I prefer it to Facebook and hoped it would take off, but, based on my anecdotal personal experience, I fear it's going the way of Buzz and Wave. If their new platform is on a sinking ship, it's hard for me to get excited about writing apps for it.
I guess it has quieted down a bit since the beginning, but I also haven't made a huge effort to expand the number of people I follow either. It's active enough that it wouldn't occur to me to stop checking it.
I do follow some Googlers too, like you, and recently I got in on a game of Diablo 2 with one of them. A G+ organized retro gaming night (sort of in preparation for the release of Diablo 3).
Maybe I'm in the minority?
(my Android developers post that started all that is here for the interested:
1) It's still in preview.
2) It has been somewhat primed with members, but has yet to reach the tipping point where everyone wants to (or even can) try it out.
3) The feature set is almost certainly not what it will be when it goes public.
My take on the field test is that it focused on bringing out the features most wanted by the technical crowd, who are crucial early adopters (and people paying attention to Google). The service will be refined until it is deemed ready for public consumption.
Finally, as with every social network, who is using it is more important than what it can do. We'll see if the "right" people take to it and bring everyone else with them.
If this is just a preview they should not have opened the
gates to everyone.
How is it not public now? Anyone who wants to join can get an invite. Or am I mistaken?
I don't think these are valid excuses for google+ floundering. I think they executed well at the start, but failed to follow through.
At the start it they were all like "Facebook is anti-privacy, we're going to respect your privacy" and then their handling of the "real names" affair brought the cynic out in everyone and we all saw that it wasn't a real alternative to facebook.
Though I suppose that reeks of desperation, since a social network should kind of advertise itself, so they might not even do it.
The hardest thing for me to understand is why the expected timespan for "success" is so short for products. Chrome got the same bad rap for not taking over the web 8 weeks after it had been released. These things take time.
The code for which is here: http://code.google.com/p/gwt-google-apis/source/browse/trunk...
All listed here: http://developers.google.com/+/downloads
I extract it for use in http://SharedCount.com
Seriously, someone else has mentioned it, but 90% of the activity I see is from Google employees. The whole thing feels so artificial at this point. I would be really surprised if G+ goes anywhere from here, but best of luck to them.