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A couple things.

1. I think I speak for everyone on HN when I say this is a really valuable communication to all of us who have worked with Facebook.

2. When a user shares content through an application, you should not penalize the application itself when someone hides that content. I am almost positive this is a large reason why these bans are happening. It is a ridiculous measure of spamminess.

3. You say you are trying to make the platform a better place for users by preventing spammy content from appearing in their feeds. This in itself is fine. But Facebook's actions are making feeds worse, not better. The actions of a few should not impact the experience of many.

PS. Putting up the link to the appeals process is a really strange way to help anyone out. As far as I recall, when my app was banned a couple of months ago, that form wouldn't even work for me.

In other words, just step up and give the affected devs your email address so that you can actually give them a real response. Putting their complaints / concern into what is potentially a block hole inbox isn't very calming.




When a user shares content through an application, you should not penalize the application itself when someone hides that content. I am almost positive this is a large reason why these bans are happening. It is a ridiculous measure of spamminess.

The problem, I imagine, is that many games provide incentives for posting stuff on other people's walls. That's clearly spam, but also technically initiated by the user.

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...And many apps don't make it 100% clear that wall spam is going to be the consequence of your choice, or that not sending spam is an option.

Send spam: "Click big happy green button to share!"

Don't spam: "Click tiny, scary 'X', which is followed by deliberately confusing confirmation, 'Are you sure you don't want to continue?".

They just keep asking you over and over; eventually you either mis-click or give in.

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Technically incentives are not allowed, but most apps resort to emotional tricks. Best applied psychology experiment ever.

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Wait until you deactivate your facebook account.

Then you get some real guilting. Your friends will miss you. Why don't you send some messages now to let them know you're leaving. Awful.

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...this is a really valuable communication...

not so sure about that, it's simply a copy/paste of his comment on the forum. I wouldn't hang about waiting for a reply

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I'm pretty sure you'd solve #2 if you let users completely block apps from their wall. I block every app-related post I can. I use facebook to see what my friends say, not to see what apps they're using.

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>let users completely block apps from their wall

/ Or perhaps have an option to "block apps in this category". So if I'm clicking on the x for a game's posting trying to entice me in it could offer me the choice to block that game or to block all games.

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Can you elaborate on why penalizing an application when someone hides content is a ridiculous measure of spamminess? It seems like a perfectly fine measure to me, noting that nothing about hiding content based on the percentage of users that hide it implies that it's actually the actions of a few impacting the experience of many.

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