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Doesn't webgpu impose a new unique shading language? That's gonna be even harder to support than opengl on Linux.



I think that most developers use game engines, and game engines probably will implement it.


It doesn’t need to be supported by the operating system… as long as the operating system supports Vulcan, the browser will use Vulcan primitives to implement whatever shading solution is used in webgpu. Unless I am mistaken?




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