I generally enjoy my AirPods. They are occasionally quirky, but most of the time they really do “just work” for me. The annoyances are annoying when they happen, though.
The strangest part is that the annoyances aren’t getting any better over time. At first I assumed that they were growing pains of an early product launch. Yet now we’re years into the AirPods experience and they continue to be just as quirky as when I first got them.
Apple seems so hot or cold on fixing their own bugs. Certain bugs get rapidly patched in the next iOS or Mac software release. Other bugs languish for what feels like forever. Do Apple execs just not use AirPods? Are they using a different configuration or hardware combination that doesn’t have these bugs? Have they just trained themselves to overlook the bugs because the workarounds have become a reflex? I can’t imagine working at any tech company where one of the flagship products had such a high rate of annoyances without having a lot of engineers diverted to replicating, diagnosing, and fixing it ASAP.
I like "workarounds become a reflex". This is a very succinct way of describing one of the causes of why people often claim to have no issues using something that universally has issues.
A great example is the gaming PC vs gaming console war. PC gamers often seem to refuse to admit there's untold little quirks you have to deal with when using a general-purpose operating system and modular hardware to play games. They don't notice the workarounds they are continuously employing, because it's become a reflex.
This sentiment is seen in almost every response on http://discussions.apple.com, on Apple's subreddits and often in HN comments as well.
People are just too eager to jump on behalf on Apple - "but why you would rather not do this instead" (Why? Because I was looking for something else and I mentioned it for heaven's sake!) and these hacks and workarounds stack up while "Apple products and services just work" stays where it was in such Apple users' imaginations.
This is frustratingly weird and quite niche to Apple's user-fans.
For instance Apple's online services - the whole iCloud charade is a living and growing mess.
The SMS sync between phone and mac and in fact difference of basic UX options ("you can't select multiple messages on Catalina Messages app - not sure if it is added in later versions -- if you delete an SMS on phone it will still be synced to your mac Messages). And there apps are opaque in the guise of "simplicity" you just end up getting frustrated. I can go on for hours. Now as an Apple fan - but why would you not want those SMS to sync to mac as well? Yes, even if you delete them! What's the use of multiple message selection on mac Messages app - that's bad use case! Yes, yes, even though it is supported on iPhone - you don't get it!
The problem is the essential duopoly - Android and iOS - rock and a hard place.
Any time I search the internet for a solution to a problem with an Apple product or device, I intentionally exclude discussions.apple.com domains from my search results. I have never found a solution there, and the forums seem to be dominated — and I mean DOMINATED — by two or three ‘experts’ whose bottom-line is that Apple’s products work, so you must be doing something wrong.
One guy is convinced that uninstalling Chrome is the solution.
The go-to first response is “run Etrecheck,” after which they’ll chastise you for having installed anything they don’t recognize. And god help you if you’ve installed CleanMyMac. The only solution is to reinstall macOS and never do that again!
(They all seem to ignore that CleanMyMac X is now notarized and sold in the App Store...)
Stackoverflow > Apple’s community support. Every time.
> the forums seem to be dominated — and I mean DOMINATED — by two or three ‘experts’ whose bottom-line is that Apple’s products work, so you must be doing something wrong.
I've experience this first-hand, and it's annoying AF.
I wrote a post on Apple's forum about the years-old iOS celluar-draining bug[1], and one of these high-reputation "experts" (read: Apple apologist/shill) kept insisting that the OS corrupting its own settings and not handling the corruption gracefully was somehow all my fault - when I pointed out this was a clear OS bug (even linking to the Wikipedia definition for 'software bug'), his long-winded pushback reply boiled down to him essentially saying that "bugs aren't bugs". Beyond useless as a help forum with these clowns being allowed to earn those "reputation" points.
Apple's stuff _always_ have issues and annoying ones. My Homepod stopped seeing any HomeKit devices. Reboot didn't help. I didn't feel like digging into it so I just went to bed. Couple days later out of all a sudden they start seeing stuff again.
At least their issues are relatively benign compared to the hot mess that is Windows. Had to re-install a friend's Asus all-in-one PC last weekend and god this was not fun. Took over a day worth of downloading Windows updates, battling Realtek's audio driver and Intel's chipset drivers until everything was finally working as expected (and most of the drivers are from 2016 - only God knows how much exploit surface these have!). Anything Bluetooth on Windows is still a hit-and-miss. And then you have to research on how to disable all the phone home crap, the ads and other bloat.
Linux is even worse, where even basic stuff such as suspend to disk or 3D acceleration regularly takes days or weeks worth of sifting through StackExchange posts, mailing lists, obscure blogs and 2010-era Debian Wiki posts.
And don't get me started on the clusterfuck that is Android. Got a new iPhone? No problem, transferring all the data is painless. Migrating in the Android world? Good luck getting even half of your stuff working.
Compared to all that, Apple is a fucking breeze to work with, because the competition is just mind bogglingly bad.
It's only bad for 3D because nVidia has their secret sauce (and corner cutting) in the driver and locked down firmware blobs that have very restrictive distribution.
If you have an Intel or AMD GPU everything either just works, or works with the latest drivers (might require an added repo if the card came out after the last stable release).
Android isn't a fair comparison, since Apple is a single-manufacturer monoculture.
Samsung-to-samsung: I can give anecdata only but moving to a new samsung phone was completely effortless. The only things that broke, broke because there was a newer android OS version on the target (not much of that). This would of course break (and maybe worse) on iPhone -> newer iPhone.
New Pixel data transfer? Plugged in iPhone with the supplied USB-C -> A adapter, and all my contacts, photos, calendar data, etc. migrated to the new phone. Took less time than my mom migrating from an iPhone 6s to an iPhone 13.
> Apple's stuff _always_ have issues and annoying ones
True. I’m fully into apple ecosystem with iMac, Apple tv, macbook and phones. So, naturally I use airdrop a lot, to the point that sometimes I depend on it to work. But, every few days it just stops working. Even after turning off Bluetooth, wifi on phone and mac it just doesn’t shows the device. Sometimes I just give up and sometimes when I don’t feel like giving up I go up to even restarting devices. This is something that I don’t expect from Apple.
Recently my Hue bulbs have decided to sometimes all show as unavailable in HomeKit, which is annoying. They normally revive themselves in a few minutes but I can’t figure it out.
Unfortunately no other home automation platform (Google, Amazon) lets you keep everything on your local network, and using Home Assistant would make using Siri for it harder, so I’m stuck with an annoyingly buggy platform.
You can use home assistant and HomeKit together pretty seamlessly. We have all our lighting automation as a zwave network though hass, and the lights are also included in HomeKit. We can use Siri or hass app or the native home app/widgets in iOS without any issues. And everything runs locally too.
My last three MacBooks, including the new 16” M1, have inexplicably had issues syncing to iCloud for several days (sometimes weeks) until magically everything seems to just work as expected and I forget all about it.
It’s all part of the magic of owning Apple devices. They’re annoyances, but minor and usually easy enough to fix.
> PC gamers often seem to refuse to admit there's untold little quirks you have to deal with when using a general-purpose operating system and modular hardware to play games. They don't notice the workarounds they are continuously employing, because it's become a reflex.
Not just a reflex, a cargo-cult reflex.
Look at the litany of optimization/debugging nonsense that is parroted across the internet. Registry fiddling, disabling Windows services, setting core affinities, divination by chicken bones, all sorts of nonsense - the impact of which is, of course, not ever empirically measured.
That one's actually a good argument for open source software, in my experience. While the cargo-cult culture exists everywhere less experienced users are involved, in FOSS land there's a decent chance some developer or power user (any developer, not just a project member) will stumble upon the problem and either figure out the real issue themselves or coordinate with the project devs to do so. I've done this many, many times over the years. Complete nonsense cargo-cult stuff doesn't tend to survive forever in this ecosystem, because someone eventually realizes it's nonsense.
In Windows land? Decades can go by without anyone knowing what's going on, unless someone motivated enough to reverse engineer the binaries involved shows up and finds the issue. That isn't very common. Though when it happens it can be hilarious [1].
Yep. For one game, the launcher screen depends on an old version of a Microsoft .NET runtime that is no longer distributed by Microsoft, and the current version (theoretically compatible) is disallowed because the launcher has apparently hardcoded a dependency to a specific version.
Then there was another game where I had to install a different DLL to get it to run.
Then there was IL2 Sturmovik that was just plain broken for a long time on more recent versions of Windows. I of course didn't discover this until after the refund window...
I found the same about moving to GIMP from Photoshop. Granted, Photoshop has more conveniences and fancy features. But a good deal of the frustration is not GIMP's so-called confusing interface, just the habits I formed while using Photoshop. Now that I'm a GIMP user for a time, every time I go back to Photoshop, I find myself annoyed in the same way. I think this just boils down to people's natural resistance to change.
The more minimalist a system is, the less people seem to think in terms of "annoyances". In fact, simplicity fans seem to pride themselves on doing a bit more themselves.
Like, manual transmission people think of the constant need to manage it yourself as just how driving is supposed to be.
It's a big problem in Linux, where things can totally break and nobody bats an eye.
I guess I'm eligible to answer this as I'm both a Linux user and a stick shifter.
I hate Linux for when things fall-apart. But I also know most of the things are being made by devs because of their passion. My hardware doesn't fail because Linux is blindly arrogant, but because of the hardware vendors who don't support the platform or me (as I paid them money)
Manual transmissions are an extra level of engagement that's fun to drive and useful in many casses. My 86bhp car lacks torque and power, specially combined with its heavy metal body. When I need to overtake and I lack the power for it I can downshift and pass. Add in the rev matching, and it makes it sweeter and perfect.
In a country like India, you pay a good price for a reliable automatic. So that's money saved.
It's the same difference as a home cooked meal and a takeout.
Apple doesn't get slack from me because they know the hardware, the software and still manage to mess it up with loyal fans defending their bad decisions
> there's untold little quirks you have to deal with when using a general-purpose operating system
"Though initial iterations of the software for the original Xbox and Xbox 360 were based on heavily modified versions of Windows, the newer consoles feature operating systems that are highly compatible with Microsoft's desktop operating systems, allowing for shared applications and ease-of-development between personal computers and the Xbox line." Wikipedia
> and modular hardware
This is true. There are, e.g., fake GPUs that will make your experience quite bad. I always buy pre-build PCs from my favorite tech store, and I have personally avoided the problem. But Steam forums show that some people is not so fortunate. Also there is people trying to run modern games in very old PCs, consoles solve that problem by not running new games in previous generation consoles.
It's not about the OS technology in use, it's about all the practicalities of how it is deployed on consoles vs. on desktops. Things like immutable OS volumes, fixed configuration tested on the hardware, the extent to which they build higher level automation to do what the user expects, etc. "The Xbox One runs Windows" ignores all these details which make it a much more seamless experience than on a PC. The PS4 runs FreeBSD, but try gaming on FreeBSD and let me know how it goes in comparison...
Honestly, it's plainly obvious that gaming on consoles is much more seamless than on PCs. If you don't think so, you're not recognizing all the little quirks you're dealing with on a PC. When was the last time a driver update broke a game on a console? Ever had to install support software to make a game work well with a particular controller? Issues with overlays and system feature integration? Unexpected performance loss due to a weird configuration? Mysterious DRM malfunction issues? Windows Update gone wrong? Those things (mostly) just don't happen on consoles because it's a much more controlled ecosystem.
> When was the last time a driver update broke game on a console? Ever had to install support software to make a game work well with a particular controller? Issues with overlays and system feature integration? Unexpected performance loss due to weird configuration? Mysterious DRM malfunction issues? Windows Update gone wrong?
I agree (I don't get why people downvotes). My argument is that a quality PC does not have that problems. The fact that you can get a very cheap PC creates many of this situations. But I get into "No true Scotsman" territory with that logic. And that is why I agree with your arguments.
But those things I mentioned happen regardless of the hardware build quality. Hardware quality will avoid hardware issues, things like overheating or stability problems. The things I mentioned are software integration problems that are a natural consequence of the PC ecosystem being much more heterogeneous. It doesn't matter how good your hardware is.
There's just no way around the fact that when your ecosystem gives people much more choice and flexibility, it's going to be jankier than one which doesn't. It's just math. As you add dimensions to the problem space you reduce the fraction of the problem space you can test to ensure the user experience is good, and you rely on users to figure out how to reach a good point in that space, since you can't do it for them. If your dimensions are at least separable you might have a better chance (linear scaling instead of exponential), but modern systems are too complex to keep one issue from influencing others. It's a massive engineering problem.
Just the simple fact that you have to manually install graphics drivers is a basic issue that you don't have to deal with on console. Just visit any of the PCgaming subreddits and you'll find plenty of examples to do with troubleshooting graphics issues, with people suggesting using Graphics Driver Uninstaller to try and completely remove conflicting driver versions etc.etc.
I remember when there were annoying stutters after the initial BF1 launch and one of the workarounds was to use task manager to change the CPU priority for the task. Here's an example thread for ModernWarfare https://www.reddit.com/r/modernwarfare/comments/j26zli/stutt...
Literally none of those issues affect console gaming. It's sit down and start gaming without any hassles within 15 sec of turning the machine on.
I've been a PC gamer for 30 years and it's a pain in the ass compared to console. With the new generation of consoles targeting 60fps, my final annoyance with console gaming has disappeared.
>My argument is that a quality PC does not have that problems.
Part of nvidia's drivers often contain workarounds and hacks specific to games. Sometimes they have gone wrong and bricked a game until the developer or nvidia can fix it. Buying a "quality" PC doesn't alleviate you from having to use nvidia drivers.
There's also a lot of little things. Like, you launch a game and there's no audio. Well, Windows at some point decided to switch audio outputs on you. You may have a lot of them. Line out, headphones, a bluetooth headset, a virtual out for streaming software, a monitor with built-in speakers - and now you've got to click the little speaker icon and try to figure out what should be selected, which may be named after the driver or hardware vendor and not totally obvious.
That's the sort of thing that for the most part just doesn't happen with the consoles, because they're limited and tuned for the intended experience.
On my PC each legitimate output device has a duplicate with the same name that does nothing. Every once in a while when I launch a game it will switch to the duplicate entry and I will have to switch it back. It's a quirk where the fix has become a reflex.
I've never had to deal with this on any console I've owned.
I remember it being pretty good on Windows XP. I’d run programs like reaper with full control of my soundcard and it’s IO. It wasn’t until win10 that everything sound related became a chore. I can still find snippets of XP UI in win10 hidden under many layers of new age UX. Stuff like the “listen to this device” checkbox
> Well, Windows at some point decided to switch audio outputs on you. You may have a lot of them. Line out, headphones, a bluetooth headset, a virtual out for streaming software, a monitor with built-in speakers
I agree that I have found that problems. I just get the same problems with my TV (Samsung) when I have several audio devices. Maybe one can argue that is a TV problem, not a console problem. But non-portable consoles need a TV to work. So, the problem exists but it's moved somewhere else.
After your comment I realize that portable consoles are that ideal all-in-one, at least older ones without HDMI or Bluetooth.
Right. You can. A workaround. This is something you don't have to do on an XBox or PS5.
And that's a workaround to make it easier to perform another workaround, the "why can't I hear my game" problem. So we're in workaround Inception now, nested workarounds.
Yeah, there's something to be said for playing an online game in which everyone has the same exact hardware (mostly). This is coming from a person who occasionally plays competitive games on a 2012 Thinkpad and comforts himself when he loses by saying, "it's ok, their computer cost as much as a used car. Don't feel bad about losing".
Happy 10th birthday T-530, 1 decade and still trucking!
> newer consoles feature operating systems that are highly compatible with Microsoft's desktop operating systems, allowing for shared applications and ease-of-development between personal computers and the Xbox line
Microsoft created its Universal Windows Platform (UWP) to enable software to run across multiple Windows devices from desktops to tablets to consoles. It has not really been a resounding success, though it has some inconvenient limitations as well as business restrictions such as being tied to the Windows Store.
Even the Windows Store has moved away from UWP by supporting Win32 apps.
i feel like i can't identify issues in my life because I am so used to doing workarounds. this is why everything needs to be tested by someone else that is completely separate from the work, their fresh perspective will point out such obvious issues and your first reaction should never be to balk and say "no but you just do it like this"
>A great example is the gaming PC vs gaming console war.
Which war was that? A bunch of teenagers and man-children arguing online between PC vs console superiority is in no way a 'war' and is anything but a great example for "workarounds become a reflex". Online squabbles between rabid fanboys and brand loyalists should be left alone and not be used in logical debates.
>PC gamers often seem to refuse to admit there's untold little quirks you have to deal with when using a general-purpose operating system and modular hardware to play games.
I highly doubt your broad generalization is accurate. Do you have any sources for your claims? Every PC owner and gamer I know both online and IRL openly admits this hobby is not a smooth sailing endeavor. Again, I would love to see your sources for your claims, otherwise I feel HN is degrading into reddit where people make broad fact-less generalizations with no arguments and others upvote regardless because it gives them self-approval and dopamine hits.
>They don't notice the workarounds they are continuously employing, because it's become a reflex.
My personal example would be MacOS, when I, an outsider who never regularly used MacOS, point out various UX quirks that trip me up and cause issues for me rather than make my life easier as I was promised, I saw that everyone I know who is a long time user of MacOS got so used to the quirks that they formed some workarounds that turned into reflexes and just became part of the experience and not viewed as issue anymore but as tolerated and expected behavior. Basically for them MacOS is simpler because they already know the quirks and workarounds inside and out, not because it's objectively simpler than the alternatives. Same goes for long time users of Linux and Windows if you're coming from the other side.
So in the end it's not about one being objectively better than the other, it's about people always will have more issues with the things they don't know very well and be subjectively biased towards the things they already know and like. It's the nature of humanity.
In my experience, the annoyances actually get worse over time.
I got my AirPods back when the original ones were released and the experience probably was as good as physically possible (short of including multiple radios so they can maintain connections to multiple devices in parallel and simply mix the audio client-side).
They then (2 years ago?) released this new feature where AirPods could automatically switch between all your devices which is just too slow and is more of an annoyance in practice, but even disabling the behavior made the existing experience much worse: https://news.ycombinator.com/item?id=30085538
I agree. When I got my first pair roughly two years ago (after years of using various versions bluetooth earbuds you could buy on Amazon for $20) they seemed like magic. Take them out, they automatically and nearly instantly connect, and almost never had any issues.
I just bought v3, and while the sound is noticeably better, the connections are all over the place. At least once a day, the connection simply dies. Multiple times a day it decides to connect to another device that I'm not using. If you answer a call and then put an airpod in your ear, it's got about a 50% chance of connecting, after a multi-second delay. Sometimes it says its connected, but it's not, so the iphone isn't emitting sound from its speakers and nothing is coming out of the airpods, leaving me sounding like an idiot repeating "can you hear me now?" until I manually kill the connection and use the built in speakers. Absolutely infuriating.
Whoa I thought that was just me. It used to be pretty easy to switch the device AirPods are connected to. Now, AirPods connect to the right device in 50% of the cases, 30% of cases they do not, but I can click connect on the new device and it works, remaining 20% the only way to get things working is either manually disconnecting on the device they attach to or putting them in the case and trying to get happy scenario again.
To summarize, things are generally better but way less consistent.
Yeah I totally know what you are talking about with it being too slow and unreliable. But it's also the primary reason I use airpods. They are the only device I know of that let me almost seamlessly switch between my macbook, iphone, ipad, and while running they connect direct to my watch. It's worth so much to me that I don't even consider any competitors.
And I will put up with a lot of quirkyness or waiting for connection to have that.
i don't know if it's limitations of the bluetooth protocol, or necessary optimizations in order to maintain battery life, but in my experience most battery operated bluetooth devices seem to have pairing issues.
i suspect that it's probably a combination of three things:
1) reliability is hard when on a power budget. if power was free, they'd just always be looking to renegotiate, but since power is limited, they probably are very miserly about this process which leads to getting stuck in states that require power cycling to force retries.
2) interoperability is hard with open standards, especially old standards that are complicated.
3) open standards come with limitations that sometimes cannot be worked around. (this is where i'm surprised apple hasn't just cheated as they usually do when open standards result in ux they find unacceptable, this leads me to believe the problem itself, of distributed consensus between multiple wireless low power devices with potentially noisy links, is actually very hard)
when you think about it, the technology behind wireless earbuds is nothing short of astounding. they're little battery operated wireless two node compute clusters that can literally fit in your ears, stream audio and maintain nearly perfect synchronization when rendering that audio in the most absolute basic use case.
I can say I have had all of the issues listed in the post with three different bluetooth headphones. Random disconnections, only left or right speaker working, drivers issue on anything that was not an android phone, having to turn off bluetooth on phone when using on pc, having to deactivate phone and mic to boost bandwidth for audio (night and day difference).
I don't think I will ever buy bluetooth earbuds or headphones again, also because those devices are terrible for the environment.
I've similarly found AirPods both "just work" from a user experience, especially compared to alternative bluetooth audio devices, and also are quirky from a reliability standpoint. There have been fixes pushed out in past, particularly with the earlier models, where fixes could be done via OTA firmware updates.
The remaining quirks all feel related to Bluetooth tech and, specifically, the low-power available to AirPods (compared to, say, my giant Bose headphones).
I can only speculate but I think AirPods are currently limited by the bluetooth tech itself. What I expect we'll see is apple will ship a version with a proprietary radio system. They probably won't be compatible with non-Apple devices but they'll be 10x better than today's AirPods (more reliable, simultaneous audio from multiple devices, even better battery life, etc.).
There's no guarantee Apple will pull this off. But I'd bet it's far more likely there's a team of engineers dedicated to this strategy as we speak than that Apple just "gave up" on one of their best-selling product lines as soon as the MVP proved there was a huge market.
Man, you sure are overly optimistic. That part about bluetooth doesn't make sense, tons of products work reliably with similar dimension/weight restrictions as airpods. If Apple with its army of engineers can't make their products work reliably, how could have much smaller companies succeeded? Btw one of biggest disappointments for me with airpods (pro) is weak bettery life compared to competition.
I am currently shopping around for new truly wireless headphones for iphone and not a single comparison has apple airpods/pro as winners in 2 most important categories (for me but I believe for many others too): sound quality and battery life. Same for their smartwatches but thats another topic.
Apple, or any company, sees that even product with such flaws still sells very well, so there is little pressure to fix things asap. That some engineers somewhere are working on next gen (or even 2 next gens in parallel) is expected, but these generational updates are very iterative and never revolutionary (that's what new product lines are for, for much higher price).
One anecdote from today - had a year end review call with my boss while being on sick leave due to covid. He desperately tried to pair his new iphone 13 pro max with his new airpods (not sure if pro or regular) and gave up after some time. It just didn't work and we had good old phone-in-hand call.
If you know any bluetooth headsets that don't have similar quirks to what the post talks about, let me know, because otherwise I'm thinking this is Bluetooth and it wont get better until we ditch it.
Quirks of Bose AE2 that I'm dealing with:
1) Switching to the low fidelity Bluetooth headset mode when the mic is activated. Why does this still exist? I'd be happier if they just didn't add a mic if they can't support better quality audio.
2) The headset nominally supports connecting to two devices, except there's no mixing. One channel is primary and will override the other. Annoying when you're on a meeting on a laptop and a notification arrives on your phone and the audio cuts out to play the notification tone.
3) To add, sometimes Apple devices just play silence? Meaning, the secondary device will get muted and it will take a minute for you to figure out why it's not playing. There's no user control over this primary/secondary aspect.
4) Oh, yes, I use three devices daily which results in a lot of manual switching.
5) The devices or the headphones don't always automatically connect for some reason. It's not clear either if it's from me manually switching them or what..
6) Endless issues with Spotify "Failing to play song" when the audio output switches.
7) Not bluetooth, but this headset gives the "Low power, charge me!" chime when the battery is low, even when plugged in and charging.
re #1: This is basically because it's written into the standard that everyone implements. There are non-standardized extensions to get around this that nobody implements because they're non-standard and a perpetual "This will be fixed by the next standard!". There are also codecs that mitigate the issue by solving the underlying bandwidth problem, but nobody implements those because there's licensing and thus it's not universal. All of this is made worse by the fact that there's really only a few vendors out there. Almost everyone buys the same stuff, which makes the same tradeoffs and the result is that everything sucks in basically the same ways.
Which is why people pay extra for Apple products, because they don’t make excuses like “this sucks because of the Bluetooth standard”, they build something that works even if it’s incompatible with non-Apple systems.
Funny you should say that because one of the issues with Catalina was MacOS forcing all headsets, airpods included, to use the terrible default codec I was explaining. Moreover, this then forces all other audio data on the system down to the same terrible quality [1]. The official response was that this was "expected behavior".
This is probably also the explanation for annoyance #3 in the article.
#1 was explicitly mentioned in TFA, so not sure why this is an oppy to say airpods fixes common bluetooth problems, instead it seems Apple is equally burdened by them??
So, I just switched from Android to iOS, and I've noticed that the bluetooth reliability is significantly worse than what I've become used to.
I switch from a Pixel 4a to an iPhone 11, and both my Bose QC 35 headphones and Sony wireless earbuds are having lots of issue that I never head on the pixel.
So, my takeaway is that iOS is behind here, though I don't know enough about the underlying tech to say anything for sure. Just my anecdotal experience...
FWIW, Android is now on it's 3rd (4th?) Bluetooth stack rewrite (latest being Gabeldorsh?). I haven't done Android dev in a long time, but bluetooth reliability was a real pain to get sorted even for Google.
I'm a on Mac, but it's interesting that you have the same issue on an entirely different system. Clearly we haven't figured out how to reliably have audio devices popping in and out of existence, all while playing music.
I've used 100+ Bluetooth devices and ever single one of them had weird connection quirks. Hell every wireless protocol I've ever seen has been similar excluding some actual industrial stuff.
My only other bluetooth headset is a set of Bose QC35s. As sibling comments reported, quality is about par overall. I find UX of Bose is worse on all counts when working with multiple devices. And the battery life of my AirPods is less on a single use, but much better overall considering I can recharge in the case.
My airpods, generally, also have to put up with more. I don't use my Bose with my phone or on the go which is, generally, where the AirPods experience 90% of their quirks.
That makes for a poor sample size though so would absolutely love suggestions for more reliable alternatives.
> I don't use my Boss with my phone or on the go which is, generally, where the AirPods experience 90% of their quirks.
My experience is the opposite. When I'm not on the go, the likelihood that my AirPods pick up the right device is slim -- like trying to connect to an iPad on a complete different floor vs. the phone I'm trying to make a call on.
When I'm on the go, the only device they can find is my phone, and all works great.
Yeah, makes sense for that problem specifically. I don't really have that problem ever. All my problems are skipping audio, dropped connections in one pod, and other intermittent problems.
My Bose always connect to the wrong device in my home and have zero method to correct. So I'm quite satisfied with the AirPods which seem to get the right device 99% of the time (no exaggeration - probably use 4x per day and connect to unintended device maybe once per month). I'm sure it helps that my phone is always on silent mode.
Extend that to AirPods Pro. My right ear cup crashes periodically - then I can only hear out of the left side until the watchdog timer engages and nukes the left cup too. I frequently have to reset it by holding down the buttons for 10 seconds in order to get it to connect to anything. It frequently disconnects and refuses to reconnect if I take off my mask out from under it. It stops detecting my head occasionally. An iOS bug probably, but I can't change the Mic mode anymore when on calls - it just shows me them menu options but I can't tap any of them. And the ear cups started to smell, lol, but there's no clear way to actually clean them due to their, well, magnets. I bike to work and have to dry them when I arrive because sweat builds up under the cups. They're also just too big to fit into anything practical, so I end up just carrying them around in one hand.
All in all, they're fine, but they most certainly do not just work for me, and they're not a $600 product IMO.
Are there any other over the ear headphones that provide great sound quality, noise cancellation, pair with computers and smartphones, and have a solid mic?
I’ve looked at the Sony XM1000’s and from what I understand there is some issue with Windows where if you enable the mic, it goes into some different Bluetooth mode that degrades the audio quality coming out of the headphones. Many wireless headphones are advertised to only work with smartphones.
I just want something that does it all, connects to all my devices, and works.
Wait is there a device that can do stereo AND mic? I’m not aware of any and I’ve searched long and hard. AFAIK, there is no way it is possible with the current BT spec. Are you saying your Apple headphones can do that?
I think it’s mostly on the device side. Both sender and receiver have to have the codecs available. TBH, I just recently learned you can go into iOS Bluetooth settings and change the device type to “speakers” and use your computer (at least if your computer is running Linux) as a speaker. It’s freakin magic.
I don't think there's really any headphones that provide "great"[1] sound quality and noise cancelling + bluetooth. There's necessary tradeoffs that need to be made and physical limitations that mean that sound quality and noise cancelling ability are kind of at odds with each other.
You can definitely get "good"[1] sound quality + noise cancelling, but for me at least most decent non noise cancelling headphones sound noticeably better than my Sony XM4s, even at much lower price points. I'm fine with this though, because I use my XM4s when I need to focus without being distracted by background noise and they do an amazing job at that.
(There's also the issue of bluetooth signal not being as good as wired, and the DAC/Amplification needing to be built into the headphones but I don't think that's having as much of an impact on the overall sound signature - it hasn't been my experience when using bluetooth adapters on some other headphones, and using the XM4s wired).
[1] Obviously peoples subjective idea of "good" vs "great" vary wildly, I'm just sharing my subjective opinion on things.
I got the Sony WH-1000XM4 as a replacement to a cheap wired Sharkoon RUSH ER2. It's like 300 USD vs 30 USD.
Sony provides good sound quality + great noise canceling + bluetooth. But as soon as I switch on the mic the quality turns bad. It's abysmal with a old Win 7 Laptop and bad on a Win10 Laptop/iPhone. So for all cases which require a mic, I switched back to the cheaper wired one. Getting an extension cord for the wired one would have been a much cheaper solution. The Sony one only shows its real strengths when walking outside in a noisy environment.
> I’ve looked at the Sony XM1000’s and from what I understand there is some issue with Windows where if you enable the mic, it goes into some different Bluetooth mode that degrades the audio quality coming out of the headphones.
I have the Jabra Elite 85h's and have the same exact problem on OS X from time to time. (I really like them otherwise, though!) I'm not entirely sure what it is.
Bose quite comfort 35 ii and the 700. We use them 4-6 hours a day due to covid homeoffice and couldn't be happier. IMHO if you want to have something better you have to switch to the studio section and give up the BT.
If you are experiencing all of these reliability issues, have them replaced by Apple. My original AirPods Pro had some serious issues. Firmware would update on only one of the pair, and so preventing them both from connecting to the same device. Or one would just crash frequently...
After having both replaced I have had zero issues since. I assumed it was some hardware quirks with earlier models.
>The strangest part is that the annoyances aren’t getting any better over time.
Like most of what apple releases lately. People claim apple maps is better now, but its still missing a lot of data around the LA area especially with local business that Google maps has no issue crawling, and generally shoddy navigational asks (like unprotected lefts). Siri has also gotten no better since its release 10 years ago now (wow), if anything it defers to coarsly googling my terms more and throwing me the first couple irrelevant results as a response. If I wanted to do that I would open a browser and touch to talk into the search field.
The maps themselves are fantastic if you live somewhere covered by the latest round of updates. I think the business data will always be trailing Google Maps though. Google has their entire search engine to grab data, they crowdsource data via app notifications, and in cases where businesses are updating their own info it wouldn’t surprise me if they do it on Google Maps and just don’t bother anywhere else.
Siri does continue to be lame though. Driving is the one place I would want to use it for anything beyond timers and reminders, but I don’t dare because I can’t check to see if it’s doing anything dumb. Last time I tried to text someone while driving using Siri, it got picked up by my Apple Watch, which worked great, but also my phone, which picked the same message up and promptly sent it to a totally different contact.
I don’t care, I want google maps and I want the default to be google maps, but there’s no way of setting that, I even tried uninstalling apple maps and now when I click on addresses it prompts me to reinstall it.
Didn’t Microsoft get done for antitrust for similar dark patterns in the late 90s?
If by "unprotected" you mean "no green arrow", in what part of the LA area is it feasible to avoid unprotected lefts? They are all over the place in my neighborhood.
If by "unprotected" you mean a left from a stop sign onto a street that does not stop, then I agree. They can be almost impossible. Waze was especially notorious for them a few years ago.
The latter I mean. "Take a left on pico from this stop sign, hold your breath and good luck, no one will let you in." Somehow google maps ignores these and prefers me to make a right out of a parking lot or a stop signed street and take my lefts at lights (or off the major arterial) seems like its just a simple set of rules you can apply to your navigation algorithm to avoid these entirely, but the fact that they are still there years later tells me the Apple maps designers really don't care too much.
It does seem like it should be simple to avoid those. I can imagine it might be complicated if the model treats turns as instantaneous and only considers edges in the road graph as taking time.
I would love a road navigation tool that gives more options to modify the cost of various route features other than pure distance/traffic. To me, Google is too willing to give a complicated route to save a tiny amount of time. It makes the driving more mentally draining. I would raise the cost of all turns, stop signs, and intersections where I don't have priority.
Apple could farm their data to see how long people wait to make turns it recommends and adjust the edge weight accordingly. I'm guessing that's what Google does.
They seem rarer for me with Google maps. Imo I think rerouting is better with google maps as well. If I get an instruction like that I'll ignore it and turn right and Google will pick up a new routing before I get to the next intersection. If I do it with Apple it might ask me to do a u turn after a right turn and still try and make that left. To be fair I don't use apple maps at all anymore but I see it fail horribly whenever my partner uses their phone for navigation. Its missing a bunch of local businesses and restaurants and sometimes looses the GPS lock on the phone too (like assuming you are on the parallel road to the freeway and trying to route you back on rather than correctly assuming you are still on the 5 and didn't teleport onto surface streets)
Apple seems to only improve peripherals (like the AirPods) with new hardware releases; not software updates. They make money based on units of AirPods moved.
Not strictly true in this case. Apple added a lot of additional functionality to the airpod pros over time. The tuning is hidden under the accessibility settings, but it’s there.
They have added some things to the airpods over software updates. But I assume they are pretty limited if they are already pushing the hardware to the absolute limit on release. A lot of the stuff they push over updates seem to be things they already planned to have but perhaps didn't have the firmware polished enough yet.
I recently upgraded from an iPhone XR and a lot of frustrating software problems just went away. Nothing to do with AirPods in my case, but it made me realize the effect of having an older phone with less processing power and less developer attention paid to it. I wonder if your AirPods problems might have to do with having older devices connecting — ie. the other side of the Bluetooth connection.
It's not always processing power. Some of the older phones had known issues, for example the iPhone 7 often had a faulty audio IC, and the iPhone 6/6+ had low RAM relative to its larger screen size and bigger graphic sizes.
Prior to the 8 and XR, iPhones had Bluetooth versions 4.0 or 4.2, which meant things were slower to connect, and also meant lower microphone data quality. Apple hasn't done any customer education around this. A lot of people with older MacBooks have poor microphone quality when using AirPods - but it's primarily their computer that is the bottleneck.
I have an iPhone 13 and I have all of the annoyances, often, except 6+7. In fact I have had these annoyances with all my iPhone and Airpods combinations. It's probably all due to bluetooth, even though Apple uses their own W1 chip to connect.
Most ridiculous bug I’ve encountered is that if you have Notes open in list view and with an external monitor, it will consume 100% CPU non-stop, killing the battery life and overheating the Macbook Pro and eventually physically damaging the device (screen connection fails).
It's amazing that these issues are exactly the same on both Airpods Pro and Max. You'd think the Max would have a better software stack given the claimed sound improvements.
It's weird to me how many people are like "yeah but every other bluetooth is worse". I have Airpod Pros and experienced every one of these issues and many more on the regular with them, but my several years old now Bose QC 35II never have any of these problems, still last like 5 times as long on battery after years of recharge cycles, interact better with two simultaneously connected devices, have better signal range before dropping out, and I can control the damned volume without trying a dozen times to get Siri to wake the fuck up because airpods have no built-in volume controls and Siri's voice activation is worse than terrible.
The Airpods are set to connect automatically to my macbook when I wear them AND THEY DON'T. EVER. And then calls on my iPhone will stupidly decide to connect and route audio to airpods that I'm not even wearing while they are just sitting on my desk when the phone was literally moments before using the handset speaker for a video. Know what bluetooth device does not have these problems? You guessed it, the one not made by Apple. Like...come on.
I really want to like airpods, but they're just not good.
I don't know about "every other Bluetooth," but I certainly experience different problems with other Bluetooth devices. :) My regular experiences:
- The AirPods Pro and AirPods Max generally work well. I've experienced most of the annoyances the OP lists occasionally, but not regularly, although the "autoselect the device want you want" outsmarts itself semi-regularly. (Not quite enough to make me disable it, but it's close.) I have never attempted to control the volume of the AirPods Pro using Siri because it sounds like a bag of hurt.
- My Bose SoundLink II will immediately say it's connected to the last device that it paired with when I turn it on, but sound won't come out of it. Depending on what seems to be random chance, either it'll start playing in ~15 seconds, or it will repeat its "Connected to [Device]" voice cue and then immediately be available for play, or once in a while it will put itself back in "I'm not connected!" mode and I will have to go into Bluetooth settings to manually connect.
- My Vanatoo desktop speakers have Bluetooth, and once they're connected to the phone they don't want to let go. I'll have successfully sent sound to the SoundLink, or the AirPods, or just the phone's own speaker, and then suddenly the sound will mysteriously vanish because the Vanatoos have woken up and grabbed the signal. (This sometimes happens before the Vanatoos have powered up their own internal amplifiers.)
- The Bluetooth pairing in my mother's car consistently has the weirdest behavior: I connect, it starts playing a podcast or music, and the audio just cuts out every four seconds or so at a regular cadence. It seems like it might be playing just a little too fast and there's a buffering issue. If I disconnect the Bluetooth and reconnect it, then everything's fine. But the first connection after the car starts will always be broken.
I mean, I know that's all anecdotal. But at least for me, the AirPods are the least broken Bluetooth audio devices I use. I get that "it works less frustratingly for many people most of the time" is not nearly as catchy as "it just works," but until Bluetooth gets properly sorted out in 2083 or whenever, I guess I'll live with it.
> Must work at 2.4Ghz--even in the face of 200 WiFi access points and 3 times that number of devices.
At low range and less than 1/100 the speed of wifi.
> Must stay in sync to within a millisecond
If you have a working data connection at all, that level of sync is trivial. It only takes a few bits to align things, and they use pretty big buffers.
> even though there is a large bag of RF absorbing water in between them
That's hard.
> Should work on a battery smaller than a thumbnail.
That part is quite hard. But also it doesn't apply to over-ear headphones.
> Should process audio but not generate enough heat that you notice it in your ear.
I'm skeptical of that part being hard. How many milliwatts do those codecs take? Also once you add the battery constraints then the heat levels solve themselves.
Bluetooth / BLE 5.2 is bringing in a lot of functionality and standardisation for audio scenarios. Hopefully this will improve things.
Previously there hasn't really been much official support and implementations are messy and differ across platforms.
Source: have worked with various BLE stacks. Getting this stuff working well is difficult. I have much respect for companies that actually get it to work reliably.
Funnily enough, I try to avoid Bluetooth as much as possible and everything is wired on my setups.
I know some people have experimented with WiFi direct for that, but I'm not really familiar with it's limitations besides "you have to be hooked up to a router for it to work". One thing's for certain though, if someone made a pair of lossless cans that could "find" devices over arbitrary WiFi networks, I'd probably switch just for the improvement in latency alone.
I don't think you need a new standard for that -- UWB radios, like Apple's already-deployed U1 chip, have the bandwidth to easily be bandying about 96/24 FLAC/ALAC files, at the least. (Personally, I'd settle for topping out at 48/16 lossless ALAC.)
I think part of the problems you describe is the failings of the bluetooth stack in MacOS, not the Airpods themselves. I have had bluetooth device issues in MacOS on a brand new Macbook, and of course MacOS offers no advanced control options or access to underlying defaults it plugs into device and connection configurations, and there are forum posts about issues going back many years with no acknowledgement by Apple and seemingly no plans for a fix.
My main problem with Airpods is the physical design, which simply refuses to stay in my ears at all, rendering them totally useless, even if I'm just sitting relatively stationary at a desk.
My Samsung Galaxy Buds have been doing pretty well, though I just started having a problem where the left earbud is extremely quiet.
I have to reassure you, the Windows BT stack is actually a pile of garbage. And I’m talking about things like the whole audio system crashing when trying to use my XM4 on any videoconférence software, my Xbox controller randomly disconnecting for several seconds while in game (I play at a <1m distance) or my keyboard suddenly disconnecting while I work.
At this point I’m starting to believe that even Linux has a better Bluetooth stack than windows and OS X.
iOS is okayish but I have random issues with my AirPods. Generally they just stop being recognized and I have to reset them and to setup then again. Boring.
> At this point I’m starting to believe that even Linux has a better Bluetooth stack than windows and OS X.
With Pipewire, this seems to have come true in it's entirety. Connecting multipoint Bluetooth headsets to multiple Linux devices works astonishingly well, and I don't think I've ever had a connection drop or encountered a real "bug" with it. The only annoyance is that if you have one device playing audio and another starts playing, it will cut out for a fraction of a second while the headset negotiates it's connection. Besides that it's almost scarily flawless.
Oh I fully agree. The Windows bluetooth experience is terrible as well. I truly believe the Linux bluetooth experience, through desktops like GNOME or KDE or really any of the bigger ones I've used, is objectively superior.
There's a whole tangent of complaints I could make about the unified "modern" settings application Windows introduced I think in Windows 10 (maybe 8.1).
Are the Galaxy Buds still under warranty? I've had mine for about three years now, and my biggest issue is that the right bud drains now faster than the left, and so after a few hours, I'll only get audio from the left.
Yeah, using my AirPods Max is one of the most frustrating experiences. In the past week I've had to force reset them so many times and it almost seems arbitrary when it actually connects. I can't imagine a non-savvy tech person being able to easily debug it.
Agreed on Bose QC 35II being great. I hardly ever have any issues with them. The only issues I do have with them are when they connect to my work MacBook Pro. The biggest of these issues is that the MacBook refuses to let any other device be the active device. If my Bose QC 35II connect to both my MacBook and my PC or phone (Android), and I want to listen to audio from the non-MacBook device, I have to first disconnect the headphones from the MacBook. But for my PC and phone, I can be dual connected to those, and as long as I have nothing playing, I can start playing something on either device and immediately hear it. At this point I've given up on using the Bose with the MacBook.
I'm having exactly the same issue. Moreover, when you have multiple devices and want to switch to a new one, first you have to guess who hijacked the sound.
Yeah, I like my AirPods Pro precisely because I don't need to disconnect them from the previous device to connect to them from the next device. Bose NC 700s and Sony XM4s both have the problem where I need to disconnect from them on an old device before I can connect to them on a new device.
I've never experienced any of the issues you've mentioned and have been a user of AirPods since they were first released. My _only_ complaint has ever been battery life.
I've tried many other brands (I had lost two pairs of AirPods from all the travel I was doing) and everything else was an awful experience for anything but simply listening to something. I have to manually disconnect from my phone then re-connect to my computer (AirPods solve this), people could never hear me through the microphones, and generally I was better off not using the "controls" the other brands offered.
I really wanted to like cheaper alternatives, but they're just not good. AirPods, however, are fantastic.
I have a pair of Bose QC 35s that I've had for years and whilst I agree connecting to the iPhone is crisp. I have been to hell and back trying to get them to work well with my Macbook. Problems with them not pairing, the audio quality suddenly going terrible or them just dropping out.
That's even more weird given my experience with a pair of Beats Studio 3 headphones I have which are de facto a brand of Apple headphones. They've never given me Bluetooth grief once in years of very regular use, it's not like they can't do reliable Bluetooth equipment.
I had my QC 35IIs stolen when I forgot them in a Sixt rental. I decided to get some Airpods as a replacement as most reviews I found online said they were comparable. God, I miss my QC 35IIs...
- Airpods sometimes do not charge when in the case. Usually need to pull it out and put back in again.
- Knowing what airpod(s) and case are charging. The UI on the phone, the open the case sliding window, the widgets, and the case light itself are not very useful.
- Spatial audio working on some apps but you're not usually aware if it's on until you tilt an ear one way to confirm.
- Out of ear detection sometimes doesn't work well and will drain the respective airpod.
- No preference list of what devices should have precedence over others. Especially when working on 2+ devices.
- Hand-off calls is a weird UX. Why would I answer a phone on my iPhone by default when it's clear I have airpods connected and being used?
- The transparency / noise cancelling dance. Not sure if there's a preference, but it feels random which one is on by default. Always do a double check at the gym or when running as outside noise sounds loud.
Still the best headphones and experience in my opinion and have enabled me to achieve a hell of a lot more because of them. Easily worth the price for how much I use them.
Am I crazy or have Airpods gotten worse recently? I didn't get mine until recently (November?) and for the first month or so they kinda did work perfectly. The auto-pairing was annoying like the article mentions (switching from my Mac where I want it to my phone cause I pulled it out to look at something), but I turned that off and it was all good. But at some point in December I started constantly getting the issue where one doesn't have audio playing and I have to put it in the case to reset it, sometimes the tap gestures don't work, it'll pause when I pull one out (as intended) but doesn't unpause when I put it back in, etc. I wonder if they pushed some bad firmware.
Oh, also here's another complaint: when your Airpods are connected to your iPhone, they HAVE to be the microphone. Which is annoying because for one thing, their microphone is way worse than the one built into your phone, and the other thing is in winter I usually have my AirPods concealed under my toque so my ears don't freeze off, but that means literally no sound will make it to the microphone, and I'm just SOL if I want to use my microphone (and when it's freezing out, I'm less likely to want to try typing a message with the keyboard, so it would be nice to just send a voice message to someone, but I can't). Of course no one at Apple will ever experience this cause they're all in California!
Yeah: the tapping interface for the original AirPods is one of the most interesting mechanisms I'd ever seen, both obvious in retrospect and yet not at all obvious. I think of it as one of the more "inspired" mechanisms I've ever seen in such a product... and then they replaced it with "the kind of thing an idiot might have built".
And like, I know the pinch mechanism does have some smarts to it: it isn't even really a button, and the thing you think you are pinching is haptic feedback; but that frankly just makes it worse as the only reason why the pinch feature is better than the tap feature is because the tap feature had an unfortunate requirement that you had to have it in your ear to use it (and to the extent to which it would accidentally work when not in your ear was, fwiw, annoying)...
...but then, for some inexplicable reason, they decided that the pinch feature also shouldn't work if the AirPod isn't in your ear, only, due to the dynamic haptic feature, squeezing it suddenly isn't a button anymore and I find myself just squeezing it harder, twisting it around trying to find the button, until the part of my brain that knows how it works turns on and goes "there isn't really a button there" and I go into problem-solving mode to figure out I need to put it in my ear again for it to work.
The tapping interface was (/is, as I still have them) incredibly intuitive on that front: the part of my brain that wanted to interact with it fundamentally got that "you have to put this in your ear in order to tap it", and I don't ever use them wrong. But with the new pinch interface, I've had a pair ever since they came out (and now have a pair of the AirPod 3, which I don't like anywhere near as the old ones) and I continue to routinely attempt to pinch them when they aren't in my head.
What is crazy to me is that I've complained about this to various people and the response that I tend to get--both from people "in the know" as well as end users giving me this exact complaint back--is that a sizable number of customers apparently really really really hate tapping their head: they find the action annoying and the sound it makes in their skull / ear canal unfortunate. The pinch interface is simply sufficiently boring that everyone seems to be willing to do it without squinching. :/
Ha, the preference list is interesting, I don't know how some stuff works for Apple when connecting the AirPods even with multiple apple ids. I had my girlfriend connect her AirPods to my iPad to watch a movie on the plane. A couple of weeks later I was using airplay to stream a game on the TV, while my gf was in another room wanting to watch something on her phone connected to her apple id. All of the sudden sound goes off on the tv, and after a couple of seconds stream is paused. She comes in that the game was playing on her AirPods. I have no clue how the AirPods connected to my laptop after 1 month of her using her airpods only with her devices.
Yeah, my big gripe is that I keep my computers docked/clamshelled and whenever you lift them, airpods will ALWAYS transfer. So I've had to learn to stop doing that with multiple devices and prevent them from going to sleep.
I really wish they'd add an LED per AirPod in the case, as an easy visual indicator that they're properly seated and charging. I don't know if I'm especially oily or something but both pairs of AirPods I've used have had charging issues in the case after just a few months, and it's so frustrating that it's almost impossible to tell if they're both charging in there.
Nothing like going out for a run and figuring out 50 feet down the road that your audio is only playing through one bud.
Out of ear detection is my biggest gripe. If I take them out quick and place them on a table because I don’t have the case handy, they try to reconnect when I’m receiving a call or using audio in any way without them. I have to look for the icon in control center and manually remove them. It’s incredibly annoying.
I also noticed the membrane sounds like it’s getting blown out when they attempt to deal with loud noises in the environment.
I thought I was going out of my mind, but I have all these issues as well. The “out of ear” detection failing and draining battery and the not actually charging while in the case issues are particularly annoying.
Strange that that happens to me is, every time I take out my Airpods and put them in their case, I get a Find My alert on my phone saying I left them behind even though they're in my pocket.
I think most of these annoyances can be taken broadly from the fact that everything about any Bluetooth experience is just absolute trash.
Why does it take several tries to pair sometimes?
When paired, why does it sometimes auto-connect and sometimes not?
Why does it just never pair at all?
What's with that pair code that it says to enter, but auto fills (sometimes)? And only sometimes do you have to use that code (which is a security thing only implemented on things with screens I'm guessing).
I'm sure there's more, but I've already dedicated my days frustration to this.
All that being said, I was very happy to "upgrade" to a Pixel 5a for the 3.5mm headphone jack. It's been a supreme experience to live in the past and future.
Wasn't that the entire selling point with Apple's W1 chip? That it's bypassing standard bluetooth handshake protocol and handling the pairing themselves?
Airpods seem to be more reliable for that than most bluetooth experiences I've had, but it's still not as good as I'd hoped given it's supposed to "just work"
Because it is, statistically, an easier and more pleasant experience. I really get tired of taking twenty minutes to configure a bunch of settings for each marginally novel piece of tech I acquire.
Maybe they don't mind putting the adapter on their headphone cable? If you aren't switching devices a lot, it's a one-time operation that's pretty easy to manage.
Because I don't miss anything about old phones. Yes sometimes the airpods can work a little funny, but on a whole, they are so far ahead of the wired headphones I used to use that I can completely forgive the issues they have. Yeah it was cool to put an SD card in my phone, but it never worked that seamless and my phone now has more storage than I'll ever use.
I’ve never had the bit snap off a USB A cable when it was plugged in yet it’s happened to me twice with USB C. I’ve also had to replace ports due to the wear on the cable futon not being able to stay in place. Furthermore, I’m less certain if a cable I have lying around is going to be fully compatible. I also have to keep USB A around so there’s this big growth in the number of cables and adapters that are necessary.
In almost every way that is meaningful to me USB C has been a downgrade. I can’t think of anything that improved my experience beyond saving a minute when I plug the laptop into only the monitor and not the power cable too.
Haha what?? Look all over this thread, Bluetooth has just Stockholm-syndromed everybody, and the phone manufacturers are only too happy to drop the jack.
My anecdata is that as an exclusively wired headphone user, my shit ALWAYS works. Meanwhile my bluetooth zoom/discord counterparties are consistently making remote work a drag because:
- I can't hear the beginning or end of their sentence (some kind of bluetooth gating/noise cancellation that doesn't work)
- Connection drops
- 10-25 seconds of start-of-call fumbling (like in TFA)
- No backup if their P.O.S. bluetooth airpod whatever is really dying or even just having a fight with their device that the user gives up in disgust. I have a backup wired $5 headset ready to go anytime (and use it like once every two years).
Managing device connections with software is always going to result in a subpar user experience, period. When you use wired headphones, you don't have to rely on a UI to tell whether they're connected or not, and to manage that connection. To move from your laptop to your phone, you unplug them from the laptop and plug them into the phone. That simple. Impossible to mess up and works every time.
Yeah, but wires are also a subpar user experience, period. Rolling them up to store them, untangling them to use them, getting caught on things, routing them to the device, etc. There's a reason bluetooth headphones are still popular despite the downsides.
For me personally the wires are such a non-issue compared to all these software-related problems and having to run the whole thing through a noisy, unreliable, shared medium.
Subjective, so nope. It's more a tradeoff. Wires are reliable and "just work" (see title of TFA), so the small convenience issues you describe do not make them "sub-par". Indeed I think the terrible experience I see others having on meets/calls is "subpar" and in a remote world, IMO, unacceptable.
I've found the best compromise to be a Bluetooth receiver with 3.5mm input. I feel comfortably untethered to the desk, I can still use them while charging, and I can quickly switch between other 3.5mm devices.
> I think most of these annoyances can be taken broadly from the fact that everything about any Bluetooth experience is just absolute trash.
That's not my problem. That's Apple's problem. There are solutions around this, and they made a choice to use the technology they did. End result is their product. These annoyances aren't because they have wireless headphones. It's because of the choices they made.
I'm sorry but it solves these problems and I think most of us have more prominent issues. Bluetooth - and even overpriced Apple products - are usually working well with one connection only. And the headset profile needs to sacrifice quality for voice input. This is to large degrees a question about priority of the user. If you need good or even excellent quality - opt for a good headset and a jack.
Yes. Some issues can be solved with higher priorities by Apple. Or Apple doesn't care because it is good enough. Maybe Apple need an argument for another bad proprietary protocol to make things worse.
I would be happy if I can switch my mouse from Logitech (Bluetooth) between two laptops with coupling them entirely again.
Let's stop to admire the excellent UX of the 3.5mm jack
* tactile feedback when connected (it clicks, you hear it & feel it).
* "find my device" : just pull on the wire
* quickly switch between devices
* instant pairing
We just need a marketing guru to sell people on the 3.5mm wired headphones
It had some issues where in unplugging and plugging the cable would cause voltage spikes because the pins would get dragged across the wrong connectors and not all be disconnected at once. Which is why you hear that pop when using loudspeakers and (un)plugging the cable. This apparently lead to damage of the speaker over time as well.
Which many devices solved by not sending output to the connector until after it sensed resistance on the pins, then enabled the audio output. So, another problem solved by 3.5mm jacks!
Handy in sense of being small enough for a pocket, I can keep it with me during sport and don't feel the need for a Smartwatch. WiFi, Bluetooth, Jack, Accelerometer and GPS. The new iPhones use the same case again, their just bigger, with breakable glas on the back and more expensive. I will not buy a new one - their degraded in all terms.
The clips that let you fasten it to the collar of your shirt are life changing. Completely elimates the weight of the rest of the cord from your ears and any weirdness when you move your head. I wish more headphones and IEMs came with one in the box.
That's debatable. As far as I'm concerned I prefer being annoyed by my occasional lack of care rather than wondering what software quirk makes my phone call come out of the wrong device.
At least I can identify the cause quickly and make my best to avoid the issue.
I carry my backpack or have a jacket on me at almost all times, and having the headphone cable holes in each has prevented this from happening anywhere as often as it used to. Plus the reliability of wired headphones has reigned supreme that I sold my AirPod Pros a few weeks ago after they sat for about a month or two between use, while my corded headsets are used almost daily.
Even for desk use, wired headphones feel like being leashed to the desk. It's amazing to be in a meeting and then be able to just mute yourself and walk off to have a drink while still listening in.
Somewhere in my audio setup there is a ground loop. I don't know where, and I'm yet to be able to work out what is causing it. But that alone makes wireless appeal at my desk very much.
If you have an IEM with a sturdy cable wrapped around your ear, snagging it on a door handle yanks the connector out of the Lightning to 3.5mm adapter instead.
In the winter, with all the various layers over my ears and possibly tangling with the cord? Cord all over the place while I'm biking or running? I definitely do not miss cords.
Another option is 2.4 GHz wireless, which is common in gaming headsets, at least, for low-latency / high-quality audio. The downside is it requires a dongle.
Sorry to break it to you but Bluetooth also operates on the 2.4GHz ISM band. Those 2.4GHz dongles you're talking about is basically a custom wireless protocol that doesn't follow Bluetooth or any other open standard or OSI stack but is most likely based on some internal protocol of what the three major chip makers in the 2.4GHz space offer (Texas Instruments, Silicon Labs, Nordic Semi) .
I think the world needs less proprietary standards, not more, where the dongle is paired to the device in factory and if you loose the dongle then most likely the headphone or peripheral is instant e-waste.
So I'll stick with Bluetooth for the time being thank you very much.
The reason "2.4 GHz wireless" is an option is the very proprietary standard right there, or rather the static pairing coming with it. The absence of Bluetooth connection negotiation/switching/… removes an entire class of bugs and annoyances.
Bugs and annoyances which not everyone is having. Stripping out functionality to crush bugs is like removing your stomach to get rid of a stomach ache.
There are cases and classes of hardware where Bluetooth is not ideal and 2.4GHz proprietary standards are used (low latency audio, gaming mice, concert/conference audio. etc.) but those devices already exist on said proprietary standard instead of Bluetooth since they're usually not meant to be paired with changing hosts/clients all the time like most bluetooth devices, so what's your point? Do you want proprietary dongles to ship with every pair of earphones?
2.4GHz proprietary standards are no magic silver bullet either. Sure, compared to Bluetooth they can have the advantage of latency and bandwidth depending on how you implement said custom protocol in firmware, but it's ultimately the same damn overcrowded ISM band shared with the billions of devices everyone has everywhere (Bluetooth phones, smartwatches, headphones, cars, IoT devices, security systems, and, the 400 pound gorilla in the room, motha-friggin-Wi-Fi) . So due to pollution on the 2.4GHz spectrum you'll end up with potentially similar issues like Bluetooth devices except now you have a proprietary standard to deal with.
If you need good audio in one home location, then the dongle is just fine. My best audio, speaking and listening, is a gamer wireless over the head/around the ears thing with a microphone that can extend to where my mouth is that I bought off my son after he switched to some fancier thing with a YouTuber style mic. It has a base station that plugs into USB and also charges a second battery so I can talk and listen continuously. At work, sounding clear and not having your sound break is quite useful. Also for online games. If it’s just pod cast listening and yelling at kids to text when they get there or whatever, maybe it isn’t as important as these other features.
But also, in general, they say perfection is reached when there is nothing left to remove. Extra features often mean something is wrong with the design. Even with programming languages, it is vastly better for the default response to requested new features is “no.”
>If you need good audio in one home location, then the dongle is just fine
Well yes, for things that tend to stay in the same place no need use Bluetooth at all. Not denying any of that, but which of those are issue that have to do with Bluetooth?
>But also, in general, they say perfection is reached when there is nothing left to remove. Extra features often mean something is wrong with the design.”
Perfect is the enemy of good here. Bluetooth wasn't meant to be the perfect way of connecting devices, that's impossible, it was developed back in the late 90's for connecting millions of mobile devices to each other over a standardized, cheap (in terms of silicon die area) and most importantly, low power connection (batteries were small back then), and it does all that pretty decently. Sort of a jack of all trades master of none.
If you're looking for perfect solutions then you should be looking elsewhere and that's why proprietary solutions exist and there's nothing wrong wioth that.
>Sorry to break it to you but Bluetooth also operates on the 2.4GHz ISM band.
Right, but "2.4 GHz wireless audio" is what to search to find information and non-BT products.
It is interesting to see your comments about Bluetooth. I appreciate the standard. It's useful. But as a user I like things that just work, and Bluetooth audio has been subpar in my experience.
Sample size of one, but my experience with non-BT wireless headsets is superior to Bluetooth headsets in pretty much every way: no pairing issues and no BT profile switching madness with varying audio quality when I want to use a mic. I get low latency, high quality (even lossless) audio. On my particular headset, replacement dongles can be purchased and you pair it with the headset once (I've not had to do this myself yet though).
I would love to only use Bluetooth everywhere, but it is not without its shortcomings.
They put the complexity in to the dongle which if done right, just works. It's why I choose to use the usb dongle for my mouse/kb even when they support bluetooth. Because bluetooth works most of the time while the dongle works all of the time and doesn't have compromises like "It doesn't work here because the OS bluetooth stack isn't loaded yet"
Bluetooth almost needs to be lifted from the OS and become part of the higher firmware so it works everywhere.
I have a $200-250 pair of AirPod Pros, and a $40 pair of Tozo NC7's that I bought for a backup. The Tozo's get way more use, to the point where I regret buying the AirPods.
Your ears may vary, but "dot" style earbuds are WAY more comfortable (and likely to stay put in my ears) than the "stem" style buds. The spatial audio thing turned out to be a pointless novelty that wore off quickly, and isn't even supported on half of my Apple devices.
I also get tired of the weird glitches, where my AirPods will spontaneously decide to drop my connection, and connect to a different device. With other earbuds, it's a mild annoyance having to manually tell one device to drop its connection so another device can connect. But the truth is that I don't have to do this THAT often, and the unwanted switchovers are far more frequent and annoying. Plus, there are a ton of bluetooth earbuds and headphones that accept two or more simultaneous connections, which eliminates the issue and is better than what AirPods try to do, honestly.
I have a pair of fancy Bose over-the-ear headphones. They have the "connect to 2 devices" feature you mentioned. And it inconvenient.
It will connect to my cell phone and computer at the same time. I'll be on a zoom call (computer) and something will make it decide to disconnect and reconnect from my phone - so I'll get a 10 second interruption notifying me of this glitch.
Also, if someone calls me, I haven't figured out how to force it to switch to my cell phone.
That doesn't sound like simultaneous-connection support is inconvenient. It sounds like Bose's buggy implementation of it is inconvenient.
Back when I used to lug around over-the-ear headphones, I mostly used a $50 pair of bluetooth headphones by Taotronics (a no-name, fly-by-night company that doesn't even seem to exist in Amazon's catalog now). And they work flawlessly with two simultaneously connected devices.
Huh. Looks like the company behind my "Taotronics" headphones are the same people who made the "Vava" USB hub that I use with my Mac (and which has been more reliable than Anker's that I've paid twice as much for).
Stupid. They would have done just fine relying on organic reviews, but now they have the death penalty. It's like watching Richard Nixon get Watergated out of office, because he thought he needed an edge to beat George freaking McGovern.
My counter point is that I have my AirPods paired with 4 different (Apple) devices, and I’m constantly amazed that they always seem to be connected to “the right one” every single time. The handoff is seamless and hasn’t made a mistake about guessing which device I want to be driving them in the two years I’ve owned them.
> a $40 pair of Tozo NC7's that I bought for a backup. The Tozo's get way more use, to the point where I regret buying the AirPods
Thanks for the recommendation... I almost lost one of my airpods in 18" of snow last week when snowblowing, and I decided it's not a good idea to wear my airpods when snowblowing anymore.
AirPods are held on ears similar to how a wine glass should be held in hand. There is a opposing pair of protrusions in human ears, between which the stem goes through, and the flexion of that protrusions works against the force exerted by the bulb and hold earphones in place.
I don't understand why Apple went with that as a default; that part of my ears seems to have evolved so as not to catch debris, and EarPods-style earphones just comes off as they should. And it is not that likely I have a million in one ear leaf genetic subtypes.
It does depend on ears, for sure. Most in-ear headphones are painful for me, including the "dot" ones. Stem ones tend to be far more comfortable, with the Apple ones the most comfortable. I've also never had AirPods fall out of my hears even when exercising. They seem to be made for my ears.
Automatic device switching is hell. These two anecdotes happened since I read this article 10 minutes ago:
I was listening to a podcast using AirPods and my iPhone. Someone reacted to a message I’d sent, which paused the podcast. When I tried to resume a second later, my AirPods had magically connected to my computer instead of my phone. WTF!
Still listening to the podcast and setting up a FaceTime call for my kid on an iPad. Before starting the call, I turned off Bluetooth, so my iPad wouldn’t connect to my AirPods. Regardless, it connected to them anyway.
If device switching is more of an annoyance/issue than it is a pleasing feature, you can configure it. And it's configurable per-device.
When AirPods are connected, go into the bluetooth preferences, select "Options" next to the connected AirPods. Change the value for "Connect to This Mac"
I've actually tried this out, and it does not work. For example, when my Mac is set to connect only when it was the 'last connected to this Mac' it still hijacks my AirPods when I'm listening to podcasts.
I'm sure if I completely unpair the AirPods from my Mac that will stop happening, but then I would need to re-pair them in order to use them at all with my computer. It is crazy that a preference this simple (last connected to this Mac) does not work as described.
That’s one configuration. Not configuring in general. There’s no priority list. Then for harder configs to do, there’s no priority list or white list of apps on specific devices for overriding.
Maybe this is me not looking into stuff enough. Is there a way without using your device to quickly switch back to the last used device?
This is a bad end-user experience but I can kinda see the flow.
You're listening on your iPhone but using your computer. Device switching then says "okay since they're using their computer if any sound comes from the computer they should hear it" and then iMessage made a sound.
Had the thing you did been playing a YouTube video or Spotify then it would be weird if your AirPods didn't switch. I think it makes sense for notification sounds to not trigger switching by default but IDK what they currently do isn't totally unreasonable.
It's even worse when you're on an active phone call (the standard iPhone phone functionality, not third party meeting/voip app) talking to another human being and an alert sound plays on the computer, stealing the audio from your phone call and you can no longer hear or speak with the other person. I can't think of a better example where "don't steal the audio" is more applicable.
Another similar annoyance: I'm on my phone using my AirPods and I wander in range (but still rooms away from) my Beats, which happen to be turned on. Even though I haven't taken my AirPods out of my ears, my phone switches over to my Beats. Why?
Surely the AirPods know they're still inserted and should be able to override any external switching cue. Also, the AirPods are still much closer to my phone than the Beats, so the signal should be stronger. Lastly, it's not like I just turned on the Beats, and they sent some sort of startup/activation signal. I literally just get home from a walk and my phone migrates to a different audio output. Maddening.
>Annoyance 4: Sometimes, only the left or right AirPod plays sound. Taking them in/out of your ears doesn't fix it, you need to put it back into the case and take it back out, which sometimes, doesn't fix it. So you need to put your AirPods in/out of your case two or three times to fix it.
I run into this too, anyone know what's up with that? Is there some "listen with only one headphone in" feature that I'm accidentally enabling?
It’s not a feature it’s a bug that will affect nearly all Bluetooth in-ears that don’t share a receiver.
The design of Bluetooth buds is such that one of the buds is elected to be the receiver of data from the phone, it then propagates its signal to the second bud.
What you’re experiencing is a disconnection of one earbud to the other.
FWIW: apples AirPods Pro’s rehandshake (from the “slave” side towards the “master” side) every 10s- so you can have a lot of luck just waiting for it to reconnect; that is assuming that the slave device _wants_ to reconnect; it might believe it’s not in your ear.
The ability to listen with one headphone in is definitely a feature, but the issue is that sometimes that's happening when it shouldn't be. You pulled both Airpods out of the case, put them in your ears, but only one connects. And you can't get the one with no sound to play sound until you put it back in the case and try again (sometimes takes a couple attempts)
I have a solution for that: with bare hands close your ears tightly with Airpods in them. Depending on the duration of such covering Airpods either just mute for a moment, or disconnect and reconnect right away. This helps to re-sync if one is ahead/behind another, or if one is not connected. I do that occasionally with my Airpods Pro connected to iPhone, Android or Macbook Pro - same outcome in all these cases. Such connection "reboot" helps in most described cases, though occasionally explicit Bluetooth toggle Off/On is needed, especially with the Macbook.
I imagine that hands and head create an improvised Faraday cage. Though 2.4GHz Bluetooth signal should nevertheless pass thought the body tissue, likely there is just a signa-to-noise ratio rapid drop which forces Airpods to re-establish the connection.
Yes, it's meant to reproduce the traditional one-earplug bluetooth experience for busy people. It also allows one to effectively bypass battery limits: if you hear the battery alert, you take one earplug off and put it in the case - it charges so quickly, it makes it doable to put it back on before the other dies, and then you recharge the other.
I don't think that's specific to AirPods .. I have Sony's bluetooth earbuds and that occasionally happens. Sometimes just waiting a bit and one of the ears will reconnect on its own. I chalked it up to the bluetooth standard.
I would add to the list that it is environmentally negligent to allow for such a complex device to be near irreparable (specifically on battery replacement).
Unless you are selling medical devices your electronics should never be thrown away because after-sales cannot swap a battery. Then again Google just dropped the Pixel 3 after just 3 years so this is clearly an issue with the consumer electronics business model.
Consumer electronics will remain a vastly wasteful business unless governments force tighter environmental regulations.
Just as a gentle counterpoint, consider the magnitude of the problem. Let's say there are 300m AirPod units that have been produced (60m sales per year for the last 5 years). Each unit is about 2oz, mostly plastic and batteries. That's roughly 20,000 tons. Los Angeles County alone (to pick a place) generates about 100,000 tons of solid waste per _day_, of which about 20,000 tons makes it to landfill[0][1]. If they were all thrown away at once, all in Los Angeles, they'd hardly notice.
Semiconductors and consumer electronics are more environmentally sensitive than they were, and can be better than they are. With the lithium and trace metals, AirPods are more damaging pound for pound than bulk waste, and you're right to insist that Apple do a better supporting recycle and recapture. We should also focus on how those materials are mined in the first place.
However, even a repairable AirPod would generate lithium waste as the batteries wear out. If we're going to have consumer electronics, there's going to be a bit of waste. Let's just keep in mind that real problems are coal and SUVs and beef and so on. A business like AirPods (or all of electronics) that generates fractional ounces (or pounds considering everything) of waste per person-year while enabling environmentally-positive changes like remote work is perhaps not the first target for reprobation.
How many people do you see using 2010 smartphones with replaceable batteries?
Or put another way: people throw away phones after 3-4 years regardless of if you can replace the battery or not.
You can pretty cheaply replace the battery in any phone at a repair shop. But people don't want that, they want the new phone with new look and new features.
> How many people do you see using 2010 smartphones with replaceable batteries?
How many 2010 smartphones have security updates that you can safely use? It's a chicken and egg problem.
For every person that chases the shinny new thing there are plenty of people who don't care about that and just want to have minimal functions, phone, sms, video chat, some decent photos/video, and occasional online banking.
However due a broken business model from Tech giants and firmware lock-in from Mobile SoC manufacturers this is unattainable at the moment.
Vendors should be forced to maintain an LTS work stream to give the alternative to those costumers who do want to act sustainably. Unfortunately that will never happen unless they are forced by regulatory changes.
For the last 6 years, the average number of new smartphones sold per year was 1.5 billion. There are 6.5 billion people with smartphones in the world. So that's at most a 4 year churn rate.
Either your research is showing that people on average keep their phones longer than 4 years, which seems to line up well with the argument that they don't throw out their phones every 3-4 years for the best new features for no reason;
Or your research is showing that they do churn through at a 4 year rate, which seems to roughly line up with the average battery lifespan and security lifespan across the market. 3 years is right about the time period where I need to replace my phone battery. It would not surprise me at all to see stats that suggest that a lot of people keep their phones until the batteries are unusable or until they're no longer getting updates, and then swap to a new phone -- and across multiple manufacturers, I would not be surprised at all to see that work out to be a ~4 year churn rate, if not a little higher.
I'm not sure what this proves.
Anecdotally, I know more than a few people who prefer Apple devices specifically because of their longevity and support lifespan, so I don't think that the "we have to throw this out because a new phone got announced" characterization is universally true or even necessarily the most common consumer attitude.
I also know people who have bought new phones because the battery was getting weak. I have argued with them to take their phones to a repair shop and to pay $60 to replace the battery, but they felt weird doing that for whatever reason. I suspect some of that might come from the fear of having their phone broken during the repair process before a new one comes in, but that's pure speculation on my part.
And yeah, I also know a few people who have bought new phones just because they care about getting a slightly fancier camera. But I don't necessarily think they're the majority, and an average churn-rate of 4 years across the market would seem to reinforce that point more than anything else.
In 2010, smartphones were just taking off, every new generation offered significant improvement. 2010 smartphones are terrible by today's standards: small storage, underpowered, no 4G, bad camera, etc...
2015 smartphones are a different story. Things have stabilized, and a good 2015 smartphone should be perfectly usable today, a bit sluggish, but usable. And interestingly, that's when they stopped having user replaceable batteries. More generally, the market shifted from real obsolescence to planned obsolescence.
How many 2010 smartphones are still getting security updates, or updates that let them work with modern network standards? LTE was only barely available in 2010, and 3G is almost gone now.
Not talking about you since I don't know, but a funny thing I noticed, is that people who are very loud about saving the environment are always the ones with the latest iPhone 13 Max/Macbook Pro M1 in their hands one week after it's released.
It was a side point, because it's always very rich people with iPhone 13 Max which are like "poor people should use 10 year old phones, but not me, I can't be seen on gram with that, I need credibility so I can speak out about the climate"
Modular phones were tried and were a complete market failure. Because they sacrifice thinness, robustness and water proofing.
Older standards are removed because they are not used anymore, so the bandwidth is freed for newer ones.
And "people don't really want it" remains just as true. Just like people didn't want small screens, until even Apple famously yielded.
> Always the very rich people with iPhone 13 Max ....
Funnily enough, I can name numerous people who use iPhone 13 Pros/Pro Maxes, just bought this past year and are certainly making less than median wage.
Part of it is fashion, 'not appearing poor', and they may only know iOS due to a history of using it. So no, the very rich aren't the only ones buying iPhones. The stigma that they are phones for the wealthy should go, just as the idea that Android phones are for the poor.
Many people I know who make well more than three or four times what I do use a variety of Android devices.
Airpods are insanely small and the outside casing is pretty much a single piece of plastic. I am all for right to repair, but it does not seem feasible or reasonable for AirPods - they’d have to be bulkier.
The airpods in entirety would be less waste than the packaging most spare parts come wrapped in. It just feels worse because they cost a lot more than a plastic foam pack your steak comes in.
That's entirely fair, but the issue is the demand for the less bulky bluetooth headset isn't there. To think that this will be solved from the supply-side is wishful thinking at best; if folks really demanded repairable headsets, the supply would take care of itself.
I mean there was no demand for more expensive unleaded fuel but we still regulated leaded fuel out of existence. What consumers want and what is needed for the environment is not always aligned.
Consumer demand is not a very good guiding principle for environmental protection.
It's actually pretty bad for the airpods. The gen 3 airpods are bulkier than the 1 and 2 which now means they don't stay in my ears nearly as well. I never had issues with the originals falling out which I now do with the gen 3.
Apple consumers don’t care about the environment, that’s why they buy products that need to be replaced yearly by choice or by design. So these arguments are lost on them.
And sometimes it "just works", but only if everybody is within the Apple ecosystem. Otherwise, it's just a net exporter of problems. See, for example, SMS message of "Liked an image.", email attachments converted into icloud download links, .DS_STORE files scattered everywhere, and so on. Any time Apple comes up with a new feature that would require improving capabilities at a lower level, Apple instead makes a new layer of abstraction on top. And oh how conveniently, that new layer of abstraction is transparent only to Apple users.
I overheard someone the other day ranting about Android phones and their broken SMS support. They apparently didn't realize it's actually Apple that has the buggy code/design and will try to send proprietary data to a non-Apple device.
See my comment here[0]. Apple added application-level support for non-standard features not supported by SMS. When Apple sends message through the Message application, it selects either iMessage or SMS, based on whether there exists an iMessage connection, and whether the recipient has an iMessage account. This includes for things that are not representable by SMS. Reactions in the Message application, sent to a non-Apple device, show up as nonsense replies, such as "Liked an image", or "Liked 'The full text of the thing you just sent them.'".
Had Music.app completely hose my entire data plan last month because it was downloading about 12 albums I had in “Downloaded Music” then deleting them then downloading them over and over last month.
Not to mention Apple Music keeps turning itself back on when I turn it off.
All impossible to diagnose why and the only advice is reset and delete everything and start over.
I was wondering why my phone battery kept running down some days faster than others. Seems it randomly turns on Apple Music even when the volume is down to 0% and I don’t really notice that until I see it is actually playing on the notifications centre. I never, ever want it to play without me touching the play button on my phone, but that is not an option I guess.
"Just works" is absolutely a statement that should be considered on a time curve! Some products work incredibly in the most trivial use case you test during unboxing, but fall apart when deeply integrated. Others are a PITA to set up, but stop requiring any unproductive attention afterwards.
This was incredibly clear for anyone WITHOUT AirPods during 2019-2020. Everyone picked them up with their iPhone 11 upgrade and immediately started talking about how they "just work". Three months later, you'd see people fiddling with extra devices to keep them charged, or complaining about sending them through the laundry or into subway grates. Then the pandemic hit and they became an entire category of Zoom fatigue due to multiple bluetooth connections.
Aha, just experienced this yesterday when I couldn’t update or download any new app on my child’s iPad with the newest OS because it refused to ever finish accepting my iCloud password.
Through some obscure digging, I found that changing my region language on the ipad from English > UK English and back somehow fixed it…
I think a lot of this is down to the fact that all issues that the user could resolve have already been fixed and when you eventually hit an issue, its some low level problem you have no hope of fixing anyway. While on windows or linux you often run in to situations where its just "Oh don't press that button, thats the button that makes it blow up, press the one next to it" while apple removes the button that makes it blow up.
This has been my observation as well. They mostly just work, but when they don’t they are indefinitely more annoying to fix than „regular“ BT headphones.
I've given up with AirPods Pro. I had to replace them several times during the warranty period (once was a recall). Even when working correctly they would have annoying connection problems, for several conference calls I had to switch back to an old school wired pair, which just always works.
My attempt to have the case (which only showed life while connected to power) resulted in Apple throwing away my working AirPods and trying to upsell me a whole new case + 2 AirPods (at above market price, with no charging cable, and a shorter warranty).
If you do still have AirPods out of warranty- a support adviser admitted to me that they don't actually service them, and they don't replace one component alone- if you send them in for repair they just toss the whole thing and sell you a new set. So if only one piece is broken just report it as lost and they'll charge you to replace it.
I usually dont buy AppleCare for my products, but I figured since this was a 1st gen AirPods Pro and they were so small AppleCare was justified this time. And boy am I glad I did, I've had my AirPods Pro replaced like five or six times now.
Issues I've experienced:
- Loud random static noise (usually for about .25 seconds). It's like someone screaming in your ear. I've experienced this now with TWO pairs.
- Noise canceling/transparency mode just stopping working when you touch them.
- "Hey Siri" just stopped responding (not usually a big deal, but that's usually how I make calls)
- One pair just stopped working entirely. Wouldn't charge or anything.
- Each ear would get out of sync until you took them out of your ears.
AirPods Pro are by far the worst Apple product that I purchased. I regret buying them. I suspect the regular AirPods don't have most of these issues since I think the issues were mostly related to feature specific to the Pros.
I can't imagine how angry I would be if I hadn't purchased AppleCare with them, so many defects.
What I was really annoyed about was that Apple was trying to charge me above full price without the option to add AppleCare for the 'repaired' set. If any product needs AppleCare it's these.
Another issue I had (replaced under AppleCare) was the stem squeeze just completely failing in one of them. So many bugs and failures in one product.
They seemed magical for the first few days/weeks. Now I use a $10 wired pair for work calls and cheap but solid Pixel Buds A for wireless. For noise 'cancelling' around machines I also got some hearing protecion- 3M WorkTunes. Total cost of all 3 is half of the AirPods.
My ex-boyfriend went through 3 or 4 pairs in one year, I could hardly believe he stuck around after the second replacement. Guy didn't even do anything besides sit in his office and type, either, I have no idea what could have caused their repeated failure besides bad QA.
I can believe it. I think it's a combination of buggy Software/firmware and hardware issues- they've tried to squeeze too much into too small a space and can't do it reliably.
Annoyance 8: When I'm using the (good) noise cancelling of the AirPods to eliminate distracting background noise so I can focus, after a few hours the battery will run down to 15% and trigger the EXTREMELY LOUD "PING-pong-pong-pong" low-battery noise, right in my ear, without warning.
And it's Apple, so of course you can't turn it off.
AirPod Pro 4, coming in 2025, will like have a feature to let you choose custom alert sounds, tied to ios 19. And it will be heralded with enormous classy custom Helvetiral fonts in a multi parallax scrolling site announcing "we've heard the future, and it's quiet". Or... "If you listen carefully, you can hear the future".
Or they'll provide haptic in-ear custom vibrations in AirPod Pros 5, and their slogan will be "Your ears never felt better".
I'm not actually 100% sure I'm 'joking'. I think we'll see some in-ear haptic feedback stuff in a few years, which take a few more years to get 'right', and will be confusing as heck, but will be useful. If it's customizable, there will be a small but fervent ASMR community around it. It will be pitched as accessibility-friendly, helping people with hearing issues or other sensory issues just 'feel' indicators. Wire it up to 'apple home' and you'll get little in-ear tinglings when certain people come home or leave, or when the garage door opens, and so on. Happy/sad emojis in iMessage will trigger certain ear vibrations, etc.
Having played around with very convincing binaural recording, I am all for subtle auditory haptics as an additional communication layer. I’d be surprised if it’s strictly coded rather than localized to specific objects/interactions within your specific environment.
Better yet, AirPods Pro 4 will allow you to adjust the volume of the warning tone, AirPods Pro 5 will allow you to customize it. AirPods Pro 6 will undo that but allow you to disable the tone and use haptic feedback. Then AirPods Pro 7 will allow you to adjust the volume of the warning tone, and customize it.
Reminds me of my roommate’s Jambox bluetooth speaker years ago…I learned that it had this behavior while fully asleep at 4:30am after we’d had a party, when, every few minutes it started loudly blasting “BOOOOP. LOW BATTERY” alerts.
The trouble was that it was hidden somewhere in our messy living room, and the alerts weren’t frequent enough to find it quickly, so I was standing around in my underwear for ages, waiting for each subsequent alert and getting a bit closer each time, because it was too loud to go back to sleep.
I once had an EE friend that built these tiny chips he called Annoyers. They simply emitted a loud chirp at a random time interval. The interval was too long to effectively locate the chip, and the chirp was terribly annoying. It could take weeks to find the quarter-sides device hidden in someone’s home (or the battery would just die).
Of course, while he was explaining this to me, the chip slipped from my fingers and fell down an air vent of another friend’s living room. The comedic timing was perfect, and it really might have been the funniest thing to happen to me in 2012.
When I started a new job at a NOC, I was pranked with one of those. I didn't know what to make of the odd recurring ~12khz beeps, and figured it was some old device slowly dying. So I pulled out a stopwatch to see if I could suss out the interval on the beeping. I was too focused on timing the beeps to notice my coworkers exchanging glances with each other after asking them, "Does anyone else hear that?"
I found a pattern emerge. It repeated itself every 10 beeps or so, with irregular intervals between those beeps. Armed with that information, I could effectively predict the next beep within 3-5 seconds (intervals ranged between 3-10 minutes, if I recall.) So I started walking around the room, standing in different locations as I stared at my stopwatch. The farther apart the places I stood, the better chance I'd have of triangulating the source with each beep.
I got within 3-5 feet of it in the ~300 square foot room before the coworkers came clean about what they had done. I wasn't even mad, I was having a blast!
Sounds like the small slice of hell that is a low battery in most smoke detectors: one short (and loud AF) beep every ~15 minutes. Fine when you have only one, but in a large house you never know which one of these f*ckers is actually the one complaining.
With Amazon Basics 9V batteries sitting at about $1.50 a piece, I've started the practice of just replacing all the smoke detector batteries when one of them starts getting low. When I get to the end of that supply, I'm going to switch to rechargeables and just recharge them all before they start chirping. One night of bad sleep from the option of laying awake, anticipating the next chirp, or going around the house changing batteries in the middle of the night isn't worth it.
You'd be no better off with a Sony Headphone that screams in your ear that a device connected, the device is turned on and the battery is almost empty. The flagship Sony headphone is so bug ridden it's a joke if you ask me.
> You'd be no better off with a Sony Headphone that screams in your ear that a device connected, the device is turned on and the battery is almost empty.
I have the WF-1000XM4s. On the iOS headphones app, visiting System and turning off "Notification & Voice Guide" gets rid of the power on and battery level announcements leaving only the connection/disconnection alerts (although I keep all of them on as I find them useful, and wouldn't characterise them as screams).
I too have the WF-1000XM4 and I only have the function to turn off the notification & voice guide that will stop making the sound that tells me what mode it is in. But it will happily scream in my ear that its either connected, almost empty or on / off.
Regarding the bugs I experience on a regular basis:
- Every off week the Speak-to-chat is somehow activated and than it drops me out of the music with the sound amplified.
- The standby function does no longer work since a month or two and I find it empty every time I forget to either manually turn it off or put it in the charger
- The multi device is so odd that I need to disconnect all devices in the surrounding and start connecting one by one
- The dual bluetooth sometimes struggle to work with both Windows and Mac.
- The connection with Windows was something I actually needed to Google as I couldnt get the quality to work, I somehow had to read somewhere that I needed to wait for ±1min till the actual device pops up in the list (Its registered as two seperate devices) but for this I actually blame Windows
- Teams often refuses to play with the main device, but rather prefers the crappy audio system one.
To finish off and it's not a bug, but the microphone they advertise is so laughably bad that roughly 80% of the people couldnt hear me properly on the other end of the line. But reading the reviews I find myself one of the few in this situation.
I have the same headphones and the main issue I have with it is their multi-device support is pretty much broken for me. If I'm on a zoom call and I get a phone call on my other device it takes over the audio (as expected), but then if I decline the phone call the audio doesn't switch back to my zoom call (computer). I end up having to turn the headphones off and back on for them to reconnect, which actually takes a good 10-15 seconds at least. The Bose QC35 I had before handled multiple devices way better, unfortunately they just didn't sound as good as the Sony.
I hate to say this but I mostly turn Bluetooth on and off as I use different devices. If I get a iPhone call during meeting that I can not listen to for a minute, then I will check mute, stop video, and then answer the phone on speaker. I try to have Bluetooth off when I am outside anyways for security and privacy reasons, so it is complementary to that.
I'm reasonably sure you can actually turn those messages off though. I did that for a while, but ended up turning them back on again as connecting them can be ... difficult ... and I'm never quite sure if they're connected until they tell me they are (and if I don't play any audio fast enough, they will also helpfully disconnect).
I can't comment on the bugs (I'm actually not sure that I've experienced any), but those connected etc. Messages really are very annoying, partly because they feel like forever
There should be an option to have this information shown as an alert on the device. iPhones already show the battery charge level of the headphones so why not make it an alert banner?
I have a pair of (I wanna say Honeywell? Maybe 3m?) hearing protection bluetooth headphones that I simply keep off my head while pairing and unpairing because it's loud enough that I can hear it clearly with the phones down in my hand.
I don't use my AirPods Max below 25% charge anymore because I'm scared of being startled by the ridiculously loud noise. I can't believe this passed Apple's QA.
This is the ridiculous experience with all blue tooth headphones. "BATTERY LOW CHARGE NOW!", or "DING DING DING". Your battery is effectively 10% or 15% because they become impossible to listen to once they get low.
Your (and other's) complaints about the volume of the AirPod alert notifications makes me think either (a) your hearing is more sensitive than most or (b) I've lost more hearing than I thought I had. Either way, those alerts play at what seems like a reasonable and moderate volume to me.
Those alerts are pretty loud, particularly with noise canceling on. One of the things I love about noise canceling is I can listen to my music almost at zero volume on the phone. With everything else blocked out, it's plenty loud. Then the 'bloop bloop' happens and it's like someone hit me over the head.
I know a lot of people use airpods as like ambient sound, just keeping them playing super quiet all the time. I personally keep them at a moderate volume because I have no interest in hearing anything other than my music, but maybe the low battery sound is volume-independent, so people who listen at 10% would be jarred by it.
Apple engineers reading this: The painfully loud "PING" sounds on the AirPods Max hurt my ears when I switch from transparency to sound isolation mode. It's really unpleasant and I'm concerned this is damaging my hearing. The "ping" volume level should be customizable or at least quieter across the AirPods line.
Just to provide my own ancedata, I've been an AirPods users for a long time, and don't find the alert sounds particularly loud or annoying.
I think the volume of complaints and popularity of AirPods this speaks to wider variations in human hearing perception than one would expect. The main body of users have no problem, but enough people experience those sounds as painful to generate a volume complaints.
Conversely, it might just speak to the different kinds of music we listen to. "Dynamic range" is a pretty big phrase you'll hear in the mixing industry, and Airpods effectively have no way to determine how loud your music is before sending an audible notification. If you're listening to a song that's mixed at -12dbLUFS on Spotify or Apple Music, the alert will play at the exact same volume as it would when you're watching a Netflix show mixed at -25dbLUFS. The difference in sound is, quite literally, an order of magnitude apart, and could quite easily account for having such a loud and annoying sound blowing up your ears and ruining your listening experience.
Your comment made me realise that I actually never switch with the pods button (rather on the display of my phone) because of the loud noise. I don't get why they have not fixed this after years of complains from users.
Doesn't it still make the noise when you use the onscreen switch?
Either way it's horrible, all of these noises seem to be at a fixed or separate volume level than the media volume (which actually is common for apple). Siri used to have a separate volume than media (still might?), and then you also have ringtone volume, and sound in settings barely even hints that all these separate volumes exist.
Annoyance 9: Misplacing or losing these tiny $200 devices is a lot more painful than when I used to lose $20 wired headphones.
Maybe I'm more prone to losing things than the average person. But after losing two of these things over the last couple years I'm not buying them again.
I'm only an indirect user of AirPods and I really do not like them: Every time my team does a google meet / hangout the folks using AirPods sound terrible to the point that it's distracting. I don't know if it's in the microphone, the bluetooth connection, or the interaction with a google product, but it is much worse than (a) wired earbuds and (b) the folks using Bose QC 35s (which the company gave out a while back)
I was about to post this. People with AirPods really should know this - you sound like you're talking on a 1980s radio when you're on a Slack/Zoom/Teams call.
Wired headphones have the mic on the wire beside your mouth. Wireless headphones have them around the corner on the side of your head, which is an objectively terrible location for a microphone.
- In System Preferences -> Notifications & Focus you can switch any apps notifications from "Alerts" to "Banners" which will make them go away automatically when ignored.
Unfortunately the nearby headphone notifications are not generated by an app, so you can't use the normal notification banner settings. The only way I've found to disable them is to go to Bluetooth preferences (while the headphones are connected), click options next to the headphones, and change the "Connect to This Mac" dropdown from "Automatically" to "When Last Connected to This Mac".
I'm not satisfied with this solution since I enjoy the automatic switching between devices, but I'm driven crazy by the notifications that pop up on my mac literally as I'm listening to music with those headphones on my iPhone. C'mon Apple - this is all within your ecosystem!
Bluetooth is so broken at a deep and fundamental level. We should really have a low-energy wifi protocol. The listed problems are just the tip of the iceberg.
The fact that my headphones can't be simultaneously connected to both my phone and my computer is ridiculous. The connectivity is awful. The latency of connection and disconnection is embarrassing. On top of that Apple has the worst UI to handle all of of the weird things that can happen.
> We should really have a low-energy wifi protocol.
HaLow? [0] It's been around since 2016, but never saw any great adoption. Which is a huge pity as it can actually achieve some crazy good speeds for such a low power draw. (300+ Mbit/s).
There's also LoRa [1], which _has_ a fair bit of things implemented using it, but unfortunately it's super slow, and has some serious issues around acks that make it unusable for something like wireless buds.
A few commenters have mentioned the service program -- I think it's worth mentioning that if you're experiencing sound issues (buzzing, crackling) Apple will repair/replace AirPods Pro even if they're out of warranty (up to three years after the sale, which currently includes all AirPods Pro). I just sent mine in this week.
It is my opinion that bluetooth headphones are garbage.
I have several - cheap, expensive, ear buds, over ear. They all suffer from issues between devices, one device out of range weird noises, can't decide which device to connect to. Some of the issues I blame on my phone (Pixel3a).
I spend so much time walking around my house turning BT off on all but one device so I can go outside and listen to something.
Much easier to plug my wired headphones into the device I am using. It is simple, reliable, and I don't have to charge my wired headphones.
For me BT headphones go mostly unused except for yardwork/woodshop time, where the wire poses extra annoyances.
I'm a Bose QC-35 II convert. Slide forward on the power button and it'll switch the paired device. Also excellent sound quality and ridiculous battery life.
It's nice for someone like me who left the Apple ecosystem many years ago to see that an image for producing fancy gadgets does not mean you can eliminate common software issues.
Because this sounds just like any pair of BT headphones I've used in the last 2 years. Since I finally gave in and started using BT headphones
All in all I love them, I love being able to clean with headphones on and not snag on anything. I love being able to bike with them and not be tied to my phone.
But the BT issues are horrendous. After a year of just accepting that BT sucked someone finally said "install the app" so I did and the firmware update that resulted in solved most of the common issues actually.
So what's left now is weird stuff and quirks of Android. Like Android has a default setting to reconnect to connected speakers as soon as it sees them. Just like in OPs post this is supposed to be convenient but 99% of the time it's just annoying to me. Because I haven't even put my bike away coming home and already the speaker is blaring my audiobook in the kitchen, where I can't hear it.
The other issues are the slow connection when you get a call but that's a bit over demanding imho. Since it wasn't connected and you connect as you get the call so it's a bit short notice.
And then there are the rare unexplained issues like once a month I just disconnect and reboot everything because apps are playing, but no sound is coming out on BT.
Yeah, there's something comforting about a physical connection I can inspect for defects or just unplug, then plug back in if audio isn't working right. Even when I used AirPods/Pro for a while, I never really trusted the headphones. Sometimes I would take them out of the case and they just didn't connect to my phone. Sometimes they didn't seat quite right in the case and didn't charge overnight, and would be totally dead. Sometimes they would connect, play the sound, show up as the audio output on my phone... then refuse to actually play any audio.
I understand that wireless is a nice convenience for a lot of people. But BT makes wireless such a nightmare I just don't think it's worth it. Incredible that nobody has come up with a competing standard.
Yup. The same thing happens with my car. I'm listening to something and the audio cut out? Looks like my wife is at home and Children of Dune is blasting in our driveway now.
I guess I like the fact that when I'm in the car I don't have to do anything for it to pair and work but... It seems like there has to be a better way.
Annoyances 1 and 7 can be solved by changing the settings for automatic switching. The instructions for that are at the bottom of https://support.apple.com/en-us/HT212204, under "Turn off Automatic Switching".
For me personally, one of the most infuriating product design decisions that Apple made was the removal of the headphone jack from the iPhones and iPads. This is literally the only reason why I switched to Android, despite being a long-time Apple user.
I stayed with Apple, went through three of the super-fragile 3.5mm adaptors, and now am on a third-party ”heavy duty” adaptor. Let’s see if this lasts.
Too bad Android manufacturers want to emulate Apple even with bad decissions. Headhpone port is getting rarer with each new release. Samsung S21 line doesn’t have it in any model afaik.
Annoyance 1 - you can configure auto-connect per device. I have three computers and an iPhone that have been paired with my AirPods. I only have my iPhone configured to connect to my AirPods automatically.
Annoyance 2 - since you hear the "connect" tone when the AirPods connect to a device, my guess is the author's AirPods have connected to a device they are not looking at. This is what was happening to me before I realized the auto connection was configurable.
Annoyance 3 - this happens for my other Bluetooth headphones that have a microphone when using Mac OS as well. It's a Mac OS issue. I've noticed with a recent update that it happens less frequently. The fix is to set the audio output to the computer speakers, then back to the AirPods.
Annoyance 5 - yeah, switching takes time. Based on my experience with Bluetooth devices, I'm not sure how much this is AirPods specific. I ended up buying a pair of the Sony WH-1000XM4 headphones because they can connect to two Bluetooth devices. This solved the switching delay, with the caveat that the mic on the WH-1000XM4 is not great so I also bought a cheap USB mic for meetings.
And to add to this, i learned to not use the 'bluetooth' icon to manage the AirPods, instead use the 'triangle with broadcast signal'-icon found next to the volume in the control centre or on many other different locations on your ipad, iphone or apple tv.
Just turn off the auto-connect feature and start using that icon, all the mentioned 'annoyances' will go away :)
There is something weird about the AirPods Pro product line. I think a lot of us who are very technology focused can appreciate the marvel of engineering that they are. Long battery life, excellent noise cancellation, the right weight, water resistant, etc.
By many of my friends and my wife, all of who work in non tech fields but otherwise are 100% apple device people, all seem pretty much not impressed by them.
For Christmas I got my wife a pair of Nothing headphones. They are 1/3 the price and I figured it was worth a try since she basically just stopped using her AirPod Pros.
Now she raves about these cheap Nothing headphones. Tells her friends they are better. Less obtrusive, clear so they stand out less, good audio quality, and they don't try to magically switch devices, they just wait for you to decide what you want them connected to.
They support AAC on Apple, but have not great Bluetooth Audio support for Android.
The price of the AirPods Pro ($329 USD, though they go on sale for a significant discount quite a bit) might be a reason.
I purchased no-name Bluetooth wireless earphones for ~$55 USD before the AirPods Pro, and they were shockingly good for the price (super small, lightweight, long battery; similar observations that your wife reported about the Nothing headphones). I got the AirPods Pro after that, expecting a massive upgrade, but really the only significant difference was the noise cancellation (which is why I still use them primarily). The easier switching between Apple devices is nice too, but for my use case, I mostly use the AirPods on my phone anyways.
So for the price differential between generic headphones, I would expect a massive upgrade, but now it feels like a nice upgrade but pretty expensive for what it does (especially since I'll have to consider replacing them once the battery degrades).
Very similar story with cheaper no-name bluetooth wireless earbuds. Honestly..despite the other complaints in the thread here about regular bluetooth earbuds…I’ve had a MUCH better experience with them than the airpods at doing one thing: being wireless earbuds.
I've had the polar opposite experience with the Nothing Ear 1:
- I can't seem to use them for extended periods of time without running into this issue where one earbud stops playing audio entirely and I have to fully reset them to fix it.
- The audio completely cuts out every 5-10 minutes for a brief (like under a second) moment, leading to these annoying gaps in whatever I'm listening to.
- After pairing, the audio will sometimes be extremely low quality, output in mono or not output sound at all; usually unpairing and pairing fixes this.
- Firmware updates have done nothing to resolve these issues.
I tried reaching out to Nothing support to try to return them but have been unable to get a response. These headphones are unusable and probably the worst tech product I've ever purchased.
>After several years of usage, my first two pairs of AirPods both developed a buzzing noise which became unbearable. The only solution I found was to buy a new pair.
Is that really acceptable for premium headphones? My Bose QC25s continue to work fine after almost eight years of daily use. I realise that there's more which can go wrong with the AirPods, but two (?) years isn't much at all. The author should've taken the issue further rather than just giving Apple more money.
It's acceptable if it's something you're used to the practice. Many Apple users use their products for seemingly infinite amount of time before retiring the device, but even more users keep buying the newest and greatest when it comes out because A) they want to have the latest and/or B) what they currently had broke and the accepted solution is to buy new.
Some of these problems are because of Bluetooth (see complaints in this thread about Sony headphones — a company that many consider to have a similar product design ethos as Apple).
Others are due to bad configuration defaults from Apple. Forcing AirPods to connect to the last device and turning off “pause music on removal” fixes two of the author’s problems.
This isn’t a defense of Apple or AirPods. They obviously don’t “just work.” But there are things that can improve the experience.
If only it were that simple. Unfortunately this config option is not a property of the AirPods themselves, but to each individual device you own, so you can’t just set it once. You have to go to each device you have on your iCloud account and set “connect only when last connected to this device”.
But it’s even worse than that, because the option is only available to be changed when you have the AirPods connected, meaning you have to go to each device you own, connect your AirPods to them, then go to the menu, find the option for connection mode, and set it to “when last connected”.
And if you forgot a device, it will happily steal your AirPods connection “automatically” the next time it boots up or decided it wants to connect them. And you have to search around and figure out what the hell your AirPods are even connected to.
Did I mention Apple will occasionally release an OS update which changes this setting back to “automatically” again? Now you get to do this whole dance over again, but slowly, as your individual iDevices get rolled-out updates.
(I have 5 devices near my work desk that are potential AirPod connection thieves, this is a huge annoyance to me if you can’t tell.)
In my case I seem to just not be able to disable this option at all. Rather, disabling it prevents the AirPods from switching but they'll still pause the currently-playing audio every time they get in range of another device.
Every time I walk home with music playing it will pause because they're suddenly in range of my Macbook.
> Others are due to bad configuration defaults from Apple. Forcing AirPods to connect to the last device and turning off “pause music on removal” fixes two of the author’s problems.
I don't even necessarily think these are problems. I almost always want whatever I'm playing to stop when I disconnect my headphones, and there are times I don't want the headphones to connect to the last device (ie: I've been listening to something on my laptop, left the laptop behind somewhere, and want to start listening from my phone).
Ok, so the reason I said bad is because this happens to me. I’m playing music on my laptop. I go to the bathroom. Maybe an auto-playing video with sound pops up on my iPhone. The headphones switch to my phone. Now I’m back at my laptop and have to manually reconnect the headphones.
Perhaps this is what people want, but in my cases it’s two tech annoyances (auto play video and fumbling with the Bluetooth menu).
I encountered several of these annoyances myself. Turning off auto-switching removed some issues with them randomly jumping between devices but now it's just more manual labor to connect them.
Having had my share of annoying buzzing sounds I wrote these up a while ago, since I got them replaced 3 times I don't have any of these any more though:
With one phone and one pair of headphones, many cheaper truly wireless Bluetooth devices will be comparable to AirPods and probably suffer some of the same related annoyances with losing audio in one of the buds.
Moving to multiple Apple devices, the AirPods are amazing, but still suffer the annoyances OP mentioned. I can pair AirPods to phone and then move them to Mac for zoom, watch for exercise, tv for listening to content in kitchen not appropriate for younger kids. Being available across all those devices was automatic.
That said, the annoyances are real.
The weirdest situation I have had recently was some how getting the left AirPod connected to one device and right connected to a different device with audio and mics simultaneously working. Luckily, mute worked on both devices and didn’t have to speak to both at the same time.
"It Just Works"... This is merely a tagline from Apple, an advertising slogan. As such, I have never taken it seriously - let alone the fact that it is also a hollow statement. Who does/did takes it seriously?
That members of the wider YC community do take it seriously, or worse actually believe and re-bark it in the first place, just shows that, in this instance, being fluent in 'tech' is not a panacea for gullibility.
I really think that Apple is going to just drop Bluetooth audio at some point and make their own protocol, with Bluetooth perhaps being the "green bubble" fallback option.
Wow. I do agree with some of the annoyances, now that I read them. But, to me, my feeling about my AirPods where the exact opposite.
I only got them recently, because I didn't quiet see the point of yet another pair of earphones. But man, They Just Work, has been my feeling about them so far and I have not regretted getting them.
Maybe I have not had them long enough to actually start having them annoy me...
I've been using Airpods since day 1 and although they didn't quite deliver on the promise of "it just works" when it comes to connecting between multiple devices they have been my favorite new technology since the iPhone released. They feel like the closest thing to a fully realized "wearable" computing device to me. I bought the Airpod Pro's the first day they came out and haven't ever looked back to my wired headphone past. They are the perfect balance of comfort and features for me. Of course I'd like to see them improve and work out the general bluetooth issues, but I can't imagine living/working without them.
I don't have AirPods, but every time I've had a meeting with someone who does, the microphone quality has been terrible, even in quiet environments.
The sounds has been muffled to the point where, while I could still understand the person, it took me 50% more cognitive effort to make out what they were saying because of the low quality. It's almost always much better when I ask them to switch to the built-in MacBook Pro mic (which is decent).
It's an insidious problem. People like their setup because they can hear you well. But what they don't realize is that they are themselves barely understandable. They don't hear themselves and people aren't used to giving them feedback.
It’s not just you, but please let them know. I was experiencing this as the AirPods user but wasn’t aware, it’s kinda hard to know because even if you turn on “listen to this device” it’s not quite what zoom/teams sends.
You know what always just works? Plugging headphones into a headphone jack.
It also uses significantly more well-developed technology which does not require the use of rare earth metals and eye-wateringly complex semiconductor manufacturing processes.
And those wired headphones will still be in use years or even decades after those AirPods have corroded to nasty plastic and metal lumps in a landfill somewhere.
You'll never need an adapter if you never buy an audio-producing device lacking a jack.
Passive attenuation seems to be almost as good as active in my experience. And when you factor in that the headphones no longer need a battery, it's a net benefit in my book.
Most people aren't upgrading their phone for audio functionality (I believe cameras are the biggest driver of upgrades). The fact that you need an adapter to continue using your favorite headphones isn't going to raise many eyebrows among the general public, especially when they are mostly moving to wireless headphones anyway.
I absolutely love my AirPods, so much so that when my original AirPods battery started dying early during meetings I bought a new set of AirPod Pro without even thinking.
That said, I experience all of these issues too. Another one to add to the list that I really don't understand. If I'm listening to a podcast on my phone and remove an airpod for a moment (to speak to someone or whatever) the podcast pauses as expected. But then putting it back in my ear there seems to be only about a 25% chance the podcast starts playing again. Most of the time I have to open the Spotify app back up and manually resume.
I've noticed when it doesn't resume, often the music player also isn't on the lock screen. I'm wondering if it's getting kicked out of memory if it happens to be in a non-active paused state when the device decides it needs to free some memory up?
If I had to place a bet - my money would be on your theory. I've noticed the exact same thing, which makes it even worse as I then have to pull up the app drawer and go back to my player app. At least it never gets totally kicked out in that the state is preserved/not reloading like a fresh open.
I guess my question from there would be why does the device suddenly feel the need to release resources when the music/podcast pauses? I'm experiencing it on an iPhone 13 Pro which should have no shortage.
If it was a once in a blue moon thing I would brush it off as just unlucky timing, but it happens very regularly.
Apple doesn’t allow you to use ANC on AirPods when you have only one ear inserted.
But there’s actually a setting — buried deep inside the Accessibility preferences — that enables this feature.
Why wouldn’t they make this the default? Who would want ANC to work only some of the time? And what does this setting have to do with accessibility/disability?
I've had it run with only one ear, and it feels uncomfortably lopsided. Maybe if you could only hear in one ear or had a hearing aid in the other you would want to enable this. In general, accessibility settings seems to be a place immune from the simplicity police at Apple. There are often useful features in there.
I completely agree. I actually just wrote a blog post called The Best Accessibility Features You've Never Heard Of, which details some of these features that Apple, Google, and Amazon hide within accessibility settings. [1]
I use one ear at a time, both for battery purposes, and so I don’t have the two AirPods communicating with each other through my brain.
I realize that we think nothing bad happens from the emissions from AirPods, but this may change in the future. Some have pointed out that prior studies involved devices that were not stuck quite so far into our ears.
Since I listen to podcasts and books, I have no need to use two simultaneously.
You're right that noise comes from the other ear. But I am able to listen at a lower volume when ANC is activated. I often listen while walking near traffic noise, which the ANC is fairly effective at defeating. With ANC — even in just one ear — I can preserve my hearing a bit.
if you instantly play the music you were listening to right before the call by clicking the play button on your keyboard, your music will play at a lower audio quality
I don't recall the names of the specific bluetooth profiles, but I wish Airpods and bluetooth headphones in general gave you more control over this. Sure, the older headset profile is noticeably lower quality but it's also virtually lag-free. I have a shitty old headset I use when gaming on my phone specifically because there's no noticeable latency.
Nobody seems to care, is the thing. Qualcomm is now deprecating APTX-LL in favor of APTX-Adaptive even though it's 50% laggier even under ideal circumstances.
I really hope Apple decides to improve things for their ecosystem within the framework of Bluetooth rather than go their own way as some people here have suggested. That route would almost certainly lead to a proliferation of proprietary PAN standards and allow cell manufacturers to tax (or just acquire) consumer audio companies, many of which are struggling to compete with AirPods already. Anyway, we're going to find out soon: Apple has all but confirmed that they're working on something to solve their Bluetooth bandwidth problem [1]. Could just be a new Bluetooth profile, and I feel for the Apple users because that would almost certainly just multiply these annoyances rather than fixing them (wider audio quality gap = more people notice when the connection is inexplicably stuck on the ultra-low quality voice call profile which happens all the time, causes the OP's Annoyance 3 and is one of the causes of Annoyance 4). But I think we'll be better off in the long run if Apple and others in the industry work on Bluetooth improvements that everyone can use without paying up to Qualcomm.
The bluetooth standard seems to move very slowly though. We've had bluetooth headphones around for so many years and they usually leave a lot to be desired.
Annoyance 5 is the worst for me: the 5-7 second delay when switching from Mac to phone.
I'm usually on my Mac during the day, Zoom calls, Spotify, etc. Then I get a phone call. If I just answer, it doesn't auto-switch fast enough. And if I manually switch, it regularly doesn't switch at all on the first try. And even when it does switch, there's a 5 second delay while the other person is going "hello? are you there?"
I love the AirPods but stopped using it because of what I have been reading about EMF radiation emitted constantly even when not in use by AirPods. I still need to read-up more about it till then I am using the wired headphones.
My Gen 2 Airpods work great. I tried Airpod Pro's and Airpod Gen 3. Both have the crappy "pinch" controls instead of the awesome "tap" controls. Pinching requires more fingers free so for example walking home from the grocery store with heavy bags in both hands and trying to control my Airpods (next song, pause), is much easier with tap (single finger, knuckle, palm) than with pinch (2 free fingers). Also while cooking, can tap with knuckle if hands are dirty but can't pinch with dirty fingers.
Otherwise, they've worked for me 98% of the time. A few times they've failed to connect to one device or another and the only solution was to re-pair them (only ever used them on Apple devices). The other is they suck in crowded places like busy trains and stations in Japan, they'll cut out OFTEN! (Shibuya, Shinjuku, rush hour).
My current ones cut out in my living room. No idea why but it's really annoying, I'm 1-2 meters from my M1X Mac and they're cutting out quite often.
I have the 65t, absolutely love them, insanely solid, always seem to have charge, pair to everything instantly. I wear them during workouts and they get covered in sweat and chalk still sound beautiful.
I use jabra 75t and personally I'm not that impressed with them.
Connection to 2 devices at the same time indeed works fine, mic quality for earbuds is also very good.
But they have other issues like if you remove the right earbud from your ear the left one stops (due to their choice of tech for bud to bud connection), sound glitches randomly when paired to m1 macbook, in ear fit is ok but not great.
I've never had a single problem with them besides the fact that they think that they are in my ears when they're actually in my pocket so they will unpause whatever you are listening to.
I never found AirPods convenient, there are just so many moving parts. There are just so many pieces you need to be mentally aware of, the left/right pods, the case and the charging cable. You need to then think about how this is going to connect to your device, you can't just physically plug them in and be assured they will just work. They run out of battery. The case will separately run out of battery. The BT quality isn't great and degrades depending on the conditions. You can't use one motion with your hands to take them out of their case and plug them in your ears like you can with wired headphones. You are more prone to losing the case or one of the disparate ear pieces since there are three different pieces. There is a bulge in your pocket if you keep them there, which is kind of even more visible and annoying if you wear something other than jeans.
I'm not saying there is a better solution it's just that this product is a massive failure in my eyes.
Annoyances 1 and 7, at least, can be solved by disabling the automatic switching logic. When connected to the AirPods, under Bluetooth -> (AirPods name) -> Connect to this {iPhone/iPad/Mac}, select "When Last Connected" instead of "Automatically". Repeat for each Apple device.
It's a simpler mental model and it works way more reliably. No more weird handoff prompts and no unexpected switching. Yes, you have to select the device manually, but that takes just seconds from the control center or audio output menu.
I definitely agree with some of the other annoyances, although my AirPods have been generally very reliable (and much more so than my other set of wireless buds!). The weirdest one to me is that Apple is still using the crappy HFP profile for bidirectional audio, leading to annoyance #3; I'm surprised Apple hasn't just engineered their own bidirectional audio profile, because the sound quality drop is so noticeable that it's laughable.
This is true... but I like the automatic switching when it does work :)
I try my hardest not to adjust Apple defaults too much because on the whole, I really like their design decisions and their UX. So I don't want to start straying too far away from their core defaults. It's a slippery slope :)
The "low audio quality after/during conference" problem as I understand it is because of the SCO codec used for Bluetooth microphone stuff (which is lower bandwidth but allows you to speak and listen at the same time). It takes a few seconds for the AirPods to switch back to their usual codec.
Is there a way to fix this without ditching Bluetooth?
Get a headset that has Faststream or bidirectional APTX-LL A2DP vendor codec, and use it with BT stack that implements these codecs (e.g. Linux/Pipewire). Such devices are very hard to find, and aptx-ll in most devices is not bidirectional. I know only some headsets by Avantree that have it.
Or, wait for a few years for Bluetooth 5.2 LE Audio be available in consumer devices.
I have the same issue with Samsung earbuds on Linux. My solution was to get a nice webcam with a solid camera, or to use an external mic. Win-win -- good quality sound, video, and mic.
AirPods are great when they work, frustrating when they don’t. Mine seem to be in a frequent pattern of not connecting to my phone automatically lately, and I couldn’t tell you why. I don’t feel like that was happening nearly as often a few months ago and I’m guessing it has something to do with the many updates and changes they’ve made to how Bluetooth connections between AirPods and iPhone seem to work.
I’ve also experienced my fair share of quality issues - static coming through when noise cancelling operates, which Apple replaced my AirPods under warranty for.) Now I’m experiencing a very tough to describe effect where one AirPod seems to cut in and out of transparency mode repeatedly and in a subtle way.
All in all they are a great product and I agree with some of the other commenters that for all their flaws they are miles ahead of anything else I’ve tried.
A list of a variety of bugs isn't what I expected from the title.
Airpods are nice, but outside the Apple ecosystem they're horrendous (and somehow still better than most alternatives...). The proprietary chip / protocol in use makes me sad, but what makes me even sadder is that they're not actually even working on supporting them as a good product on Android.
Maybe it makes economical sense but it's really sad that we got to the point that a company can release hardware and go out of their way not to support a significant amount of potential customers. This feels like what anti-monopoly regs try to prevent, but it's not a monopoly either so ...
Also, the microphone quality is a lot worse than people say it is (I'm using the Pro version). They are barely usable for calls in a loud environment.
Apple has always gone to lengths to prevent their products from interacting outside their walled garden. The last straw for me (more than a decade ago) was when a firmware update closed a gap I was using to load music onto my ipod without going through the hateful ITunes synchronization process.
My annoyance is that gen3 audio controls are significantly more difficult to use. With gen2 it was possible to simply tap the side of the airpod to pause, skip, or go back, and the user had the option to set which side controlled that functionality.
Gen3 has a sensor that has the same functionality, but it is more cumbersome to use. The sensor is small and angled in a position that makes it more awkward and difficult to access. It requires some precision and dexterity - a pinch rather than a tap. The sensor is on the stem of the airpod, so it feels less secure to press. There is also a small click when the sensor is pressed that gets annoying.
I live in a cold environment and frequently have to wear multiple layers of gloves, mittens, hoods, and hats when I go for long walks, so I lose that functionality.
Personally, annoyances like this is enough for me not to want wireless headphones. My wired headphones work 100% of the time. It's obvious what they are connected to.
(PS, I also prefer transport belts over robots in factorio, and explicitly constructed objects over dependency injection in programming)
It feels really good to hear that the expensive models have mostly the same flaws as the cheap ones. So the people who tell me it must be my 40€ anker models, because theirs always work fine probably just don't use them as much, but at the same time, spending more money would not have given me better functionality (except noise canceling).
I guess the real thing to take away is, that cable is still the most reliable option (and also saves a lot on battery!)
Airpods are by far the worst Apple product I've ever owned, for all the same reasons the author listed. I genuinely don't understand how they can still say they Airpods are "fantastic" and "wonderful".
I would say on average I encounter these issues 50% of the time. Most of my day is doing Zoom calls and either myself or the other party (using Airpods as well) will spend the first 30-60 seconds either switching out for another pair of headphones or trying to get theirs to connect.
I'm sure most of these issues actually have to do with Bluetooth, but the criticism still stands. Have we just convinced ourselves that they're great for some mysterious reason?
Airpods work wonderfully compared to previous headsets! Apple vastly improved the pairing process and reliability over previous products.
What Apple needs to polish is the multi-device support. If you're going out for a walk with your phone they will work (nearly) 100% of the time. If you have a Mac and a phone and are switching back and forth for Zoom calls, they will reliably annoy the crap out of you. Before WFH I assume Apple thought this was an edge case, not something we'd be doing for hours each day.
PS Google Meet deserves some blame here, too. I often end up with "Airpods for output, Mac speaker for input" and this is entirely due to Meet's burying these weird defaults in a Settings menu.
I have found HomePod (mini) to be not great. Doesn't work well with third party services like Spotify or radio providers, so it's content is limited. There's also a very large lag (5 seconds ish) for the sound to stream from my phone or Mac to the HomePod. Pausing or starting sound is delayed by 5 seconds (ish). The lag is so large you cannot really use the HomePod as a speaker attached to a Mac, if you watch a video, the sound comes in 5 seconds delayed. Bit of a pity. Hopefully the next versions will improve the lag. Even providing physical audio cable input would be good. As the speaker itself is fairly nice.
That simply doesn't work for me. Regardless of what options I set, about 60% of the time, if I'm talking on an iphone with airpod pros, and I walk within a few feet of my mac (which does have a connection to the airpods), it will switch from the phone while I'm talking and... there's no reliable way to get that back. In the phone app, clicking 'airpods'... is slow as molasses and sometimes shows them as connected again, but... no sound. Speaker works - the call is still ongoing. If I walk far enough away, sometimes it will reconnect, but not usually. The only near reliable way is to disconnect the airpods in the bluetooth menu, then wait, then reconnect. This is annoying as hell for the person on the call to have to sit through.
Yeah, sorry Apple support... I've only got the ios 15.x from a couple weeks ago. No doubt upgrading to the very latest will definitely solve all extant problems, everything will magically 'just work' and there will be absolutely no new problems introduced. /s
When I describe this to some Apple store folks (2x last fall), they seemed 'shocked' (couldn't tell if it was fake or not). "Wow, never heard of that - no one's ever told me that before, that doesn't seem right. We have some training classes next week you can sign up for".
In case you don’t know this, since it isn’t obvious, you have to set them not to automatically connect on each device they are paired to. And if you unpair and re-pair them you have to do it again. This is annoying but not as annoying as auto-pairing.
I hope it works for the parent, but in my case even that doesn't work. Whatever extra protocol or other crap they introduced with this "automatic switching" feature is garbage and worsens the experience even if you disable the new functionality. The audio menu and connection/disconnection being slow as molasses is a new thing introduced by this change.
Options are "automatically" and "when last connected to thi..."
These don't even make sense as options, imo.
What I think they're meaning is "automatically connect..." and the options are "automatically" and "when last connected". But.. if the software is broken, and it 'magically' connects when I don't want it to, then that will be the last time it connected anyway.
“When last connected” is supposed to mean “if this phone is the last thing they were connected to when they were put away last time, connect to this phone when they are taken back out.” “Never” in that context would mean each time you put them in, you would have to go to your device and manually connect.
Of course if that’s not working, that’s a problem, but conceptually I think the options make sense.
Back to my $15 Xiaomi Mi earbuds after trying the Airpod pros. While not great for calls, battery life after a year of use is 10x better than the Airpods. Plus a better fit for my ears and 0 fear of loss.
Wow, this was a perfect description of my experience. An additional factor is the release date of the used devices. My experience improved by a large margin when I replaced my late 2018 Macbook and my 2019 iPad. Another example are calls which ring on multiple devices. I'm using my iPad and somebody calls me on my iPhone, but the iPhone sends the call also to the iPad. The same when I have MS Teams on my Macbook and my iPhone. Once I put the Airpods in my ears anything can and does happen. Sometimes one Airpod is lost in these situations.
I'm not using Apple ear phones, but wireless head phones are seriously practical. Anytime I have to use my corded ones when walking the dog I get reminded of how they are actually pretty handy.
Still use cord ones in other circumstances. When lying down, for example. I like to have the choice at least.
I do get some of the quirks, but not nearly that full list. If I'm on a call or listening to music through my AirPods when connected to my Mac, and then open my phone, they do connect to the phone, but it does not switch the audio away from the computer unless I tell it to on the phone.
I also have a pair of fancy Sony noise canceling wireless headphones, and they're much more finicky about connecting and staying connected than my Airpods are. Fundamentally the problem seems to be that bluetooth kinda sucks.
The most annoying thing about my AirPods Pro, which I generally like very much ... my phone starts playing music from its speakers when I take the AirPods out of my ears (and was not previously listening to music). Not all the time, but maybe 15% of the time, enough to be annoying. I have no idea what's going on. I've tried googling it, but nobody else seems to be having this problem. I've combed through settings but nothing seems applicable. I think I'm stuck with it.
Do you use Spotify? There is a really annoying feature on IOS Spotify where it hijacks the system volume control, and syncs it with the Spotify desktop app running on another computer. Sometimes even when the mobile app is closed!
And inevitably because I don't use the desktop app volume adjust just the system volume, it syncs my phone volume to 100% every time.
I don’t have AirPods but this sometimes happens to me when I turn off my Bluetooth headphones. Usually it’s Spotify that begins playing on my computer. I agree that google searching has been unhelpful.
My "it just works"-setup is the following: all devices are connected via a cable to a cheap audio mixer, including one Bluetooth receiver to which my phone can connect to.
The mixer has a long cable to a well positioned spot in the apartment and the cable ends with a Bluetooth transmitter. A small (4cm x 4cm x 1cm) Bluetooth receiver has wired in-ear headphones connected to it and that's it.
This receiver has small a magnet glued to it, and the desk has another magnet glued to it. The USB-charging cable also has a magnetic adapter so that the micro-USB end is left in the receiver, and when I leave the desk I just have to pull the receiver way, which stops the loading process since the USB cable is also easily separated. When I get back to the desk I just snap the receiver to the magnet of the desk, and if I feel that I should charge it (no issues with using it 6 hours without charging it), I just snap the magnetic end of the cable to the receiver.
Every device which wants to send me audio can do it, and I can move freely around the apartment without any interruption.
When I go out I use another Bluetooth headset connected to the phone.
The annoyances listed in the article would drive me absolutely mad.
and all the cables needed to connect the devices to the mixer.
I have this setup for some years now, so my gadgets are not the ones listed here, but an older equivalent. APTX-LL removes any noticeable delay between video and audio.
I would posit that the AirPods used to be the most magical "Just Works" Apple product I've ever owned, but over-time as Apple has added more features and complications to them, they've lost the magic.
Those first generation AirPods were a thing of beauty. Newer ones now are technically better--better sounding, longer lasting, ANC, etc. But I've experienced a lot of the same annoyances that OP is complaining about.
I still love them, but the experience is definitely a little fiddly these days.
> AirPods are wonderful products. But I just wish these annoying gripes would go away.
What's wonderful about all that? Our fanboyism is re-defining the word "wonderful", Annoyence 4 and 3 made me think AirPods broke and they happen so frequently, I also have the Sony wh-1000xm4 and I cannot configure the mic without degrading my audio quality. I'm back to wired, I have a Beyerdynamic DT 1990 PRO, and none of these overhyped products match its quality, I can live with the cables :)
Same here. Absolutely don't understand the appeal of wireless headsets for people who are sitting at a desk.
I've snapped up a bunch of used Bose QC25s from eBay, their last model that used a removable standard AAA battery.
Great sound, solid noise canceling, the wired mic is fine, they work even if the battery is drained, sound is better than Bluetooth. I keep a little AAA battery charger on my desk so it takes 10 seconds to swap out a depleted AAA for a new one; IMO far less hassle than remembering to charge headphones with non-replaceable internal batteries.
I expect the QC25s to last more or less indefinitely, aside from occasional replacement of the (insanely comfortable) earpads.
Yea I went wired at the beginning of the pandemic, QC-35 wired with a wired antlion mic, works like a charm. 3 main reasons I went with this setup :
1- Reduce the audio lag (bluetooth comes with a noticeable lag in video conferencing)
2- Not having to worry about battery life (going wired vastly improved the QC-35 battery life)
3- Keep the stellar comfort (at least for me) of the QC-35.
I personally don't understand why people endure the sucky audio quality of bluetooth handset profile. Couple this with a very ordinary battery life for airpods (I don't care if it charges in 10 minutes, when it's out and you need it you're stuck), I don't understand why this product is so popular.
Another nice thing about Bose is that they're "somewhat" repairable.
They're not really designed to be, but because they sell in such huge quantities, there's kind of an "ecosystem" of replacement parts and YouTube repair videos etc. Replacement of the internal battery on the QC35 doesn't seem too terribly onerous. The earpads are shared with the QC25 too, which is nice.
I'm not nearly as eco-conscious as I should be, but it's nice to keep things out of the landfill.
Run the wire under the shirt. Need to switch from phone to laptop for a meeting? Unplug/replug. If I need to remove headphones to talk to someone, i just let them hang down. Never worry about charging them, loosing them, easily replaceable due to price (and with good sound quality as well).
Heh, I got my spouse a pair of AirPods, and long ago she went back to a pair of wired earbuds due to various issues with them. IIRC, noiuse cancelling didn't work well and causes a lot of sudio issues, there were connection issues all the time. The cheap wired heaphones work much better for her.
Out of curiousity, does anyone have a good recommendation for a good pair of 3.5mm wired headphones with a microphone? I still have an old pair of Bose Sport headphones, but they are only wireless now.
I generally like the QC20, but I think those were recently discontinued. The mic wasn't the best, but for regular conversations generally didn't have problems if I clipped the mic to a shirt. If it bounced around and rustled on a shirt that wasn't good, but that's going to be a problem with any mic on a wire, I'd think.
The market, that ill-tempered, irrational screwball, has spoken, and its says that everyone wants wireless headphones. The manufacturers have listened, and fervently believe that you’re wrong if you disagree.
My favorite part is how on Monday mornings when I have a meeting I can just 100% count on one of these things happening:
-One of them will have a dead battery, even though they've been in a perfectly clean case that charged it yesterday and will charge it tomorrow.
-They will no longer be paired with my phone for some reason.
-They will pair with my phone, but just not recognize that they should be the primary audio output and calls will just play on speaker phone.
I've "enjoyed" most of these including the occasional loud blast of white noise when trying to connect, and my favourite; they disconnect immediately when there's no output for a few seconds and then take a few seconds to re-connect. Mac OSX also doesn't seem to enjoy that, immediately reconnecting takes a bit and often fails. They're nice but they suffer from "trying to be smart" but end up being annoying.
Meanwhile I’ve given them up since the charging contacts have gotten so bad at reliably touching. Most of the time I’ll pick them up and they’re dead or I’ll spend several minutes (not exaggerating) putting them in the case and taking them out to get them to activate properly.
No amount of cleaning or other finagling really helps.
And this has happened to me in the very first AirPods and the AirPods Pro.
I’m not sure how this bad design survives but fool me three times…
If you're within the warranty period (or have AppleCare) you should definitely bring them into an Apple store. It might be a hardware issue. If you describe the problem to them they will almost certainly take your word for it and give you a free replacement left AirPod. Even if it's not a hardware issue you'll get a fresh new battery for one ear :) I've done this several times between my two pairs of airpods.
Wow, annoyance 1 itself would lead me to trash the headphones. Is there no way to avoid that?
I’ve been using these Bose in ear noise canceling head phones for 5 years (actually, this specific piece for a bit more than 4 years…the one I bought was in the first batch and had a known defect where the outer covering would peel off, so Bose replaced it in my 10th or so month of using it…it’s a genuine recall and nobody had to sue them to offer the recall either!).
$300 headphones, working for the past 5 years, and Inhave no complaints whatsoever. There are a couple of random gym equipment I’ve occasionally had trouble connecting it to, but I suspect that it was the gym equipments fault.
Admittedly, the mic could be better, and Bose had a ridiculous issue of tracking the music you played on your phone, which thankfully they’ve ended.
But it’s a trustworthy device which actually “Just Works” and I see no reason it wouldn’t last another couple of years at least (there is no physical damage I can see, despite using it in the gym nearly everyday, and all day long to listen to music).
I only ever bought one pair of air pods and I ended up giving them away after that update was released where they were supposed to be able to switch seemlessly between devices but the feature was cumbersome. I don't think I managed to find eight distinct issues with during that time, but I can say I've switched to galaxy buds which I much prefer.
I regret getting my AirPods Pro. I have them for two years now and went through 2 cases and 4 earbuds. The quality just does not match the expectation and price tag. My Sony headphones work like on the first day after 3 years, however they don't share the same form factor. :) I wonder how the WF-1000XM4 perform especially in combination with iOS.
Most of the authors complaints are valid. I'm definitely guilty of the 10-second 'Hello? Hello?' dance at the start of phone calls. However, AirPods are such a good product I can forgive them all of those flaws and more.
One hidden feature: I was walking around my city listening to something on AirPods Pro. A truck in the lane adjacent to the sidewalk braked hard, making painfully loud squeal. Except I didn't hear it. The AirPod on the street side entered noise canceling mode quickly enough to silence almost all of the sound, and stayed there for a few seconds afterward before reverting to ambient sounds. I'm not sure if that was a purposeful feature, or just a volume limiter for the ambient-noise mode kicking in. Regardless, it was one of the most delightful experiences I've ever had with a product. The thing just quietly, casually making my day a little bit better, then getting out of the way again.
So if I'm understanding this correctly, you had the device set to let in ambient sound, but a motor vehicle slamming on the brakes was filtered out, and you consider this to be a good thing? Sounds dangerous to me.
It was still audible, but filtered from 'damagingly painful' to 'perceptible', and only on the side that was directly exposed. I don't find a lot of navigational value in listening to someone's poorly maintained brakes while I'm walking around.
I just upgraded to a pair of AirPods Pro after my old AirPods were slowly losing battery life until they can barely get through a single podcast ep. It was pretty cool and eerie putting them in for the first time and having the noise cancellation activate and just drop out all the ambient noise. I've never used active noise cancellation and it really makes you realize how much ambient noise you tune out.
Beyond that I'm not 100% sure how I feel about them yet. They definitely don't fit quite as well in my ears as the originals and anecdotally a couple coworkers mentioned returning theirs because they were falling out. And they definitely don't fit in their case in the same way as the original. The way the originals just magnetically fall into place perfectly is an amazing piece of product design. Really makes them feel like some otherworldly artifact. The Pros are definitely not the same in that regard.
The default behavior is to pause when you remove a single earbud while listening to music/podcasts. But, especially when working out, this is not what you want, because you just wanted to scratch or wipe off your ear. At minimum, this should be an option I can set ("only pause if both buds are removed"), but afaik it's not.
> I get that Apple is trying to be clever and anticipate your moves, which I genuinely appreciate, but when it gets in the way it's annoying.
I wonder how long until devices regularly do eye tracking to figure out which device we're currently paying attention to. I think that could both be useful and extremely scary...
Reviewer didn't say which ones he has nor which phone.
My view of "AirPods" has changed over the years - had them since the OG launch with my iPhone7. A lot of the gripes make sense with the older models. Then I upgraded my iPhone to latest, and got the AirPods3.
With the v3 I finally feel it's a great product. I turn off the "automatic connection" BT settings for all but one device (iPhone) and it works as I expect. The spatial audio is great.
I tried a non-Apple AirPods equivalent for a while (cheap now, $30) and really missed the "find my" feature, plus the sizing was off.
My favorite new feature is the Find My where you can play MarcoPolo with your missing AirPod. THAT was much better than with my OG pods. Of course, the "your AirPods have been left behind" is often spurious so that needs improvement but better a false negative than a missed positive.
It is a fashion and convenience tool. Poor sound quality. Comes with the general Bluetooth problems.
The funniest problem I had was on the subway and some bored kid next to me opened and closed the lid back and forth. For some reason this spammed my phone with connectivity messages to the point that I could not use my phone.
I think the sound quality is remarkably good given the size and form factor. It's not comparable to over the ear headphones of course, but that is a different use case.
Annoyance 1: Go into the AirPods settings (which are, paradoxically, in your phone's Bluetooth settings, and only when connected) and set "Connect to This iPhone" to "When Last Connected to This iPhone". This will disable the wonky automation.
I've never experienced 2, 2a, or 2b.
3: This is a Zoom problem, I believe. I find that Zoom periodically enables the microphone even though I'm not in a meeting, and you can see this in the latest macOS by looking for the orange dot in the upper right corner of the screen. The workaround is to quit Zoom, or go into Zoom's settings and change the microphone device to your Mac's.
6: You may have hit a hardware problem with early models. Happened to me, and I also often experienced a screaming feedback tone when I put the earbuds in my ears. Apple will replace them for free.
Annoyance 1 almost made me give up on the AirPods until I found that setting, I'd often have my phone at the very edge of bluetooth range and so it would keep reconnecting to it while listening to music from my laptop. I much prefer just explicitly connecting to the pods from the device I want to use, though this is more steps than it should be on iOS.
Annoyance 3 -- or something very similar -- is going to be the case for any bluetooth headset. There simply isn't enough bandwidth in a bluetooth connection to have a high quality audio stream and a microphone stream going at the same time, so a bluetooth headset switches between high-quality-headphones and low-quality-headset modes. You can experience this in action by listening to music via a bluetooth headset then performing something which toggles them to headset mode (e.g. navigating to a Google Meet page or whatever).
I suspect there is a brief delay when switching modes, so the AirPods don't switch while actively playing anything. So immediately firing up some music before the AirPods switch back to headphone mode probably keeps them in headset mode.
The absolute worst annoyance, IMO, is that if you are listening to audio with an iPhone, AirPods (Pro), and an Apple Watch, and set a timer on your watch (say, a 1.5 minute rest timer at the gym) it will disconnect from your phone to play the alert from your watch and then fail to play music from your phone again without sometimes requiring full Bluetooth cycling, or another 1.5 minutes of fiddling - removing any and all convenience of the device ecosystem. There are support issues open on the Apple forums going back years, but it’s still unresolved. To contrast, my Bose SoundSports can seamlessly achieve the above example just fine, so it’s not a fundamental flaw in the use case, just Apple’s implementation of some part of it.
>....if I'm in an area with thousands of others using headphones, I might get >some interference. That's it. Otherwise, totally fine.
Which imho is completely unacceptable because it annoys the hell out of me. I was using AirPods with an Xiaomi 8 Pro phone half a year ago. And this happended constanly and most of the time at street crossings in urban areas where 2-3-4 people would cross your way. Since I switched to an iPhone this never happened again.
PS: Why was I using AirPods with a cheapish android mobile phone? I tried lots of air pods like products from various vendors and each and any of them worked nicely for a couple of days until I would charge them overnight which killed the charging box where the headphones resided in or the headphones themself. Or like other useres in this thread described: one headphone would pair the other suddenly not anymore...
Yeah, they're great, but definitely not quite perfect / magical.
Another thing I noticed is that using the noise cancelling ocassionally gives me terrible, luckily short-lived tinnitus. Never encountered that with other (over or on ear) noise cancelling devices.
Annoyance 1 actually has a setting. You can setup the AirPods to actively switch to a preferred source (your phone), or stay connected to your computer. This one bugged the hell out of me for months before I found the option.
> To prevent AirPods from automatically switching between devices, go to Settings > Bluetooth. Tap the Actions Available button next to the name of your AirPods, tap Connect to This iPhone, then tap When Last Connected to This iPhone.
Very true, and it's not very intuitive, but at least the setting is available.
I guess that's the problem with "it just works" magic -- when it doesn't work, you need to have a few settings available. And unfortunately, those are rarely included.
I would be a happy man if I could tell my AirPods:
“You only need to be paired to my iPhone. I don’t need you synced to all my devices via iCloud and you never need to accept audio from and switch to anything but my iPhone. That’ll do earbuds. That’ll do.”
I swear that the automatic switching feature was almost flawless when it first shipped, but at some point the "is the user paying attention to this audio source" heuristics were changed. It now seems very eager to switch to my phone and reluctant to switch to my Mac.
There was also a bug for a period of months–I need to check to see if this still happens, I've conditioned myself not to trigger it–where
1. I put in my AirPods
2. I click them in the audio drop-down in the Mac menu bar to connect
3. The "Connect to AirPods" notification appears
4. I click "connect" because I'm already connected and it's the biggest target to dismiss the notification
I have slightly the opposite problem. My AirPods are too eager to reconnect to my Mac.
If I’m in a phone call with someone, on my phone, using my AirPods, and my Mac decided to play a single alert for whatever reason (slack, mail, text, whatever) the AirPods IMMEDIATELY connect to the Mac to play that one single notification, and leave me trying to shout across my house to my phone to tell the other person to hold on.
Apple could get away with introducing their own wireless audio I/O standard the eliminated the need for Bluetooth for sound. This new wireless protocol would ideally:
1. Allow AirPods to be connected to multiple audio devices at the same time and eliminate the need to have to switch between exclusive audio sources.
2. Eliminate the problem where a Zoom call (or any call) downgrades audio quality.
3. Allow the playback of lossless audio wirelessly.
I know there’s a crowd that will absolutely hate this idea because it’s yet another step away from a standard (Bluetooth), but the protocol has so much baggage that it’s not delivering a great experience for people in the Apple ecosystem.
Expect this soon. There was an interview with an Apple manager in What HiFi recently and some of the stuff he was saying strongly suggested that they’re considering doing their own thing.
I highly recommend Jabra bluetooth earbuds as a replacement for AirPods. They stay in your ears well, they're comfy, have pretty decent audio quality, good connectivity, good battery life, ANC, wireless charging. If you watch their website, they sell refurbished units for pretty huge discounts. The Elite 65t's may be old but they're still really good and super cheap now: https://www.jabra.com/deals#?pfs=discountedprice-desc&pff=2f...
I have many of those issues mentioned in the article daily with iPhone 13 Pro and MacBook Air M1.
Whatever Apple advertised as AirPods Pro features, it's all false advertising. I can't get anything to work reliably. Anything. I don't trust them at all with any sort of serious meeting at this point, either, since they recently started to randomly switch from being actively used with my MacBook to an idling iPhone in another room. Seriously, Apple?
The experience is getting worse and worse. And I seriously wonder why isn't it yet another class action – they well deserve it.
I've only had bad experiences with Bluetooth devices so far, especially audio.
Speakers, headphones, keyboards or mice.
Drivers issues, spurious disconnect, hard reboot needed for no apparent reason, delays when connecting, sometimes even noise on the line, difficult to believe given that this is a purely digital channel AFAIK.
Lately I am relying on good old analog electronics for audio, and wires for keyboards/mice.
Not only those are more reliable and serviceable (I especially like dumb headphones in that regard) but without batteries, software update or even drivers, they'll probably last much longer.
> when clicking the active AirPods in the bluetooth list, there is a short 3~ second delay which makes you think they haven't been disconnected, leading you to click it again. But your first click did actually fire leading you to be confused as to what state you are currently in.
There is a known correct way to do this in UIs: no large delays for UI state change, even if the underlying function takes a humanly perceptible duration.
Apple used to be good at this stuff, it's just attention to detail in UX... it's not like this is an area of opinion.
It would be nice if audio from all your devices played at once through AirPods instead of it trying to switch by guessing which one you want to listen to. In exactly the same way you can hear all your devices at once if not using headphones, the advantage being only you can hear them and not anyone else.
Eg if watching TV on a laptop with headphones but you get sent a TikTok or short clip on your phone it plays over the TV and you just tune out the TV for a few seconds like you would if your were at home watching TV while using your phone.
I’ll add one: if you pair AirPods with one of your devices, it adds them to all devices attached to your AppleID. Remove them from one removes them from all.
This removes one possible solution to unwanted switching between devices.
I know you can turn off automatic switching, which makes connecting cumbersome.
Finally, if you have them in, iPhone will occasionally start a video, or music, at the conclusion of a call even if you weren’t actively listening to it before. Add to that the unremovable Lock Screen play controls and it’s a recipe for not doing what I want.
Yeah, I suggest trying -other- brands of bluetooth earbuds and then write a comparison. After experiencing more frequent and odd annoyances, for me AirPods really do "just work".
This is very good to know. I have all these issues with basically all my wireless headsets and was thinking: I should invest in Apple Airpods to get rid of this mess... Guess I'm not.
Annoyance 8: More for those on a call with people using airpods or listening to them be interviewed on a news show - the audio quality is akin to that of a a tin-can-and-string phone.
I've had my left one replaced twice now, no charge. But since my left pod is new, and my right is old, the right has a rapidly decaying battery life, which cannot be replaced free of charge.
My AirPods2 switch to low quality audio - they sound like a 5$ pair of phones, presumably on account of the microphone being activated.
I am very disappointed, already looking for my AirPods1 to replace it. It's just not as easy to use as the old ones. They fall off my ears, they die suddenly with no warning (old ones were better in this regard).
I mean, Apple makes the AirPods, Apple makes my laptop, so why don't they ... you know ... make sound? They fail at performing the main functionality.
I didn't read the whole article, and this is quite a conversation. However, I have to ask: Why oh why is digital voice quality downgraded to telephony quality, when the computer and buds both play crystal musical audio? This happens for me in Windows, and IIRC in Mac as well. What about the audio device being headset vs. speaker changes things at a technical level?
This only seems to happen for Bluetooth. Using a RF gaming headset or a wired connection causes no issue.
Mine play a high pitched prolongated shrill ping at the highest volume it can. It happened 3 times before I threw them away and went back to hard wired headphones. It hurt. The first time I reacted quickly to get them out of my ears.
I figure it has something to do with the noise cancelling feature. I also figure it has something to do with me using my AirPods to run, thereby being exposed to moist conditions for prolongated times. I no longer trust headphones like I did.
I bought a pair of AirPods Pro and I loved how they sounded but hated how they made me look, because my skin is very dark and the little white things stood out like sore thumbs on Zoom calls. I returned them for the Jabra Elite 85t which are less comfortable in my ears but which match my skin color much better. Apple lost more than $249 of revenue because they don't make them in black.
There's something to be said for considering the diversity of your market.
I turn off auto switching, it causes too many issues. Otherwise for me they have worked better than any other wireless headphone / earbuds.
They need double the battery life and they would be basically perfect for my use, I am hopeful ver 3's will do this along with maybe some crazy move away from bluetooth which I still believe is the root of all the issues that even Apple can't fully solve without just making some different wireless protocol.
I've had the sound on a video playing on my mac disappear, only to find that the mac decided to randomly connect to the AirPods... that are in their case.
> Annoyance 7: When moving from working on my iMac to my MacBook, I get a notification asking me if I want to switch my AirPods over to my MacBook. The notification isn't an issue, but the fact it doesn't go away after you ignore it is
I have the same issue with Do Not Disturb notification on Mac. There is no way to have it not show up if you have a set time for DND unless you completely disable all notifications.
I don't generally struggle with battery in meetings (I prioritize battery life when buying ear buds), but I keep a set of wired earbuds with a USB-C in my laptop case as a backup. They don't come out often, but they have gotten me through a couple of meeting marathons.
I had frustrating issues where they would halfway connect, then disconnect, and only a reboot of the Mac would fix it. Finally trawled through system logs to realize that Spotify was preventing it from fully connecting. Apparently, an app can register callbacks of some sort that get called during the connect/handshake/sync process, and those can cause it to fail?
Also, hate how sometimes only one side will charge.
For me, the most annoying "feature" of airpods vs other BT audio was that Siri started announcing incoming calls, and reading the contact name in full, or the full phone number, both of which take forever. I finally found a recipe to shut that off.
I don't recall siri being this invasive with my Bose BT headphones. I wonder why airpods got this special (annoying to me, likely wonderful to others) treatment.
> I don't recall siri being this invasive with my Bose BT headphones
I think it's just because Apple is intentionally gatekeeping the feature to AirPods even though it can technically work with any headphones, so in this case your Bose headphones were spared the annoyance because of Apple's anti-competitive practices, whereas AirPods have it on by default. Fortunately it's easy to disable in Settings -> Phone -> Announce calls.
I just got Airpods for Christmas and I love them. Most of these annoyances revolve around the fact that you're using two devices at the same time. I do the same on a regular basis and run into some of these all the time. One that is not on this list:
Sometimes when I switch from my Mac to my iPhone, Spatialized Stereo does not kick in until I toggle the setting on my iPhone from off to on.
I seem to experience troubles like that with any kind of Bluetooth devices. E.g., sometimes they don't connect or disconnect or lag. At this point, I am suspicious of the entire Bluetooth technology. The same is with WiFi actually: it does work well most of the time but sometimes it does not (for whatever reasons, bugs? changes in environment?).
I find Bluetooth to be the flakiest of the common technologies I use. There are just way too many times that it just doesn't work for no discernable reason.
I have 3 cars with Bluetooth and they all have their quirks, but they generally work. The Ford Fusion, which boasts the Sync system "by Microsoft" is the worst, though. It will always show the little Bluetooth icon soon after starting the car, but when you try to switch to your device, it says there is no Bluetooth device and I have to connect manually by selecting the phone (which Ford lovingly places behind about 8 knob turns and clicks). And of course, sometimes it simply refuses to acknowledge there is a phone at all, so we keep an analog audio-in cord handy.
And I have had a couple of different Bluetooth phones. My previous phone was a Samsung Galaxy 4 Mini that I replaced about 6 months ago with an A52. Bluetooth always worked fine with both phones, but again, there are quirks. In my Honda Civic, the old phone would automatically connect to the car's system and start playing whatever music I'd left off within about 20-30 seconds, whereas with the new (and much nicer) Samsung A52, it takes 2 or 3 minutes... or until I get impatient and select the phone manually.
Not quite related to airpods, but is Apple's Bluetooth stack awful?
I got three pairs of iClever BTH-02s and they all connect fine to our hand-me-down LG android phones, but they fail to connect to a brand new (but low end model) iPad. It says they connect, but the upper left corner does not show the headset icon and the sound goes through the external speakers.
Had a problem with my AirPods just the other day trying to show someone some "cool features" they can use them for. I go to put them in, and they essentially disappeared from my iPhone's bluetooth list, and it was not possible to reconnect them until I restarted my phone. I just said "they're great when they work..."
If you have more than one iDevice or use ear security tips where the case lid can't close all the way, the iDevice fires a modal popup to show you battery info on half the screen.
Oh, and if you want to make a call with the phone itself, it switches to the AirPods twice, even when you don't want them and they're not in your ears.
If there are other runners here, with enough ear sweat the AirPods starts beeping, the noise makes you want to pull the AirPods away immediately. After some cool down they start working again, though my right AirPod now starts "hissing" sooner than it beeps. This is when I run at 100+ Fahrenheit. Still a great product though.
My original AirPods started to not charge reliably. It was corrosion from the sweat from running. I now have a pair of AirPods Pro which are supposed to be sweat resistant but I’m skeptical. If I do a long run in the summer there’s a lot of sweat.
I've had to replace...a lot of wired earbuds. I have an entire shelf full of dead wired earbuds, from all sorts of manufacturers (Apple, RIM, cheapo $5 earbuds, Sony, Shure, ...), which almost uniformly failed in the same weird way: the right earbud becomes intermittently staticky after a few months. I checked with multiple devices (phones, computers), so it's probably not the socket, but more likely something to do with the way I tug on the cord when I run or walk?
Anyway, after burning through a lot of wired headphones, I've had the current AirPods Pro for over a year with no trouble, and the sound quality is the same to me (plus, noise cancellation is useful).
Does any bluetooth gadget ever "just work"? Not in my admittedly non-Apple world. The rules for connecting/disconnecting, especially if a gadget is paired to more than one thing, seem to be too complex to understand. It's almost reassuing that even Apple can't make this look 100% simple and easy.
My first gen AirPods had the annoying habit of simply not playing audio about 5% of the time despite showing as connected in Bluetooth and everything. I still have memories of standing in the rain, at dark, after work, trying to un-pair and re-pair just to get them to play some damn music. Other than that they worked well.
Annoyance 4 is the one that really bothers me (although to be fair, I have Beats Studio Buds that have exactly the same issue). Also, they get _really_ dirty and are very irritating to clean. Really not sure how Apple hasn't produced a good cleaning tool (or at least identified one and listed it in the store).
More annoyingly for me they didn't show up in "Where is" or what that feature is called in English, even if they had power and were close to my phone and had been for hours.
I recently wasted an hour or so thinking I must have left them behind at kids soccer training while they were just out of sight next to me.
I have the "listen for Hey Siri" thing enabled on my iPhone and also my MacBook. I would like to be able to use this to start playing music on the Macbook. But when I say hey siri, and both devices are in range, they both answer, then the macbook shuts off, and siri proceeds only on the iPhone.
I hope someone at Apple listens to these things. There are a lot of little things that can be improved in general regarding Bluetooth devices. Currently, if my MacBook restarts, I can’t use my Bluetooth mouse and keyboard to input my password, I have to use the built in keyboard. Using Logitech devices.
I don't know if it's the same for third party peripherals, but I know I thought this was the case for a long time with my first party Apple wireless keyboard + mouse, but it turned out it just didn't automatically connect on the login screen, and if I just hit any button on the keyboard it would connect in a second or 2 (I'm guessing that hitting keys while it's disconnected sends out a signal to pair)
Within less than a year of use my AirPod Plus now makes very annoying buzzing sounds when the microphone is used or any other vibration happens. Its like having a wasp inside your ear. This only happens in transparent and noise reduction mode.
Assuming its broken not sure if I trust the product enough to buy another.
Annoyance: When I use AirPods Pro and turn on my car, my iPhone automatically switches to the car-stereo's Bluetooth as expected. If I take the AirPods out of my ears for the first 5-10 secs after the switch, the iPhone pauses whatever was playing. I need to wait, or resume manually.
Something I've found annoying is if I'm using the airpods with my iPhone, and I'm chilling on the couch and decide to Chromecast, if I have already started chrome casting to the TV and then take my airpods out it will pause the show despite audio already going through TV?
I have many of these problems plus: the advertised tap-to-control behavior never seems to work when I want it to. It only activates when my AirPods are misinterpreting my adjusting them as trying to pause what I’m listening to. And, of course, tapping again doesn’t restart playback.
I had AirPods since the launch day. The battery was not great to begin with and they decayed pretty fast. After that they're basically trash as replacing the batteries is about as expensive as buying new ones.
I'm back to EarPods now. Don't listen to music on my phone anyway.
I'm using AirPods Pro & Max and multiple Macs. They're frustrating sometimes, but still substantially better than most Bluetooth devices especially Bluetooth headphones.
Bluetooth is such a crappy technology that blocks for better wireless implementations we could have.
Airpod Pros are great for running but that’s it. I’m genuinely surprised to see them used in meetings given battery life and well with my ears they would fall out immediately. I can’t chew or talk without them
wiggling out. I tried beats fit pro and were worse.
I wish there was a "cast" (eg chromecast) style setup that could just connect to my headphones over wifi. Why cant I just stream music to my headphones and have the Mbps of throughput and range of my wifi? Similar to how I can with video to my TV
I’m curious if any of these annoyances are better when using with an M1 mac.
For example, plugging in my dock (with two 4K monitors attached) is always super slow and janky and takes several seconds for the monitors to display anything. Supposedly on the M1 this is instant.
Honestly, the whole Bluetooth pairing process is an industry-wide failure. I'd throw out all the pairing logic industry-wide and say "Connecting to Bluetooth peripherals requires NFC. NFC-tap a Bluetooth device to its host to connect".
This Bluetooth headphone trend I think is mostly just to sell more products and bundles. Remove the headphone jack and now people need to buy the matching headphones they don't really want but the OEM is offering a $10 discount. Then they all have their own proprietary "app" for configuration that isn't cross-platform (have a Linux phone? add this to the pile of "sucks to be you"). Said apps always include tracking and phone homing and more permissions than needed because the other part was to sell your user data as the side hustle to Bluetooth headphones.
I'm sad I fell for it after buying a newer ASUS laptop without a headphone jack and picking up a pair for my girlfriend too. The issues Bluetooth has caused me have wasted company money as I try to 'fix' my headphones for telecommunication. Active noise cancelation is nice, but not disrupting-my-work nice.
I also find the automatic device switching to be super annoying. In my experience it is both under inclusive and over inclusive. I have no idea how this passed muster for release at a company like Apple.
There is a way to turn off this feature in settings, BTW.
After replacing mine 3x and my latest Pros just shitting the bed (the left one has a weird echo sound in it, but the Apple Store says it's fine so they won't do anything) I'm done with AirPods
Hopefully the Samsung Buds I have ordered are better
Annoyance, today I left my airpods when I left the hotel, I didnt get the left behind notification because I had the case with me. Phone + Case (and airpods not connected) doesnt seem like a good proxy for "You have your airpods"
I don't have these issues with $8 wired earbuds. Manufacturers are removing headphone jacks from mobile devices, causing us to buy expensive buggy Bluetooth ones that are easier to lose. Our world is getting dumber every year.
Another annoyance I have is if you are working on multiple Apple devices using different Apple IDs, you have to go in Bluetooth settings, disconnect and set up the AirPods as new on other machine. Have to do it again to switch back.
Most if not all cellphone manufacturers have decided to discontinue 3.5mm headphone jacks on their flagship, if not lesser, models.
So at some point your choices will be to either use a potato (often with a locked bootloader) or muddle through as best you can with an old phone that cease receiving security updates, including kernel updates, in the very near future.
It's the same forces that decided all TVs should be "smart" and have made dumb TVs difficult and sometimes expensive to obtain, especially if they are of any quality. The manufacturers want you to buy whatever drives their own and their partners' profit margins, and the buying public is too apathetic to care.
Phones seemed like they were basically solved a decade ago. Everything is so over-specced, that I'm sure a potato would handle everything I could conceivably do with a phone.
Except battery life. That still sucks. (or maybe it's worse than it used to be)
Annoyance 4 is the biggest one for me, with the additional annoyance that "only one works sometimes" extends to charging, too. One of my AirPods will be dead when I go to use them ~10% of the time.
Annoyance 1 drives me insane. I don’t understand why it would switch when I’m actively listening to something. It should ask first on the new device instead of automatically switching.
I've bought 2 pairs of headphones and 2 pairs of earphones in my entire life so far (I'm 36). And guess what? They just work. Is it really worth it just to not have wires?
I recenty got the AirPods Pro and they're really underwhelming. Apart from their durability, everything they do can be found on headphones half the price e.g. Anker
Airpods Max are a disaster! I had trouble with bt range on my qc35 ii, switched to sony and will never go back. just wish I could return my airpod max, they’re engraved
My airpods broke so I bought some €25 Bluetooth earbuds and honestly they work just as well for my needs. The best thing is not worrying about losing or breaking them.
For annoyance 1 I use a bettertoutchtool shortcut to connect to my AirPods . I also noticed BigSur will have a notification pop up asking if you want to reconnect
I highly recommend the brand Jabra if you are an Android user. Basically all other bluetooth buds have horrible UX in my experience besides Jabra and AirPods.
I have the best Sony noise cancelling earbuds and headphones. I thought the AirPods are better but from what you describe. I feel Sony did a pretty good job.
I have the Sony XM4 headphones but it's not perfect. It takes nearly 30 seconds to connect to the computer with the voice saying "Power on", "Device 1 connected", "Device 2 connected". When I restart the computer, I must restart the headphones manually and wait. And Sony has not released a MacOS software to manage them.
My one mega-annoyance is no mute button. Not being able to mute a Zoom call (or a phone call) using just the Airpod hardware interface is... annoying. I don't use Siri that often and would honestly remap long click as mute/unmute. I'm willing to pay premium for that feature alone. Hell, I'm willing to subscribe that feature. Apple, "take my money", just give me a mute button that works without the phone (or watch, or laptop).
The worst part about the click is that it hangs up your call. I was on hold with the IRS for 3 hours and hung up on the representative when I adjusted my airpod. Rage inducing!
I had one pair of AirPods and left the charging case on a plane; getting a replacement case was a pain because I had to prove the AirPods were mine. When the battery died in them I gave up on them completely. Battery life too short, too easy to lose, and environmentally not sound.
i don't find that any of my apple products "just work". they all have annoying "features" that sound great as a sales pitch but are crap in real life use
a lot of these annoyances can be solved if the author slightly changed their behavior. I still think AirPods Pro are some of the best new tech of the last 5 years
My airpod pros work better than my airpod pro max's but both buggy.
- if your listening to your airpods and answer a phone call on your apple watch the speaker it chooses is not the airpods its your watch! so I'm thinking wow they're speaking really quiet only to realise its coming from my watch!
- switching audio devices while on a call takes far too long
- when I switch my audio output on my iphone sometimes the whole phone hangs. Seems to be fixed now but it was a problem for such a long time that I'm too scared to change audio devices on my phone
- when I connect to my mac sometimes they just wont reconnect and I have to reboot
- when I connect to my mac, then my phone or I disconnect them for a while when they come back the audio jumps up to max. I'm scared to use them with my mac because of this!
I got AirPods shortly after they were released and they were great. They were basic Bluetooth headphones with a decent, minimalistic UI that "just worked". They wouldn't try to be smart and just remain connected to the last device they were on, which worked well 90% of the time and the last 10% wasn't a problem because the connection process was very quick. Under the hood it was presumably just bog-standard Bluetooth which is good enough and can actually be reliable given my experience.
But then Apple couldn't leave "well enough" alone and decided to over-engineer and fuck everything up. They tried to do the whole multi-device thing where it's supposed to automatically & seamlessly switch between them, and the problems in this article arise from this - presumably they've now overlaid an extra management layer & protocol on top of the existing Bluetooth. Even disabling the automatic switching feature doesn't help, as the extra complexity seems to still be involved in the background and makes once quick operations take much more time.
Connecting to AirPods from the audio menu on another device now takes much longer and doesn't always work - sometimes it'll keep spinning and eventually time out for no reason. Connecting via the Bluetooth menu always works and is faster - I wonder why the audio menu doesn't just do whatever the Bluetooth menu does? Same story on iPhone - connecting via the audio menu is now error-prone and I sometimes have to try again using the Bluetooth settings.
Also a problem I have which I suspect is an isolated bug but is still annoying is that since these new changes, I simply cannot get within range of my Macbook without my music playing though AirPods on an iPhone stopping. I suspect the automatic switching garbage they introduced, which despite being disabled, still plays a part. The AirPods don't even actually switch so it's not like the setting didn't apply, they remain connected to the original device but merely pause, so in the end it's the worst of both worlds as it's not even giving me the extra functionality and just ruins something that used to work perfectly.
Not to mention, in typical Apple fashion, all these overlay protocols have zero observability and you can't even tell what's going on beyond a spinner that eventually times out. Same with AirDrop, HomeKit, etc but at least those are used infrequently enough that they aren't too big of a deal in practice, but AirPods are particularly problematic especially in a post-pandemic, fully-remote world.
Of course, given the recent changes to iPhones, wired headphones are no longer an option either unless you keep dongles around. They should've either switched the new iPhones to USB-C or added a Lightning port to Macbooks so that wired headphones could be used without a dongle you'll inevitably be missing when you need it.
All valid annoyances, but I really think OP should try using another brand of Bluetooth headphones for a week just to get some perspective of how well AirPods "just work" compared to the competition.
Manually having to re-pair once in every blue moon, one earbud playing while the other isn't, no automatic device switching without having to go through the Settings app everytime, A/V desync, dodgy mic quality, earbuds not waking up correctly when removing them from the case, etc are all part of the non-AirPods Bluetooth experience.
I recently switched to a pair of Sony Bluetooth headphones as I don't like the too-neutral AirPods Pro EQ curve, and while they sound excellent, the UX really leaves a bit to be desired.
Y’know what headphones really did “just work” though? Wired headphones, circa 2017. Their battery life was infinite. You could “pair” them in seconds to any device with a headphone jack, aka any device, because we’re in 2017. Oh, and they were cheaper and better for the environment.
Courage, indeed.
And this is why I’m currently typing my comment on an iPhone 6S...
Honestly, the fact that I no longer snag my earphones on random protrusions, like doorknobs and bus ticket validating machines is a bliss. Cables inside at a desk: sure, why not. Cables outside: hard pass.
There are pros to wireless headphones and the right choice for many people, but the choice has been made for all people who do not experience that. I personally use Bose over ear heaphones that have an optional cable you can attach and connect and it has come up an incredible number of times. There is so much pain if you switch for more than two devices, forget to charge, at unsure something is paired, etc that all goes away with having a cable option for when it is more convenient.
Exactly. Removing the headphone jack is incredibly hostile to those of us who want to use wired headphones, and clearly motivated by the insane profits of wireless earbuds. And the worst part? It's working. Just look at the AirPods business and you'll see exactly why Apple does it.
For myself, I'm sticking with an older phone and IEMs with replaceable cables. Super happy with it because I'm OK with the tradeoff of dealing with the wire instead of dealing with batteries and replacements every 2-3 years. So sure, Apple has made some profit off of wireless buds. But they could make even more profit by adding a headphone jack and allowing folks who want wireless buds to use them. (no, dongles and lightning headphones do not solve this issue -- I want to be able to use the same connector for all my devices, and I want to be able to use it while charging) At least add it to the SE, for Pete's sake.
I wonder how many people have actually stopped buying iPhones due to the removal of the minijack. I bet it’s noise to Apple’s revenue. I also expect that they save more in the hardware simplification than they lose on sales.
I'm sure it's 100% worth it for them financially. Me not buying an iPhone because it doesn't have a headphone jack means nothing to them.
I think what will hurt them in the long run is their pattern of user-hostility will start to affect their image. For instance:
* Right to repair gaining steam (Apple now introducing some basic form of parts availability)
* Apple eroding their image as a Privacy company (Apple had to delay their "child safety" tools after public outcry)
* iMessage lock-in (Apple users "bullying" Android users due to Apple's hostile UI choices).
Those are just the recent examples that come to mind.
It'll all add up until Apple has a PR problem that actually does start affecting their bottom line, and then they'll have to make concessions that'll make people happy again.
Probably not a lot. But it's one of those "death by a thousand cuts" things I can't ignore in an iphone purchase. Between that and the fingerprint reader, I'm out. If they brought either back I could justify it.
I really do miss my headphone jack. Not being able to charge and listen to music at the same time is dumb as hell.
However, my 6 was proper dying, so once they bought out the SE or whatever with a sensible form factor and fingerprint scanner I was convinced it was better than trying to switch
You're not technically stopped, you just have to pay extra money to get an adapter, with the additional downside that you can no longer charge the phone while using those headphones.
For me, it's not the cost or the ability to charge my phone, but the fact that the adapter can get lost. I can't leave it plugged in because I use my headphones with non-iPhone devices too.
I perpetually loose my headphones anyway. If I had an adapter too, I'd find myself unable to listen to anything twice as often.
The old jack was also more solidly connected than the current inclement weather port (sorry, can't remember ifit's lightning, thunderbolt, or wizard strike).
> get an adapter, with the additional downside that you can no longer charge the phone while using those headphones.
Shouldn't such an adapter have a female USB-C connector and pass that through to the male one, with the headphone jack being branched off? Do those not exist, or are they prohibitively expensive? Did the Apple "dongle" mentioned in sibling comments do it that way? (Sure oughta, IMO.)
The strangest part is that the annoyances aren’t getting any better over time. At first I assumed that they were growing pains of an early product launch. Yet now we’re years into the AirPods experience and they continue to be just as quirky as when I first got them.
Apple seems so hot or cold on fixing their own bugs. Certain bugs get rapidly patched in the next iOS or Mac software release. Other bugs languish for what feels like forever. Do Apple execs just not use AirPods? Are they using a different configuration or hardware combination that doesn’t have these bugs? Have they just trained themselves to overlook the bugs because the workarounds have become a reflex? I can’t imagine working at any tech company where one of the flagship products had such a high rate of annoyances without having a lot of engineers diverted to replicating, diagnosing, and fixing it ASAP.