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I wish I’d had that too. I’ve told several graphics prof friends of mine they should do a whole course using ShaderToy. None have yet, but I’m pretty sure there are such graphics classes out there. I also love doing graphics stuff in Python and in Processing and similar environments - for precisely the same reason, that you get to make pictures without having to muck through C++ and devices and all kinds of low-level details. One of my faves, that I’ve used to create quite a few published book illustrations is called “NodeBox” - it has a GUI version but I loved the older pure Python API.

Somewhere in-between is JavaScript - it’s not quite as easy as NodeBox or ShaderToy, it’s not a sandbox necessarily, but it’s pretty damn easy to setup your own sandbox from scratch, you can do amazing amounts of graphics right in the browser with very little setup and very few low level details.




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