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Many of the comments here are along the lines of "But we can count on Flash to work long into the future" or "The alternatives don't work well yet." Both of which may be true.

But that is very much beside this article's point, which is kind of surprising - it's a very clearly written article.

Web designers mostly should not be doing the things that Flash/HTML5+Canvas make possible. Gratuitous animation and sound, non-standard UI, and the breaking of web fundamentals are not strictly Flash problems, but poor design practices that Flash does (and which HTML5+Canvas probably will eventually) seem to encourage.

Nielsen's point isn't that Flash is bad, per se. The problem is: unless you're producing a piece of pure entertainment (games, Homestar Runner, etc) then deciding to use (or emulate) Flash is, statistically speaking, almost certainly a design mistake. A big one.

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