Hi HN, My name is George, and I am helping build an office focused VR headset called the “Simula One”. It was discussed recently here:
https://news.ycombinator.com/item?id=28695455. We have just opened our store for preorders (
https://shop.simulavr.com), so that we and our backers can help people replace their old PCs/laptops with more capable VR headsets.
We call our headset a “VR Computer” (or a “VRC”) to distinguish it from gaming headsets. When Simula was founded, most people thought the future of VR was in games & entertainment. The truth is that VR offers a superior way for performing knowledge work, but until now there haven’t been dedicated VR computing devices available on the market. While existing headsets are optimized for gaming, ours is optimized for productivity: it features bleeding edge high-resolution displays, has a detachable compute pack with specs comparable to a premium office laptop (x86 architecture), and runs a VR specialized Linux distro optimized for clear text.
VRCs offer several advantages over Laptops & PCs: they provide unlimited screens of any size, improve work focus & immersion, are usable outdoors (no laptop glare), improve privacy (no one around you can snoop your screen), and their compact design frees up desk space. They also promote better posture and freedom of movement: with a VR computer you can change positions, sit up, lean back, stand, lie down, or even walk while you compute.
Our project started out as an open-source VR window manager (https://github.com/SimulaVR/Simula), which you can try out today on the Valve Index or HTC Vive. It's built over Drew Devault's wlroots and the Godot game engine. Once our compositor became relatively stable, we ran into the issue of “no other manufacturer wanted to offer us Linux support” (thinking there was no market for something so niche, I imagine?). So we decided to build our own =] We are happy to answer any question (technical or otherwise) about our project.
Things that weren't obvious on first pass:
(1) The VR specs are much higher than consumer level. I suspect this is what makes it reasonable to read text on it. The comparison headset is this: https://varjo.com/products/aero/ (They named it, but didn't google it)
(2) They said "VR Computer" but don't define the term. They mean that it's a full PC with a headset instead of a regular display. Oddly they don't include a mouse or keyboard.
My feedback for Simula one:
(0) The value proposition here is (a) the included equipment and (b) the software. They together have to justify the price at some level.
(1) You have to really push the point that this is a full computer, not another headset. I suggest you include a keyboard/mouse, and include it in the pictures with the headset (the pictures with just the headset, not the ones with the people). Perhaps a keyboard with a trackpad.
(2) Show that the headset is substantially higher-spec than the consumer ones. Show a comparison chart.
(3) Dump the AR coffee shop video. Show AR in a home office. Don't assume/require that your customers are that VR gun-ho.
(4) Show more than a bunch of shells in the VR screenshots. I can alt-tab as fast as I can move my head, with less work. If this is your underlying value proposition, it sucks. I'm sorry. If you have something more interesting, like a combined VR/app environment, then it can work.
(4.1) Is there some useful interactions between 3D visualization and high-quality small-text rendering? If you have good VR/3D developer stories, then this can work.
(5) Simula One - is it Ubuntu with a 3d window manager and custom rendering stack? Does it do anything else? Does it just make a (claustrophobic) shell of windows around the user in VR?
(5.1) Are there any integrations with anything? Like https://blog.jupyter.org/ipygany-jupyter-into-the-third-dime... ipygany?
(5.2) What do you expect people to do with it? Is