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I should point out that the things provided by Flex engines like FlashPunk are builtin in HTML5's DOM, for the most part. The boilerplate of an engine isn't really required.



That's true, to a certain degree. DOM might cover the object placement, the scene graph and perhaps collision detection.

On the other hand, I'm pretty sure DOM doesn't provide a boilerplate game loop. It might sound trivial, but sorting and linked lists also sound trivial and you don't see people reinventing them on a daily basis either.


The problem is that the HTML DOM is just to slow for any game that has some action going on. And as soon as you switch to using the canvas to render your game, you're back at figuring out and implementing stuff like object collisions yourself.




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