> it's not every Electron app that chews up RAM like crazy
Let's see, Discord uses 450mb of memory after being open for 3 hours, and Spotify has gone through 1.6gb after 8. If these people with infinite resources at their disposal can't do good resource management, I'm not sure who out there is "debunking" the fact that running a web browser as a wrapper for your application is (surprise surprise!) resource heavy.
450 doesn’t seem like a crazy amount to me for what discord is. You can be flipping through 10+ servers each with 10k+ users in it, hopping back and forth between real time voice chat, video chat/streaming, and chat with huge images/gifs in it.
Too be honest I wouldn’t be surprised if gif rendering is one of the most memory intensive parts of the app. They have them everywhere and people paying for their premium subscriptions get a 50Mb upload cap and they will store the full uncompressed version of that resource and display it in the chat (although I think you have to click to load resources over 8Mb).
> You can be flipping through 10+ servers each with 10k+ users in it, hopping back and forth between real time voice chat, video chat/streaming, and chat with huge images/gifs in it.
It will do it even without lots of users or voice or video.
And you're not really going to have more than five images on screen at once.
> they will store the full uncompressed version of that resource and display it in the chat
Let's see, Discord uses 450mb of memory after being open for 3 hours, and Spotify has gone through 1.6gb after 8. If these people with infinite resources at their disposal can't do good resource management, I'm not sure who out there is "debunking" the fact that running a web browser as a wrapper for your application is (surprise surprise!) resource heavy.