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Thanks for your support. It is pretty cool to live in a society where people are free to "vote with their dollars" on projects that they like or don't like. If we had to convince 51% of the public (even the tech public) that this was a good idea in order to proceed, we would never be able to get off the ground. We just have to find a small number of people who agree it's cool (and can afford our high/early costs).

With that said, we understand that our product is very expensive and not affordable for everyone.[1] We've done as much as we can (within our constraints) to offer as low of a price as we can. This includes ditching Kickstarter to pass on an extra $100/unit of savings.[2] We hope to reduce costs with future iterations as we get more economies of scale and manufacturing know-how.

[1] https://news.ycombinator.com/item?id=29923197

[2] https://simulavr.com/blog/launching-this-weekend/




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