has to go" the whole time. So if I have any PowerShell work in the future I'm going to try the VS Code tooling for that.

I knew at least one person at Capital One who was using it for their Spring Boot project instead of Intellij.


I have dedicated tools for most tasks like the terminal, git client, REST client, etc, but most of the time I use VS Code (built-ins or extensions); even when I'm making compromises, I prefer the workflow of staying on one screen.


I agree, some of the "clunk" apps feel real nice. Problem is, when you have 4 electron apps running, and your system starts grinding.


I really have trouble with the idea that VS Code is "clunky".

Not least because one of the apps I used to use -- Panic's Coda -- had really severe keyboard lag issues in some situations, on hardware that should have been fine with it.

In my experience VS Code is plenty quick enough, not least when I am editing something inside a VM or on a remote server using the Remote SSH mode.

It might show a bit of keyboard latency but the Remote SSH mode more than makes up for this, for me; the sheer flexibility it offers me as a developer means I am going to ignore a bit of general latency.

And we've put up with worse in IDEs and programmers' editors, for sure.

One thing I would observe about speed complaints in VS Code is that they come from people who navigate through text mostly through keys; people with a vi or emacs back-story.

There is no doubt at all that it repaints more slowly than some editors when scrolling down through code line-by-line or page-by-page with the arrow keys etc., because of all the code actions that fire off when the cursor moves.

But it is not noticeably laggy when scrolling with a trackpad, because the cursor does not move.

This difference probably explains people's very polarised and simultaneously valid responses to VS Code.


I refuse to "update" any software now. Just been burnt by loss of features too many times.

Once I have something working as i like, I will not update. It seems that long term stability and continuity became a dirty word and now we are forced to update every year because someone has new hardware to sell you or a new subscription service to push you into.


That's fine and dandy until you need to update to target x new OS version with builds, or need y bug fix, or support for z hardware.


i'm not an app dev but generally i avoid itoy ecosystem for this reason.

having to install 12gb xcode so i can convert my chrome extension to safari. or my local env/build system stop working because i update from catalina to big sur for a new uglier flatter design.

and why they have to give these stupid arbitrary names to their os, its all marketing, it makes it confusing to know what was previous and what next...


In a professional context, desktop software is a pain, and so it's largely dying off now that browser based tools can do so much of it.

It's fiddly and annoying (and usually expensive) to license for a team (compared to SaaS subscriptions). It tends to be less "online" - more likely for work to exist only on staff laptops and more difficult to share and collaborate on work (compared to software where all of the "work" exists online and live collaboration is expected).

My work situation is just VSCode (which I'll probably use in the browser half the time going froward via codespaces), Chrome and whatever Terminal app comes with the OS. And 10 tabs open for email, chat, calendar, docs, video calls, project boards, version control, devops stuff etc. I assume that's pretty typical.


Honestly, these cross-platform apps are way better than the native apps of yore. I'd take VSCode any day over XCode or Sublime. Slack pretty much just works and is way less finicky than LimeChat ever was.

The reality is that the browser has become the OS that everyone targets. In many ways, this is a good thing. The apps I run on my Mac work just as well on Windows and Linux. You mention Microsoft/Apple dominating office software. But there's a whole new world built on top of things like Notion and Google Docs/Sheets now. Web apps are more than capable enough today outside of niche scenarios.


I don’t think VSCode belongs on that list. I’d much rather use it than XCode. We could probably all agree on the others though.


I wonder, how many claiming preference for VS Code vs Xcode (yes, it is spelled like this) have actually used Xcode, not only heard about it.


By now I would assume many people have at least once tried to build an app for iOS in one way or another. And it's easy to see why people prefer VSC which has a pretty classic UI for an IDE / editor, whereas Xcode tries to do so many things differently without good reason.


Xcode has a nicer, more robust UI and I like it for that. I actually like that I don't have to configure every last thing via some text file. However, the syntax highlighting/autocomplete/language support seems to crash or slow down far too often. It's just one (or two) built in languages, not 3 different plugin LSPs running on the same file like VSCode, so it really should be better, not much worse.


Onivim (https://onivim.io) solved input latency for anyone that felt VSCode was too slow while keeping plugin compatibility. Sadly though the project stalled when the dev had to pay bills (https://github.com/onivim/oni2/issues/3811).


> VS Code

You can have my Sublime Text when you pry it from my cold, head hands.

Shoutout for Tower Git, Kaleidescope, and TablePlus as well.


I've taken up photography as a hobby (quite some time now) and Affinity is sure worth its price. Surprisingly, there is even an open source app (RawTherapee) which beats Lightroom with no sweat. I still don't have a solution for organizing photos, but I think I'm going to settle on ACDSee, which seems pretty well geared towards my needs. So while the desktop doesn't feel as vibrant as it used to, there is still quite a bunch of players in this field who keep up the good work.

I'm not going to buy any subscriptions. And luckily I don't need to, since the classic funding model in this space still brings better apps.


Digikam appears to have a Mac version, but I don't know if the port is any good. It has a lot of what was lost when Google killed Picasa.

https://www.digikam.org/


I tried it on Linux and it appeared quite buggy, and unpolished. Although it may have been the fault of Debian patches (it's quite obvious that it's not the vanilla version). From videos on YouTube, it seemed that ACDSee is quite polished and exactly what I want on the other hand, so I'm going to try that - first with a trial version and then if I like it, I'll buy it.


> It's not just Mac software - desktop software in general seems to be stagnating.

Well... the golden ages (which I'd say are the mid-90s to 2010-ish) are over.

- Business software has pretty much consolidated and the existing tooling from office suites to data warehouse and workflow stuff (i.e. SAP) offers so many options that it's incredibly hard for new players to gain a foothold - you need to identify some niche, build it out well enough to offer an actual benefit and market the hell out of your idea, and maybe in 0.1% you have a chance at lucking out.

- there are a bit of open-source efforts (e.g. Thunderbird, Mozilla, LibreOffice) but they lack funding so they struggle along, mostly used by those not wanting to spend money on the above-mentioned pay products

- Utilities from file management (Winrar, Winzip, Total Commander) over media players (Winamp) to task managers have been absorbed by the operating systems. These days, particularly Apple is known for outright ripping off ideas from popular App Store apps.

- the people who made the really innovative apps in the golden age were highschool and college students. These people have since found employment at big companies, removing both the time and the ability to work on side gigs (hard to do a side gig when you're staring at a screen for 40+ hours a week, and why bother with side gigs when your employer demands copyright even over stuff you do on your own time?). Today's young people aren't interested in programming any more, they're more interested in Tiktok or to fight on the political level.

- All major OS platforms have alienated developers. Microsoft with win32 -> .net/WPF -> UWP -> WTF, Apple with Cocoa -> WTF, and Linux never got around to settle on one way of packaging applications and dependencies or on window managers or on <insert long list of forks, disagreements and other crap that happens without a central steward here>.

- it seems like the flurry of cheap or free high-quality IDEs and the consolidation (basically it's VS Code, IntelliJ or Eclipse these days) directly coincided with the end of big-corporate desktop app developments. Basically when no one pays four figures for an IDE any more because no one wants to develop for desktop, it makes sense that the others go down in price (Visual Studio/VS Code) or vanish (Borland).

- Mobile, web-based SaaS and subscription based stuff lured a part of said alienated developers with better pay and actual innovation

- ETA: Games... that's a different beast. Can't argue that there is innovation present. But most of the attention of the major actors seems to be focused on console-exclusive or other walled-garden deals, and the mobile market draws in the f2p whales. There are rare gems (e.g. Factorio) that simply would not work on a console due to a lack of a keyboard, but that's it.


Games have actively gone downhill. Entertainment is too much like drugs, and drugs are worthless outside their proper set and setting.

There are no LAN parties. Conventions are more corporate now. Nobody camps out in line for a Wii.

The 90s to early 2000s was the golden age of everything because of context. The substance is almost irrelevant.

All the corporate "Bring back 1996" releases fail because they just rerelease pieces. It's like telling people that drinking alone till you puke is the same as a party.

Even more businessy software is the same way. Programmers are no longer excited about tech. They just think it's a security risk and maybe secretly respect Kackzynsy's views

Why would they innovate even if they had time? The cool thing to do is interesting algorithms, blockchains, and minimalism. Nobody wants to make a super awesome GUI app. That's too easy and the new generation of programmers looks down on how the world is GUI dependent.

Everything it tech sucks because the culture in general manages to make it suck even though the actual tech is absolutely amazing.


> The 90s to early 2000s was the golden age of everything because of context. The substance is almost irrelevant.

It is worth considering that this viewpoint is age-dependent.

I feel this way instead about the mid-eighties to the early 90s, and I personally believe that games went rapidly downhill just after Quake, until the mid-2000s casual gaming boom. Everything went 3D and the fun was beaten out of every game concept.

Speaking from a British position, I think your problem with "entertainment" generally is very specifically the manifold outcomes of the US television network syndication model.

US TV companies make too many episodes of everything, because of that model, and that feeds inevitably into a particular story development concept that involves teams of people growing and feeding an addiction.

Not so long ago, a British Prime Minister (David Cameron) told Tina Fey that he wanted a more American model in British TV -- more episodes.

https://www.bbc.co.uk/news/entertainment-arts-48021899

"Come and convince our showrunners that they can't just make six episodes of things. Like you guys, they should make 200 episodes," she recalled him saying.

Fey rejected the request, however, explaining that US writers were, in fact, jealous of the less-is-more British approach.

The way this works -- that everything has to have a spinoff, everything has to have a multi-episode story arc, everything has to have a universe -- is also why cinema is screwed, because it is now a feeder for this system.

So my suggestion is: watch things that don't have more than ten episodes ever. Watch films that don't have sequels. Reject syndication culture.


There's thousands of good indie games now all over Steam and itch.io. This is approximately the first time free game toolchains are good enough to make things that are really good and not just RPGMaker stuff.

In particular I think indie horror games feel well-crafted and original now even if they're cheap. Can't tell you why though.


> Entertainment is too much like drugs

I watched an interview from the 80's-90's in which a developer discusses the process of coming up with a concept for an arcade machine. They said something like "It's like trying to create digital drugs."

> the new generation of programmers looks down on how the world is GUI dependent

I personally think we have a good mix of GUI and terminal apps right now. They both have their uses.

> That's too easy

I feel like making a GUI app is harder precisely because of the added development work.

> Programmers are no longer excited about tech

I'm less enchanted with having to know several frameworks before getting a job, rather than simply understanding a language/paradigm well and being quickly onboarded, but that's probably just a sign that I personally shouldn't be a software developer.


I definitely think GUI development is easier, because there's often no algorithms or math work.

I've never sorted or btreed or third normal formed or a* searched something. I've never designed a new machine learning model. I couldn't implement even a toy version of AES. I've never done a GPU shader.

I just find out who has, come up with a workflow model and UI that uses it, then track down all the edge cases that need a few if statements to handle, and maybe pack and unpack some bytes for a microcontroller.

I couldn't quite be replaced by a CRUD builder tool, because I'm doing embedded stuff, and a lot of CSS theming work... but it's not unimaginable.


You’re so right! Tech has become a job! It takes so much time to build something without bugs and with correct error management, that a new exciting feature is just yet-another-project.

And every new NPM dependency feels like installing a Russian hacker’s “free library” on my computer.


It kinda makes me wish I had dedicated web dev experience. Web seems to be a lot more excited about features, much less interested in DIYing algorithms, very reuse friendly, and generally positive about tech, preferring a nonprivate app over no app at all, etc.

They still take security seriously, but not to the point of avoiding widely trusted dependencies or trying to push back on tech in general and use more analog things


From a back-end position, front-end seems more enjoyable. Then from front-end, everyone still wants to move to be a designer ;)

I have to admit that, after starting my own product, I’ve found my thing (doing features with a bit of backend and a bit of product management…).


Pretty much a very good analysis of the current status.

Regarding the developers alienation, it is incredible how the developer advocates keep changing and newer PMs are able to sell rewrites with a straight face, ignoring what they were selling at previous BUILD, WWDC, Google IO.


Some theories:

* Lucrative FAANG jobs have hollowed out the indie dev market

* Apple's cultural push for $1 apps has made it hard to charge sustainable amounts for indie apps

* The rise of iOS has pulled ObjC (and now Swift) devs away from Mac software

* Our industry has moved towards vertical integration. Eg before we used to use Campfire for team communication, using indie apps such as Flint as clients because campfire had an api. Nowadays tech companies want to 'own' the whole shebang, eg Slack has no API and publish their own desktop client. But these big companies by nature have no appetite for making a nice native app, it's all electron so they can get x-plat feature parity.


> * Apple's cultural push for $1 apps has made it hard to charge sustainable amounts for indie apps

I'm not going to blame Apple for that. Unless it is to have provided the App Store arena — within which developers quickly raced to the bottom on pricing.

Who can blame users though for expecting free stuff? Web browsers became free. Apple and Microsoft started bundling more and more apps with their OS's. Facebook: free, Twitter: free, etc.

I honestly don't know how indie developers make any money these days.

I'm considering trying shareware again. At least the odd check in the mail used to get pizza for the girlfriend and I on Friday nights.

But try and keep your day job too.


The race to the bottom was absolutely Apple's fault. Software distribution over the internet existed before the App Store. Even Steam existed before the App Store.

But Apple based the App Store on iTunes, where the songs were 99 cents and curation was a token effort. It took years for Apple to recognize that people needed to be able to find the good apps more than a few hours after they released onto the store.


> The race to the bottom was absolutely Apple's fault. Software distribution over the internet existed before the App Store. Even Steam existed before the App Store.

Being a developer on iOS still seems to be a better idea than Android:

> Consumer spending on the App Store reached $72.3 billion in 2020 and in the same period, it reached $38.6 billion for Google Play. While in 2019, the consumer spending on the App Store was recorded at $55.5 billion and Google Play Store’s spending stood at $29.7 billion.

* https://www.gadgetsnow.com/featured/iphone-users-vs-android-...

> According to our data set (€1 billion in mobile revenue since 2017), the average transaction on an iPhone is 26% higher than that on an Android! So even if the conversion rate on an iPhone reduced by 20%, that iPhone traffic will still be relatively more valuable than the Android alternative.

* https://www.wolfgangdigital.com/blog/battle-of-the-internet-...


>The race to the bottom was absolutely Apple's fault.

The trend had been in that direction already. The marginal cost of software is pretty close to zero so prices were always going to be squeezed towards that. It probably did accelerate the process though.


Yeah, if it wasn't the App Store, it would just be piracy.


I feel like there's a joke in there somewhere — something involving asking a developer why they dropped their software price to zero, answer: no more piracy!


For business software, for consumer software it largely didn’t or was heavily pirated. Apple introduced a purely consumer OS and got consumers used to the idea of paying for software. It didn’t last though, the larger trend was to push the price down to zero. Now users complain about apps having a subscription as if it’s the greedy developers fault that we’re in this position.


> I'm not going to blame Apple for that

I do not remember the exact moment because i watched it long ago, but in this video[0] by Pangea software about their games and history, it is mentioned that it was Steve Jobs himself that suggested the low prices. Initially they wanted to use similar prices to gameboy games.

[0] https://www.youtube.com/watch?v=Wk_G7Qvj1Sk


My theory is that macOS's flat design made it unnecessary to use the native UI toolkit, because any fool can make equally bland gray flat buttons using CSS.

It used to be impossible to beat pixel-perfect obsessively polished Aqua UI. You just had to use native Cocoa, because everything else looked like a cheap knock-off. Now you can slap border-radius + box-shadow and your widgets will look the same or better than Apple's current confused half-iOS design.


Flat design indeed did a lot to dispel the magic of 'native' !


> Apple's cultural push for $1 apps has made it hard to charge sustainable amounts for indie apps

There are some pretty good $1 apps out there, while at the same time there are dumb apps written in electron demanding I sign up for a $10+/month subscription for the privilege of putting my 10kb text files in their cloud instead of Dropbox...


* Mobile app development is sucking the air out of the room.


What no one seem to mention is the mentality that software should cost almost nothing. The other day I researched an alternative to MS Word for Mac and found Nisus Writer Pro. Immediately fell in love with it and did not hesitate a second before paying 65 Euros for this beautiful app. My colleague went like „Woah, that‘s expensive.“ Really? We pay so much for so many things, why not value a good product and pay the price. This colleague buys several cups of coffee a day (!) for almost four euros each, and thinks software should cost almost nothing.

And this is a mentality that I see very often. When I read software reviews they go like: „xyz is a pretty decent piece of software, but at 50 Euros it is a rather expensive piece.“ WTF.


Well, the mentality exists because pricing is largely based on what people believe they should pay and when they can find a ton of high quality and/or high complexity (that many people can confuse with quality) for free, it makes sense that the perceived value of software becomes zero.


When people go buy physical goods they don't pay what they think they should pay at the cashier, unless they are at a street bazaar and even then, it depends pretty much on their negotiation skills.


Well, 50 or more euros for an RTF text editor (with versioning support) is a bit.... rich?


I wish the Windows software landscape was as interesting as the Mac. Windows gets all the best games, but if you aren’t interested in games, there isn’t a whole lot of anything new or interesting. The web, although newer, is just as dull these days. iOS and Android aren’t doing much better.

Maybe it’s a sign that personal computing is now about as interesting as other appliances. Things are mature.

The author has posted a follow-up here: http://morrick.me/archives/9523


> The web, although newer, is just as dull these days.

I think it's that we stopped building, promoting, and improving new public protocols. And by "we" I mean "tech giants". There should be an open, widely-used social layer atop the Web, supported by everything under the sun. Why isn't there? Facebook and Google and Twitter have infinity money (thanks to advertising and/or VC) to throw at free products that lock in users, instead. Why's chat more silo'd now than ever? Similar reason, deep pockets with large marketing & advertising budgets pushing products that deliberately don't interoperate well. Et cetera.

We couldn't invent email today. I'm not even sure we could invent the Web, anymore. For values of "invent" that include getting enough support for something to really be a standard that's widely used, not just a few white papers and something a few enthusiasts use, doomed to obscurity. This state of things is not because we ran out of things that would make excellent, useful protocols.


Agreed basically. The G+ era murdered the engineering driven vision of the future & replaced it with more gloss-coated shit-consumerism.

Things werent going great with Buzz, Salmon, OpenSocial. But they were teething, finding themselves, evolving. That all got killed by one vain executive, who murdered an explorable interconnected future for a cheapass Facebook knock-off.

It's sad af it takes a massive name to drive big change, to get people hyped. There's plenty of interesting-ish projects about that could, that deserve uptake, usage, advancement. Maybe BlueSky will have technics sufficiently capable to match & drive a new interconnected angle. Im so tired of the ongoing re-silo-ization of all computing.


> It's sad af it takes a massive name to drive big change, to get people hyped.

It's not just that they aren't promoting open protocols—they're competing against them at a cost to the user of $0.00, which completely sucks all the air out of the room, even for open source contributors.


Tim O'rielly had a line that captured the late aughts well, "create more value than you capture." That your value was defined not only by yourself, but by the technical ecosystem (stephen o'grady: "tecosystem") one could beget, create. Anyone who captured the majority of the value would have forgone creating a higher value system to do so, would have arrived at a suboptimal, inadequate solution.

I think that still is true and applies fully. But we have seen few inspiring & motivational changes in computing in the last decade. Personal computing has been outmoded by profitable/cloudy Service-As-A-Software-Substitute (SaSS) systems. I don't think we have a lot evidence one way or another- it's just been greed & taking & ego that's made competing against cooperation/inter-networking/protocols be de-jure accepted. There just haven't been many efforts that have tried to see if improving the world has returns, creates good. These companies, as you say, are competing against what I see as basic, moral goodness & civil open society. But for a while these companies understood there was something to be gained by begetting rich & healthy online systems.

That pretense that these companies care in the least, most modest ways about anything outside their firewalls has been abandoned. The G+ era was the start of a new era of not giving a shit, thinking only of yourself, and there's been few left to hold up a light, to present a moral charge, there's been such absence of evidence after this dry up that doing the right thing, letting what you love free, can be good. Except, perhaps, in the more covert forms of tech. Projects like Kubernetes are undercurrents, demonstrating that the techies love taking advantages of & growing healthy technical ecosystems, love pushing the bounds, love creating value because they can. But in terms of consumer-facing technology, we've seen very little that matches the well accepted, reasoned, & hoped for course that tech like OpenSocial, Buzz, Salmon was trying to key up.

Recently, ActiviyStreams, ActivityPub, & other social web protocols have been doing ok. But we're still seeing only a very limited, unexpanding set of adopters. There hasn't been the kind of ultra-wide-scale adoption that tech like RSS/Atom had going, had pushing it forward. It's out there, but it's niche. And 100%, it's in many ways because content providers & platform providers both are trying to trump the social-benefit of open protocols, are desperate to capture the value themselves, while giving nothing away to a broader ecosystem.


> Recently, ActiviyStreams, ActivityPub, & other social web protocols have been doing ok. But we're still seeing only a very limited, unexpanding set of adopters. There hasn't been the kind of ultra-wide-scale adoption that tech like RSS/Atom had going, had pushing it forward. It's out there, but it's niche. And 100%, it's in many ways because content providers & platform providers both are trying to trump the social-benefit of open protocols, are desperate to capture the value themselves, while giving nothing away to a broader ecosystem.

I think this is where FF could have done something big, and maybe even saved themselves from irrelevance. Unfortunately, the time to start that was probably ten years ago, and if anything they've moved away from that sort of thing. Not sure it'd help, now, even if they changed course.


Also, independent (and interconnected) blogs simply have no place in their future where valuable/insightful content would be on Google+. Thus, to choke off the audience for blogs, Google Reader had to die.


This is a sad summary of the state of the web. Do you think if there was more focus on protocols it'd fix it, or is there no way back to a better web?


The nature open protocol makes it easy for companies to join. They could invest and insert itself somewhere in the ecosystem to add value, and once they dominate, they could evolve and close it up.

Web sites with fantastic content are still out there. We just can't find them because Google search doesn't list them anymore and web sites don't link to each other.


I have been told that Reader had to die for good privacy reasons that can't be shared.

But what I don't understand is, why are people so upset about it? It's not the world's only RSS client.


Yes, it wasn't the world's only RSS client, but the existence of it, along with Google's backing, had somewhat stifled innovations. So there weren't that many options to choose from at the point.

There were a few reasons I could think of why people were upset:

Reader started in the era of when Google was generous. It gave away 1GB of email storage and free Email service for your own domain. It felt like a betrayal to end the service like this. There was the same reaction when Google announced the end of Gsuite legacy free edition.

Finally, Google essentially declared to the entire world that RSS was dead. Although Google claimed that usage of Reader had fallen, the users who continued to use it do get values from it and thus they very much disagree with that assessment. It wasn't like Google was a small business that had fallen on hard time.


I thought Google Wave, then Google Buzz were really starting to go in the right direction. I vaguely remember following a tutorial for writing custom code for Buzz; I don’t remember the details but I remember enjoying the experience.

BTW, I set up an instance of Apache Wave for some family and friends and no one was really that interested in using it. More excitement when it was a Google service, to your point that changes often rely on a “massive name.”


Familiarity is the opioid of the normies.


Slack didn’t take over its market with advertisement & marketing (although that’s certainly helpful). It was just better than IRC, which is the open protocol people often compare it to.

And if you feel the impulse to list the ways that IRC is superior to slack, you are likely to just illustrate the mismatch between features people love to talk about or implement and features that drive adoption and retention. The OSS community is somewhere between incompetence and active hostility when it comes to good UIs, for example.

(edit: as an example, see the sister comment and its complaint about „more gloss-coated shit-consumerism“)

Chat happens to be the worst possible example for this idea that bad technology is winning against OSS or open protocols by throwing money into advertisement and fooling users that are just too stupid to understand. Besides slack, Signal and Telegram, two entities completely unknown by consumers and with budgets that round to zero took over that highly competitive market.


Of course, Slack had a great client. It could have been a great client for an open protocol. Maybe an existing one. Maybe a new one that they could steer entirely. But that would fail to capture the user sufficiently.

> The OSS community is somewhere between incompetence and active hostility when it comes to good UIs, for example.

Mostly true! But commercial clients for open protocols are A Thing, for the tiny handful of user-facing protocols that haven't been sent toward a slow, obscure death. I'm writing this from a (largely) closed-source Web browser. I also have a closed-source email client open.


I think IRC had decades to come up with a better protocol and never did. Just don't have netsplits, show the user the channel history when they join, and have encryption. I'll excuse the auth systems being driven by bots and so not built into clients.


There's Matrix and IRCv3 tho i haven't looked into the later much


We’re working on a kickass native macOS+iOS Matrix client btw (SwiftUI + matrix-rust-sdk), to buck the trend in the OP :)


It's not just the OSS community that's hostile to good UIs. Every single product seems to footgun it's UI. Snowflake, what a dream. It just works. Then they roll out the new UI, that you can currently switch between the old and new. OMG what hobbled mess. Before I started using that UI I was ready to start buying Thier stock hand over fist. Now, I'm not so sure.


I wish there was some kind of Open Protocol Alliance or something. I would love to actually work on this stuff.

Unfortunately, of the dozens trying, ALL are contaminated with performance hindering Web3 features. Nobody just wants to make an open social protocol. They want it to have a coin built right into it, mandatory anonymity routing, immutable scuttlebutt logs, DHT-clogging random access to individuals 256kb blocks of any file, etc.

And mobile apps don't even get.discussed till the project is half dead already.

I think Tox has the most potential of anything out there now and could possibly be usable if they can get the mobile bandwidth down. Matrix also has potential.

Yggdrasil is a great component but not useful without applications to run on it.


> I wish there was some kind of Open Protocol Alliance or something. I would love to actually work on this stuff.

IETF?


The whole Linux-on-the-desktop objective seemed like chasing where the puck was, that was a decade ago. Having connected, anywhere-we-go any-device-we-have cross-user-capable software is the new baseline.

It's not just open source. Personal software in general is failing. Failing to become interpersonal. But if we simply glue in centralized services (how we typically connect), we begin walking down a vulgar path of anti-personalization/de-personalization. New ways must emerge to keep personal software relevant (imho).


Honestly? It's Chrome (and, by extension, Electron) being relatively good as a "native platform" that killed "native apps" on Mac. (And I guess Windows/Linux too, I don't know.)

Ironically Chrome got its start as an Apple WebKit fork, but they invested a lot in it from then.

Anyway. People just write it in Electron, or just go for web app directly. It's like Java of yesteryear - "write once, run anywhere, but never good".

We can fight it or embrace it, I'm afraid.


Web apps are stagnant too. Personal computing in general has matured and is mostly boring these days.


not really though? Look at figma; look at stuff like Miro. Even Google Docs are getting better.

Discord came out of nowhere and now owning its space.

The one that has stagnated is GMail I guess; I think they have too much legacy stuff that they cannot cut, so it’s hard to innovate.


>Look at figma; look at stuff like Miro. Even Google Docs are getting better.

It's amazing what they have achieved within that constrained platform but I was using vector graphics tools, image editors, word processors and spreadsheets in the eighties and nineties.

Some things have changed of course, a wider range of formats, easier collaboration online but there is nothing fundamentally new about this stuff.


Where you able to collaborate in real time, easily share mock ups that are editable with people who care, etc?

Yes, of course you could do all these these things in the 80s, but the added features today are far beyond what was possible then


I did mention that in the last sentence.


Yeah, those are some of the most exciting things going on in web apps and nobody really cares.

Did you read the story yesterday on the demise of Freshmeat[1]? User bloopernova started a great thread on how exciting it was to watch that site for new software.

Before that time, in the 70s and 80s, there were clubs where people would meet up to talk about computers and software with each other. A new version of Google Docs is about 1% as amazing as getting Electric Pencil running on your TRS-80 or Syncalc going on your Atari 800.

[1]: https://news.ycombinator.com/item?id=30586224


grist? airtable? those types of apps just seem like an evolution of spreadsheets


This. So much functionality I used to expect in desktop apps is now done in the browser. Any sort of 'office' software for example... Any communication software. Email. And so on. Dev tools and games are literally the only 'native' apps I ever use on the desktop.


This isn’t a hard position, but I’m leaning towards the idea that we may actually have all the desktop software we need, at least in broad strokes. The applications could of course always get better <cough>Microsoft Office<cough>, but I’m not sure there are all that many unfilled needs in desktop software.

“The platform is the application”, in a sense. The last piece of software that really truly changed my life was Waze. And that software couldn’t have been desktop software. The next piece was one of Google Translate and/or the many language translation apps in the App Store, including the camera-based ones. Again, that’s software that if it was useful at all would have a very different level of usefulness as desktop software.

At some point I suspect AI will actually become useful, and that might - MIGHT - open up new desktop software categories. But we aren’t there yet.


I use Mac. Other than my browser (Firefox), my IDE (Intellij), and Terminal, I don’t really use any other desktop software. Everything else is in the browser. For example, Google docs more than fulfills all my word processing and spreadsheet needs. On occasion I’ll use software that comes on the OS, like Preview. Other than my IDE, I don’t have any other paid software. And I only use IntelliJ because my work pays for it. If I had to purchase it on my own, I’d just use VSCode (despite IntelliJ clearly being superior in my experience).


Yes. I use my Mac primarily as a really nice platform for running Emacs and TeX; apart from that, there's Thunderbird, Safari and occasionally Chrome, Parallels (because I very occasionally need to run Windows), Inkscape, and the Gimp. Not a one of these is new.


It’s not the focus of the article—which is clearly intended to narrowly focus on the current state of macOS UI APIs—so I can’t fault it for having no mention of Electron. But it’s hard not to see a huge Electron-shaped hole in the picture painted. At least for my usage, nearly all of my dailyish use apps are either:

- built in (Finder, Activity Monitor, Reminders)

- macOS native but get little benefit from that other than existing before Electron (iTerm, Tower but even that is an ancient unmaintained version because I’m not sold on the subscription model)

- Some Chromium thing, mostly Electron (~90% of my daily usage if not more)

And I know this will vary by user but… I suspect that breakdown is similar for anyone using more than built-ins. I love the idea of “Mac-assed Mac apps”[1], but there just… aren’t many and they’re either very specialized (Panic stuff and Pixelmator being prominent examples) or very minimal and of unpredictable quality (the vast majority of the Mac App Store). Though this is a good reminder that I want to buy Paw[2] even though I currently don’t have much use for it.

But like… being real, the issue isn’t that native macOS UI toolkits are bad in some way. The issue is that nobody is developing platform-specific desktop UIs at all, give or take first parties and marginalia. If anything, Linux is healthier in this respect than anything else, and that’s because it’s already a hodgepodge of community efforts.

1: https://daringfireball.net/linked/2020/03/20/mac-assed-mac-a...

2: https://paw.cloud/


And my goodness I’d love to switch from VSCode to Nova if I could figure out how to both support my own debugging story and know how to document it for the larger VSCode crowd, but last I checked both are impossible and I work in open source so I’m going to milk the cows in the field they’re actually grazing (I have no idea if I’m butchering an existing aphorism or just butchering one I just made up).


I worked on Mac and iOS apps until about 10 years ago and then briefly just to keep in touch with changes until about 5 years ago.

The main reason I am not interested in indie development is that (1) it is very difficult to sustain in the long run and (2) I don't want to invest a lot of time to learn skills that work only in a closed env

Also, I think most necessary apps for the desktop are already there - I cannot think of anything new that would be a must have. I could say the same for mobile apps but many of them are not apps, they are a window into a service once can subscribe to. So in that sense they are new


There’s tons of great stuff coming out:

Mimestream is the mail best app I’ve used in decades (gmail only). Id pay the creators $100 or more for a license if he charged.

TablePlus is decent.

Obsidian for notes.

Monodraw for ascii drawings.


That is definitely on the skimpy side of "tons".


I'll add one more: Airflow. Easily the smoothest solution I've found to stream local video files to Chromecasts and Apple TV: https://airflow.app/


Another +1 for TablePlus.

OmniFocus is great (if you're into that kind of task-tracking/GSD tool)


For those, like me, who find OmniFocus to be overkill, Things might be a better fit. I think it's great.


I’ve been using Mimestream as my main Gmail app on macOS for a few weeks, as Mailplane (my Gmail desktop app of choice for the past decade or so is being deprecated). Only thing missing is its inability to snooze messages, which slows down my daily workflow. Hopefully they will add it soon, for it is a well-built Gmail app. I don’t know whether I’d pay a hundred bucks for it, but it would be tempting.


Unfortunately Google doesn’t provide APIs for snooze or mute, so I imagine it would be a massive undertaking to try to build either feature with custom Mimestream infrastructure. And even then it would be a non-native hack and not compatible with other clients.

I filed feature requests for the missing APIs when I worked at Google (not on the Gmail team), but I never saw any sign up uptake unfortunately.


What do you like about Mimestream? I'm happy enough with Mac Mail, except that search sometimes sucks. What am I missing out on?


I believe it searches via the gmail api so it has good search results.

I personally like it because it feels really snappy and lightweight, in terms of UI and performance.


Cool! Does it download all the email to your computer, or is it running the search on the gmail servers?


As nice as it is Monodraw is in maintenance mode.

https://blog.helftone.com/monodraw-maintenance-mode/

Monodraw was released in May 2015, about three and a half years ago. Unfortunately, it did not achieve commercial success and it meant I had to get a job.


I'm still trying to maintain Monodraw and release new features [1] - as much as my personal time allows! :)

[1] https://blog.helftone.com/monodraw-v1.6/


TablePlus certainly is decent


I think part of this is Apple constantly deprecating core functionality, combined with the threat environment.

People can't just not update their computers anymore. And when you do, old software stops working. So you have to update that, too, often upgrading to a new version and paying for it (or else already being on a subscription plan).

This means that a large part of your software budget is eaten up by the overhead of just keeping up to date.

Relatedly, SaaS/subscription pricing means software companies are less incentivized to make new software versions enticing. And the hassle of switching subscriptions means transaction costs and lock-in. Consumers aren't likely to switch apps and newer versions of apps won't likely get any switchers because their improvements are incremental at best. So what's the business proposition for a new first-class desktop application?


One aspect that I think is crucial is to the stagnation of Mac software is the lack of good documentation and books. Most of what you find about developing apps with Swift is focused on iOS. If you ask anyone about good resources to learn, they point you to scattered WWDC videos and personal sites of cool developers offering video courses and tutorials.

This is very different than what I remember from when Mac OS X was introduced. I remember getting big fat books from Big Nerd Ranch and having wonderful documentation to me as I learned the basics of Objective-C and Cocoa.

I've been trying to get back to desktop app development after more than 10 years doing web stuff, and if feels like a totally different place. Heck, there are stub pages at Apple that only list the function signatures and nothing more?! WTF! There are no recent books about developing for macOS.


mimestream (a native gmail client) is a relatively new app and is fantastic. still in beta, but actively developed and solved the one thing I wanted more than anything... to be able to command-tab into my email box.


I totally agree about mimestream. It's everything I want in an app -- single focus, Mac-native, fast, and works well.

Two other Mac-native tools that I really enjoy using every day: GitUp (http://www.gitup.co/) and Postico (https://eggerapps.at/postico/).


Another thing excellent native Mac git client is Fork[0], which is unique in that it has a perfectly mirrored native (MFC I think) Windows version.

It works together very well with Secretive[1] which allows you to keep your SSH key in your Mac’s Secure Enclave and require Touch ID to use them, as well as displaying a notification showing what’s trying to access keys. It can also store keys in hardware dongles (like YubiKeys) and has a nice native UI for managing multiple keys.

[0]: https://git-fork.com/ [1]: https://github.com/maxgoedjen/secretive


I think the Windows version of Fork is .Net/WPF.


I have a friend who is a UX guru, and as a sort of hobby tries out various email clients from time to time. He absolutely couldn't believe it when I showed him "this great new client [Mimestream] that has made my email dreams come true."

"It looks… just like Apple Mail."

"Yes"

"… why?"


Seriously though, what is the difference?


I haven’t used Mimestream, but I think the idea is that it’s built to use Gmail’s native API, which is more functional and well-behaved than Gmail’s IMAP implementation.

This allows it to function similarly to the Gmail web app while also being a good citizen of the Mac desktop and being much more lightweight.


I was a religious user of Airmail until it went subscription, Mimestream seems almost as good. It feels incredibly lightweight, it uses almost no RAM, and it has that 'cool' mac app polish.


Exactly.

A lot of the unexpected odd integrations of Gmail and an IMAP email client disappear, most notably including Search, which has never seemed to work quite right in Apple Mail w/ Google services.

I should of course just bail on Google, especially since they're discontinuing my previous freebie G-Suite account, but, well, you know.


I have BBEdit, Reeder, OhMyZsh. What else do I need in order to actually do my work?

It doesn’t make sense to have a new app for Django development since there’s so much stuff that happens “under the hood”.

Is this ecosystem stagnant or mature?

You say tomayto I say tomarto


I use to write about what I think is a similar idea to yours: imagine a time 500 years in the future when most software has been frozen in a secure and feature rich state. Cyber and other criminal attacks on digital life infrastructure has become so bad that both people and the few international corporate cartels that rule the planet prefer using software that has hundreds of years of security audits, attack surface simulations, etc. The only bits that are changing are data: new books and movies, data driving metaverse style AR and VR, etc.

Is this possible? If I remember back to the 1980s when much of my works was done with Emacs, Makefiles, Common Lisp, and C/C++, then I can imagine a world today where I would still get paid to just use those tools, these tools were only used to produce non-executable digital content, but we had fresh digital entertainment always available. Can this all be extrapolated out to 500 years in the future? I could live with it if everything was secure, efficient, and inexpensive.


Crusty developers gonna crust?

Off the top of my head, these apps are fairly recent and pretty great.

  - OBS (obsproject.com)
  - Visual Studio Code
  - Tower (git-tower.com)
  - Timing (timingapp.com)


Note that neither OBS nor Visual Studio Code are native mac apps.


In practical terms though, who cares? This reminds me of the debate about Wine being integrated with Steam before Proton came out. A big argument against was that it would kill the native Linux game market. But then valve did it anyway and the compatibility layer was so seamless that to the end user you would never notice it was a windows game so you have no practical reason to care.

VS Code works incredible on MacOS despite not being native.


You're commenting on the article. In that context, it is every bit as relevant.


>VS Code works incredible on MacOS despite not being native.

It's a bit of a dog on my machine. I only use it for one particular plugin.


One need only open the OBS preferences to see just how non-native: https://i.imgur.com/At8MQPJ.png


OBS is approaching ten years old though [1]...

[1] https://en.wikipedia.org/wiki/OBS_Studio


Most apps on Mac worth buying are either cross-platform (like Word) or a replacement for something on Windows (Pixelmator Pro, which you could argue is a replacement for several Windows-only paint apps for Windows, including MS Paint itself and Corel Paint Shop Pro). I think that some of the reasons are Mac's smaller market share (so it's harder to recoup your time spent making the app), and the fact that you have to learn a new language (Swift) or at least use a user-unfriendly IDE (XCode) to ship an app (meanwhile you can make an app that's cross-platform between Windows and Linux using GTK or Qt with relative ease).


One thing that prevented me from looking at getting into native macOS development has been that lack of good development resources or training. Every time I have looked at getting into it and start asking around I hear things like "Oh, just learn iOS development and start from there..." or "Just learn Swift and see where it takes you." If there were more learning resources available (and I admit there may be some incredible ones out there that I'm just ignorant of), I think it would still lead some to be interested in the platform.


I've dipped my toes into Mac app development and had the same experience as you did. Forget good resources, a lot of AppKit APIs have no documentation at all. This makes me understand why JavaScript is winning here - for all its faults, there are plenty of resources to pick and choose from when it comes to learning javascript.


Why build Mac apps when IOS apps would make more money?

Why build native instead of cross platform. The costs are significantly higher and you'll lose out on market share. See figma VS sketch.


Apple seems to be thinking the same thing because when you're creating a new iOS app its fairly easy to just let it run on the Mac as well.


I used to install loads of apps - but now I tend to keep things as osx only as possible. One reason is I switch machines so often and my early macs we're customised to the hilt and I've never achieved that level of greatness again. The other is simply I don't trust the 99p and Free apps to do the job as well as the 'old apps' Things like little snitch, disk inventory x theres so many clones that never quite do what you want so I just don't bother.

Things like macheist we're great back in the day because you knew you were getting (reasonable) quality but most importantly safe apps. The closest thing now is setapp. I don't subscribe to it but it sure is useful as a first port of call for finding an app that does what I'm looking for thats probably been through some sort of quality control. I've found a few apps through there.

Apps I use daily and install instantly on any mac: AppCleaner, AppPolice, little ipsum (random strings of lorum impsum), colorslurp (colour picker), itsycal (calendar in your toolbar) disk inventory x, betterSnapTool (mimics window snapping from mac but lets you drag and drop to custom sizes) Rocket for emojis, and licecap for gif screen recording


>If you’ve been a Mac user for more than a few years, let me ask you a question: what is the newest application you have installed that turned out to be so useful and well-made it’s now part of your essential tools? An app that really got you excited and happy to be a Mac user?

CleanShotX, Viscocity, Tunesify, and Pixelmator.

>Remember when I was pointing out that iPads were becoming incredibly powerful machines but with an OS that wasn’t capable of taking full advantage of that amazing hardware? Apple has managed to put the Mac in a similar position, in my opinion. The new 14-inch and 16-inch M1 Pro/Max MacBook Pros are brutally performant and energy-efficient machines, but with an operating system that instead of aging well has been rendered immature by too many haphazard plastic surgeries.

Such as? Because all my pro apps still work: Photoshop and Creative Suite (and Affinity versions of the same), Final Cut Pro, Resolve, and Premiere, Logic, Pro Tools, Live, Cubase, and co, and so on.

In fact, thanks to M1, their recent versions work better and faster than ever.


I think it’s unclear what to actually use (language/workflow) for a macos/desktop specific app, when you open xcode. I usually give up after a minute of clicking around and go back to the tools, whose name we don’t speak of here.

I’d recommend iina over vlc for everyday use. Keep vlc though for all the wierd stuff.

serial 2 for console/hw needs

iterm2

rectangle

deliveries from junecloud

calculator/textedit

little snitch

karabiner elements

homebrew

tables plus

mongodb compass beta (db client)

negative (pdf dark mode)

tailscale

medis (redis gui)

lanscan

google earth pro

davinci resolve studio

fcp/logic/motion/compressor

xcode

contrast.app (picker/a11y)

betterDummy (screen res)

all the beta/dev/browser versions

midiview


I think most software has stagnated because we have hit a wall in terms of user interface until AR/VR/Brain interface improves.

I have a few assorted goalposts:

* Where are the AR glasses? Google dropped the ball.

* I need to be able wave my hand to send things to other people's eyes.

* Most games still can't play at 60 fps, which is 2006-era tech.

* VR headsets are still poor quality.

* Cloud gaming still can't achieve < 1ms input delay. What's up with that? How am I going to post a multi-speedrun where a program randomly switches between game tabs?

* Interfaces in general are slow. There needs to be as little delay as possible between my thoughts/actions and the computer's response.

* Why can't an iPad simulate the sensation of texture? Tracing lines in sand with my finger on my phone was a cool webgl tech demo 10 years ago. Now I want to feel the sand.

* Self-driving cars still don't work.


>Cloud gaming still can't achieve < 1ms input delay. What's up with that?

The laws of physics are a hard pill to swallow. Unless you want a datacenter at every street corner, this is not gonna happen.


Much of this could be solved quickly if the Market Opportunity were made clear.

$$$$


I think modern human beings tend to be like "give me something I haven't seen before!" or "where is innovation!?". We take very fast tech advancements for granted, but I think things can't simply just go up and up forever, sooner or later it'll plateau.


The sad reality is we've solved many of computation's problems, and don't have much of a utopia around as perhaps expected in solving them.

Macs in the 2000's had productivity apps that were needed, fun to discover & to try out:

* Growl for notifications

* AppFresh for automatic downloads

* Quicksilver for file/app search

All of which has been solved by the OS.

Web 2.0 solved connecting with friends and strangers around the world, as well as many other problems, by FAANG+.

Web 3.0/VR will be 2.0 on steroids, which too eventually will get boring.

As big of a nerd I am, computation I'm finding can only go so far in satisfaction, thus eventually "stagnate."


I wonder if Apple's dev tools/swift teams can overcome whatever dysfunction is going on there (see the whole Chris Lattner Swift brouhaha) and release something coherent i.e. a mature swift UI w/ cross compiling support for windows and web js apps...would that give a shot in the arm to getting mac-first native apps that can spread elsewhere? It might take the wind out of some of electron's sails


I love native apps as a user, but as a developer why invest time and energy into a shifting landscape? Better to put effort into building a SaaS. I think this quote from the article sums it up well:

> Right now, it feels a little bit like the three main MacOS app frameworks are floating in unanchored space: AppKit is not the future, Catalyst is not ready to replace it, and using SwiftUI remains a long way off for big, complicated apps.


SwiftUI remains a long way off for big, complicated apps.

I think OmniFocus counts as a big and complicated app and it's being rewritten using SwiftUI: https://www.omnigroup.com/blog/omni-roadmap-2022


That's impressive. Of their suite of apps, OmniFocus is the low hanging fruit, though. I doubt OmniOutliner would even be possible in SwiftUI because I imagine they're heavily relying on TextKit. Part of me also wonders, though, if OmniGroup had shifted to building web apps 10 years ago, would they be making significantly more money?


>Part of me also wonders, though, if OmniGroup had shifted to building web apps 10 years ago, would they be making significantly more money?

I seem to remember they were laying people off a couple of years ago.


> Right now, it feels a little bit like the three main MacOS app frameworks are floating in unanchored space: AppKit is not the future, Catalyst is not ready to replace it, and using SwiftUI remains a long way off for big, complicated apps.

This is why I cannot take MAUI's decision to use Catalyist on the Mac as anything other than taking shortcuts to port Xamarin.iOS to the Mac, not even VS for Mac rewrite is using it.


At the end of the day Mac users are so few in number and cost so much to retain and acquire that it's not worth the dev cycles to make Mac native software. MacOS is slightly better than Windows to target as a developer, and fine to use if you disable all the nag/scare messages that $App wants to be able to save your preferences - but it's just cheaper and easier to make a web app today.


At the end of the day Mac users are so few in number and cost so much to retain…

You're kidding, right?

In its nearly 40 year history, the Mac has never sold better; Apple has had many consecutive record quarters since the start of the pandemic.

It's obviously not just about price and consumers; several companies bought boatloads of Macs for their developers:

"Uber, Twitter among companies giving engineers 'fully loaded' M1 Max MacBook Pro": https://appleinsider.com/articles/21/11/08/uber-twitter-amon...


They're great laptops. How many of those developers are targeting MacOS though?

iOS has 50% market share in the US. It makes sense why Uber and Twitter (a pittance of desktop users) buys them - they have to.


Macs are basically standard developer hardware at well funded tech companies, for all sorts of engineers besides just iOS teams.


Only if you happen to live in the US or countries with similar salary levels and writing UNIX software or iOS/iPad/watchOS is all that those "developers" care about.


I never understood this argument. Apple is releasing more macs this year. The number of users are in the billions.


Billions of Mac users? All of them on this planet? /s


I wished the android intent system was adopted by mac (or windows). the share with/open with landscape and workflow is very patchy.

case in point: I have blender and five 3d model viewers installed but still often get zilch options when I try to open a model from the web.

image you could click on an image or object and being offered a myriad of actions already installed or available on the app store.


After Apple’s years’ of advocating iPads being the next computer, I bought Magic Keyboard and other accessories, but I can confidently tell you it is not. It’s just not the one that belongs to me. Seeing the state of Mac software ecosystem being stagnated is just sad.


I've been staying with PC for 2 decades now because of foobar2000. I hope Mac gets something similar, but it's becoming less and less likely to happen as time goes on.


Do you know about Cog[0]? It's available via homebrew [1]. I found it to be a suitable replacement for foobar2000 on the Mac. YMMV, of course.

[0] https://cog.losno.co/

[1] brew install --cask cog

Edit: I'm not affiliated with the project in any way.


Thanks! I'll keep it in mind.

I think I've actually checked Cog before, but Wikipedia says the last build was 10 years ago, so I passed. Today I checked github and it's very active, great to know!!


I think you can't leave out how much html/css/js has progressed since Netscape Navigator in late 90'ies.

Modern browsers and web backends makes it so much faster to implement functionality that takes forever to implement in a native Desktop app. People who are "native app" envangelists tend to completely ignore this major difference.

e.g. "Auto Layout" in Swift is just a bare bones reimplementation of what we have in modern css with flexbox and grid.

also: it is much easier to collaborate with other people when you can just send them a link instead of "Word doc version 2, final, really final".


   > "Auto Layout" in Swift is just a bare bones reimplementation of what we have
   > in modern css with flexbox and grid.
How to say "I have no idea about Auto Layout of Swift UI" without saying it. Not to mention that Auto Layout was introduced with OS X 10.7 Lion in2011 and iOS6 in 2012. CSS grid appeared in 2017 and viable support for flexbox around 2015. Interesting how they managed to do a "bare bones reimplementation" of something a few years before that something even came to live. Especially when those mechanisms are not very similar to each other. Auto Layout has it roots in Cassowary, and is constraints based, which neither CSS Grid or Flexbox are.

People who never worked with native tech have no idea, how faster it is to do stuff on it, because you do not have to reinvent every small wheel and cog, unlike web tech.

E.g. navigation stack which iPhone OS/iOS had since the day one and React Native was/is struggling for years to have it. Or table views and reusable cells. When you add SwiftUI into the mix the "web evangelists" claims about web-tech superiority start to sound as credible as Russian propaganda.

I've been working with both stacks for years, and these nonsensical claims just make me sad.


Mostly agree. If you’ve done native app development you have seen the light.

Problem is a lot of devs only ever did web development and think this is “ok”.


People that prefer native apps reason from the user's perspective, not the developer's. The user doesn't benefit from the fact that it's easier to get a web app up and running; they just see a GUI that is less responsive. And yes, a shared document is convenient for collaboration, but having the control of storing and being able to access a specific version offline on a device you own is also valuable.


I don't know, I always feel much less productive doing web development rather than desktop. I've been doing some work with drawing on a canvas and it feels archaic compared to doing the same thing on Windows or macOS.


Yeah that’s all true but we lost quite a lot in the transition too.


None of that is true, actually. It is only "true" for those, who have no idea of native SDKs capabilities.


Fair enough, I chose to ignore the Auto Layout comment, I was more responding to the implied point of the web being networked-first and immediately shareable unlike desktop (again different story on mobile). The overall point I was trying to make was that this didn't come free and we lost a lot of functionality, user experience, performance and accessibility during this transition (especially on macOS).


Are we sure the software isn’t just done as in finished?

Stagnation means not being experimented on by vendors. I’m happy with that.


I really like Klokki Slim, Bear, Canary Mail, Dato. I think menubar apps are the future.


How is Canary Mail better than mail.app on macOS ?


I don't know, I've been using third-party clients forever. I'd say that probably Canary beats it handily in dealing with encryption, but I don't use it and maybe mail.app has caught up. I went from Sparrow -> Airmail -> Spark + Canary, but I'd rather ditch Spark because it doesn't get some calendar integration right and often gets my Google account suspended, but Canary doesn't do delayed emails.


I blame typesafe languages.




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