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Apologies for being pedantic, especially if you already know all of this like the back of your hand! But, here goes:

    From the original producers of the first Virtua Fighter
Same parent company (Sega, of course) but the teams were worlds apart.

Virtua Fighter was created by Yu Suzuki (Space Harrier, Out Run, After Burner, etc) and his team (AM2) at Sega of Japan. The other Virtua titles were all done by Sega's teams in Japan as well. No real connection between the games but they all began as arcade titles and shared a certain design aesthetic and often staff.

Sega of Japan and Sega of America had a famously contentious relationship. It was sometimes fruitful in spite of that; it was Sega of America who created the "edgy" identity for the Genesis in America along with the anti-Nintendo attack ads that allowed it to (for a time) attain stature on par with Nintendo in America.

As far as game development chops were concerned, SOJ tended to have a very low opinion of SOA's creative output.

Speculation: I didn't read the design docs for Virtua Hamster but it seemingly has no connection whatsoever to any other Virtua game Sega did. I think it was sort of a ploy by the American development team to garner attention and the game greenlighted or whatever.




>>> Apologies for being pedantic!

Nonsense! I should have been more specific. Also: today marks Yu Suzuki's 62nd birthday! Absolute Legend


Ah, sorry. Hopefully the extra pedantic info was news to another reader or three.

    Also: today marks Yu Suzuki's 62nd birthday! Absolute Legend 
Whooooa, nice! Finally working on my own little homebrew Genesis game after all these years; it's a little Space Harrier clone as a tribute to Sega and Yu. (=




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