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They have 1000 employees.

If we assume that 100 of those worked full time for 2 years on a game, at a salary of $33k USD per year (Game designers in Poland are CHEAP!!)... That works out to $6.6M.

So a price of $1M seems pretty reasonable for a copyright-ignoring competing game house to buy all that code to have something to work from. It's a bit on the high side considering any resulting game would never be able to be sold anywhere in Europe/the US.



The cost to produce is not equal to the value of the work.

The only thing of value would be source code / data dumps of the store. That potentially can be exploited.

Anything else is pretty worthless. The systems in the game and artefacts likely don't meet the requirements for a game your building. Anything you use opens you up to do a law suit. Might as well spend $1M legitimately producing the game.


The cheap game designers part is probably not entirely true. The company may be located in Poland but they use a lot of foreign talent, and foreign talent would not be willing to work for average Polish salaries.


If I were the CEO of such a dishonest company I wouldn't even bother bidding $1M. I'd try to get the source code for a far lower price.




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