Angularis is a game similar to Tetris, but based on triangles instead of squares. Which is why it also has diagonal movements. I had this idea about a month ago and built the game in my spare time.
I think it is a bit more difficult compared to Tetris. You kind of have to get used to "think diagonally".
Maybe it can be a nice little challenge for you.
I'd be happy to receive some feedback. Thanks!
1. Given you have triangular blocks and diagonal movements, the board should probably be angled too instead of rectangular. Maybe experiment with having a tapered bottom to the screen.
2. In Tetris ever piece can connect with every other piece to form a new block. This isn’t true here. You have some blocks that are squares (orientated with a flat bottom). Some that are squares by diamond orientated (ie rotates 45 degrees). Some that are entirely diagonal. This means that a lot of the pieces do not work together. You’re also effectively creating 8 different orientations to match rather than 4 while still only allowing shapes to rotate in 4 different orientations. So you need to spend a lot more time deciding upon what pieces are available. I don’t think having more pieces is the solution here either because you just reduce the likelihood of a piece you need from dropping.
The controls work surprisingly well on mobile though the drop button is a little too Easy to accidentally hit. But that’s nit picking because it’s a pretty decent experience otherwise.