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Contrast that with walking into a codebase in a statically typed language that uses String as the predominant type with little to no effort spent on sanitizing the data in those Strings.

It’s understandable in pieces… but also really hard to scale/refactor/replace after it has grown enough.




I think I covered that case in the end of my comment.

> The same thing happens to devs that aren't curious. If they never learn newer programming concepts then every problem looks like a nail and inheritance is the hammer.

Stringly types or the overuse of Dictionary/maps in a statically typed language are extensions of this concept.




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