If we assume that 100 of those worked full time for 2 years on a game, at a salary of $33k USD per year (Game designers in Poland are CHEAP!!)... That works out to $6.6M.
So a price of $1M seems pretty reasonable for a copyright-ignoring competing game house to buy all that code to have something to work from. It's a bit on the high side considering any resulting game would never be able to be sold anywhere in Europe/the US.
The cost to produce is not equal to the value of the work.
The only thing of value would be source code / data dumps of the store. That potentially can be exploited.
Anything else is pretty worthless. The systems in the game and artefacts likely don't meet the requirements for a game your building. Anything you use opens you up to do a law suit. Might as well spend $1M legitimately producing the game.
The cheap game designers part is probably not entirely true. The company may be located in Poland but they use a lot of foreign talent, and foreign talent would not be willing to work for average Polish salaries.
If we assume that 100 of those worked full time for 2 years on a game, at a salary of $33k USD per year (Game designers in Poland are CHEAP!!)... That works out to $6.6M.
So a price of $1M seems pretty reasonable for a copyright-ignoring competing game house to buy all that code to have something to work from. It's a bit on the high side considering any resulting game would never be able to be sold anywhere in Europe/the US.