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We use SQLite exactly for that. At some point we were generating +50000 shader (.hlsl) files for 3 different platforms (so much due to various techsets and techniques).

Loading them back from the tools/game took a long time, for that reason they were put in small SQLite db - which is a little bit more complex than this "CREATE TABLE files (key, value)"

This sped up us significantly. We might be using this idea for more and more small files lying around.




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