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Thanks I run something similar that can only really do 300 players before it starts to lag badly but TBH needs to be rewritten as its all single threaded and 1 process controls the lobby, every game, all chats, etc. Don't do what I did -_-



Haha I feel your pain, I did the same initially, took a few rewrites over the years to get to something I'm happy with and runs well.




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