We're also just going to have to get over the desire to charge somebody $40-50 for a game that costs them $20/mo too. That just reeks of greediness.
Valve is really starting to catch on to this idea, even without the Korean/Chinese model, they've always innovated in terms of game distribution.
It doesn't even require a desktop client, which is one of the few complaints I've heard about Steam.
However, none of the games I've purchased there use DRM at all, so I don't know for sure how DRM games work with it.
I generally go for GoG first, Steam second, then stop. I've quit bothering with physical copies a long time ago.
I myself am more an old-school gamer and find it satisfying to play a game from intro to outro.
Unless of course they make those games free with a monthly subscription to play online.
Except for Minecraft. Which, of course, I've wasted good hacking hours on.
Teaching Digital Design to kids via Minecraft might be fun, I was thinking. You really have to think about the physicality of chip designs in a way that VHDL and other HDLs hide from you.
On this day in 2021, not only will there be major games on sale, but at least one of them will be in either the Starcraft, Worldcraft or Diablo franchises. While WOW might be completely subscription based, I reject outright the idea that I won't be able to go into a store, pick up a copy of SCIII (or SCIV) and quaintly zerg rush my fellow HNers.
Edit: On second thought, I'm not so sure about the popularity/utility of HN 10 years out. 10 years ago, I was on slashdot.