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Terraria on Stadia cancelled after developer's Google account gets locked (twitter.com/demilogic)
2023 points by benhurmarcel on Feb 8, 2021 | hide | past | favorite | 1174 comments



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(If you've already seen a bunch of these, I apologize for the annoying repetition.)


I feel like Google is a case study in an engineering only company. Everything is reduced to a technical problem. Incentives are aligned to solve technical problems. No one wants to work on something unless it is technically interesting and new. There is no incentive at all for delivering an excellent user experience over the long term - which usually can't be done with tech only, and involves a lot of dredge work of continuous introspection and improvement.

We see this again and again. The cynic in me sees Stadia as yet another internal promotion scheme, masquerading as a product.

I doubt this will ever change. The internal momentum of the company culture will make it so. What does it mean for investors? Google has enough money they can just buy their way into markets indefinitely. It will probably keep them going, but I don't expect huge growth. I'd probably be putting my money into other stocks if I had to choose. I honestly don't think people would miss Google much if it was gone.


Stadia, from day one, has seemed like an engineering-oriented project. It's a cool tech that nobody asked for and not many people actually want (and has been atrociously packaged as an actual product). I can just hear the kickoff meeting:

"We have some of the best cloud engineers in the world, we have one of the biggest fleets of data centers. Not a lot of companies could reasonably implement cloud gaming, but I bet we could!"

That part is true! But then:

"Productization? Pricing? Market-fit? Customer service and messaging? Whatever, we've got good tech, it'll sell itself. We can figure all that other stuff out later, that's the easy part."

...cue the flop. It was always going to be this way.


Are you sure people don’t want it? I think it’s one of the biggest market potentials in gaming right now.

I’m quickly approaching 40, and I would like nothing more to not have to own the windows desktop that I only use for one thing. To play blood bowl 2 (and eventually 3) a few times a week. If I could do that from a browser on my MacBook, you can bet I’d never own another desktop in this life.

That’s anecdotal or course, but there’s quite a lot of us.


nvidia has a competing service that supports that title, and it honors your steam account instead of needing you to re-buy it

https://www.nvidia.com/en-us/geforce-now/games/


I used both. When time came to Play cyberpunk, I went for Stadia.

It runs a lot better (streaming quality, glitches, start-up times) are incredible. Using Stadia in general is a polished (yet basic) experience. In contrast Nvidia very much felt like a hack. Log-in in my steam account, seeing weird window glitches.

I see a lot of comments negative on stadia here,based on bias rather then actual experience. Stadia is nothing short of tech star even with its downsides compare to the rest of the market.


I can't speak about Nvidia, but we just hosted a ~25 person LAN party at work and decided to go with Stadia... never again. Some people couldn't even make an account because they didn't have a credit card (even though we planned to mostly play free titles). Literally every game needed 20-40 minutes before we finally got everyone in - we never pinpointed the root cause, but a combination of restarting Chrome (emptying cache), relogging into Stadia, rebooting PCs and re-hosting a match, we managed to play a few titles. In a couple cases, we just gave up trying to get more than a handful of people in the game. Some people couldn't ever get their keyboard or mouse working in some titles (myself included, one game in particular was fine for awhile, then suddenly my mouse stopped registering in-game - rebooting and having the host restart the server didn't help - googling my issue says I'm not alone).

Some of these titles I've played multiplayer via Steam without any of the related issues, granted Steam/Stadia is an apples/oranges comparison.

At the end I suggested we try Armagetron. 2.7MB download and runs on Mac/Win/Linux/Potatoes. I started up a private server and we were running a 16-player game without any issues in literally 5 minutes.


Yeah I don't see how nVidia doesn't dominate this market. Their product just makes way more sense.

To even get on Stadia you have to port to their custom Linux distribution, which is a pretty huge ask for most games.


Publishers specifically pulled out of Geforce Now because they didn't like the idea of people not having to buy the game again.


Unfortunately Stadia is the only one that supports 4K (I'm a casual user of Nvidia's service since it was in beta)


Does 4k matter? The way you state it makes it sound like it's a major issue (disclaimer: I've never seen a 4k game)

This is an honest question, since I don't game much (witcher 3, death stranding and a few point and click) , and regular 1080 doesn't bother me, so I'm genuinely curious.


Would describe Stadia 4k to be inline with native 1080p, at least when playing stadia in a browser. Stadia 4k may look better using a chromecast ultra, but I haven't tried that.

And It is weird how resolutions are the focus in streaming when the most important thing is bitrate, feel like we need some kind of standard, because bitrate means nothing to most people.


> It is weird how resolutions are the focus in streaming when the most important thing is bitrate

Yep. I see a good example of this when I watch gameplay videos on Youtube in the highest available 1080p bitrate, and regularly see results that look far worse than playing the game in 720p, maybe even 480p. For example, it's obviously very common to pan the camera through a high-detail scene, which is trivial for a GPU to do, but incredibly information dense for a video encoder. So anything with a lot of detail blurs (in a very ugly way, not like motion blur) when there's movement.

And Youtube has the advantage that the video has as much time to record as Youtube will allow it, it doesn't need to be done with low-latency settings as Stadia does.

Of course, cable TV is even worse, but ordinary consumers don't seem to have noticed or cared about that either.


YouTube's bitrates are atrocious. I don't understand why they can't at least offer a higher bitrate to their paying Premium customers.

> Of course, cable TV is even worse, but ordinary consumers don't seem to have noticed or cared about that either.

According to Wikipedia, a DVB-C stream can be between 6-65 Mb/s [1], certainly higher than YouTube's 3-9 Mb/s (assuming 1080p video). The situation for resolutions above 1080p seems to be a bit better [2].

[1] https://en.m.wikipedia.org/wiki/DVB-C

[2] https://www.androidauthority.com/how-much-data-does-youtube-...


I'm not sure about Europe, but in the US it's very rare to see bitrates even a large fraction of that. (I don't see a minimum bitrate on the ATSC Wikipedia page, and it wouldn't surprise me to find out that it's often lower than 6 Mbps.) Worse still, in a bunch of places the cable companies still deliver MPEG-2 video, which is going to look pretty atrocious at anything other than an extremely high bitrate. It's a big disadvantage compared to Youtube. Plus a whole bunch of programs are in 60 fps, which need a higher bitrate anyway.

I plugged in my cable box for the first time in months to watch the Super Bowl, and was shocked at how terrible the video was. I could see obvious artifacts without glasses on, and I can't even tell 720p from 1080p at that distance. Some of my relatives have those MPEG-2 channels, and I remember them being significantly worse.

Not trying to say that cable TV can never be better than Youtube's quality, of course, just trying to give a general impression of my experience with various American cable companies.


Ah yes, I forgot that there are different standards depending on the country. To be quite honest, I haven't sat down and watched linear TV in years, but from what I can tell at relatives' homes the quality here is not bad.

Actually, out of curiosity I just looked up the bitrates for my local cable company. The quality seems to differ a lot: on average between 3 Mb/s MPEG-2 [1] and 12 Mb/s MPEG-4 [2]. So I guess my previous statement isn't really accurate and it depends on the channel.

That website appears to be quite interesting btw; it also tracks YouTube bitrates for live and non-live video and in different encodings! [3]

[1] https://www.digitalbitrate.com/dtv.php?mux=C049&pid=19126&li...

[2] https://www.digitalbitrate.com/dtv.php?mux=C049&pid=19130&li...

[3] https://www.digitalbitrate.com/dtv.php?lang=en&liste=2&live=...


Nice I'll check that out.

12 Mbps MPEG-4 should be quite good, for the stations that support it.


At least with game streaming services, I suspect advertising resolution serves the double purpose of being understandable to most consumers, while specifically obfuscating bitrate, which is the sacrificed statistic.


It depends on the game. Anything that has a lot of text or small icons - e.g. many strategies - benefits from high DPI in the same way desktop apps do.


It's also much more performant and user friendly than GeForce Now


The narrow "want to play games on my mac" problem could be solved if game developers chose to build the game cross-platform from the start and release a mac build. Many games are already cross-platform, as they run on both Windows and consoles. The fact that so many game companies don't even bother with a mac build shows they don't want to solve this for whatever reason (probably mac just not profitable enough).

If a developer is not willing to lift a finger to port to mac (a small market, but one with a known size), why would they port to Stadia or some other unknown market?


Because macs are terrible platforms for games. They have been very low end for a long time (m1 notwithstanding), and they have been killing off opengl, the only cross platform rendering API (before vulkan, which they don't support). Also their insistence on breaking changes means your back catalog needs constant maintenance. That's normal for app developers, but not gamedev. Oh, and if you do make the port, they will be about 1% of your users. Or less. So, to summarize, mac support is expensive, difficult, and not profitable. Should we still do it? I tend to think you're better of spending your time on linux support.


Maybe MacOS isn't a good push for gaming for either developers or Apple. I definitely think iOS is. The Apple Arcade Subscription plan seems to be part of that for gaming. I've seen a lot of people on the subway and even at work sometimes playing mobile games on their iOS device, from Call of Duty Mobile to racing games to tower defense.

I imagine when Apple expands their desktop and laptop lineup to M1 chips, it's going to include many of the games that are available from their mobile catalog.


Doing a Mac build from Unreal or Unity is generally easy (and most of the smaller games that use those engines do release Mac builds); doing a Mac build from an in-house engine may be a ton of work

But more importantly: Mac hardware usually isn't really equipped for high-end games. If you have a pro-tier machine you might do okay, but nobody buys Macs for gaming, at the very least. It's just too niche of a market to go through a lot of effort to support it


> Doing a Mac build from Unreal or Unity is generally easy

You'd think, but a lot of mainstream engine-based games that could "easily" have a mac port never get one, even an unofficial one offered as totally unsupported. Look at Among Us for example. Not by any stretch a high-end game. It runs on Windows, Android, iOS, a bunch of XBoxen, and probably other consoles. I bet the developer could spit out a working native macOS version with the push of a button, but so far hasn't.

Kerbal Space Program is another example. When last I checked, they did have a native mac version, but it was hamstrung in some way--I think it was limited to 32-bit or something.

I can't imagine these examples are actually a huge amount of effort to make happen. As a fan and programmer I'd be willing to do it for free.


KSP has been 64-bit on Mac from around the same time as Windows and is still fully supported.

A lot of games did drop off the Mac when it moved to 64-bit only though.


Still has a bigger market share than Linux, with people that actually pay for games, and all major engines support Metal.

Whereas GNU/Linux, even with the massive amount of games targeting Android, hardly gets to see them.

Same applies to Stadia, which is mostly GNU/Linux + Vulkan, with Google sponsoring Unity and Unreal as well.


Apple's moving to the M1 chip for desktop/laptop Macs. That's going to make the target look more like top-end Mac hardware… and the iPhone.

The latter isn't a niche market, it's a 'not high-end' market. But that could evolve, I think.


I don't think it's impossible that streamed games will find a market, but I think there are several hurdles that (unsurprisingly) weren't apparent to a company with no experience in the industry:

1) PC gamers tend to revel in owning (building, customizing, optimizing) their hardware; not just because it lets them play the games they want to play, but even for its own sake. RGB arrays, overclocking, custom case builds. Streaming can't compete with that.

2) "Casual" gamers already have powerful devices in their pockets with thousands and thousands of games available, including many free ones and many high-quality ones.

3) Console gamers are presumably the target (?) market. But an Xbox Series S costs $299. The (absolute minimum) Stadia starter kit costs $99; you're already a third of the way there. And then there's the subscription fee. And then you still have to buy the games. Something I don't think Google realized is that over a console generation, the dominant cost quickly becomes the games themselves, not the hardware. If Stadia users still have to buy them at full-price - $60 a pop - that $200 you saved at the beginning quickly becomes a diminishing fraction. You just aren't saving that much, and in exchange, you get the constant risk that your whole library will simply be killed at any moment, as well as...

4) The latency. The problem with latency is it's not a fully solvable issue, no matter how much hardware or money you throw at the problem. There's a physical lower bound on how long it takes electricity to get from your house to a data center and back. And then there's all the routing infrastructure run by your ISP, which a) is outside of Google or Microsoft or whoever's ability to improve, and b) is unlikely to be improved by the ISP because game streaming is basically the only usecase where bleeding-edge latency actually matters. And in terms of how much it matters: one frame at 60FPS translates to 16.7ms. Client-rendered multiplayer games don't have as much of an issue with higher latencies because of client-side prediction: https://en.wikipedia.org/wiki/Client-side_prediction

Here's the only way I could see game streaming being successful:

An all-you-can-eat, Netflix-style buffet of big-budget games. Like Apple Arcade, except it has games like Call of Duty and Borderlands that you could normally only play on a console or a gaming PC. You pay a monthly fee, and you never have to buy or even download a game. Dedicated thin-client hardware is a waste; anybody who wants to buy hardware will just buy a console. Your target customers don't want that. Instead this would only be playable on existing platforms, primarily desktop/web/mobile, though possibly existing consoles as well.

That would be a decent value-proposition for some people. Those playing really fast-paced games and/or sticklers for latency wouldn't go for it, some existing phone-gamers might, but mostly you would get people like your friend from college who just wants to play Borderlands with you but isn't really a "gamer" outside of that.

Microsoft is the most clearly-positioned company to succeed at this, as far as I can tell. They have two decades of experience in the industry, they have cloud chops and datacenters, and they carry clout with publishers and even have in-house studios (because a subscription-only game buffet it going to be a tough sell when it comes to license-holders).

And of course they've already started: Xbox Game Pass is a smallish version of the all-you-can-eat subscription, and they've been experimenting with cloud-hosted releases. You can even play Control on your Nintendo Switch via Microsoft's cloud. That's pretty cool.

But I don't think this will ever make gaming PCs or even consoles obsolete, mainly because of the unsolvability of the latency issue. It will be good enough for some people.

Oh and Stadia will die anyway, because Google doesn't understand any of the above


Yours is a thoughtful post and doesn't deserve a quick, dismissive response, so I want to hedge the following just by acknowledging that.

I'd say your problems 1-3 can be summarized by saying you don't think there's a market for it. I don't think I agree. The prospective market for it is probably console gamers who want to play PC games that aren't ported to their console.

Even CP2077 might be an example of this, because from what I've heard the performance is absolutely terrible on consoles, and if you haven't already spent heavily on an upgraded computer with a graphics card that's going to set you back $1K, you probably can't play it there either. So if you're the stereotypical console gamer, who doesn't care about perfect graphics and the lowest possible latencies, Stadia is going to sound like a pretty decent deal.

And that's before you get to exclusives.


- CP2077 could be viewed as a one time inter-generational fluke, where a project was designed with the ambition of PS5, then half-heartedly fitted into a PS4. Once people get their next gen consoles, this use case probably goes away. Can you imagine a lot more of these CP2077-like scenarios that justify being a Stadia user?

- Stadia will be just as vulnerable to "exclusive content fragmentation" as consoles. Now that they've shuttered their internal studio, they will in fact, be constantly on the defensive in the war of exclusive content.


Yeah, I was only using Cyberpunk as an example of how a console player might play a game on Stadia that was released on their console if it performed better. (Or even equivalently, since Stadia has other advantages like easy travel.) But I think the much bigger draw will be for games that are PC exclusives or PC/XBOX, for Playstation folks.

I suppose it remains to be seen how successful Stadia will be at pull these titles to its platform. I think you're right to worry about fragmentation. If developers view Stadia as "just another platform" that they can just choose not to support when creating exclusives, it'll fail. If Stadia can get them to view it as a kind of drop-in that lets a much larger number of people (with, say, underpowered hardware) play their game, they'll be more likely to view it as a win.

One other plausible market: people for whom the upfront cost of a platform is still too high. It's a lot easier for most parents to justify buying Cyberpunk for Stadia for their kid for Christmas than it is a brand new $500 console, or God forbid the several thousand dollar PC you'd need to play it.


I hate doing this, but I feel like I need to pick at each of your described hurdles, because I think each of them make assumptions or assertions that don't hold up.

1. You claim PC gamers do it for the hardware as much as the software. Let's assume the data backs that - it certainly seems like it's likely to be true. And I'm biased in wanting to believe it too, because I like to build and revel in the machines that run the games I own. What isn't true is that those same people, people like me, cannot also be attracted to things like Stadia.

2. Services like Stadia do not replace the many games that people play on the many devices that already exist. It's not a "one or the other" thing. They allow those devices to play more games.

The biggest flaw is in suggesting that casual gamers (a term which is flawed for many other reasons) wouldn't be a potential market for a thing like Stadi. Mobile game sales account for almost half of ALL game related sales. 48%, in fact. $76 billion in sales. A thing like Stadia means that people can play more games on their devices.

And let me say, games on Stadia play incredibly well on my iPad that's a few generations old. That's very attractive. Being able to play PC quality games on my iPad when I travel is worth every penny. I'd even argue it's easier to play games on Stadia than it is to play natively installed games. With Stadia, there's no downloading of the game, no installing, not time wasted waiting for updates. You just turn it on, and it works.

First, where you say "casual gamers", I think what you're trying to say is "people who play games on their mobile devices." You go on to describe the abilities that mobile devices have. While I won't dispute that, one thing I think you're missing is that services like Stadia make it even easier to play games on those devices that don't exist for those devices, or will at some future date, optimized to run on those mobile devices.

I'll probably beat this horse to death, but to compare: I was playing Cyberpunk 2077 on my iPad through Stadia minutes after it was available. It took nearly a day before I could run it on my PC, and after the first several patches I just stopped bothering. Granted, the game is a beautiful mess, but the point is: it was effortless on the iPad, and has been ever since. Not only that, but I can switch to my iPhone, or to my PC and pick up right where I left off. If I do it quick enough, the game just unpaused when I jump to the new device. And I can travel and still play. There's no way my PC, with its UV reactive liquid cooling is going to travel with me.

3. Stadia starter kit is optional. Stadia is free. Do you have a controller? Keyboard and mouse? A web browser? You're good. There is no required subscription fee. You buy the games, and they cost the same as console games. So yeah, if you have a device that can run modern browsers, you don't need to buy a console.

4. I assume when you mention latency, you mean "input latency" - meaning, the time it takes for the game to react to your button press or mouse movement. There are indeed hard limits to how low input latency can be. The game cannot update its entire model and render it in 0ms. It has to make calculations based on your inputs, then show you what changed. But that's not the only constraint. Consider the entire picture: a target on the screen moves, and you need to shoot it. If you're good, it'll take you about 100ms to react. Most people can't react in less than 150ms. It takes 5-10ms to transmit your reaction over USB. It takes the simulation any number of milliseconds to process and tell the monitor to redraw itself. Let's assume the processing time of the game engine is 0ms. The best monitors will add 2ms to the clock.

So, from your human reaction to the resulting frame, at best, it takes from 107ms to react to something on screen and see the results of your reaction.

And that's on your PC. No networking.

What does Stadia add? On a good connection, it'll add 20-30ms. To be fair, that's what I've seen on my pretty normal cable company internet connection over 5ghz Wifi. With most games, you'd never notice the extra time. Are you going to notice it as a pro gamer playing FPS competitively? Probably.

Your assertion that Stadia will die is about the most right thing you've said. Even with a market, Google tends to kill things seemingly at random. What will help it die quicker is if Nvidia's service is able to outperform Stadia in terms of simplicity and streaming speeds.

But saying streaming based gaming won't find a market reminds me a lot of what the cable companies and Blockbuster used to say about Netflix.


>So, from your human reaction to the resulting frame, at best, it takes from 107ms to react to something on screen and see the results of your reaction.

People can perceive delays smaller than their reaction window. For argument I'll say it's 50ms is the perceivability barrier, since we seem to throwing numbers around here. I can get 50 or 60 ms lag on my wifi often, and I would say that I have a pretty good connection. So therefore, the input lag potential with stadia is significant. 60 > 50.


I think the more important fact is that people can be affected by small amounts of latency, even if they can't react that quickly or perhaps even discern that latency is occurring.

The obvious example here is a precision platformer like Celeste, but you can say the same (with less and less applicability) to other games, starting with FPS.

In Celeste, there are a handful of frame-perfect inputs in the game. This means you have less than a 20 ms window to get your input in, or you're dead (the game's only failure state). How is this possible, if human reaction time is only ~100 ms at best? It's because there's a difference between reaction time and timing. Reaction time measures your time-to-react to an unpredictable stimulus. Timing is your reaction to a predictable stimulus. Most of the time in games you are reacting to a stimulus that is at least somewhat predictable.

So with a little training you can reliably make that frame perfect jump. But if Stadia adds 60 ms of latency, that means your character is over 3 frames ahead of where you think she is. You're going to miss that jump a lot until you can reprogram your brain to account for the latency, as much as possible. And even then you'll probably find it harder. Throw in a little variability to the latency, so you think the character is 3 frames behind but she's actually 4, and you're doomed.

Granted, not every game is a precision platformer, so there are diminishing returns for low latency in other types of game. But if you, say, enable cross-play between Stadia and non-Stadia in a shooter, the local players are probably going to have a huge advantage. Even making it work against an AI opponent would require some significant work to make the AI's reaction time keyed to Stadia's measurement of latency, not whatever you originally hard-coded into the game.


You reacting to something is not the same as reacting + seeing the rendered frame.

There's an entire chain of things that contribute to latency, and network latency is only one part of that chain.

From what I've experienced on a pretty normal, non-optimized wifi connection (meaning I just plugged a cheap TP Link router in and did nothing to its default settings), I don't notice the latency that Stadia contributes making any difference compared to whatever amount of latency I get on my capable PC.

That's not to say network latency doesn't matter. It matters a lot to pro CS:GO players, for example, (who have reaction times in the 130-300ms range, for what it's worth). Those players are will to pay for high poll rate mice to shave off a few milliseconds from input latency, or build $5k+ machines stuff with insanely fast CPUs and GPUs, with $2k+ monitors with 1ms latency.

But Stadia isn't for that kind of game play.

Like I said in another comment, the talk around streaming games is almost identical to people who scoffed at services like Netflix when they first started streaming. You had Laserdisc nerds freaking out about how the streaming would produce compression artifacts, and people like Mark Cuban saying that people were crazy to think streaming video was the way to go, (all while pitching his HD satellite service).

Having used Stadia as a "normal" person might, I'm certain that in the not too distant future, streaming based gaming services will be as mainstream as Netflix is today. Despite whatever compromises it has to make.


> What does Stadia add? On a good connection, it'll add 20-30ms

I can’t ping my router and get consistent latency that low.

Latency on speed tests varies between 15 (off peak no load) and 100ms (normal).

There is no way that by the time that all adds up, stadia is going to be a better experience than local.

My internet is also shared with other people, in a country with notoriously subpar internet (yay Australia), the closer we get to reality, the less appealing stadia becomes. The kind of game streaming I could get behind is the rainway/local streaming approach where I run the game on local hardware (pc/PS5) and stream to convenient device.


> I can’t ping my router and get consistent latency that low.

OT, but I'm curious, what kind of router do you have? That seems really bad. I tested this on my laptop (over WiFi, in a very heavy traffic apartment building) and see the following:

    50 packets transmitted, 50 received, 0% packet loss, time 49115ms
    rtt min/avg/max/mdev = 0.751/1.436/5.000/0.812 ms
I don't say that to brag, I really think that's definitely expected for any LAN device.


I’m on my phone at the moments, so I’ll paste proper numbers when I’m back, but when I tried it last week it was like 18/370/60/1478/etc ms. Bear in mind, this was In the same room as the router.


Finally got a chance to test:

    63 packets transmitted, 63 packets received, 0.0% packet loss
    round-trip min/avg/max/stddev = 1.659/110.684/1805.961/305.145 ms


That's really dreadful, I'm sorry you even have to deal with that. Can you replace the router? Even the cheapest bottom of the barrel router from your local big box store should be able to get a response to you in under 5 ms pretty reliably. (I'm assuming your WiFi / access point is built in to your router.)

What model of router is it? This really feels like a situation where something has to be broken, I can't imagine any router, no matter how cheap, has an expected ping rtt maxing out at around 2 seconds. Notably, your minimum rtt is under 2 ms, so it's definitely capable of getting a response to you faster than that, maybe it's just overloaded or something?


I never said Stadia would be better than local when it comes to latency, though I wouldn't blame you for assuming that's what I meant. Latency will be increased.

An argument I was trying to make is that for other reasons, and for a lot of games, Stadia is better than local when you take the entire experience into account. Cyberpunk 2077 is a great example of where the overall experience is subjectively better. My RTX 3070 based system renders the game and its bugs beautifully, far better than Stadia does. But is that $4500-worth of eye candy worth it compared to the $0.00-worth of totally acceptable Stadia? Lag-wise, I don't notice a difference.

I prefer playing the game on Stadia now because it's just so simple. I can use a controller or mouse and keyboard with my iPad and play from anywhere in my house. And not just my house - I've played it over a LTE connections several times without issue.

As far as latency goes - people tend to get hung up network latency when it's only a small part of the latency story. Granted, at 100ms, it becomes a bigger part of the story, but people either don't know about, or forget, that there's more:

There's peripheral latency, "system" latency (which includes CPU, render queue, and GPU), then display latency for single player games.

Stadia, or any streaming service, adds network latency. For me, with a pretty normal American internet connection provided by a craptastic provider (because it's the only choice I have), it works great.

For what it's worth, I've also played with some of the "local" streaming tech. No joke, Stadia performs better than streaming using Steam's local streaming app, by a long shot. There's the iPad app (the name escapes me at the moment) that lets me stream my XBox to the iPad, and it's better, but still way worst than Stadia.


One quick nitpick: The latency in streaming isn't as bad as you'd think

Most AAA games already have 200+ ms delays between pressing a button and anything happening on-screen. So there's plenty of room to redesign things to work around that latency in a lot of games

(This obviously doesn't apply to high-end play on twitch shooters or fighting games though, those are pretty much screwed when it comes to streaming)


>> Most AAA games already have 200+ ms delays between pressing a button and anything happening on-screen. So there's plenty of room to redesign things to work around that latency in a lot of games

Source please?

I have produced / designed / managed a few AAA games in my life and none of them had a 200ms latency between when you pressed a button and something happened on screen. That delay would be horrible for a fighting game or a driving game. How are you even defining "something happening on screen"?

Let's suppose you are right, that there is a longish latency between when your input is polled and when the game systems fully react. That happens to some extent in RTSs, because changes in the game state are synchronized. But in that case the delay isn't going to hide the network latency, it is going to be added on top of the network latency.


Here's one site that attempts to catalog this: https://displaylag.com/video-game-input-lag-database/

Found an article from a few years ago: https://www.gamasutra.com/view/feature/3725/measuring_respon...

Not all games are that bad, especially these days. And your overall point is correct: adding even a little bit on top of that already horrendous latency is going to be noticeable by players.


Worst out of the 23 games listed in the first link has 8 frames of latency at 120 fps, which is about 66ms. Monitor input lag included.

200ms, while possible, is far from "most AAA+ games", as OP stated.

Sure, there's people that play on lowest-end consoles, on a crappy LCD TV with game mode disabled, but let's not consider that the norm for all players/all AAA+ games, and I'm going to need hard sources showing whether those worst case environments get even close to triple digit latencies.


They might be talking about engine delay (ie. frame times/framerate) but i've moreso seen delays of 100-150 milliseconds deemed acceptable by people playing console games on an old flat screen TV that doesn't have a low-latency mode available, and I haven't really experienced this on anything other than consoles since even cheap PC monitors tend to have <10ms display lag[0].

0: https://www.amazon.com/dp/B015WCV70W


You probably know this 100ms = 10 FPS. What kind of display shows video at less than 10fps? Game engines aren't always synced to frame rates, particularly simulations. But a simulation that updates every 0.1s isn't great for fidelity.

A 30 fps game could go through a complete loop, updating everything: object positions, inputs in 33ms. At 60 fps assuming everything is synced to frame rate that would 16 ms.

I was asking for the commenter's source of information so I didn't have to guess what he or she meant. It's possible to make a game that doesn't respond a user's input in less than 200ms, but why would you? You don't need to be making a technical tour de force to respond in 16-33ms.


I was commenting on how the TV can add latency/'display lag', not that it only shows a frame every 100ms. TVs have gotten much better[0] but input lag can be high with cheap TVs sold 5-10 years ago.

0: https://displaylag.com/best-low-input-lag-tvs-gaming-by-game...


That makes more sense. I am sorry I misunderstood and thank you for explaining.


[flagged]


Thank you for the example. You said most games had a 200 ms latency. I wasn't trying to attack you, I just doubted that figure, admitting I wasn't sure. You found one example of a game with 160ms latency, listed among a bunch that are much lower.

RDR 2 isn’t a racing game or a fighter. You could argue it isn’t really an action game.

Also, why do you believe the latency of a display or a controller isn't sequential to the delay on Stadia?


Yeah, sorry for getting tilted, man. It's just annoying when you try to give out some helpful info, and then you get dogpiled by people who have no idea what they're talking about spewing nonsense. Particularly the dude who doesn't understand the difference between latency and framerate, man oh man..

You can see right in the half-assedly-found top YouTube result 11 frames at 16.6ms delay each, so that's 180+ ms of delay, before ANYTHING happens AT ALL on the screen. Much less something noticeable. It'd be very straightforward to shave 100ms off the buffer bloat in one of these games, so Red Dead Redemption 5 the Stadia Exclusive could have the exact same responsiveness controller-to-screen as Red Dead Redemption 2 on a fast internet connection.

I said AAA games, I meant the super big-budget action RPGs that dominate the industry. Obviously well-tuned shooters, racers, and fighters aren't going to play well with an extra 100ms of lag. That said, even super well-implemented games in those genres have a few frames between a button press and the screen unless you're talking VR or something from the CRT era.

Anyway, I have better things to do than try to explain to the Dunning-Kruger Boys how latency works, especially since I hate Stadia anyway and your ignorance will help speed it toward its inevitable doom.


> Most AAA games already have 200+ ms delays between pressing a button and anything happening on-screen

Absolutely false, and I don't know where you got that from.

If there was a game that had that kind of latency between input and reaction, people would notice and the reviews would be horrible.


Wow, I didn't realize it was that high. I stand corrected.

I think most of the above still applies, but maybe expand "it'll be good enough for some people" to include some portion of average console-gamers (assuming the rest of the productization is done right, and assuming those console-gamers have fairly good internet)

The thing is that, even there, if you're putting it on a TV you're likely not going to want to plug in your Macbook or whatever. Which means, if you don't already have a console, you're going to be buying dedicated hardware regardless. Which significantly cuts into the "savings"/"no-purchase" angle, and steepens the question of "what's the point of this?"

One thought though: Microsoft could use this as a way to keep last-gen console owners engaged. At some future date when the Xbox Series Y or Z or whatever comes out, people with a Series S might still be able to play the latest games by streaming them. They're using dedicated hardware that plugs into a TV, but it's hardware they already bought which is essentially being repurposed.

Edit: Another thing is that the subscription model and the streaming model don't have to go hand-in-hand. I think game subscriptions are absolutely the future, but I think there will always be a market for devices that download and run those subscribed games locally.


At 30 fps a 200ms lag would be over 6 frames of delay between input and the action happening on screen. Can you point to any examples of AAA games that actually have this much input lag?



> So there's plenty of room to redesign things to work around that latency in a lot of games

This is one of the worst parts of game Streaming - games potentially being designed around it, making them worse for everyone else.


You don't need to buy a Stadia controller to play Stadia.

It's free with an optional subscription for games and 4k.


The confusing messaging around that question has been a big part of the problem

Regardless though, I think buying full-priced games that you don't actually own is the real non-starter. These aren't $0.99 songs on iTunes; these are $60 investments.


i'd like to think even a middling engineer would be able to recognize an intractable infrastructure problem that is entirely out of their hands. stadia can have perfect tech and the best customer service in the world and it simply will not matter until you effectively create your own nationwide isp as well. space age technology does not mean shit if your customers are still in the age of horse and buggy.

terraria also highlights the utter absurdity of game streaming. it can and has been ported to practically every relevant device and costs less than a big mac. google invented a billion dollar laser to cook microwave popcorn.


>stadia can have perfect tech and the best customer service in the world and it simply will not matter until you effectively create your own nationwide isp as well

To add a layer of situational irony here: Google already tried to solve the last-mile delivery infrastructure problem and unsurprisingly appears to have found it intractable


> Google already tried to solve the last-mile delivery infrastructure problem and unsurprisingly appears to have found it intractable

This failure was more political in nature though, the technical solution is there


And we arrive at the premise. They can build the tech, but they can't be bothered to navigate the social dynamics that make up the rest of the world.


While the local politics are certainly an issue, their quirky micro-trenching methodology was also clearly a failure


The problem with Stadia is that it's a platform geared for AAA games, but doesn't provide much value for them. It can provide good value for more casual games/gamers, but Google's ego means the service isn't geared for casuals.

When I write Stadia doesn't provide much value for AAA games, we need to look at it from both the gamer and the dev side. For gamers, if money was no object, one is better off with either a decked-out PC (better performance) or a console (wider variety). Stadia's main advantage is potentially being cheaper - which is precisely the gaming crowd which doesn't attract AAA gamedev companies.

For AAA developers, they need to port their game to a different API, then pay the Google tax, in order to appear on a small platform whose users are often drawn in by being cheap and are less likely to pay for your product.

There's no technical advantage for AAA - now that Google has closed their studios, nobody will try to make features that are only possible in cloud gaming in Stadia. If Google couldn't, can you? What happens when you ran into a problem, can you handle Google "support"?

Stadia could be good for casuals. Except it doesn't have any good discoverability features or even a search bar. Cyberpunk 2077 doesn't need discoverability, but indies or anyone searching for them really do. Its payment model (direct 'purchase', no gamepass) is OK for AAA, but not as a good for casuals. And of course, one still needs to port the game which can be difficult and relatively expensive for indies (Luna is just a VM by comparison).

Google could make Stadia better for casuals, but that means doing something less prestigious, no Google engineer will go for that, and they obviously don't understand the business model.

So Stadia is geared for AAA games/gamers, but doesn't provide good features for AAA, and even Google itself couldn't manage to make cloud-gaming-only features. Stadia can be useful for casual gaming, but the platform just isn't geared for that, and Google is unlikely to change that. Likely result is cancellation within a few years.


> Google could make Stadia better for casuals, but that means doing something less prestigious, no Google engineer will go for that, and they obviously don't understand the business model.

There are also many prestigious and lucrative engineering goals at Google that are totally untouchably intractable because money is involved. The Google Play store offers countless examples where graph algorithms and ML could identify the worst behavior for human review. If an established app is deluged by negative reviews, take a look at what’s happening. It’s either become a Trojan horse or a victim of 3rd world scamware competition. The average review for an app does not go from 4.5 stars to 1.5 stars overnight without cause!

Attempting to address this glaring deficiency leads to the following problem: the other engineers who rallied to solve it, in the past, are no longer with Google. Do you like your job? Find a technical problem with no downside, in that case!!!!!!


>The Google Play store offers countless examples where graph algorithms and ML could identify the worst behavior for human review.

The last sentence is key: 'for human review'. Google feels humans are damage to be routed around. If there was a way to everything in ML they'd go for it, but if your solution requires human review it's a no-go.


my friend at Google reported almost exactly that: it's an amazing technical achievement, really pushes the cutting edge of what's possible. And the sales and marketing have no idea how to do anything with it.


Stadia works amazingly well which was actually surprising. Playing Cyberpunk 2077 in 4k with just a controller and Chromecast stick is frankly amazing.

Consoles are great if you play enough, but I found that every time I could squeeze an hour here or there to play, the Xbox needed to update yet again for 20 minutes, and by then something else has come up and I am out.

Stadia lets you jump in and out, no updates as far as I have seen, and just magically works.

Disclaimer: I don't work for Google or any of the game studios and was actually skeptical they could solve the latency challenge.


Slightly OT but you deal with the updates issue by leaving it running in rest mode all the time. When something needs updating the console will get a ping, download + install, and go back to sleep. Makes things much easier.


they need an experience that sells the actual upsides of game streaming in the same way that mario 64 sold 3d movement and the analog stick. 'here's popular game except worse' will never be a winnable pitch. even casual users who don't know what latency means will instinctively recognize that all the games just feel kind of shitty to play. you need a tailor made experience where latency is a much more negligible factor.


Check out the stadia subreddit. It seems they've managed to connect with a pretty passionate group of innovators/early adopters.

https://www.reddit.com/r/Stadia/


To be fair, that described Google Glass as well and look where that product went.


How do you know not many people actually want it?


This is not just Google. All other tech companies including Facebook are using the same system to promote workers. As a result:

* Nobody is held accountable for the long term success of the product. Making little things work nice is not rewarded. Maintaining UX is defiantly not rewarded.

* Rewarding process over product. That's why you see so many Google products shut down. It takes a few people from L7 to L8 to build it and rewards someone from L6 to L7 to wind it down. Every annual performance review in the process is all roses and rainbows!


> I feel like Google is a case study in an engineering only company. Everything is reduced to a technical problem. Incentives are aligned to solve technical problems. No one wants to work on something unless it is technically interesting and new. There is no incentive at all for delivering an excellent user experience over the long term - which usually can't be done with tech only, and involves a lot of dredge work of continuous introspection and improvement.

This goes well beyond Stadia - Google has an air of institutional contempt for humans, especially humans who aren't inside Google. Dealing with humans who are struggling with getting bounced by "the algorithm" is something they simply aren't interested in.


I think that their higher tier promotion system is partly to blame, and could be easily fixed. As I understand it, at a certain management level, the most effective way to pad out your promotion packet is to launch a new product. These packets are judged by an anonymous review board. This board could change the culture overnight by updating the criteria to reward managers that grow products or retain paid customers. Heck, if they just updated the definition of a successful launch to include a year+ of operation & growth or even just a proper roadmap, we might start to see and end to the usual pattern.


I wonder if it's the lack of a single founder?

Bill Gates, Steve Jobs, Elon Musk - founders at the top who owned it.

More directly, Gabe Newell and Valve.

It might be that google started with Page/Brin and co-ownership might have weakened that a bit, and now they are not to be found.

Not that a single founder is a surefire recipe.


Paul Allen, Steve Wozniak, "Paypal Mafia", For valve Mike Harrington would like to have a word with you.

Bill, Steve, Elon, Gabe, were never alone masterminds and definitely not single founders because in companies they created there always was someone else who had shares.


Sort of, but it's really a goog HR problem.

That you can only be promoted by creating new things (even if entirely useless) and not by maintaining and supporting existing things (that customers actually want) is an HR problem.


> I feel like Google is a case study in an engineering only company. Everything is reduced to a technical problem.

I can recommend reading In The Plex. Quite literally the founders wanted to invert the usual model and put engineers first. There were some anecdotes from those in roles like marketing and so on that they felt like second class citizens.


Quite ironic that it's an engineering company and stuff doesn't work how it's supposed to so often. I'm looking at you, Google Cloud :P


Brilliant comment


It's painfully clear at this point that we need a consumer "bill of rights" to protect us from these giant tech companies. At the very least, companies must be legally required to present you in writing with the so-called violation of terms they're accusing you of, evidence of the violation, and a phone # or other immediate contact so that you can dispute the accusations. It's insane that these basic legal rights don't even exist.

You could of course sue Google, but that's an extremely expensive and time-consuming option, rarely worth it for a mere consumer. Going to court certainly won't make your suspended account become unsuspended any quicker.


You know it’s funny that lots of the basic functions of business with consumers (eg, ability to return items) were set and codified in the US as the Uniform Commercial Code [0] that was established in 1952. Before then it was wild and variable.

What’s really interesting is that it seems like of hacker-like in how it was implemented. It was published as a guide and then states passed laws to implement.

Reminds me of a de facto standard that is then implemented by vendors.

I suppose we could start up some form of Uniform Consumer Commercial Code (UC3) that set up practices that are good that could then be passed by states.

I shudder to think through all the arguments about how it would specify some “don’t be evil on social cause X” that it almost smarts my conspiracy brain that the “corporations” started this trend to bikeshed/scissor statement society so they can’t make meaningful economic and commercial policy.

[0] https://en.wikipedia.org/wiki/Uniform_Commercial_Code


The problem with this sort of thing is that because it's interstate commerce, states usually do not have standing to regulate effectively.

The Federal government struggles to implement new regulatory authority because of political challenges. Various groups of stakeholders will declare any such regulation an infringement on free speech (ie. "The constitution gives me the right to sell fake penis pills to fund my radical political agenda!"), biased against marginalized minority or cultural groups ("My marginalized constituency of blind, alcoholic yak herders have a religious prohibition against reading contracts"), or a unfair mandate restraint of trade ("The Chamber of Meme Commerce believes that this rule will cost 10,000,000 jobs in the meme industry and kill puppies."), etc.


This was addressed in the UCC and is pretty simple actually as each state implements laws to saw who has jurisdiction and how to handle.

It also bypasses the federal government in that the code is established by some big council and implemented in (most) states.

That’s why when I live in Missouri and buy something from a vendor in New York, they still have to accept returns, issue refunds, provide for basic warranties, etc. and if I have problems I can easily get remediation in state courts.

There’s 50+ years of where this works ok. Not perfect and lots of room for improvement. But better than the current shitshow that exists like this article describes. If we had the minimum level of legal structure, it would be so helpful.

Because of UCC, if I give away a product for free, I have to support it through its commercial life. So if I hand out knives, for free, and they explode after 20 years, I must still support it. Even if they come with a form that users have to click that says “I will not sue PrependCo if these free knives explode.”

Google’s free (and even non-free) services are causing harm to people and aren’t being supported.


> Because of UCC, if I give away a product for free, I have to support it through its commercial life. So if I hand out knives, for free, and they explode after 20 years, I must still support it. Even if they come with a form that users have to click that says “I will not sue PrependCo if these free knives explode.”

Why does the UCC covers free knives, but not paid Google services?


Because Google One, for example, is a service governed by a contract which details performance expectations.


So the UCC is only the default, which covers goods/services without their own custom contracts?


All products have a warranty of merchantability defined by UCC. Basically goods need to be average/expected quality.

With services it’s a little different because there is no average unless the contract is missing performance terms. If you agree to a term of performance, then that is the obligation.


If it was sold to a resident in some state online currently that resident can sue in the local courts. The business is considered to operate in all states.

The alternative is all suits under ~$75k(?) don't get heard because they don't meet the requirements for federal court, which obviously can't be right.


I suspect that the major tech providers are so pervasive that the impacts of account-locking span all party lines.


> Various groups of stakeholders will declare any such regulation an infringement on free speech (ie. "The constitution gives me the right to sell fake penis pills to fund my radical political agenda!")

This is just an awful example. There is not a free speech right to pay for your own speech by committing crimes, and nobody claims or would claim that there is. Similarly, you don't see the argument made that vendors enjoy the constitutional right to sell fake pills. What spammers want to do, and what anti-spammers want to stop them from doing, is to advertise real pills, and yes, there are extensive free speech implications there.


The EU recently proposed The Digital Services Act, which is a DCMA like legislation (with both copyright infringement and other illegal content like CP as targets).

Part of that draft law pretty clearly states that companies must have a proper appeal process for banned accounts. This would apply to "decisions taken by the online platform on the ground that the information provided by the recipients is illegal content or incompatible with its terms and conditions", which in practice covers basically all bans except for Age restriction or non-payment based bans.

They must provide details of what part of the Terms of Service they claim you violated: "where the decision is based on the alleged incompatibility of the information with the terms and conditions of the provider, a reference to the contractual ground relied on and explanations as to why the information is considered to be incompatible with that ground".

If the internal appeals process fails, the consumer can take the company to online binding arbitration (with the consumer's choice of accredited arbitrators certified by the member state). The company always pays its own costs in the process, and must reimburse the user's costs if the company loses.


> which in practice covers basically all bans except for Age restriction or non-payment based bans.

Google avoid this EU restriction by suspending accounts/app indefinitely instead of banning them.

You can see a Google employee explaining this here : https://github.com/moneytoo/Player/issues/37#issuecomment-76...


Claiming that "an indefinite suspension" is just a type of temporary suspension and different from a ban will have you laughed out of any actual court.


Agreed. We generally allow companies to refuse service for nearly any reason, and in most cases this is a good policy. However, there are exceptions to that rule. One extreme are utilities which as both monopolies and essential services are required to do business with nearly any paying customer, and have strict rules processes about shutting of service for lack of payment. Residential rentals are another example. They don't hold a monopoly, but are an essential service, and as such they can generally choose who to do business with (although not quite as freely as your average business), but have strict legal processes they have to follow regarding evictions.

I think there are online business who are essential enough that some consumer protections are applicable. Very few reach the level of monopoly that utilities have in my mind, and even those it isn't clear to me that they are "natural" monopoly like utilities, and as such other antitrust approaches may be more beneficial.

However, I think there are a number of competitive, yet essential services online that deserve a legal protections regarding service termination. Identity providers absolutely fall in that category IMO - it is unacceptable for example for Facebook to lock your account in a manner that prevents you from not only using their services but every other third-party service which you authenticate using "Logon with Facebook". I think email is another that rises to this level. At a minimum email providers should be required to forward mail for a fixed period of time after choosing to stop doing business with a customer.


I think there also needs to be a law that, once you have accepted responsibility for storing someone else's data, that you can't delete it "on a whim" without offering some minimum retention period ok your data. As an example: a storage facility is allowed to stop doing business with me, but they legally can't just destroy all my stuff on a moment's notice... we have laws for minimum retention periods.


Also if you violate the storage facilities rules and they cancel the lease, they can't turn off the electricity at your house just because they happen to have the same parent company.


The Kafka solution to this will be our terms of service prohibit single spacing after periods and you are in violation. Therefore we can terminate your account at any time of our choosing.

Alternately we could prohibit posting in any language other than Latin and Klingon, or using the letter e, or accessing our services using any unapproved operating system (and our only approved OS is windows 3.11 with winsock drivers).

Anyway the point is now the company can ban you for any reason at all. Being the wrong religion, voting for the wrong candidate, being the wrong race, etc.


Not just "can", but "will". And given how effectively these companies are using their size and power (and m-word) to crush the competition, it's long past time for some anti-trust action.


> It's painfully clear at this point that we need a consumer "bill of rights" to protect us from these giant tech companies

I get where you're going, but I think far more costly to them and advantageous for us is to simply show them that they are unnecessary.

If we can drop them so easily, they can't pull stuff like this anymore. It is possible to drop Google and Facebook.

They do this stuff because people _need_ them and they know that people won't just drop them en mass.


> It is possible to drop Google and Facebook.

Its also possible to live without electricity and running water. This disproportionate power model doesn't work there because some people implemented regulations on them. I am beginning to suspect we need similar laws for this.


If you are equating a world without Facebook to a world without running water, you need to spend a week camping, where you leave your phone at home.

You'll very quickly discover why they are not at all alike.


Oh if you think running water is important, try growing up in a desert. You will quickly realize still water is enough. WTF is this line of logic?


1. I'm not sure you understand what running water means. It's not water that flows down a river, it's water that comes from a tap. The whole point of running water is that a utility delivers it to your home, regardless of whether or not your town is in a rain forest, or the middle of a desert.

2. You'll die in three days without water. You'll probably be healthier if you spent three days without Facebook.

3. I can't collect water for myself where I live. I suppose I could walk down to the lake, and manually bring up a few buckets of water, but it won't be safe for me to drink. I suppose I can also go buy bottled water, at a ~million-percent markup. There is no economic alternative for me to get water, other than through the water pipes laid to my apartment, by my water utility. I am a completely captive customer for my utility. My water utility has monopoly control of special-purpose one-of-a-kind infrastructure that is used to deliver water to my apartment. That is why my utility is regulated.

4. Unlike with my tap water, there are plenty of functioning alternatives to... Whatever it is that Facebook does for me. If Facebook shut down tomorrow, my life would be mildly disrupted for a week or two, and then would go on with little change.

On the hierarchy of needs, we have air at the top, followed closely by water, shelter, and food, followed at some distance by electricity, and way down the street, that we can barely make out, by grabbing a pair of binoculars, we will see 'Facebook'.

It's just not that important.


Yes, but Google and Facebook are not public utilities, nor should they be.


Why not? The qualification being for public utility should be "is this basic infrastructure humans need to live now?". And the answer is yes. Facebook controls most of the big public speaking forums and google controls so much and in so many spaces that it would be foolish for me to even try listing.

I hope in america public utilities are not only controlled by the government. Because where I am from public utilities can be publicly or privately controlled. As long as they are all playing by the same rules many private companies have made lots of money providing public utilities.

I don't see the impediment here.


> I hope in america public utilities are not only controlled by the government. Because where I am from public utilities can be publicly or privately controlled. As long as they are all playing by the same rules many private companies have made lots of money providing public utilities.

Water/Sewage and Trash are typically run by the city/county government, although it is common for the actual work to be handled by a contracted company.

Power, natural gas, phone, and most others is almost always a private company.


No traditional utility company does what Google has routinely shown to do as in the original post though. There's still a bill to pay and expectations of reasonable service (I assume if I just left my tap on and drew as just electricity as I could I'd eventually get some phone calls and massive bills) that allows these companies to be profitable.

Google isn't at the point it needs to be nationalized, but something needs to be done to limit the fallout that occurs when users are kicked off essential services with no recourse.


In reality, there is no impediment to designating Google as a public utility other than the elected representatives making it so.


What's stopping the next Google from doing the same? Providing poor justification for bans and removal from platforms is by no means limited to the big companies - it's endemic throughout tech - we just hear about Google and Facebook more because they're higher visibility and are considered more essential.


Antitrust regulation.

Seriously, the only reason Google is unaccountable is its scale. Otherwise "Google but with customer support" would be an obvious market opportunity. And the only reason losing your Google account is so impactful is that it controls everything from access to apps on your phone to your email to your calendar to being able to chat with friends. It's theoretically possible to vote with your wallet against Google, but far harder than against, say, Chick-fil-A, which means no boycott gets further than an HN comment.

No startup can compete with Google for those services because Google can artificially offer them for free, and for very high quality, because it's all funded by their advertising business. (Not to mention that a startup would have to "do things that don't scale" and offer real customer support... which also costs money.)

It's not a fair market at that point - you can't say Google is surviving because they offer the best value to customers, simply because the value is so disconnected from the service being offered. And in the other direction, potential customers like me who mostly avoid Google are still "paying" for it in that we're still seeing (and being tracked by) Google ads.

Every incentive mechanism behind the underlying assumptions of a market-based economy - that companies that provide more value are more likely to succeed in the market - is completely broken when you allow trusts like Alphabet to exist.


Dropping Google / Facebook is not just signing up with another service. You could self host your own email and just quit Facebook entirely.


> You could self host your own email

You can. I might be able to (there’s a lot of crap around spam filtering and SPF that I’d have to fight with).

My mother, father, sister, cousins, nieces and nephews? Not a chance in hell.


The only people who recommend self-hosting email are ones that haven't tried it.

We have an admin who spends a good 40% of his workweek doing just our email servers. They are a massive PITA.


I have self-hosted E-mail for myself and my family for years, probably close to a decade now--I lost count. It's a learning curve at first but once it's dialed in and working, there's really nothing to touch. Occasionally, like once every two years or so, I find my spam filter process crashed and failed to relaunch or something, causing delivery delays.


"...but once it's dialed in and working, there's really nothing to touch"

...until your upstream changes something.


Or an opaque third party (i.e. a spam list) puts you on their lists.


No, also people who host themselves and enjoy the hobby time and don't understand how the general public lives.


I'm one of those people, generally, but even I'm not signing up to host an email server. Screw that.


That is a very, very limited scope for Google/Facebook. Almost to the point of me suspecting you are strawmanning it. In fact, google/facebook is so endemic to our infrastructure that you can literally delete you google account. Get it scrubbed from the internet, they will still track you. Identify you. And show you ads. If you try to block their services, some pages stop functioning. It is on the verge of impossible to escape them


OK, you can lead your "resistance" to big tech your way.

Meanwhile, I'll be pushing my representative for regulatory action.


The OP is about a personal Google account, with access to mail, etc. at stake, but it's also about a developer who was going to create content for their platform. Granted, Stadia is not exactly a make-or-break gatekeeper for publishing games, but that same dev account could well be used for Google Play Store, which controls about half of the mobile market. We've certainly seen plenty of those stories here -- app developer gets locked out, only recovers account / gets app un-banned by making enough noise to get attention.

IOW, it's "possible" for you or me to drop Google or Facebook, but for some lines of business, you're basically stuck working with them.


> drop them en mass

The libertarian in me wants to believe that reputation is enough to make business act in the interests of the consumers and that personal responsibility would prevent customers from acting in their best interests: but we all know this is not true.

And, I know enough to know that any public policy that essentially says “Everything will be fine if everyone just does [X]” is bad policy, regardless of what ‘X’ is.


> The libertarian in me wants to believe that reputation is enough to make business act in the interests of the consumers and that personal responsibility would prevent customers from acting in their best interests: but we all know this is not true.

And that's also why monopolies and giant corporations can and will always form in the current economic system. Crony capitalism is not a bug, it's a feature.


Oh yeah, far more easy than the government taking regulatory action is coordinating a massive consumer choice boycott.

Sometimes, it is so abundantly clear to me that this site is full of former teenage libertarians who grew up and still haven't shed all of those ideals.


If all of the latest Facebook news can get my family to start questioning their usage/dependency on Facebook—I think it's fairly possible.

There have been a number of really great projects coming through HN and other sites recently that are aimed at solving some problem that people on Facebook have: photo sharing, event planning, etc.

Discoverability is really the only problem left.


You are on a site called hacker news. “Former teenage libertarian” is practically in the name.


You're not seeing the other side of the coin - the huge amount of spam and abuse that such systems correctly identify and remove. If every abuser requests those explanations (which they will) there will be far more spam going around the Internet.

Just think about the army of "Facebook content moderators" who were a popular topic on HN recently due to the concerns over their mental health.

(I am offering no solutions here, for I know none)


I think this is a convenient narrative for an abusive pattern of behavior by Google. The company is infamous for having non-existent customer service. It's not a matter of their AI having too many false positives, it's that when there is a false positive you have literally no recourse even if you're a well known business partner.

Are we really going to believe that Google, one of the highest grossing companies in the world, doesn't have the money to provide even basic level customer service? If it were really a matter of not being able to afford it, certainly they could offer it for a fee. No, they're stubbornly refusing to address the issues, relying on this lie, and using their market dominance to avoid having to answer for it.


Technically they do offer customer service if you pay them with their Google One product. I have phone numbers and human access very quickly, because I pay for it.

Although obviously if they banned me, I wouldn't have access to my direct support line anymore.


> Although obviously if they banned me, I wouldn't have access to my direct support line anymore.

Which they will do literally on a whim. Who are you going to call then?


Ghost busters


I know HN doesn't like these types of comments, but I genuinely laughed.


[flagged]


> on a whim: because of a sudden decision

How was them banning Terraria's accounts not a sudden decision? How about any of the other stories posted in this thread? They literally ban accounts on a whim, usually with no warnings issued.


You're being downvoted for unintentionally agreeing with the main point: Even if you are paying for support, you have no recourse if they decide to arbitrarily lock your account.


I think you’re being downvoted because you’re rejecting reality, ie. The literal topic being talked about that literally happened to a person.


Literal topic?


People are talking a bit past each other here, but inexplicable arbitrary machine learning false positives are anthropomorphized as whims of the algorithm. Without any explanation as to why the false positive occurred, the effect is indistinguishable from the whims of a person pulling a lever behind a curtain.


> I reject that they ban "literally on a whim".

They reject based on complex statistical models of behavior with so many variables that no individual understands how the whole thing fits together.

And as a developer, you're constantly doing all sorts of unusual things that might be perfectly reasonable but still trigger a warning.

And then - no recourse. I'm backed up pretty recently with Google but what about this week's email? What about all the people who have that address?


> If every abuser requests those explanations (which they will)

It's not a request, it's a requirement. If your account is suspended, you deserve an explanation. You should get one without having to request it.

I'm not saying that companies shouldn't be able to suspend accounts temporarily. I'm simply saying that there needs to be a way to get your account unsuspended if you're innocent. The way it "works" now is that innocent consumers are without any recourse whatsoever.


I heard on a podcast recently that a trading system needs to keep logs of why a particular trade was executed for several years just in case the authority wants it. So it isn't too much effort to build a similar report or log of behaviour to explain why someone was banned.

Obviously this will also help the spammers who will use this information to get around the filters.


Complete speculation because I don't actually know how this works, but I wonder if the explanation would be something like this:

"You've been banned because our black box ML algorithm says your usage patterns share similar traits to those of known spammers."


Some government decisions are indirectly forbidden from using black box "algorithms" because they are obligated by law to explain (on demand) the steps that the algorithm took to reach its decision. Maybe something like this should also apply to some private companies ?


Thats kinda what the PayPal support told me when I asked why half of my in-store payments via Google Pay get rejected.

Most were payments of about 2€ in the same store next to work.

Whatever I dont use it anymore


Podcast link: https://www.twoscomplement.org/, I think it was the latest episode.


For the record, they don't give away these explanations because such explanation would hint the spammer to what they should _not_ do next time, to avoid getting caught. Same as with anticheat software.


> they don't give away these explanations because such explanation would hint the spammer to what they should _not_ do next time

We've heard this excuse countless times, but it's simply not acceptable. The foundation of our legal system is that it's better to let a criminal go than to punish an innocent person. How many innocents have to get caught in the crossfire before we start protecting them?


This isnt criminal law. This is the right a private property owner (say the owner of a bar) has to kick you out. There are some limits on that (e.g. a restaurant can't kick black people out) but for the most part a business that doesnt want your business doesnt have to serve you, right or wrong.


> This isnt criminal law.

Not yet, but that's my whole point, it needs to be: It's painfully clear at this point that we need a consumer "bill of rights" to protect us from these giant tech companies.

You can't really compare getting kicked out of a bar with losing access to your gmail. There are no "algorithms" automatically kicking innocent people out of bars. Getting kicked out of a bar is a direct human interaction, which is exactly what I'm demanding.


The reason people are incensed about FAANGMP doing so is because, in their respective markets, they're monopolies.

No one would care if Google banning a developer meant they could list their app through a non-Play app store with decent exposure, or a non-App Store at all.

But that's not the reality we live in.

So it's more like if Walmart moved into my podunk town, put all the local shops out of business, and then banned me.


Hmmmm. I thought it was Apple that banned sideloading.

Maybe Google kicked this guy out for the same reason they fired off their own Stadia devs.


There is speculation that Google will ban sideloading in the near future, too. That is, it will extend its Advanced Protection model to mass-market Android. Then, sideloading will only be possible for that tiny minority of nerds like us who know how to use ADB and install an .apk over the command line.


Well, and Huawei users.


I don't think the "but you can" rounding error alternate Android app stores and side-loading constitute a viable developer alternative. *

* Except in China, in which case it's only true for their domestic Android market


It's different for Huawei's app store ?


> This is the right a private property owner (say the owner of a bar) has to kick you out.

Not exactly?

It's certainly not criminal law. Proof beyond reasonable doubt has no place here.

But it's also not exactly the relationship between a host and guest, where the guest has no rights save what the host grants. Website terms of service purport to be contracts, so there is a contractual rather than ex gratia basis for the relationship.

So, begin interpreting website terms of service as contracts of adhesion, and read in a duty for website operators to enforce those terms fairly, with a reasonable basis (on the balance of probabilities) for harmful decisions.

This isn't the current law, of course, but it's not hard to imagine the law reaching that place from here.


But then they should be required to refund your purchases, fx in the app store or their movie store.


>>e.g. a restaurant can't kick black people out

Well they can, just not for the sole reason of being black...

>>This isnt criminal law.

No it is Civil Tort law, but that does not mean your rights are completely removed, nor that principle does not apply

>>This is the right a private property owner (say the owner of a bar) has to kick you out. There are some limits on that

Absolutely, and those limits are normally set either by over riding civil / businessl law passed the government, or a contract entered into by 2 parties

The problem with Google and many other online platforms is their ToS (their contract) is sooooooo one side that IMO it should be considered an unconscionable contract thus void and unenforeable.

Also we have things like Truth in Advertising laws, many times these platforms Public messaging, and advertisement in no way match their terms of service

I am fully in support of the right of a private business to choose who they want to do business with. I am not however in favor of allowing business to use marketing manipulation, false advertisement, and unconscionable contracts in the form of ClickWrapped Terms of Service to abuse the public

the "mah private business" defense is a weak one, very weak, and it is telling that people defending the large companies with this defense often times do not support it in other contexts.

Google has every right to choose who it does business with, but it need to make those choices in transparent, and public manner.


the legal system deals with a finite number of people; the internet enables that finite number of people to act as a potentially infinite number of entities, without a great way of disaggregating them into people.

E.g. if a spammer can pretend they're 10 million different people, and each of those "people" requests an explanation, the whole system grinds to a halt.

This is the reason behind a push for more KYC-like verification on these platforms (e.g. asking for IDs). But this comes at a huge privacy cost for legitimate users. So one way or another people who are real, legitimate and with good intentions somehow pay the cost of the harm that is being done on the internet. This is a hard problem.

Source: am thinking/working on this sort of stuff; not representing my employer, my opinions are my own etc. etc.


> This is the reason behind a push for more KYC-like verification on these platforms (e.g. asking for IDs). But this comes at a huge privacy cost for legitimate users.

A way to square this circle is to have rights engage at the point of payment.

A truly pseudonymous account with no monetization (going either way) has little intrinsic value, and less need for KYC-like identification.

On the other hand, an account with some sort of payment history (either giving money in the case of purchases or receiving money in the case of developers/website hosts placing advertising) faces a higher standard. There's a reasonable probability of real economic harm if the account is nuked arbitrarily, and at the same time any money flow is open to theft or money laundering concerns, triggering moral if not legal KYC obligations.

The latter should also help prevent the proliferation of straw bad actors, since providing payment imposes a direct cost, while the KYC rules open up the possibility of more direct action for flagrant breaches of contract / use of the platform for other abuses.

The "spammer" can only pretend to be 10 million different people because e-mail is free. Paying a tenth of a penny per e-mail has been one of those long-standing impossible anti-spam measures, but walled gardens can implement something like this at their whim.


> The "spammer" can only pretend to be 10 million different people because e-mail is free. Paying a tenth of a penny per e-mail has been one of those long-standing impossible anti-spam measures, but walled gardens can implement something like this at their whim.

Maybe. A few problems here:

1. payments come with privacy concerns, unless maybe you're talking about zero-knowledge-based blockchains, but we're a LONG way from such functionality being widespread

2. $0.001/email is actually very reasonable for an attacker; they'd probably gladly pay even up to $1 or more, depending on their exact needs, especially if that comes with an elevated privileges account

3. all of this is easily defeated by fanouts. E.g. if they sign up with bob@gmail.com and then are able to use bob+1@gmail.com, bob+2@gmail.com etc. to sign up for a different service, this defeats the purpose


> E.g. if a spammer can pretend they're 10 million different people, and each of those "people" requests an explanation, the whole system grinds to a halt.

Again, it's not a "request".

If spam detection and account suspension can be automated, then suspension notifications can also be automated.

I'm not sure I understand where the 10 million number is coming from. Are you suggesting that 1 spammer can create 10 million accounts on your system (which appears to be Facebook)?

Regardless, no spammer has the time to get on the phone and personally dispute 10 million account suspensions — disputes which are unlikely to succeed if there is good evidence — so I'm not sure how the system grinds to a halt.


> How many innocents have to get caught in the crossfire before we start protecting them?

> Again, it's not a "request" [..] suspension notifications can also be automated.

Can you clarify what you mean by "protecting" them? I'm not sure suspension notifications qualify as meaningful protection


This was specified in my original comment: "At the very least, companies must be legally required to present you in writing with the so-called violation of terms they're accusing you of, evidence of the violation, and a phone # or other immediate contact so that you can dispute the accusations." https://news.ycombinator.com/item?id=26063313

Except for the part where someone has to answer phone calls, it could be automated if the account suspension itself is automated.

I'll also point out my later comment: "I'm not saying that companies shouldn't be able to suspend accounts temporarily. I'm simply saying that there needs to be a way to get your account unsuspended if you're innocent. The way it "works" now is that innocent consumers are without any recourse whatsoever." https://news.ycombinator.com/item?id=26063399

And to forestall any replies that providing information to suspended accounts would help the spammers, I've already responded to that point: https://news.ycombinator.com/item?id=26063660

Temporary account suspensions that you can quickly reverse on appeal are annoying but could be justified to fight abuse, as long as they don't happen too often. On the other hand, indefinite account suspensions that are impossible to reverse, such as the case of Andrew Spinks of Terraria, are simply indefensible, there's no justification whatsoever for that.


> I'm not saying that companies shouldn't be able to suspend accounts temporarily. I'm simply saying that there needs to be a way to get your account unsuspended if you're innocent. The way it "works" now is that innocent consumers are without any recourse whatsoever.

This is absolutely spot on, with the caveat that you do need to disaggregate from accounts to people, which is the hard problem. Having people call a phone number is definitely not going to work as a way of achieving this disaggregation. I'm pretty sure I could create a system to bring that call center to a halt with fairly minimal cost in less than a week of coding.

As an attacker, you can also hire people in call centers to make phone calls at scale for you.


> As an attacker, you can also hire people in call centers to make phone calls at scale for you.

I think we may be talking about different things? I was just talking about a scaling problem of providing legal notifications of account suspensions and providing a means on getting them unsuspended. I wasn't talking about DoS attacks.

Lots of companies have call centers, so I'm not sure what you're envisioning here, or what financial gain there would be for spammers to DoS the call center. After all, their accounts are already getting suspended by the algorithms, regardless of whether innocent consumers have any appeal to this, and DoSing the call center won't help spammers get their accounts unsuspended.


Out of curiosity, what's current thinking (broad strokes) on methods to address this?

My first guess would be third-party attestation of identity, with stored credential disposal on a short schedule? Essentially normal-user-verification-as-a-service?


Self-sovereign identities (https://en.wikipedia.org/wiki/Self-sovereign_identity) are one attempt to address this issue.


privacy, online safety, no false positives

Pick two.

Different companies do different trade-offs. The optimal solution depends on how the internet community weighs each individual axis


Two would be amazing. One would be nice. Currently we get zero.


When someone is in court on charges of child abuse, maybe we don't want them to know in case they (After serving their sentence) or their friends go for reprisals. Maybe the next child abuser might know their likely avenue of getting caught. Yet still we tell them the charges and evidence and give them a chance to defend themselves. Often in my country, given the damage such allegations could cause to both the victim and alleged (but not yet proven) perpetrator, we don't even reveal the identities of culprits until there's a guilty verdict.

If we can extend that courtesy to people accused of child abuse, surely we should extend it to people accused of internet spam?


I imagine if that happen in real courts. And You got jail without any info on why on how to evade - or You will behave properly on not go in jail


Well it would still be better, because it's at least documented what kind of activity will lead into that.


You don't have to tell them how you detected them but you can tell them what they did wrong. A lot of times when these cases come up there is nothing in the reason you got banned that would help you avoid the ban. It's purely to avoid any kind of accountability (if they say you got banned for a reason that is plainly not true because their algorithms suck)


It would also give non-spammers a better understanding of why they were banned and teach them to be better humans. It’s this lack of empathy that’s leading to more and more anger online.


Relevant xkcd: https://xkcd.com/810/


I think we give up on that when we agree to the rule

Google has the right to suspend, remove your account without prior notice

I'm sure there should be a clause like that in their TOS


This is an age old problem in the criminal justice system. A solved problem.

After a lot of trials with various approaches, we settled on letting some criminals go free over convicting someone on weak evidence. Second we decided that trials should be open and evidence viewable by default.

Finally you generally have the option to give some security to stay out of jail during trial.

Closing a google account is a punishment worse than many criminal convictions. And will only get more important as we progress to an all digital existence.


> Just think about the army of "Facebook content moderators" who were a popular topic on HN recently due to the concerns over their mental health.

Hire them directly instead of via labor farms, pay them an actual living wage, give them full health benefits, and hire enough of them to prevent overload.


> the huge amount of spam and abuse that such systems correctly identify and remove.

Maybe allowing single service providers to capture several billions of users is the problem here.


Ding Ding Ding!!!


Perhaps the process should cost $100 or $500, so that actual spammers can’t use it

Maybe they really just need to offer a paid account option with real support, since that has much better incentives


Yes, refundable if the company ban proved in the wrong. Sounds like a great solution IMO


No need in charges. Strong person identification via Passport or Bank. Limit those request per identified person or throttle them.


There is a paid option: for $6/month you can use gmail with your own domain name. It's targeted at businesses but you can use it as an individual.

https://workspace.google.com/pricing.html

It includes support, but I'm not sure if that helps in cases where google thinks you have abused the service. I just use it because I like having my own domain, and so that I don't lose access to my email if google locks me out. The idea is that I can update my domain's MTX records and use another email service.


Support does not include if your account gets suspended or if you lose access.

We had a paid Google App account. One of our workers would only login from their computer. It died, and she tried to login from the new computer. It gave a unrecognized machine error, and we had to hire someone to resuscitate the old computer for her.

I know of a company that had the entire companies' accounts suspended without warning because one user did something that violated their terms, but they could not figure out what. The company lost three months of revenue from it and I am not sure if it caused bankruptcy. No help at all from G.


About a year ago, I started migrating to a vanity domain, currently hosted at Google, for this reason. If I get locked out of Google, I lose my history, but at least I can move to another provider and avoid being locked out of my life for the indefinite future.


Friendly reminder to anybody reading this with a Google account: it's not a perfect solution, but head over to Google Takeout and grab a dump of your account data while you're thinking of it. I did one last year, and at the same time reconfigured my phone camera roll to back up somewhere outside the Google ecosystem, so now all I'm missing is an up to date email mirror.


Meta: my comment above is being downvoted significantly. I'm not sure what I did to offend. There was a remark about the need for a paid option, and I pointed out that it already exists. I have no agenda here and was just sharing what I know.


I suspect it might be because the OP is about getting your account locked out, and several commenters have said that even paid accounts lose access to human support when they're locked out, so it's not actually a solution.


But surely it’s possible to use methods other than what currently seems to be the first and only solution: “your account has been banned, bye”.

For example, if an automated system thinks an account is sending spam, enforcing a (very low) outgoing email rate limit would be a much more reasonable first step.


So just start charging for service, and keep a non-refundable deposit for spam/abuse.

Let every abuser requests those explanations, if the decision doesn't change, the money is still kept, which funds that service.


no if the AI can be used to automate the banning it can be used to provide the electronic news email of the rule violated.


Well their main argument against it is that if you don't tell scammers which rule exactly they are breaking they can't improve until the app is approved. But of course that hits normal customers too. It's the equivalent of arresting random people on the street and not telling them why - surely, innocent people will just get their lawyer to free them.


aka due process


So what is the proper Blackstone's ratio for you in these situation?

Is 1000 innocents ok to punish as long as 1 spam message is stopped?


> It's painfully clear at this point that we need a consumer "bill of rights" to protect us from these giant tech companies.

It isn't the only solution to this problem. Not using their products is another one. However, in some sectors (e.g. smartphones) it is next to impossible to not use their products, especially because they are build on centralized schemes. But regulating those things is probably harder than a consumer rights bill. But the downside is probably, that a consumer rights bill would not just affect the few large corporations, but many smaller ones too.


>You could of course sue Google

Unless you've waived that right when you agreed to the Terms of Service.


> Unless you've waived that right when you agreed to the Terms of Service.

Which would be meaningless in the EU (I think. Possibly just Germany) as you can’t waive that right.


It's the same in France and I think most of EU as the highest french court ruled that forced arbitration was against EU law.


> It's the same in France and I think most of EU as the highest french court ruled that forced arbitration was against EU law.

For consumers or businesses? Not being nitpicky here: I am not familiar with the French ruling, so I would genuinely want to know - as regulations tend to differ (businesses, even single sole trader ones, do not enjoy consumer protections). Not really relevant for the Terraria dev as it is his personal account that is banned, from the sound of it - but important.


As a consumer, every time the clause is not specifically negotiated, it is considered "abusive" and void (for businesses it may be different). If as a consumer you negotiate a contract with an arbitration clause it will be enforceable however if it is a generic clause in the terms& condition it will not.


> For consumers or businesses?

For consumers. Businesses are considered to have both more (legal) resources to conduct deals as well as a need for more flexibility. However in this case this sounds like the account was personal, so even if it was used for business purposes, the deal was personal. In Europe (France here) typically the distinction is not in the use but in the contracting party.

A business is registered with tax authorities and has an identifying number, if you contract a service without such a number you're doing so personally so for such purposes you're a consumer and bound by consumer laws. Indeed, all registration forms for services ask you for that number and business address. Services that don't want to / can't be subject to consumer protection laws or are not allowed to sell to private individuals require that number and verify it. Services that allow both individuals and businesses ask for it and may treat you differently based on it.


Forced arbitration is against French law. Google cannot force you to go to a specific company for arbitration (that, conveniently enough, happens to always rule in their favor). It has to be explicitly negotiated between the two parties. This also holds true for companies. It has to be explicitly negotatied.


I think in Germany it would be legal for businesses. B2B contracts allow most things that are illegal in a B2C context.


I'm not a lawyer, but my understanding is that U.S. courts have found that suing is a right that can't be waived by contract. Certainly an agreement to enter arbitration can be introduced as evidence against you in a a lawsuit, but any decent lawyer should be able to prevent an arbitration agreement from getting your lawsuit thrown out.


You are 99.5% wrong. See Federal Arbitration Act and ATT v Concepcion.


Thanks. I stand corrected.


That's not an accurate description of current consumer arbitration precedent in the US.


Its not fair when you have to get attention on twitter before getting issues like this resolved. Some of us don't use twitter for one thing


This is in part what the GDPR mandates - that companies provide reasoning for how an automatic process works and also that there is a means to dispute that (Section 4 / Article 22) https://www.varonis.com/blog/gdpr-requirements-list-in-plain...



I think we’re in a post consumer lawsuit era. Almost every terms of service on earth requires arbitration, or else absolves the vendor of any liability whatsoever


Arbitration isn't so bad. It still costs the company every time they have to deal with a case. Mass/automated arbitration claims can turn the tables, and lawsuits can be filled to challenge the neutrality of arbitrators.


> It's painfully clear at this point that we need a consumer "bill of rights" to protect us from these giant tech companies.

Nope. That gives players like Google a platform to negotiate from now and in the future, and it won't curb abuses long term. These abuses are a symptom of economic concentration and a lack of competitive markets. The only resolution guaranteed to work is to break up these companies down to smaller parts until they no longer act like quasi-governments.


> The only resolution guaranteed to work is to break up these companies down to smaller parts until they no longer act like quasi-governments.

Why not both?

A consumer bill of rights and breaking up Google are not mutually exclusive. Consumer protection laws protect consumers from all companies big and small, present and future. Breaking up Google won't do anything about the "next Google".

It's a bit strange to think that antitrust is a long-term solution when the successful antitrust case against Microsoft didn't prevent Google, Facebook, and Apple from arising.


It's a bit strange to think a nebulous "consumer bill of rights" is going to protect you when the actual Bill of Rights is routinely violated. We have utility designations for instances where it makes sense, and even then you see customer abuses. Forcing companies to focus on competition and survival is the best way to make sure they treat their customers well. Abuses pop up when customers don't have the choice to take their business elsewhere.

> Breaking up Google won't do anything about the "next Google".

The same regulator that has the power to break them up also has the power to prevent the next Google. Good pricing regulations have the power to prevent the next Google. These are solved problems, we just don't enforce the laws on the books or modernize them appropriately.

> It's a bit strange to think that antitrust is a long-term solution when the successful antitrust case against Microsoft didn't prevent Google, Facebook, and Apple from arising.

That's probably because it wasn't successful in the classical sense. Geroge Bush won the 2000 election and settled the case before it went to judgment. If it had, and Microsoft had been forced to break up, we may not be in the current situation.


> It's a bit strange to think a nebulous "consumer bill of rights" is going to protect you when the actual Bill of Rights is routinely violated.

The Bill of Rights were written over 200 years ago and could really use a rewrite for modern times, but passing constitutional amendments is much more difficult than passing laws. Moreover, the issues involved in the Bill of Rights are much more contentious, whereas pretty much everyone is annoyed by Google's complete lack of customer service.

I also find this statement to be somewhat at odds with your later statement: "These are solved problems, we just don't enforce the laws on the books or modernize them appropriately." How does your Bill of Rights analogy not also apply to your own argument about antitrust?

I would say that consumer protection laws that can be applied in an ongoing, daily basis are better than antitrust laws, because antitrust enforcement is a monumental task that at best can take years to achieve, only comes into play when problems have already gotten out of hand, and may not have the desired results, as you mentioned. Better to try to prevent some of the problems from occurring in the first place, with laws that apply to all companies without exception, instead of trying to just go after a few of the current biggest troublemakers.

And Google is far from the only company who pulls this crap, so at the very least we would need multiple successful antitrust actions.

Right to repair is a similar issue. So, breaking up Google and Facebook might help somewhat with the account suspension issue, but then we also have to break up Apple. And John Deere! And other companies. Or... we could pass right to repair laws. Antitrust feels a lot like Whac-A-Mole to me. Not that antitrust is bad, but you knock down one BigCo, and another arises. Why not more directly address the abuses caused by the BigCos?


The abuse is economic concentration, everything else is treating symptoms. Antitrust, price regulations, fair competition laws and the like are the remedy to that abuse. Obviously we would need to do more than one action - I'm talking about restructuring the economy. It's only whack-a-mole if you go one at a time. Knock-off a few big ones and the rest will settle to get the best deal possible.

I don't believe we are as impotent as your response would imply, and we are certainly capable of putting a stop to these abuses and enforcing laws that create fair, competitive markets. I agree it's a longer term project, but it's the only one that will actually solve the issues. It's a losing proposition to focus our energy on short term fixes.


> I don't believe we are as impotent as your response would imply

I don't believe we're impotent, which is why I'm suggesting new laws such as a consumer bill of rights and right to repair. I think that antitrust is actually too little too late in addressing problems. After all, you can't take anti-trust action against a company until it's already a trust. ;-)

> It's a losing proposition to focus our energy on short term fixes.

I think we disagree about which is the long term fix and which is the short term fix. I personally consider antitrust action against individual companies to be a short term fix, whereas permanent universal consumer protection laws are a long term fix.


> After all, you can't take anti-trust action against a company until it's already a trust. ;-)

That's not what the laws on the books say. It's a colloquial term, and nobody like a pedant.

> I personally consider antitrust action against individual companies to be a short term fix, whereas permanent universal consumer protection laws are a long term fix.

Ralph Nader said the same thing in the 60s and 70s. Consumer protection laws have been used to encourage economic concentration and the abuses of labor and society that always come with it. The American government has never succeeded at compliance regulation — it gets weakened and corrupted, and we always wind up getting the worst version of laissez-faire economics as a result.

Further, how would you make it "permanent"? Constitutional amendments are a non-starter right now, and Congress can't pass laws that have 80%+ popular support. You know what is permanent? Court-ordered break-ups under the Clayton Act.


> That's not what the laws on the books say. It's a colloquial term, and nobody like a pedant.

It was merely a play on words, but the point was that antitrust only kicks in when significant market power is involved, some kind of restraint on competition, whereas other laws protect consumers from abuses by companies of all sizes, even the smallest "mom and pop shop" companies.

> Ralph Nader said the same thing in the 60s and 70s. Consumer protection laws have been used to encourage economic concentration and the abuses of labor and society that always come with it. The American government has never succeeded at compliance regulation — it gets weakened and corrupted, and we always wind up getting the worst version of laissez-faire economics as a result.

Again, I find it strange how you think one set of laws can't possibly be intelligently and usefully applied by the government, while at the same time thinking another set of laws can, i.e., antitrust.

> Further, how would you make it "permanent"?

What do you mean? Laws are permanent by default, unless the legislators write an expiration date into the law.

> You know what is permanent? Court-ordered break-ups under the Clayton Act.

Tell that to AT&T. ;-)


> Again, I find it strange how you think one set of laws can't possibly be intelligently and usefully applied by the government, while at the same time thinking another set of laws can, i.e., antitrust.

It's not strange if you look at historical priors. The US Government has frequently succeeded at regulation that involves rulemaking, investigation, and prosecuting abuses. The same government has failed to achieve its' goals any time it tried compliance based regulation. Sure, both are subject to regulatory capture, but I've only seen the one model succeed.

I'm generally against these types of "consumer protection" movements explicitly because they target the smallest "mom and pop shop" companies. Consumer protection costs wind up driving those smaller businesses out and promote corporate concentration. Once you have that, the corporations are writing the rules, and the laws stop protecting customers (see: Boeing 737MAX).

> Tell that to AT&T.

ATT, Verizon or T-Sprint? If they don't answer I can leave a messaging on their answering machine using free long distance, or send an email using a modem. Just a few things that resulted from that breakup...

And we're only back down to three because of a (going on) five decade streak of executives that favor laissez-faire economics, which kind of proves my point that it's a good solution. Look at how much effort it took to undo that breakup, and they still haven't gotten back to the Ma Bell days.


> we're only back down to three because of a (going on) five decade streak of executives that favor laissez-faire economics, which kind of proves my point that it's a good solution

I think that kind of disproves your point, but maybe we should just stop there. :-)


>It's painfully clear at this point that we need a consumer "bill of rights"...

Maybe? But I worry that politicians will use that as a tool. Look what DeSantis is trying down here in Florida. He wants to fine "Big Tech" for banning politicians during an election. Personally, I'm tired of the lies and provocations and hate speech of some politicians and I don't think any company should be compelled to share those messages.


So those evil politicians will do what? Force corporations to indiscriminately ban arbitrary people without possibility of appeal? Oh, wait a minute...


> It's painfully clear at this point that we need a consumer "bill of rights" to protect us from these giant tech companies.

Google is a private company who offers free internet services in exchange for your privacy being violated. They have no customer service because you are not a customer as customers pay. You have no rights on their platform because again, you are not a paying customer. And you agreed to their terms of service when you signed up. They don't owe you anything at that pont.

So stop expecting "paying customer" treatment from a shady adware dealer who gives you "free" "integrated platform" stuff to get you hooked. That's an old drug dealer tactic anyway.

Want to be treated like a person? You have to pay for that. Otherwise stop whining about the tyranny of "free" platforms such as google, twitter, facebook, etc.

The only thing the government should do is fund PSA's to warn people of the rights and privacy hazards of free internet platforms.


> Want to be treated like a person? You have to pay for that.

Andrew Spinks, the author of the linked tweet, was a business partner of Google's. That didn't save him.


Partner is not a customer. They don't care about any human on their platform because their platform is not designed to care about humans, only exploit them.


> The only thing the government should do is fund PSA's ...

Should governments allow caller ID spoofing, spam bordering on harassment, or lazy oligopolies to be negligent?

Governments should do whatever we agree they should. Both governments and companies serve the humans.


To be fair, even as a paying customer, you don't get much more "customer service".

The same also applies for Google Play Store where without a doubt you paid at least once and continue for every in-app purchase.


If you've got an automated vetting process with a 99.999% success rate, but are dealing with billions of accounts, that's still tens of thousands of false positives.

At that level, "percentage" is an insufficient measure. You want "permillionage", or maybe more colloquially "DPM" for "Defects Per Million" or even "DPB".

You'll still get false positives though, so you provide an appeal process. But what's to prevent the bad actors from abusing the appeal process while leaving your more clueless legitimate users lost in the dust?

(As the joke goes: "There is considerable overlap between the intelligence of the smartest bears and the dumbest tourists" [1])

Can you build any vetting process, and associated appeal process, that successfully keeps all the bad actors out, and doesn't exclude your good users? What about those on the edge? Or those that switch? Or those who are busy, or wary?

There's a lot of money riding on that.

[1] https://www.schneier.com/blog/archives/2006/08/security_is_a...


I think this is a balancing act of risks, and I wanted to bring up what I believe to be a success story when it comes to handling suspensions: Microsoft.

One thing I believe Microsoft gets right is that suspensions are isolated to the service whose TOS was violated. I.e. violating the hotmail TOS doesn't suspend you from their other services. I think this makes the impact of a false positive less catastrophic, while still removing actual problematic users from the service. This may be an artifact of how teams work together at Microsoft.


Yup, I agree this is the better solution. The monolithic "one account rules everything" approach just increases the user's vulnerability.

It's largely what made Facebook's forcing usage of their account for Oculus users so ass-backwards.


> This may be an artifact of how teams work together at Microsoft.

It may be an artifact of Microsoft actually being regulated for monopolistic practices.


There's nothing at all in the old DOJ settlement that imposes anything like this.


That isn’t what they’re asserting.

I worked there for more than a decade. The settlement changed behavior - you thought about how to avoid future trust-like behavior.


If we did that at Microsoft when we were bringing Hotmail under the MS umbrella, DOJ would have ripped the company into 10 pieces


If you're implying that there's just no way to support their users then I'm going to disagree.

At Google's scale and profitability, saying you can't build an appeals process that supports your paying users is just ridiculous. And at this point the collateral damage to Stadia's already tenuous reputation is going to be a lot more than paying someone to vet him manually.


Honestly, the answer is to charge people a fee, in order to appeal a ban. A fee that covers the cost of investigating the incident, making it revenue-neutral. This way, Google would have every incentive to investigate thoroughly all appeals, including repeated appeals by the same person.

From the user's perspective, it's still a pretty good deal. There's a 99.999% chance that you get to use gmail/youtube/etc for free. And a 0.001% chance that you'll end up a statistic, and need to pay a nominal fee for an appeal.

Unfortunately, I don't think the above will ever happen, because it would be a PR nightmare. "Google wants to charge you money, just to appeal a ban!" It's still better than the status quo, where people have almost no recourse when they are banned. But it still sounds way better in the media, if you just pretend as though these things never happen. Hence the status quo - use automated systems to cheaply get to a 99.999% success rate, and spend as little money as possible on the remaining 0.001%


So now banning people incorrectly is a revenue generator?

The answer is to force google to be open and more transparent through regulations and have to scale up to deal with it and eat into their profits.

The assumption up front should not be that we need to care about protecting their profits.


Absurd but not new. Equifax was charging people to freeze their credit for a while after the breach, until public pressure mounted.

They probably made a TON of money off of that, and off the credit protection services they offer directly or through subsidiaries.


> So now banning people incorrectly is a revenue generator?

It need not be, as long as the fee is less than the cost. It could be symbolic (say $1). But the problem is that it would be seen as a revenue generator whether it is or not.


They don't even have to keep the fee of the query is legitimate. They can reimburse it or keep it in the user's wallet when they consider that this was either a false positive or a honest mistake. The cost would be minimal but would deter a lot of people trying to game the system.


I completely agree.

And if companies don't want to do it, that should be easy to regulate though. Requiring a human centric appeal process even if it has a fee, and prohibiting blanket account bans (if you get banned on gmail it doesn't affect your android and play store accounts, for example)

There are other provisions that I consider important like not being able to reuse email addresses and requiring the forwarding of email for at least 6 months after any account termination (getting banned from your email address can have disastrous consequences)


Google One, which costs 2$ a month, as far as I can tell provides you with some level of support, which is definitely more than zero.


Do you even have access to your Google One support if your Google account is banned?


The problem with unjustified bans due to some algorithm is also: These cases might not even be a close calls like: “oh yeah this person did something that is in the grey area of what our policies state. I will ban him but he might interpret things differently.”

No if you enforce your policies strictly by (machine learning) algorithms it could just be a matter of misinterpreting a different language, slang, irony or something else. Which makes these bans even more infuriating.


The lesson here is: you are too big. If you were smaller, you could manage these issues. But you choose to be big instead.


Counter-example - Amazon. You can reach someone at Amazon and they are ginormous too.


Counter-counter example, even if you do reach someone at Amazon they're not necessarily going to do anything useful.

I've had a problem with my Amazon account for years now, after Amazon billed me (on my seller account) for something they shouldn't have.

After I complained, they agreed to refund it. Except the refund never arrived.

Asked many times over the years "WTF?", and someone always promises to look into it after agreeing they can see the problem.

Never to be heard from again. Same pattern has happened every single time (many times). Obviously, something about it puts it in the "too hard" basket... :/

Needless to say, I don't use Amazon's services much at all any more unless required for job purposes. And I steer people away from AWS for the same reason too.


Have you ever tried escalating? You can do that at Amazon, but not with Google.


Not sure. Last time I tried was prob 2-3 years ago, and I've effectively given up now.


Is this really true? If Gmail was replaced with a dozen competing services each with "only" 100M users each, would the total number of moderators be lower? How does the number of required human moderators per million users scale, and why?


I agree: not true. The advantage of automation is you can do more for less which extends the reach in wealth and services available to the human race. Automation is a beautiful thing and gmail being too big to service with human support is not understanding that we'll never have enough intelligence power to police every square inch of existence + the net if we rely solely on human intelligence.

Problem is: can we cultivate machine learning intelligence to be as good as some of the best human arbiters?

https://www.youtube.com/watch?v=91TRVubKcEM


Automation is a form of capital. In an economic system that has conditions for a runaway positive feedback loop of accumulation of capital, in the long term, it benefits primarily those who own the capital. Specifically, it allows them to collect more economic rent from it, and share less with the rest.

Taken to its logical conclusion, when everything is automated, the people who own the automation don't actually need the rest of the population at all - it becomes redundant. Of course, the "redundant" population might have different ideas about itself...


I don't think anyone is proposing that moderation rely solely on humans. The question is about machine learning with human backup/appeals vs. Google's approach of machine learning with no appeals.


Depends on how much of that wealth is captured and how it is distributed after it is captured.

If a huge amount of wealth is created and 90% of it is captured and the vast majority of it is distributed in share price/dividends then increasing inequality can really fuck up society even while GPD rises.


But you'll have the option of switching to one of those other companies.


You can't choose to stay small unless you're someone like clubhouse which still has a long waitlist for sign-ups, and even then they're trying to build their infrastructure wide enough to accompany everyone. Not offering service to all/99.9% of potential customers is effectively lost value and goes against shareholders' expectations.


That's like saying a restaurant can't choose not to serve a billion people even though it only has enough capacity to seat and make food for 20: if you can't provide legitimate service for everyone, you need to not allow more people. The core problem here is that users keep signing up for Google services without being informed correctly ahead of time why that's idiotic, and the only fix for this is going to be regulatory: either Google needs to change how they handle banning people (there should be some law that if they accepted responsibility to store someone else's data that they have some minimum retention time for it letting you access it or something), come up with a working appeals process (and ensure that they have enough employees to handle the expected appeal load before either signing up new accounts or banning old ones), or they need to be forced to have a giant sticker on the box with a skull and crossbones on it which says that the moral equivalent of the surgeon general needs you to be informed of the serious risks that are associated with using this ridiculous service offering.


Then lets regulate size if the market is going to push companies towards inhumane choices.


>If you've got an automated vetting process with a 99.999% success rate, but are dealing with billions of accounts, that's still tens of thousands of false positives.

Doesn't matter. If you're dealing with billions of accounts then you're earning billions of dollars. Just hire more people. Scale must never be an excuse for poor customer service.


It depends on the unit economics.

Google has billions of accounts because it is FREE create them. Which could mean the cost of providing human support is actually too expensive on a per unit basis. The only way to rectify these economics is to charge for the account.

I pay for Google One to store more photos...however I have no clue if this improves my situation. Does the algorithm give me more slack for being a long, paid user? Do I get real customer support in the event I do get flagged? No clue.


> You can't even trust phone companies to do their job right and ensure the secure verification code is sent to the right phone! You provided some more secure ways for users to authenticate themselves,

For those that don't know, phone companies are easily susceptible to sim-swapping attacks which can make it easy for an attacker to intercept SMS 2fa: https://news.ycombinator.com/item?id=22016212

Edit: looks like OP changed their entire comment while I was replying.


You can totally trust phone companies to "do their job right". You need to understand what their job is though.

The Telcos never signed up to being a "secure verification code provider". Almost a decade ago, the local Telco industry group told us all:

"SMS is not designed to be a secure communications channel and should not be used by banks for electronic funds transfer authentication,"

https://www.itnews.com.au/news/telcos-declare-sms-unsafe-for...

Any company that uses SMS for 2FA is offloading risk and security to an industry that never expected it, and explicitly seeks to not provide it.

A Telco _desperately_ wants to be able to get you back up and running (making calls and spending money) on a new phone using your existing number before you walk out of the shop. And even more, they want to be able to transfer you across as a customer from a competitor - and have your existing number work on their network.

"Sim Swapping" is a valuable feature for Telcos. They have significant negative incentives to make it difficult. They don't want to secure your PayPal account, and nobody (least of all PayPal) should expect them to do a good job of it, certainly not for free...


Yeah sorry, I thought the original version was overly flowery, and the same point could be made more succintly.


> Can you build any vetting process,

Yes, it's pretty simple. Create and enforce some consumer protection laws which require, for example, that any company larger than a certain size is required to establish support offices staffed by humans in every major town. And required to resolve every issue within X days either by fixing the problem or clearly documenting why not. If not, no arbitration allowed, so they are subject to lawsuits if the reason doesn't hold scrutiny.

Problem solved. Companies like goog, facebook et.al. can easily afford this and it'll stop this ridiculous behavior.

It also to some extent protects the companies. Spambots who create a million accounts can't replicate a million humans to show up at the support office, so it establishes a human:human relationship that's completely missing today.


This would all be perfectly okay and understandable if the AI were the first line of defense and there was any meaningful way at all to contact support and escalate things after that filter. (I mean besides making headlines in all the gaming-news articles.)


> But 0.001% of billions or users is still millions of accounts...

Not that I disagree with your point, but even if we assume 50 billion accounts (6+ for every human on earth), 0.001% of that would still be 'just' 100k, not millions.


Oops, quite right. I multiplied by 0.001 when it should've been 0.00001 (because percent) >_<

Fixed


Yes there is a lot of money riding on that, but that is the cost of doing business.

Why banks have heavy compliance costs? Doing proper AML and KYC costs money and society decided that it was critical enough to bear that cost even in light regulation countries.

A lot of the financial success of those companies is in part the result of not fully taking responsibility for the consequences of their business activity. Eventually they will, under social pressure that this post success represent, or by laws.


At some point percentage is insufficient, but it's because it's a rate. Permillionage/DPM doesn't fix it. It's the number of people affected that matters, so if you have it at 99.9% and grow 10x, you ought to improve it to 99.99% to not become eviler. If you just stay at 99.9% when you grow 10x, you're harming 10x the people.

I'd use the total number of false positives as the proper measure.


If a company has so many users that it can't hire enough employees to manually handle the false positives properly, it's too big to exist, and should be broken up.


Why broken up vs users migrating to a competitive service? Seems like a very simple facet to compete on.


It's hard for users to migrate to a competitive service when there's some form of lock-in, which is usually what happens in practice (often through other services offered by the same company).


This is by far the most ridiculous reasoning I’ve seen for a company being too big. Because too many users get restricted from the service unintentionally then the provider is too big?


Some regions floated right to explanation and right to human review for automated processes. I don't know if any passed, but if they did, it would definitely mean the service has to take it into account.


You have summed it up quite nicely, but I don't see why it's so ridiculous? If the social costs incurred by corporations past a certain size become unacceptable, why shouldn't we, as a society, limit their size? There's no natural right to form an LLC.


Can you please elaborate on bad actors absuing the appeals process? Is your point about how everyone will automatically appeal, making it difficult for genuine queries to receive the human attention they need? Or is there another vector of abuse you were thinking of?


That's basically it.

If every action taken against an account by automation is appealed, then the automation becomes worthless.

In gaming forums that are run by the developer, such as the World of Warcraft or League of Legends forums, I have very frequently seen people whining and complaining that their accounts were banned for no reason until a GM or moderator finally pipes in and posts chat logs of the user spamming racial slurs or some other blatant violation of ToS.


We see that on HN too, where people who have been banned/hellbanned with ample warning are often complaining that it's because "hackernews groupthink" but when you look back at their comment history they call someone some redpilly insult in every comment they've ever made on the website.


It’s even better when they claim shady moderator censorship for user flags.


It’s even worse than that because the bad actors are doing this at scale and will have automation to auto-appeal while normal people will sometimes shrug and decide it’s not worth it. So your appeals queue likely contains a higher flow of bad actors than the distribution of FPs.


It's interesting to me how Bloom Filters avoid the uncanny valley between probably correct and definitely correct. I don't know if this is a technological difference between problem domains or a purely ideology/mindset.

Dividing a problem by 10 should get notice. By 100 (eg, Bloom Filters) respect. By 1000, accolades. Dividing a problem by infinity should be recognized for what it is: a logic error, not an accomplishment.

Most times when I'm trying to learn someone else's process instead of dictating my own, I'm creating lists of situations where the outcomes are not good. When I have a 'class', I run it up the chain, with a counter-proposal of a different solution, which hopefully becomes the new policy. Usually, that new policy has a probationary period, and then it sticks. Unless it's unpopular, and then it gets stuck in permanent probation. I may have to formally justify my recommendation, repeatedly. In the meantime I have a lot of information queued up waiting for a tweak to the decision tree. We don't seem to be mimicking that model with automated systems, which I think is a huge mistake that is now verging on self-inflicted wound.

Perhaps stated another way, classifying a piece of data should result in many more actions than are visible to the customer, and only a few classifications should result in a fully automated action. The rest should be organizing the data in a way to expedite a human intervention, either by priority or bucket. I could have someone spend tuesday afternoons granting final dispensations on credit card fraud, and every morning looking at threats of legal action (priority and bucket).


Yes; decentralization


that's not a solution to a problem.

end users don't want to run their own spam and moderation filters, and they definitely do want them.


As usual, some Googler browsing HN will reactivate his account, everyone will forget and Google won't change a thing to his unbanning process.


Hopefully, more devs will do what this dev is (said to be) doing.

> Consider it burned. #Terraria for @GoogleStadia is canceled. My company will no longer support any of your platforms moving forward.

Of course, it's very difficult for small devs to do this. It takes an already solid business to be able to stand up like this. As always, I think this is the only way for Google to change, but I don't think it can happen.


I think it's also probably easy to do this with stadia since it's effectively 0 users. What would he say if steam treated devs like google does?


If Valve treated game developers like Google does, Steam would have followed the path of Stadia which is failing despite being technically a good product.

That's my personal take on the current situation: despite owning one of the largest digital store, Google sucks at being a publisher. The actual automated ban is mostly inconsequential. Every large publishers have technical issue from time to time. What's unique to Google is that you can't effectively contact anyone to have them sorted out.

If you are an indie dev with a track record and works with Steam, XBLA, Epic or Nintendo, you will be in touch with a company representative.


> If you are an indie dev with a track record and works with Steam, XBLA, Epic or Nintendo, you will be in touch with a company representative.

Yep. I worked for a small video game publisher with only four people in the entire company and we had a designated account representative at Sony, Nintendo, and Microsoft we could (and did) contact when we had issues.

Might be harder as an indie dev, but if you have any track record, like you said, I'm sure they know someone they can contact.


We were a really low volume AWS customer. We had an account representative.


> technically a good product.

Do you mean with technology or something like "technically it could have worked in the market"? Because if its the latter then I disagree. Its a service on which my entire library can disappear, I have to pay full price + subscription price and maybe buy new hardware (to play on TVs). I have no idea who this is for.


> Do you mean with technology or something like "technically it could have worked in the market"?

Yes, I mean the technology. I played cyberpunk on it. It worked really well (better than I expected a streaming service to work).

> I have to pay full price + subscription price and maybe buy new hardware (to play on TVs).

You just need to pay the game to play in 1080p. The pro tier is if you want 4k and comes with free games. You can actually play free to play games like Destiny 2 for free on Stadia.

I wouldn't be surprised if you didn't know however. Google marketing was terrible.


Your mileage may very depending on a variety of factors. I got a free Stadia kit (controller + Chromecast Ultra) for being a YouTube Premium/Music subscriber, and decided I'd give a good and honest attempt at playing through a full game on Stadia.

I played through Superhot and the best I can say is latency is impressive given it's beaming my inputs to a server, rendering, and beaming the frames back to me (though still not as good as just playing locally). But I had some horrible issues. Several play sessions had to end because my internet was being unreliable, as home internet tends to do. Not sure if someone started streaming Netflix or what, but that's kind of the issue -- I don't want someone else doing something on my network to be able to affect my gameplay session. Or if my ISP is just experiencing high traffic, or if the internet in my neighbourhood goes out, etc. There's so much that can and does go wrong, even if it's 99.9% reliable, that's not near enough for a video game.

Thankfully the game I was playing wasn't particularly time-sensitive, if it started lagging I could stop for a second and the game doesn't move forward (that's just how Superhot works, for anyone who isn't familiar). But I was seeing on the front page of the store you can buy Celeste and I just could not imagine playing a precision platformer like that with the bit of latency that exists, plus the possibility I get a lag spike and by the time it catches up I'm already dead and restarting the segment.


> You just need to pay the game to play in 1080p...pro tier...4k and comes with free games

This has to be the most bizarrely conceived product strategy ever. I know I am not a gamer, but... who is this targeting?


I think the only way it makes sense is if you can't afford the upgrade to a new console or PC, and even then the issue is that my experience with Stadia's stability and lag make it not appropriate to play response-timing sensitive games.

People playing tekken don't even like it when one of the players is on wifi, because the difference in response time changes the game. On Stadia its a non starter.


> I have no idea who this is for.

It's for Google, trying out rent-seeking in a consumer channel with high fixed costs


Valve does treat game developers poorly, and it can’t be fixed because their no-internal-structure setup means nobody can actually change anything at the company. They’re bad at dealing with Japanese content, if you get a reviewer who decides it’s “more gross anime shit” (as millenials like to do) they ban your game sight unseen with no appeal. Kind of a problem when the newer younger people into anime aesthetic are also the ones making all the LGBT content.


> Valve does treat game developers poorly

Valve definitely doesn't treat developers poorly (well their commission is too big but they are quite reasonable in how they interact with developers).

> They’re bad at dealing with Japanese content, if you get a reviewer who decides it’s “more gross anime shit” (as millenials like to do) they ban your game sight unseen with no appeal.

No, they don't do that. They ban games involving sexualisation of minors (e.g. your Twitter links below). Also I don't think there is a millennial conspiracy regarding Japanese content. I'm French I have literally been raised on Japanese import and the content you are linking seriously creeps me out.


> Valve definitely doesn't treat developers poorly (well their commission is too big but they are quite reasonable in how they interact with developers).

I'm including their own employees under game developers. There's various stories about people having to leave after trying and failing to get the company to actually make a game or ship any products lately.

> They ban games involving sexualisation of minors (e.g. your Twitter links below).

Dunno if the games contain that or not, all I can tell you is they don't have illegal content in the US. They certainly can ban whatever they want. The problem is they say they don't moderate the store, and they don't negotiate the not-moderation, so now you can't find out how to avoid it.

The developers are not criminals or trying to gross you out, but they do have weird fetishes and I think might be physically incapable of making something Westerners would be fine with without a lot of handholding. I mean, Jun Maeda seems to think he's doing a good job at writing women, but they all come out acting like they have an IQ of 10.


As an indie dev I disagree very heavily with this. Games like Hentai Nazi (https://store.steampowered.com/app/1183970/Hentai_Nazi/) are allowed to be on the store because they're generally very permissive, as long as you're following the laws that they have to follow because they're in America. If you're making games with sexual content and characters of questionable age (as many of these banned anime games do), then it's reasonable that some of them will get banned, since Valve has to obey the law.


Yes, those are ironically more likely to make it through because it makes it look like they’re following through on their promise to not moderate any store content. It’s all luck though, we don’t know what never made it in.

Actual foreign developers who don’t speak English don’t have as much luck explaining themselves as indie irony-VN devs and can’t fix problems if Valve sees a picture of an anime and decides it was questionable sexual content when it wasn’t.

(Often it does still work out, some of the VNs had some really out there actual sexual content because they’re weirdos and the work was improved by removing it for Steam/Nintendo platform so


Do you have evidence of this still happening? I know games getting rejected for no real reason was somewhat common back around the Greenlight era, but I haven't heard anything like that since they moved to the minimum moderation system and started allowing porn games.


https://twitter.com/DistantValhalla/status/12561308666670325...

The difference is that now when they moderate, they call it something other than moderation and instantly permaban you and refuse to discuss it.


Many smaller devs have pivoted to leverage alternative platforms like Itch, Epic Games Store, Game Pass, etc alongside Steam for monetization, and some have ditched Steam entirely based on complaints with Valve's developer relations and pricing. Valve seems unlikely to ever make any concessions to win back the hearts of smaller developers, but they did panic once Epic Games Store and other storefronts started capturing exclusives for large titles by offering big studios a reduced cut (20-25% in some cases) to keep them around.

Another way to look at this: Valve's treatment of developers (not nearly as bad as Google, to be clear) is mostly tolerated because of Steam's inertia and market share. Google is acting like Stadia has inertia and market share when it has neither.


His post implies he's dropping support for all Google platforms, presumably including Android, where Terraria is consistently one of the top selling games. That seems like a much more difficult decision.


It's interesting you don't consider Android one of Google's platforms.


Agreed about small devs, but other small devs also have to make countless decisions about which platforms/products to use for their app/platform/website. At the very least, Google should be worried that a good tie-breaker is "Is it a Google platform?".


Good on him. Takes courage and an established product to do this.

Good example of standing up.


Not really, Terraria has already been ported to all systems, including Android.

the amount of people using Stadia that don't have access to a device that could play terraria is likely very small.


> Good example of standing up.

But he won't pull Terraria from the Play Store I guess. Because he has no choice unless he wants to wreck his business.


The Play Store Terraria is a different publisher. It's likely not his decision to make - and he shouldn't care considering that makes dealing with Google on that front is not his problem.

Also the revenue of the PC version should be roughly 4x all of the mobile versions combined (twice the amount of units sold, double the price).


Play Store isn't struggling for content. Removing terraria from it has zero impact on Google's bottom line. Stadia on the other hand very much is - removal(or cancellation) of an extremely popular indie game from the platform just accelerates its inevitable demise, something that will very much hit google's bottom line.


Even if they haven't said it out loud, Google has already decided to cancel Stadia, so unfortunately cancelling a game for it will have zero impact on Google.


> Google has already decided to cancel Stadia

I believe you were going for hyperbole, but it reads more like misinformation instead. Please reconsider saying misleading shit like this, especially on HN.


Google closed one of their first party Stadia game development studios. They haven't decided to cancel Stadia as a whole yet, at least not publicly.


We've seen the playbook often enough. If you think they aren't going to close it down in 3 years, you're wasting money.


> "If you think they aren't going to close it down in 3 years, you're wasting money."

and

> "Google has already decided to cancel Stadia"

mean entirely different things. Of course people expect Stadia to get cancelled, but to claim they've already decided to cancel it is disinformation. It's a blatant lie. Don't spread fake news.


No, the fake news is Google having any plans to make anything out of Stadia. They don't just decide the night before to shut a project down. Google has a long history of leaving projects to fallow for months to years before finally admitting to everyone that they hadn't been putting resources in and are finally shutting the project down. It's insidious because, if you don't know the playbook, you might think you can count on the service to stick around. Look at everything VR they did: some great products that sat around for a full year before Google finally admitted they weren't doing anything more with it. I fully expect Google has plans already to shut down Stadia, but haven't told anyone yet because... I don't know why. Why do they ever just let this shit go on forever? Sims kind of face-saving or senior-engineer-retention program.


Stadia hasn't gotten a dollar from me, and won't. I absolutely think it'll be gone by then, but that's not the same thing as "has already decided to cancel".


That's actually an interesting point. If it is tied to the same Google account, will he still get money from apps sold through the play store? Can he pull an app from the play store if he cannot even log in?


He is a private person.

The games are published by an indie game studio.

Normally this is done over an separate, non personal, account. Sometimes even multiple non personal accounts for multiple products.

So RE-LOGIC's Google account should not have been affected.


https://play.google.com/store/apps/details?id=com.and.games5...

Still there as of yet.

But maybe he means that he won’t be pushing any updates to Google Play?

Current Version 1.4.0.5.2.1

Updated December 8, 2020

Requires Android 4.4 and up

Time will tell I guess


Google Play / Android != Stadia


> Consider it burned. #Terraria for @GoogleStadia is canceled. My company will no longer support *any of your platforms* moving forward.

Emphasis mine.

But isn't Terraria "complete" in the sense that maybe besides some bug fix there won't really be any updates anymore? (But potential successors to Terraria??)

Also given that it's about "moving forward" I highly doubt they will revert any existing support.

But their next game(s) might very likely not ship on Google Play (but potential alternative App stores).

In the end I guess their main marked is anyway Steam followed by the consoles (Switch, Playstation, XBox).

I just wonder if they sell more on GooglePlay or on the Apple App Store?


The Android port appears to be published by 505 Games and Codeglue, and more recently Pipeworks, according to Wikipedia.

It's likely that the primary devs have little to no control of that port, including the ability (and possibly ip rights) to take it down.


Oh, right. Completely overlooked that bit.

I agree with you. It certainly will be interesting to see how this works out...


Unfortunately this opens the door to unscrupulous devs publishing their own knock-off versions - or even repackaging the official Terraria Windows game and passing it off as their own work (resource/asset swaps, etc).

My impression from reports I've read about all the major App Stores is that they won't put much effort into processing violation notifications or takedown requests when the publisher or developer filing the complaint doesn't have an account of their own on the store - even less when they're banned (like how Terraria's devs were) - so it could be weeks or even months and the publisher of the knock-off or pirated copy gets to keep all the money they've made provided they've transferred it out of their payment account, I think?


The Stadia version is the one cancelled. I doubt Google doesn't have a tougher screening process for games for Stadia, since they are the ones running the game. It is highly improbable that a knockoff game will land on it.


Yep. Also the approval process on Stadia is very complex and you need to set up so.much.stuff. It's not like their playstore where you can release almost anything. Even if you have an already fully working game on Stadia, just the process of meeting all technical requirements and setting up the pages on the backend and all the hooks can take months. It's far too much effort for something that wouldn't even go through the submission process, or if it did it would be removed immediately.

Same reason why you don't see knock offs on Playstation - the approval process is complex, very long and pretty costly.



> repackaging the official Terraria Windows game and passing it off as their own work

Those would be easy to take down due to code/asset reuse and name reuse. You don't need to be an author on the platform to file DMCA reports. Otherwise, there are already lots of actual Terraria clones by different names.


If that happens, they should sue Google for dealing in counterfeit goods.

They’ll have a ridiculously strong case.


Amazon deals in counterfeit goods all the time and there's still been no substantial changes to how they deal with it either.

If you sue a behemoth like Google or Amazon, they'll likely gladly make a settlement with you that's considerably greater than the actual damages because they value the NDAs and lack-of-PR damage from the inevitable Wall St. Journal headlines...


The difference there is Amazon is not creating copies like you would with software


Another way of putting it: if a 3rd party published a Mario game on Playstation, do you think Nintendo would hold back just because they are not also there?


Makes you wonder whether that is their unbanning process.


Or the @GoogleStadia Twitter account will forward this to someone who knows about it. The Stadia Twitter account is uncharacteristically active on customer support for a Google product.


Twitter seems to be the worst platform ever created to get customer support.

If any entity requires a huge amount of Twitter followers to get support, count me out.


I think twitter is last time I checked (looking at guidelines maybe 3/4 years ago) pretty amazing for customer support, even if you drop the fact that well-followed people might get better support. The expected reply time for twitter support queries is on the order of minutes. Compare that to phone or email customer support on many platforms.


That's no longer the case. In my experience, most companies have stopped responding to complaints on Twitter. They have a set playbook now which asks you to DM them and then sends you a holding message.


This was for a short period a two or three years ago, no longer.

Now, unless you are high follower count, they will reply asking you to DM and give you a hold.


It's no different than pre-internet. Complaining publically has been around since TV, it's a staple of local news to have "exposes" on bad local businesses to shame them when they won't do right privately. Before that it was radio. Before that it was newspaper. Before that, it was just gossip.

Humans have been using social pressure to right wrongs.... for millenia.

Twitter is nothing more than a common social square.


This is probably because in the beginning they want publicity.


People at Google really do want to fix this... But it's a minefield of:

* Legal stuff (eg. some algorithm detected child porn in his account, is an employee legally allowed to look at it to confirm the algorithm was correct? no.)

* Internal Politics (eg. one team has found this account DoSing their service, while the account is perfectly normal in all other ways, but due to Googles systems being so complex a single-service ban is very hard to implement)

* GDPR/Privacy laws (The law requires the deletion of no-longer needed data. As soon as his account gets banned, the data is no longer needed for Googles business purposes (of providing service to him), so the deletion process can't be delayed.

* Stolen/shared accounts. All it takes is one evil browser extension to steal your user account cookie and go on a spamming spree. Figuring out how it happened is near impossible (user specific logs are anonymized). Usually just resetting the users logins doesn't solve it because the malware is still on the users computer/phone and will steal the cookie again.

* Falsely linked accounts. Some spammers create gmail addresses to send spam, but to disguise them they link lots of real peoples accounts for example via using someone elses recovery phone number, email address, contacts/friends, etc. In many cases they will compromise real accounts to create all these links, all so that as many real users as possible will be hurt if their spamming network is shutdown.

* Untrustable employees. Google tries not to trust any employee with blanket access to your account. That means they couldn't even hire a bunch of workers to review these accounts - without being able to see the account private data, the employee wouldn't be able to tell good from bad accounts.

* Attacks on accounts. There are ways for someone who doesn't like you to get a Google account banned. Usually there are no logs kept (due to privacy reasons) that help identify what happened. Example method: Email someone a PDF file containing an illegal image, then trick them into clicking "save to drive". The PDF can have the image outside the border of the page so it looks totally normal.

Yes, it's solvable, and Google should put more effort into it, but it's hard to do.


> * Legal stuff (eg. some algorithm detected child porn in his account, is an employee legally allowed to look at it to confirm the algorithm was correct? no.)

If you had experience with this, you would know that you just described the polar opposite of how that process works in the United States. Federal law requires human verification as part of the mandatory NCMEC reporting process. If you’re employed by Google and have that impression of how it works it means the green badges doing the work aren’t known to you, which isn’t a huge shock since TVCs are barely one step above disposable barcode at Google.

Source: I’ve forensically verified enough child exploitation in the course of tech employment to make me thoroughly and irredeemably despise humanity as a species. (Fighting insurance to pay for therapy I now need, against their will, was fun too.)


Many other companies of similar size manage to provide customer service just fine.

This is a solved problem - you just have to be willing to realise that magic AI sprinkles aren’t the answer.

As for cost - this continual stream of screwups is costing them a ridiculous amount of goodwill and future business. It’s probably the best ad for AWS there is.


I suspect they don't have the combination of strict privacy so employees can't look into the account, massive spam potential, and billions of users...


Amazon, Microsoft and Apple have similar numbers of users and there are no issues getting in touch with them.

Google chooses this path, it’s not forced on them.


Even if all of that is completely true, failing to engage in any form of communication with a business partner whose services you cut off without any notice is reprehensible.


Communication is one thing, but not having any appeals process other than hoping a social media post goes viral enough for Google to take action is ridiculous.


> due to Googles systems being so complex a single-service ban is very hard to implement

Now that sounds like a technical problem that could be solved!


Indeed - and they have made a little headway here...

* You can be banned from Google Pay and all payment based services, yet still have a Google account which works for free services. There are lots of gnarly corners and bugs for users in this category, since any call to a billing API will fail. Want to use google Meet for a video call? You can't because that calls Google Voice to check your balance for phone calls, and that fails... You can end up on this list if your bank tells Google that they have evidence of committing fraud for example.

* Adwords can be banned separately. Usually done for accounts who abuse the "$100 of promotional credit" things... Prevents use of paid chat in youtube as a side effect.

* Various Youtube features can be banned separately from the account. Used for copyright strikes etc. Causes side effects like for example Google photos can't sync videos as part of an android backup because it's the same backend and rules.


A GSuite admin can set domain-wide policy and per-user exceptions on what Google services the GSuite domain users can use.

Of course, there's some stuff you can disable that completely breaks how you'd expect e.g. Android integration to work with that account.


Doesn't seem an issue at all for almost every other company in the world.

Only seems to be an issue for companies like Google who ideologically don't provide any way to talk to a human and escalate. Amazon manages to have some of the best customer service in the world while operating on similar scales with far more things that can go wrong.

There is no excuse.


3 completely different points:

1. Ignore the downvotes. The reality (poor customer service perception) is what it is. Objectively looking at the problem and what can be done about it, without cynically assuming it's impossible, is the most practical focus going forward. Thanks very much for this insight, it was really interesting to read.

2. I've noticed various glitches and bugs over the years with various services - two I can remember right now are a) misspelling a search then clicking "did you mean" won't update the titlebar (been watching this one since ~2012), and b) accidentally sending an in-progress draft from one device will cause followup edits made on another device to sent to /dev/null. Well... I look at the kind of time-wasting junk input that makes it into Issue Tracker, I look at random app feedback, etc, and I know my feedback is never going to be seen. I can understand why things need to impact 10K people to be noticed. I thought I'd ask you: what's a good recommendation here?

3. Extremely specific question that I happen to be worrying about at the moment :) - I wasn't sure which Google account I wanted to use to play with GCP some months ago so I ended up enabling billing on more than one account using the same card. I have an idea I'd like to play which would call for a new account (since it would be tied to a YouTube channel) and would require me to use the same card yet again. All of this would be staying within the free tier, but I still wonder if I shouldn't run data takeouts first...? (I can't deny that the current state of Google services feels a bit like Russian roulette with extra servings of superstition - what doesn't kill your account, makes it stronger, or something??)


> * GDPR/Privacy laws (The law requires the deletion of no-longer needed data. As soon as his account gets banned, the data is no longer needed for Googles business purposes (of providing service to him), so the deletion process can't be delayed.

This is simply wrong since the account is always "banned" and not "deleted". So the data is still there, not providing it is going against GDPR. Evidence for this is all the accounts that were unbanned and still had their data. Make the account read-only for all I care but don't think for a second that this data has to be deleted immediately (It definitely does not, there are reasons and reasonable ways for data to be retained for some time)

> * Untrustable employees. Google tries not to trust any employee with blanket access to your account. That means they couldn't even hire a bunch of workers to review these accounts - without being able to see the account private data, the employee wouldn't be able to tell good from bad accounts.

But somehow accounts get unbanned if they get enough attention... so this does not seem to be a problem.

> * Attacks on accounts. There are ways for someone who doesn't like you to get a Google account banned. Usually there are no logs kept (due to privacy reasons) that help identify what happened. Example method: Email someone a PDF file containing an illegal image, then trick them into clicking "save to drive". The PDF can have the image outside the border of the page so it looks totally normal.

So simultaneusly you can look at the image to ban the account but can't look at it to unban it? I get that the first one is done by algorithms and the second one presumably is not but calling this a privacy issue is laughable since you don't have to look at the content in the first place.

All of your points don't adress the issue of "The user does not even know why he was banned" at all. Luckily there are EU laws in the pipeline for that.


> But somehow accounts get unbanned if they get enough attention... so this does not seem to be a problem.

Having 10 highly paid long-tenured engineering employees who can look at small parts of a users account data is clearly better than having 10,000 call center workers be able to access user private data.

The end result is high profile incidents get handled in a way that it would be too risky to do for everyone.

Even with the small pool of engineers, there are incidents[1] where user data is used inappropriately. Would you make this pool larger?

[1]: https://www.businessinsider.com/google-engineer-stalked-teen...


Or how about this: when the engine triggers a ban it just notes the reason for the ban in the database, and then tells the user why the ban happened?

I don't see why all the reasons above mean basic transparency can't happen.


Sadly this would make the system utterly trivial to gamify. Google have multiple billion accounts (Chrome has 2B users). I use "utterly trivial" here because "XYZ is likely" type events that might occur at xxx,xxx users translate to "sheer overwhelming force of statistics" when you get to x,xxx,xxx,xxx users - if you have 100,000 users and just 10 people successfully figure out how something works internally, scaling that to 1,000,000,000 users increases that pool of 10 people itself to 100,000. And a pool of 100,000 proactive and interested people is more than enough to create several thousand cottage industries, lots of competition, then one or two emerge at the top and become an exponential force, etc etc etc.


> Or how about this: when the engine triggers a ban it just notes the reason for the ban in the database, and then tells the user why the ban happened?

> Sadly this would make the system utterly trivial to gamify

There is a reasonable middle ground that would make gamification harder and at the same time satisfy less abusive users. You can disclose the sanction immediately, would need to add a short but variable delay before disclosing the underlying reason, to prevent abusing from abusing the system repeatedly.


I'm no expert on Google and I don't have a PhD but from my time working there (and my time working at other internet services companies), multiple of your assertions here are false or absurd.

Child porn detection and enforcement literally does not work that way. I'm not sure how you even think that would work. How do you think the algorithm gets trained? Humans feed data into it. All the major social media companies (Facebook, etc) have paid human moderators that have to screen flagged content in many cases to determine whether it is illegal and then escalate to the relevant staff or authorities, and in some cases this is a legal requirement.

The GDPR one is especially ridiculous. Why would you be required to delete a user's data the moment you suspend their account? That's utterly absurd, it completely eliminates the user's recourse in the event of an error. No reasonable human being would interpret the laws that way and the relevant regulators (yes, GDPR is enforced by humans) would never require you to do that.

Google already has measures to deal with malware on machines, typically temporary or permanent bans of the hardware and/or IP address. They don't have to permanently delete your gmail account to lock out Chrome on a single malwared PC. If you've ever done any automation or browsed on a shared network you've probably seen Google Search throw up the 'automated traffic' warning and block you for a bit.

Being able to review conduct of an account (i.e. browse logs) is not "blanket access to your account" and neither is being able to examine the details on why the account was banned and reverse them. The account owner could also authorize the employee to access their data - any time you talk to a Customer Service representative for a company, you're doing this.


> If you've ever done any automation or browsed on a shared network you've probably seen Google Search throw up the 'automated traffic' warning and block you for a bit.

Normally that happens to me when I start to adjust my query to get Google to do what it used to do.


> * GDPR/Privacy laws (The law requires the deletion of no-longer needed data. As soon as his account gets banned, the data is no longer needed for Googles business purposes (of providing service to him), so the deletion process can't be delayed.

That's absolutely not how GDPR works.


> * GDPR/Privacy laws (The law requires the deletion of no-longer needed data. As soon as his account gets banned, the data is no longer needed for Googles business purposes (of providing service to him), so the deletion process can't be delayed.

I do not think GDPR works like that. You can absolutely store information pertaining to "why" questions because that is still a service they will be providing. Also, whenever they restore some's service they give data back. So they have obviously not deleted the data.


This makes me anxious about my long time Gmail address. Back then I got it just because it and Google was cool, and their services had a good reputation. It was a different Google back then. If they had launched it this year I would never have got one because chances are it would have been cancelled by 2025. Gmail is really the only valuable thing that actually ties my life to Google. And it's not that hard to replace, but just a bother to inform some people and update account details.


Start the process of getting out right now.

Get an email address that you own, on a domain you control. Switch to a provider that takes your money for whom you are the customer - not the product.

I did this with Fastmail and Iki.fi, a Finnish non-profit[1], who have been selling people "permanent" email addresses since 1995.

[1] http://www.iki.fi/


> Switch to a provider that takes your money for whom you are the customer

Google now sells domains, as well as email through GSuite.

I use them a lot on new projects, because I find them so insanely convenient, but I can't help shake the feeling that now I'm both the product and a paying customer.

So I'd probably nuance your words with: "select a provider whose livelihood depends on your custom".


If you want to get your own domain to take control of your identity, do NOT under any circumstances register it through a hosting package. Ideally keep it separate from everything, including your email provider.

And do NOT register it through a provider whose only support is Machine Learning!(tm).


Can you access the DNS records of the domain you bought if your Google Account is ever locked?


Not OP, but I can, since I bought the domain elsewhere and just point MX records at Google.

If you buy a domain through Google, you should still be able to transfer it to another registrar.


Or better yet, get the domain elsewhere. (Not GoDaddy either.)

You can the use whatever service you want. G Suite, Exchange Online, roll your own, …


If recommendations are useful here, both EasyDNS (easydns.com) and Hover (hover.com) seem ok.

I've used both over the years, though the EasyDNS UI is a bit harder to work with. They seem more technically competent than Hover though, who are decent but not fantastic. ;)


OVH’s UI is awesome for the domain settings compared to all the providers I’ve seen (1and1, GoDaddy, Aws, DigitalOcean). Even at DO what has a fantastic UI, the settings of a domain are complicated.


If you get your own domain, get one on a well-known TLD (e.g. .com, .org or your own country code). If you get a gTLD that's not well-known, there are some endpoints that will block you because your email is "not valid".


It's not a big deal. I've had a .so domain for a decade and have only had to use a different email a couple times.

There is a different danger however — after about 8 years the annual fee went from about $15 to $60.


> It's not a big deal. I've had a .so domain for a decade and have only had to use a different email a couple times

That is exactly the point krageon is making. If you have a .so domain (or .earth like me), you need to have a backup at least, so you can still access things like a normal human. My @gmail.com address have been used for this, but seems I'm gonna have to get yet another domain with a normal tld so I can stop using the gmail one for when .earth is not correctly accepted.


Price changes are a concern indeed. But I think if you get something form your country, or a .org, it should be mostly fine.

I've had the same .org domain for around 15 years now. Except for the coup we've seen last year where somebody tried to buy it privately (thankfully averted, I believe), I've see no price hike over time.


> if you get something form your country ...

That part is probably not a good bet, as life can go in unexpected directions.

Some country providers (eg .eu) only provide service to their citizens, so if you move country or otherwise become "not a citizen" they'll terminate your domain. As happened recently to the UK holders of .eu domains. :/

Probably better to pick a .net/.com/.org domain, for (hopefully) longer term stability.


.eu is not a country. .co.uk holders were unaffected by Brexit. meanwhile .org had price caps removed and was nearly sold off to private capital on the promise of "we promise that for the first decade we will only raise prices by 10%/yr". I'm not so sure that a legacy TLD is a better bet than a ccTLD with a similar record of stability when we get into these long term long tail events.

Also .org falls under US influence, which may not have worked out so well had you been making this decision in Ukraine a decade ago


.eu is classified as a ccTLD [0], not gTLD by IANA, so for the purpose of this discussion it is one - and the registrar for it (EURid) requires ciitzenship of one of the member states to hold .eu domain. EU citizens living the UK can have .eu names, but no-longer-EU-citizens of UK do not.

Very much agreed on .org.

[0] https://www.iana.org/domains/root/db/eu.html [1] https://eurid.eu/en/register-a-eu-domain/brexit-notice/


> Also .org falls under US influence, which may not have worked out so well had you been making this decision in Ukraine a decade ago

Ahhh, hadn't realised that. Though I'd suspect .com and .net would be in the same position as .org in that respect.


Things like .rocks, .guru, .club, and all those other recent gold-rush gTLDs have been a disaster from the spam standpoint*. It doesn't help that some registrars are complicit via allowing massive bulk name purchases, so I see zillions of somebody@{random-word-1}{random-word-2}.goldrush addresses, all with valid DKIM/DMARC.

* Not to mention phishing. Is that link going to foobank dot com or foobank dot club?


Ironically enough, .email is considered a spammy TLD according to the Spamhaus TLD check.


Is .dev or .io considered a well-known gTLD by now? I’m in process of setting up email for my .dev domain.



> [2] http://www.thedarksideof.io

Wow, didn't know this story. Imperialism at its finest from the Anglo-saxon world (well, actually started by the French with slavery but that was >200 years ago, I found way worse the decisions took 50 years ago).


.io isn't a gTLD at all, it's a ccTLD belonging to British Indian Ocean Territory (which I find to be bullshit, since those islands have no permanent inhabitants).

That said, there are ccTLDs which behave more like gTLDs (like .io, .me, .fm, .gg, .cd) and are treated as such across much of what you do online, but whether that'll impact your email delivery depends on who you communicate with and how they treat spam.


> .io isn't a gTLD at all, it's a ccTLD belonging to British Indian Ocean Territory (which I find to be bullshit, since those islands have no permanent inhabitants).

That's not strictly true - British Indian Ocean Territory has permanent inhabitants, just not any native ones (never had had them, really - it was uninhabited until 1793). US military Diego Garcia base is there...

It's bullshit for other reasons, and expulsion of Chagossians to build the base is a tragedy - but not due it being empty territory (it's not).


Well they did until the British exiled them all to build a US naval base on Diego Garcia. And they would very much like to return home. The UK courts have ruled in favour of the Chagossians, but they are consistently ignored by the UK and US governments.


Do not use .dev, some companies are using .dev for internal dev hosts and might be blocking on DNS level all external dev addresses.


The sysadmins at these companies must be laid off right now. Same with Windows admins using .local for their AD domain name, now you shot yourself in the foot never being able to sign some services with globally trusted certificates.


What? Many of these domains date back to when there were like 10 gTLDs and adding a new one was a rare event.


This doesn't mean you've ever been able to get signed certificates for nonexistent TLDs. If a TLD were to stop existing i would excuse the administrators who set up their systems under that domain, but if you're setting anything up that isn't under an available TLD you're doing it wrong.


RFC2606 dates to 1999, so they've had a little time to migrate. tl;dr: .test .example .invalid .localhost


I have a .is and .co that I hope are considered well-known .


Only if you are Icelandic or Colombian (respectively).


This is true, I bought a .club domain and had to realise that some providers classify it as spam.


I can happily second the Fastmail recommendation. I self-hosted mail for 17 years and there's nothing I want that they don't do.


I've had an email on a personal domain for years.

But I still use my old gmail for one thing: Point of contact for the my domain registrar. Do you have any suggestions for how I can solve this?


In my case, I use Fastmail to provide my email.

With it, I have email from multiple domains doing what I want. I also have a <username>@fastmail.fm which has only been provided to one person: my domain registrar.

If you pay someone to handle your email this is a good approach, IMO.


Two domains registered at two different places, then cross-connect them at the registrars. To keep it fully distributed, you'll want to host one domain at one provider and the other one at a second one. (I do this - it's ~$10 USD/mo for both providers email hosting and ~$10/year to register each email domain, usually big discounts if you purchase for many years at once)

A second hosted email domain has an additional benefit - it allows you to also control your recovery (secondary) email, such as you'd add to your banking/financial website, etc. and not have any of your email options where they can be taken away like this post. It's trivial to have one of the email hosted providers do an IMAP pull from your GMail account, so you can still keep it around just manage it as an external account (such as for your Android login needs).


Thank you. I have been on the fence for a bit. But I will initiate project leave Gmail and Gdrive now. It will take me a year, but the deliveries and the final goal is clear.


Any thoughts on getting your own domain and then still using gmail for receive email on that domain?


I actually have my @gmail.com address redirect to Fastmail, I have a filter on the Fastmail inbox that shows me mail sent to the gmail address.

I go through the filter every now and then to see which services are still using my old address and change them to use the newer one.

It's also a nice way to find out how horribly some services have f-d up the change process. One had a non-working change email button and the CS rep just deleted my old account and told me to create a new one.

One just plain doesn't let people change their email. At all.


Combined with regular backups (maybe to an offline client, using IMAP?), sounds like a good idea to me.

Actually, I've been thinking about doing the same thing.

But i don't know much about emails.


That fi TLD and "1995" jolted a name out of the old memory unit: anon @penet.fi.

https://en.wikipedia.org/wiki/Penet_remailer


I pay Apple for my email address, although I’d prefer to run email off my own domain.


Why don't you just do it? It will cost you like one or two coffee a month, but the feeling of security (as in "they won't close my account for nothing") is worth a lot more.


I think AWS dumping Parler shows nobody is above getting dumped.


Yes, the good old Don't Be Evil days. I've asked so many people if they can remember Google's old slogan. Nobody does.


Their new slogan is hilarious. It's not even one slogan, it's three:

* Respect the user

* Respect the opportunity

* Respect each other

The first one is obviously a joke, because nothing says "respect the user" like canceling a beloved service with millions of users, or "updating" the product while losing half the features.

The last one makes you wonder why they had to put it into a slogan. Isn't it the baseline expectation? It's somewhere on the level of "Don't steal your colleague's belongings" as far as slogans go.

But it's the second one that is absolutely the best, and by that, I mean the worst. Orwell would've had a lot to say about it. The thing is, it has absolutely no meaning in the English language. What's next? Say hi to agility? Don't offend capital gains? Console excellence?

Of course, it doesn't really matter. The whole thing has a mafia vibe, as Google's slogans and culture are drifting towards loyalty rather than standing up for what's right.

--------

If you want to have more fun, look at Google's Community Guidelines[1]

Compare to The Mafia Code:

* Be loyal to members of the organization. Do not interfere with each other's interest. Do not be an informer.

--[Google: Treat our data with care. Don't disseminate NTK information.]

* Be rational. Be a member of the team. Don't engage in battle if you can't win.

--[Google: follow Three Values, in particular: Respect the opportunity.]

* Be a man of honor. Respect womanhood and your elders. Don't rock the boat.

--[Google: Do your part to keep Google a safe, productive, and inclusive environment for everyone.]

* Be a stand-up guy. Keep your eyes and ears open and your mouth shut.

--[Google: Discussions that make other Googlers feel like they don't belong have no place here.]

* Have class. Be independent. Know your way around the world.

--[Google: You are responsible for your words and your reach.]

[1]https://about.google/community-guidelines/


> Respect the opportunity

Honestly, this reads like a Rule of Acquisition. I think Google may be run by Ferengi at this point.


I would legit watch a Star Trek franchise that had the Ferengi running Big Tech.


It's supposedly about respecting the opportunity Googlers have to work at a big company with resources to change the industry. Like, I get it, but tone deaf...


Not quite. It's about respecting the opportunity of Google to make money.

Nobody cares about "changing the industry" if it doesn't "move the needle". And in the end, the needle is neither the number of users, nor the positive impact of the project.


That's just an incorrect framing, what I described is at least the corporate overlords wanted to portray. FWIW I have friends who work for Google.


A very apt comparison.


> Compare to The Mafia Code:

Including that doesn't help your argument much. And apart from "do not be an informer" and "don't rock the boat" the mafia code is pretty much unarguably good advice. Employees should be following it.

We'd all be better off if everyone was rational, honourable, independent and classy.


I thought my point was obvious, but no, it's HN and I have to spell out everything explicitly.

The Mafia Code isn't bad because it has bad stuff.

The Mafia Code is bad because it doesn't prohibit awful stuff.

The Mafia Code says nothing about being not evil, or, for that matter, not killing your enemies, not extorting non-mafia people, and so on.

It's all about being loyal to, and protecting the interests of the Family.

Which is what Google aims to be - one big family, which will take care of all your needs, as long as you follow the code.


The majority of the code is talking about personal values (working backwards up the list, I'm counting independence, class, worldly knowledge, being a stand-up guy, being observational, honourable, amenable, strategic, rational). The parts that deal with being part of a group are not that unusual either - everyone is part of a group and that isn't a problem. Employers all want to be a little like a family.

If you want to argue that Google is promoting these values amongst it's employees that is fine; but that is a great idea on Google's part. It isn't strengthening your argument.


Respect the opportunity is double speak for 'we only bother if we can get to a position where we can use monopoly pricing and tactics'. It goes against 'respect the user'. Orwell is the right thing to invoke, Google thinks they are our big brother.


TIL the Mafia has a pretty decent, humane code of conduct.


Hypothesis: the internal operations of any sufficiently large organized crime group become indistinguishable from those of a corporation.


I suspect that the primary difference is that "being fired" has a more literal meaning in the Mafia.


The Mafia /g has teams that all do the same thing. Google has teams doing different things: here, in one corner, a team makes something benign or maybe even positive, over there, other "googlers" are doing suspect things, like putting together the [AI] surveillance infrastructure. They are all "googlers" but only some used to have TSCs. So "respect each other".

Now as far as "the user", well the joke is apparently on GP, as everybody and their dog knows that 'on the internet, if the product is free, you are the product and not the user!'. Even dogs on internet know this, but alas, HN has forgotten. So, "respect the user" means respect the folks who are paying us to track everybody and their dog on the internet.

Respect "the opportunity". Translation: This is a "Golden Time' for the few to lord it over the many! So the respect the user, and respect each other, and the rest should be grateful for having 'the permission' to use our platform.

Hope this helps.


> TIL the Mafia has a pretty decent, humane code of conduct.

Towards other Mafia people.

Which is a key point. People who aren't in the Family have different opinions of people on the other side of the tommy gun barrel and its humane usage.


It's a nothing code. It's so vague it's a rorschach blot - it's whatever you want it to be.


The OR ELSE part or 'moderation procedures' probably didn't need to be written down.


A good slogan should have an inverse that is also a plausible slogan. E.g. "move fast and break things."

Neither Google's new nor its old slogans are good according to this criterion.


> A good slogan should have an inverse that is also a plausible slogan.

Citation needed. This seems like an arbitrary criterion to me.

"Do not be evil" was a good slogan.


A good slogan should say something. If the inverse of your slogan is invalid or the same as your slogan, then your (original) slogan is probably not saying anything.

If you aren't giving something else up, then you aren't saying anything. It's just platitudes.

"Do not be evil" is basically meaningless as a lot of evil is done with the intention of doing good. With that level of ambiguity, it is entirely down to individual interpretation.


I don't know, that clarifies a lot to me.

From the perspective of an AI moderation system, all you have to do to be perfectly internally consistent is to ban all accounts that raise any flags.

Friend Computer sees no Conflict if one is no longer a Citizen, because being in Conflict with the Computer is Treason.


> The first one is obviously a joke, because nothing says "respect the user" like canceling a beloved service with millions of users, or "updating" the product while losing half the features.

But most of all, the user is still the product.

Unless by user they mean "the advertiser".


I can't seem to find many of your examples in the community guidelines


Well, the Mafia code isn't in the community guidelines yet.

The rest is literally copy-pasted, Ctrl+F is your friend.


This is hilarious. So obvious that it was written by a non programmer. Since the "respect the" part repeats 3 times.

Also no programmer had anything to say how bad it is. In a software company...


Don't Be Evil is so stupid. It's like Disneyworld having the slogan "we won't kill your kids".


I disagree. "Evil" is a subtle point.

For example, Google got a lot of flack for literally tracking its users' every move whether or not they consent to do so[1].

Is it "respectful"? Is that "the right thing"? You can justify everything by the value that Google provides.

But it's, you know... kind of evil.

Sadly, this not something one could refer to anymore in a meeting discussing this issue.

[1]https://apnews.com/article/828aefab64d4411bac257a07c1af0ecb


It was a funny cute thing when they came up with it cause they were a landmark company built on the web, breaking new grounds in terms of how businesses will be run in the future, sticking it to the establishment, etc etc etc

Now they are the establishment. Their power and influence is on par with the US government, so it's an expectation that they should actually not be evil. But they fail at that in the most basic ways and they're not held accountable for it because "they're a private company, they can do what they want!"


Except when a theme park ride malfunctions, maims and kills most of a family in a gruesome fashion. Of course then you cannot sue because you've agreed/signed an arbitration clause in the terms of service.


I moved away from google a few years ago after putting it off for years because it sounded like effort. It turned out to be rather straightforward.

I still have my google accounts, I just don’t use them (except YouTube unfortunately). My gmail still forwards to my new address, but I mostly just get emails where people got their own addresses wrong nowadays.

What I did was: I registered a domain name from a company that i don’t use for anything else besides domain names (incidentally a local registrar who I trust and can call on the phone). I then set up a new email address (I use fastmail) using that domain name. Then I forwarded all my old emails to this new address.

If someone emailed my old address, I would always reply from my new one, which slowly updated peoples address books. If I got newsletters, I would either unsubscribe and resubscribe from my new one or just unsubscribe. I did that very slowly and it took a year or so before I stopped getting any forwarded, but there’s no rush. Don’t think “oh I have to update everything at once”. Similarly, I updated services that I still use that used the old email to log in on a case by case basis as I used them.

You can ditch google and it’s not as hard as it sounds!


Thanks for sharing your "phased transition" strategy.

Things aren't all-or-nothing, and taking this sort of approach can definitely help with making such a non-trivial change.


This is why I use one of the new, privacy-focused email providers instead. It feels like the sweet spot between starting my own server (headache, dropped messages) and being one of a billion Gmail/Outlook users (no-one cares if I don't get email)


The best thing is using your own domain, then you can change your providers whenever you need to.


I started switching to ProtonMail for this exact reason. It’s not that I’m doing anything that would draw a purposeful or legitimate ban, but they’re so damn capricious that I fear getting my account locked because of a bug and not being able to undo it.


I switched to a combination of ProtonMail AND using a private domain in my email address AND regularly syncing entire mailbox with my desktop client (Thunderbird). This way, if ProtonMail gives me grief, I just set up a new email account with a different provider, point domain entries to it, import my mailbox in there, and can continue as if nothing happened.


Next don’t-be-evil step: Having a Protonmail account proves that you have something to hide! Ban!


I've been considering getting a new email address on a personal domain so it can be more portable and I can change providers.

Does anyone recommend any alternate providers with custom domains, or some OSS? Is it possible to host your own email server on a NAS or RPi something?


Do not host your own email unless you really, really want to do that for learning purposes or something similar.

You can use fastmail, or if you don't want to lose Gmail's UI you can use GSuite which lets you use a personal domain name.


Plenty of people use fastmail and seemed to be happy. If you're OK with its price, I think that's a sweet spot.

It's absolutely possible to host your own e-mail server on VPS. You'll receive mail without issues. But sending mail might cause issues, so unless you're OK with some delivery problems and spending some time to investigate, I don't suggest going that route.

Hosting your email on NAS is problematic. You need to have static IP address with PTR record and most home providers won't offer those services for reasonable price.


I am happy with Fastmail!

With the complete lack of accountability, support, or recourse the giants seem to have, it has never been more important to not put all one's eggs in one basket.


I have done exactly this with Fastmail and my own domain, and the experience was wonderful, as in "why didn't I do this years ago".


Fastmail is Australia based, wouldn't that pose a risk with regards to backdoors?


Many/most people don't see the government as a threat. And since you own your own domain you can migrate to another email provider any time you want if you experience they're doing fishy things.


I am assuming that the entire email system is a Times Square billboard in terms of privacy. This move gives me flexibility.


Seconded


I've self-hosted with a hand-rolled postfix+dovecot, and later with Mailcow's dockerised mailserver (FOSS, good management and webmail UI, strongly recommend).

More recently though I moved my personal domain to Microsoft Exchange Online - it's a lot less flexible than Mailcow (per-head licensing, but there's + addressing and catch-alls now) but I don't have any of the deliverability/gmail-spam-folder issues I used to have.

Exchange P1 Online [2] is roughly the same for my single-user as my old DO droplet cost per month

(edit: side-bonus you get an Azure AD tenant for your domain which is handy for SSO/IdP things)

[1]: https://mailcow.email/

[2]: https://www.microsoft.com/en-au/microsoft-365/exchange/compa...


Yes, I looked around now for a provider supporting custom domains so I don't need to change address just because I change provider and came up with a few popular ones: Fastmail, Protonmail, Runbox. Note that Protonmail is "special" about their IMAP/POP3 support, only supporting select clients and then via a particular helper application.

It's not only this issue with Google being like a wall when things happen, but also that I dislike their semi-AI based interface. While I like their good spam filter, there's a lot of other stuff going on there, and that without any inbox rules that I have set up.


> Does anyone recommend any alternate providers with custom domains, or some OSS?

I'm happy with Namecheap as my registrar and Mailbox.org for mail services, and have been for years (my Gmail account still exists and forwards the rare message it receives to the other one).

Mailbox.org offers ordinary IMAP and SMTP access + DKIM signing for your domain. Hosted in Germany. Prices vary, I pay about €2/month for several GB I think.

Their webmail interface is bad, but then again, I've never seen one that isn't. And I've never used it after logging in for the first time anyway.

> Is it possible to host your own email server on a NAS or RPi something?

It's possible, but I wouldn't recommend it for something as critical as email. It's not that the actual hosting is hard, it's that more and more of the big providers are refusing to handle email messages from certain networks.


I am very happy with this https://gioorgi.com/2020/mail-server-checks/

It is a docker based email server setup very well done.


I use Fastmail with a personal domain name.


I use Zoho with my own domains. Haven't had any issues so far.


Recommend Zoho as well. Their web client is insanely fast and filled with all sorts of power user features. The gmail client doesn't even compare with how slow it is.


I had trouble syncing contacts and calendars on my iPhone. Has this been fixed? I also couldn't set up notifications for calendar items.


Have been using them for 5 (?) years now and I can't complain as well.


I just recently setup Zoho and seem to be working fine so far. Their web mail interface is decent but I don’t use it much.


Hosting your own email is pretty easy to get started, but without continuous work you will have problems getting good deliverability, and balancing blocking almost all spam without filtering out wanted email is tricky too


mailbox.org from me as well. I compared them with fastmail and they don't upsell on the personal domain and let you pay as you use storage.

Both have unpleasant web accessibility experience, but it is not consideration for many.


Take a look at migadu.com


I second this. Migadu has great support and affordable prices. I also like the fact that you can link any number of domains to your account without extra costs.


I switched from gsuite to protonmail, but I kinda wish I had checked out fastmail


> It was a different Google back then.

No it has always been the same company, and we tried to tell you.


> Gmail is really the only valuable thing that actually ties my life to Google

For me it's google photos. While there are lot of great gmail alternatives these days there's still nothing like google photos unfortunately, is there?


I have my own Nextcloud instance, and the iOS Nextcloud app automatically saves new pics from my phone to the server. But that means that you have to manage your own server, so it's not everyone's cup of tea.[1]

If you are looking for a managed solution, I suggest one of those that you pay for (iCloud, Dropbox, OneDrive) since usually, paid services have at least some form of customer service and something like OP's story is less likely to happen.

[1] Also, the cloud provider where I rent the server might decide to block my account for whatever reason. To minimise the risk, I'm planning to store daily server backups on a different cloud provider.


Unfortunatly icloud does not work well unless you are all in on their ecosystem.

I dont have a mac at the moment but have a iphone. Their windows application is very bad, unreliable sync and their web interface is missing a lot of functionality. No linux integration at all, but that is expected.

Onedrive works well for file sync but almost have no photo library + editing functionality.


iCloud.


As someone in a similar spot with a GMail account I've been using since they were invite-only, I've started using Google Takeout to back up an archive of all my data from Google's services a few times a year.

It's not perfect, and I'm thinking more and more about moving to a paid service, but this at least gives me some peace of mind that if one day I run afoul of Google's AI bouncers, I won't lose a decade of info overnight.


After thinking about it a bit, I don't see things that way. Gmail is not the problem as far as I'm concerned. Nor Chrome, etc. The problem from my pov is that the only alternative to Apple phones are Androids, and Android is biased towards the whole Google ecosystem. That's where the monopolistic feeling comes from for me, and if I was in charge of antitrust efforts, Android is what I would want to force them to spin off. Not sure with or without Google Maps, because that's the other thing that I really need and don't feel like there is a substitute.


I've been making the switch (slowly) over the past year. Had a gmail from the early days, when it was invite only. Now moving to a combo of protonmail + custom domain, and I couldn't be happier.


Make sure you don’t use any of the other services: don’t post to YouTube from that account, don’t share Google Docs, files etc.


What I’ve been slowly doing over the years is proxying all accounts behind addresses at my domain (that then forward to my gmail, natch).

So at least I could redirect my accounts to a new address if worst happens.

I’ve been trying to switch off gmail for a while but spam filtering is really hard for me.


Pay $25/mo for GSuite enterprise if your email matters to you.


Those can get shut down in exactly the same manner.


Not exactly. Their user agreement gives you a number of outs, and ways to get a live human.


Not if your account gets suspended in this way - there are some testimonies from people that said it locks you out of support and you get stonewalled too.


Using email at a domain that you own (and thus makes you provider independent) is table stakes for adulting online.


What's the best way to back up your data? Google Takeout? Is that easily ingestible into other email programs?


If you intend to keep using Google products, then more or less yeah, periodically. A better way is to start using Fastmail (for example) and have them import everything. Then stop using gmail.


I've used this project, but it's been a while: https://github.com/joeyates/imap-backup . It's a CLI app, though, so it's maybe not the best solution for non-technical end-users.

Some email providers have IMAP import, where you just give them the password and they'll do it for you. Not the best solution in terms of security but might be ok if you're getting rid of your account anyway.


As someone who recently did this, you can link a Fastmail account to your existing Gmail account, and it will load in any email data you have into Fastmail. I think from there you can delete your google account provided you have Fastmail all setup properly. It took maybe 2 minutes and was part of the guided setup Fastmail did for me.


It's better to use Takeout than IMAP export if you're one of the people who, for whatever reason, have Google rewriting URLs in your IMAP messages (having Advanced Protection enabled is one such trigger, I learned).

It gives you all of your mail in mbox format, which is a common format.


Google uses non-human automation to make some decisions, including banning accounts. As others have mentioned, this is not unreasonable as long as there is a reasonable (in terms of time and effort) path to disputing a ban - i.e., speaking to a human about the issue.

But Google (and Facebook, and probably some other companies) don't have reasonable processes for disputing or resolving these situations.

Some have said that we should consider Google's challenge: lots of users/activities that need to be monitored and policed. The assumption is that Google could not afford to do this "reasonably" with humans instead of automated systems because the volume is high.

But Google certainly could hire and train humans to follow a process for reviewing and assisting in resolving these cases. They don't. It is doubtful that they cannot afford to do this; I haven't checked their annual report lately, but I'm guessing they still have a healthy profit.

In the unlikely event that involving more humans would be too expensive, then Google should raise their prices (or stop giving so much away for free).

To summarize, there is no excuse for Google to operate this way. They do because they can, and because the damage still falls into the "acceptable losses" column.


I'd bet Amazon has more retail customers trying to get disputes resolved, than Google has business customers attempting to do the same, yet Amazon manages to get a human on the other end of the line. And I'd bet that Amazon's disputes have far less monetary value per incident. Maybe apples to oranges, but it's impressive from a customer service perspective.


Amazon has tremendous numbers of contractors and employees who handle customer issues, seller issues, and partner issues.

Google, on the other hand, pretends to be a good provider of lots of software services, but if anything ever goes wrong with any of them, you are screwed, including if it's a premium service that you pay for. This is why you should never allow Google to control anything that is important to a business of yours or to your personal life.

Google has tons of sales reps on the ad side who will be happy to give you a rationale on why you should spend money more aggressively on their platform, but even they will sometimes be useless at fixing problems unless you are a truly massive customer for them. If you ever need to talk to a sales rep, you can get a Google ad person on the phone in minutes, but they will tell you to bid more aggressively and to buy more display ads.

If your problem with Google is that you aren't spending enough money on display ads, they're Johnny on the spot; they've got 9 trillion hammers that they want to sell you for that particular nail. Need help with anything else substantial related to a Google service? We have a robot you can e-mail for that, and that robot will ignore you.


Microsoft and IBM are also companies with a lot more humans available. I have solved lots of things with phonecalls be business or as a customer. You need to be really big to get humans on Google side.


And it absolutely bites them in the ass. Google's awful reputation at the enterprise level is probably why GCP is struggling to make it among that sector.


It's in Google's culture, too. A few years ago when I was learning GCP for a role and wanted to know if they had an AWS Firehose equivalent, I asked on their Slack and the response I got from a GCP rep was "just make a process in Dataflow." Doing that would have cost far, far more than Firehose costs, not to mention the dev/troubleshooting time.


What did you expect the response to be. Should they have said, "No we don't have that, you should probably just use AWS"?

They didn't have exactly what you wanted so provided a workaround that would solve the problem.


I think the point is obvious, that AWS is far more customer-centric than GCP. Google's gotten better at this but at the time, it seemed to me that GCP was more an amalgam of individual projects developed separately while AWS approached it more from the user's perspective, and that showed in the toolsets available.


I am really trying not to sound like a GCP fanboy, however:

I have never heard anyone say that the AWS toolset was anything but "an amalgam of individual projects developed separately." It is obvious from their UI that the different tools are run by different teams that have very different opinions on how things should be done. Just look at the various iterations of deployment management. ECS vs Lambda vs EKS vs classic EC2. All the UIs have different design standards and assumptions. It has gotten better over the years, but the AWS org chart is still peaking through the UI.

GCP is not much better. At least they had the advantage of starting later in the market cycle. They were able to see what worked and what didn't work at AWS and build a bit cleaner.

In the end we are talking about B2B systems targeting power user engineers. The control surfaces need to be powerful first, and easy to use is a distant second or third consideration.


> Should they have said, "No we don't have that, you should probably just use AWS"?

Yes? If you can't trust your rep to give accurate recommendations, then what's the point of even having one?


They are becoming the AT&T Wireless of Cloud providers.

If you have no problems, it's fine. The first time you need to call customer support, you start wondering if TMobile or somebody else would be a better provider.


> They are becoming the AT&T Wireless of Cloud providers.

On that note - I have AT&T. I'm fine with AT&T, except that group MMS / messaging is broken with non-iPhone users. I've tried calling support, walking into a store, and now - simply given up. I tried two other carriers a few years ago, and had far worse problems, so I just suck it up and call people when we have to communicate. At least that part works.

You sum it up well.


This bit me after switching from Mint to Verizon. I thought it was the Verizon's fault for a long time, but Reset All Settings on my iPhone finally fixed it.

https://tedpiotrowski.svbtle.com/switched-to-verizon-iphone-...


Huh. That rather ominous reset option did it. Why thank you kind stranger. :-)


What an excellent analogy.

Google is AT&T: technically great, but customer support is intentionally and aggressively incompetent.

AWS is Verizon: technically good with some weird rough edges and legacy stuff, but customer support will bend over backwards for you.

Does that mean Azure is T-mobile? I have little experience with either.


Yeah, the clients are different - Microsoft and IBM target enterprise clients and they know that if a client can't reach someone on the phone, they will lose their business. Google on the other hand is a business-to-consumer business trying now to be a business-to-business one, and still thinks that it can ignore the "older" generation and target the current generation who are more familiar with interacting with automated response systems. It's already biting them in the arse.


Yeah I have been pleasantly surprised with how good Amazon's customer support is. In contrast I've had a Google wifi and home device stop working on me, and it was nearly impossible to get in touch with a customer support rep from Google. At this point, I refuse to purchase Google device because I don't know what to do if I have a problem with it.


In the public sector in Europe we’ve long liked Microsoft because they actually sell support. When they decided to push 365 additions as enabled by default and no easy way to turn it off, we suddenly had a couple of thousand employees trying this new teams thing out. After a few hours on the phone with Seattle, it was possible to disable, and later Microsoft changed policy to let their enterprise customers decided what features are on. We have a lot of those stories, and it’s something people often overlook when they wonder why the public sector favours Microsoft. We have more than a quarter century of great relations.

When AWS first arrived they had the same automated support system that Google does, and they didn’t really want to comply with GDPR. We probably would’ve gone with Azure anyway because it’s the easy option for operations when you’re already in bed with 365, but the Amazon/Google attitude meant they weren’t even considered beyond the first look.

Since then AWS has overtaken Azure in GDPR compliance and the availability of their support, and we now have several supplier operated solutions in AWS.

Google is still on the “do not buy from this company” list.

But maybe they just aren’t interested. They are primarily an advertising company after all.


Not a big Microsoft fan in general, but I will say, I can agree with their support being great for commercial customers.

A couple years ago, there was an update that affected a bunch of embedded devices and caused some machines to go down. Luckily our machines were on an older version, but another shop we worked with got hit by it.

Within an hour of Microsoft being alerted to the issue they'd begun working on the problem and within two hours machines were back up and running again after Microsoft pushed an update.


I tried to contact nest to order a replacement plug/harness (for a 1 year old $150 smoke detector...) and after getting run around for 10+ emails I was finally told "sorry we can't supply that part" and you're shit out of luck.

The cumulative time if took them to read and answer all of those emails (and cost) was definitely double that of just shipping the $1 part.


The fact that someone else might be worse says nothing about this issue.


There is no excuse for the laziness/ambiguity surrounding bans like this. I have witnessed, in 1 degree of separation, 3 separate Facebook business account bans in the last 12 months alone - the only reason cited is "you violated our community policy" with a link to the entire community policy and 0 clarification before or after requesting review.

In 2 of those cases, they were high-6 & low-7 figure follower companies and were spending well into the 6 figures per year on facebook ads. They were both ultimately overturned after escalating via an "agency-only" facebook person who looked into it and found it to be automated violations (both the original and the appeal!). The excuse for why it wasn't overturned upon appeal was "Sorry we cannot disclose this since people would game the system if we did" yet a single person manually reviewed and overturned it in a matter of minutes.

I don't understand the (successful) business logic that gets Facebook into a scenario like this where you can't put 1 hour of human capital into reviewing a potentially million dollar contract.


FB is the worst when it comes to this.

I created instagram filters this cycle for a client which I thought would be really cool; I haven't seen any from campaigns beyond the Biden Aviators (I work in politics). I wanted to do a 'i just voted' type challenge; tried many ideas and combinations like swappable campaign buttons without text showing 'issues,' branding, different voting method 3d objects.

Facebook kept rejecting and pointing to policy that clearly did not apply to what I was uploading.

I wish they would have just said 'we don't want political filters.' Escalating to actual @fb employee emails did not work. We're not important enough.


I'm no fan of Facebook by any measure, but I think when it comes to current political content and ads they are in a very tricky position.

If they say something is not allowed, at least one group will claim they are suppressing free speech. But if they allow it, they end up having to allow some misleading or completely false disinformation.


> they end up having to allow some misleading or completely false disinformation

That is most of politics....


But they are disallowing things so GP can claim they are suppressing free speech.


My original comment was that they seem to have rules that aren't public, and rejected content with explanations that don't make sense. Escalation to humans did nothing.

For what it's worth the ads do have more docs on what ads are accepted.

-- Going off the rails here but you brought it up (i am GP?), I'm actually pissed ads aren't back up!!!

It's hindering our business (enough to hurt), preventing fundraising, and really hurts smaller campaigns.

However from my (Dem) perspective I do think FB should act like TV stations and fact check.

One study in my city said 1 minute of fact check for every 160 minutes of ads (I think i remember that roughly correct).

I also especially had beef with the super weak 'projected winner' banner on posts with Biden/Trump post election. It compounded the lie. Projected gives a false sense of 'up in the air.'

They knew that Trump and MAGA media are using nonsense to lie to people. It ended up with insurrection at the capitol.

They should have called Biden the winner -> link to the facts. Most media went beyond projected after a few days.

They again should have also followed the rest of the media by adding another few words to combat the lies from MAGA once they continued and escalated: all lawsuits got thrown out with prejudice the election is not contested.

NyTimes et al use language like baseless, 'Mr. Trump's lie', unfounded. They now go further and use words like extreme, conspiracy, 'cult figure.'


Is there any context on what attempts have been made by this developer to reach Google and what the results have been? The tweet provides very little context other than the fact that it's been 3 weeks. What paths did they take to contact Google? Did they receive any answers?


I don't think it really matters - they intentionally leave no ways of getting to a human or even getting to a system that can help.


I remember someone had a post here a couple years back:

- They bought google wireless. - Their charge was declined, whatever the reason, they wanted to correct that. Or possibly an accidental dispute. - Google disabled their account because of non-payment - Google's customer support couldn't help because they weren't a paying customer. - They literally couldn't do ANYTHING because google was ignoring every step of the way. - Their account was blocked from making any payments and couldn't contact someone until they made a payment. - Eventually their phone was disabled, and they lost the phone number because... no payment!

And once the phone number was released / re-used there was nothing they could do.

Same thing if Google was to ban my gmail today, I'd lose SO MUCH and worse is my photos, all my logins, etc. Their "loss" on me could be devastating to my life and not even a blip on their radar.


> Same thing if Google was to ban my gmail today, I'd lose SO MUCH and worse is my photos, all my logins, etc. Their "loss" on me could be devastating to my life and not even a blip on their radar.

Just curious, why would you accept this risk? Even though the probability of losing your account is small, the impact is huge. I'd recommend at least backups and your own domain for an E-mail address (even if you just have Gmail continue to host the email).


>... your own domain for an E-mail address (even if you just have Gmail continue to host the email).

I have considered this, but converting is not risk free. Say I utilize my own domain backed by Gmail. I have increased my surface area by being reliant upon both Google and the security of my domain registrar. Perl.com was just stolen[0] due to some shenanigans -how I would I keep myself immune?

My fear with using my own domain is that if it is compromised, then an attacker can access all of my email linked accounts (eg banking). If Google shuts me down, at least I know the domain is secure and the email is dead and unable to be intercepted.

[0] https://news.ycombinator.com/item?id=25940240


Perl.com is worth stealing via a targeted attack. Yourboringname.com is not.

Banks use 2FA so stealing your email won't steal your account.

Anyway, you can appeal to the registrar and IANA for help if your registration is attacked.


This is kinda what I do. I personally really enjoy Gmail and don't find any competitor can match it, especially since I use a catch-all domain and really value having Gmail's spam filtering in place. However I use my own domain and have all my email forwarded to Gmail. If I ever get locked out of my Gmail account I can just switch where my email is going and be good to go.

I also do regular Google Takeout backups so that I at least have access to the majority of emails and google data.


> I'd recommend at least backups and your own domain for an E-mail address (even if you just have Gmail continue to host the email).

I've yet to find a good solution for this without paying for Google's business product, which I find way too dangerous to risk. You can't get a custom domain on consumer gmail.


You can forward mail to your personal Gmail account.

Anyway why is Google's paid business product more risky than their free Gmail?


> You can forward mail to your personal Gmail account.

1. You need to pay for a mail server, and then you lose the benefits of gmail's spam filters, and also you start having deliverability problems.

2. You lose the benefits of some of gmail's features as they don't classify forwarded emails the same.

Because as a person I have some rights under GDPR, as a business I don't really. Business accounts are even easier for them to shut, and using a business account for personal things sets off loads of red flags. You can't review products, you can use family features, your google home products get messed up, etc.


While data related to a company doesn't fall under GDPR, the data of the person(s) in that company does.


What I don't understand is why they lock you out of your data when they ban you. For IRL evictions, they'll give you notice to start moving your belongings or, worst-case, dump them on the curb. Sucks, but you still ostensibly have access to them. If Google bans you, they should provide avenues to permanently move data out of their services. Not providing this is tantamount to theft, since I sincerely doubt that the data is straight-up thrown out; it's still used for and tangled up in their ad and machine learning algos.


> Same thing if Google was to ban my gmail today, I'd lose SO MUCH and worse is my photos, all my logins, etc. Their "loss" on me could be devastating to my life and not even a blip on their radar.

I have a monthly calendar reminder to do a GDPR export (Google Takeout, Facebook, etc), and I just save it to a big HDD. I keep the instructions to order exports for each service in the "event description" to make it as quick and as little effort for me as possible.

I know it's boring... but I read the article this thread is about and it just re-inforces that I am doing the right thing.


Do you mean google fiber? I've called fiber before I had an account there to ask some questions and I had 0 problems talking to a human immediately and they answered all my questions.


Think that story is about Google Fi. I'm a Fi user, but haven't had to try and reach a human to resolve a problem yet; I dread the day if/when that happens where I actually do need a human to solve something I encountered...


I attempted to be a Fi user. I was a Google Voice number, but apparently some small % of Google Voice numbers could not be ported into Fi at all. After a couple escalations the rep was very sorry but said their system was not able to handle my account unless I was willing to give up my Google Voice number. They suggested I create an alternate google account just for Fi, although Fi and Google Voice cannot front one another, so I end up with a separate phone number that nobody would know.


On the flip side, I reached out to Google Fi for a payment issue (my account was a French account originally which got converted to a US account and that created an issue) and I got through to a human. This was during the beta phase though so might have been different during that time.


At this point I'd be more than willing to pay a monthly for Google services if it meant I knew I'd get prompt support if something went wrong. I've looked into getting a GSuite account but from my reading like there are some incompatibilities with services that I use on the free tier.

I already use Google's paid-tier for their storage and I use their domain registrar.

I get that I'm using a free product so that means they have to do customer service on the cheap. I get it. I'm happy to give something that's mission-critical in my life mission-critical payment without the pain of migrating to a new email provider.

Shut up and take my money, Google.


There's an assumption here that Google would behave differently for paid consumer accounts which I do not think is justified/safe.


Google treats all their customers, paid or not, like trash. If you ever have doubt of this go over to the Google Fi subreddit and see all the people that got screwed by Google Support.


Checkout Google one: https://one.google.com/about which is more of a personal plan but come with support.


There are many features that Google blocks if you have a GSuite accounts. You cannot use Stadia, post reviews in the google play store, use any of there family subscriptions as the paying account or as a family member and note application integration with google assistance. Those are just the few I can think of off the top of my head.


Ohhhhhhhhhh. That's why I can't find the 'write review' button in the Play store.

I didn't know about Stadia. I had been thinking of getting it, partly out of curiosity. Now I won't bother.


You also cannot join non-GSuite meetings, or at least for the educational version of GSuite.


> from my reading like there are some incompatibilities with services that I use on the free tier.


GSuite != Google One, which is an add-on to consumer accounts. GSuite makes you a different account that has different access to services.


I'm actually already on Google One for the storage - iirc when I bought it I was just buying a storage upgrade... maybe I got transferred in from storage upgrade to the Google One product? I don't remember if it was called One when I bought in.

Looking it over, I didn't realize the Google One product offers human support options, so... maybe hypothetically I could actually get service if my account was shuttered? Or they'll actually be resistant to shuttering my account?


This is called Google One. I pay for it.


I'm actually surprised there isn't more legal action taken. Not this specific case, but in advertising there's quite some damage for automated bans with unreasonable time to resolve the issue.

In a setting where advertisers are effectively forced to use Google to avoid giving market share to competitors, there's the element of not having a choice while ending up with a significant disadvantage once these mechanisms falsely trigger.

With Google being the operator of the platform and judge at the same time, I don't think they can hide behind terms of use in all jurisdictions. Scaling up without carrying the costs involved seems pretty unjustified.


> there's the element of not having a choice while ending up with a significant disadvantage once these mechanisms falsely trigger.

Some people would call that racketeering.


For some of these cases you could sue them in small claims or pursue CFPB or GDPR claims depending on jurisdiction. I’ve had good luck with CFPB.

People might be afraid of lawyers but they aren’t involved in these processes.


I mostly agree with you, but I think you might be overestimating the benefit of simply having humans on the other end. There is a lot more to building "reasonable" processes than just adding humans to the mix, those people have to be given some power to make exceptions but not too much or it defeats the point of the original rules, and you will still have honest mistakes and a few bad actors on the dispute resolution teams. Doing that at scale is always going to be hard.


It's hard for some people but, isn't this a field of expertise with decades of development? Aren't there thousands of people who have years of experience managing exactly such a process?

The problem isn't that it's hard, but that it's a cost center instead of a profit center.


At least with a human you have a way to make your case or ask to speak to a manager. Of course they could deny you, but in my experience it is rare to be denied if you persist in politely asking.

Without a human to contact, you have no recourse. The email that you received denying your request for re-evaluation is no-reply@big.co, so you're stuck. It is a surprisingly awful feeling of helplessness. In fact, if a human on the other end of the phone were to say, "I'm sorry, it doesn't say why, but our system won't let you back in.", you would probably feel a little better because some soul heard you.


https://news.ycombinator.com/item?id=350968

That was more than 12 years ago, and there has been a steady stream of incidents like that one. If you're still using a Google account for critical stuff, you know what you're getting yourself into.


> Google uses non-human automation to make some decisions, including banning accounts. As others have mentioned, this is not unreasonable as long as there is a reasonable (in terms of time and effort) path to disputing a ban - i.e., speaking to a human about the issue.

It's almost like they could, I don't know, have some AI ethics researcher who could explain to them the pitfalls of letting a bunch of programmers act like their algos are infallible and suggest how to avoid those pitfalls.

Nah, just kidding. You sack her for being an uppity black lady who won't just churn out reports saying Google are perfect, because it hurts the feelings of the programmers and their managers.


There needs to be a raft of community managers @ Google handling these sort of failures, including some senior ones to deal with escalations of this kind. They need this to counter the phalanx of people who enjoy spending their time trashing google. Just check reddit's ProjectFi or Stadia subgroups to see people who've made it their life's work to downvote every thread and response in those forums and spew vitriol at every opportunity.

Edit: I'm not defending Google's actions in the case of the Terraria developer's account or any other. I'm saying there are some people who have an axe to grind and right now they are the loudest voices. IMHO Google needs to counteract that by taking real action at a broad scale.

At some point the trolls will win for no other reason than inaction on Google's part.


I am not trying to write a post for ABoringDystopia, but I would wager that the vast majority of folks with banned accounts that actually want them back would just pay, either for the review or just to get unblocked.

Question, does take-out still work with a banned account?


> does take-out still work with a banned account?

No, because banned (not merely "suspended", which you can fix using google tools) accounts are usually banned because of bad content.


>Question, does take-out still work with a banned account?

No clue, my friend; I am not a Google employee.


> They do because they can, and because the damage still falls into the "acceptable losses" column.

Yeah, until they piss off someone too big to not give up without a legal/public fight or they piss enough people to make a dent on their bottom line.

I think Google right now is just coasting and the short term evolution is just reactive/siloed plans but no bigger picture of where they want to go (basically just "evolution for promotion points")


Coasting at a rate of 20% Y/Y growth on $10^12.

The big plans are cloud/youtube. Smaller plans are things like Nest, Pixel, Stadia, etc. Web ads will take care of itself indefinitely.

There are always moonshots in flight but it's non-trivial to create a second trillion dollar business out of thin air.


GCP is in big trouble at the moment. Their issues are long standing and endemic, and not shared by their competitors.

They have absolutely been coasting, and the market is only getting more cutthroat.


>until they piss off someone too big to not give up without a legal/public fight

Don't hold your breath. Didn't Google/Youtube recently ban the sitting President of the United States who is also a billonaire and notoriously litigious?


It's been what 10 years of this, already? Even with Facebook gobbling up ad space and Apple gobbling up mobile? How long can a coaster coast?


It’s honestly really sad / pathetic.

Big ass tech company been around for ages saying it’s gonna change the world.

All you do is coast. Like what. Could you imagine going back in time and saying that to folks? That their whole “I’m gonna change the world” routine is going to be given up on?


They already did change the world, and they gave us a new household verb, placing them in maybe the top 10 most successful businesses of the last 100 years?


They didn't change the world.

They didn't "do" anything.

Google will be forgotten the same way any company that rides off coattails does.

Google changed the world - you legit made me spit my drink that's such a fucking joke. They were the search engine that went big


It's a crazy situation. There should be regulation requiring reasonable dispute processes.


I'm curious if Google were to provide a payed service for their web services, which includes human support, how many people would pay for that?

... Probably as many as currently pay for Youtube Premium and then come to HN and complain about ads on Youtube :)



> They do because they can, and because the damage still falls into the "acceptable losses" column.

Only in the vaguest sense. Don't attribute to corporate greed what can be adequately explained by an out-of-control bureaucracy made of competing personal interests and baroque by leadership by committee on promotions and raises.

Writing a fast computer program is much easier than designing a good bureaucracy.


“Don’t attribute to greed.” You’re not my dad, you can’t tell me what to do


> But Google certainly could hire and train humans to follow a process for reviewing and assisting in resolving these cases. They don't. It is doubtful that they cannot afford to do this; I haven't checked their annual report lately, but I'm guessing they still have a healthy profit.

They'd waste 99% of their time with spammers, scammers, and attackers trying to social engineer account access. There's no reason to waste a human's time on that.


There's no reason they can't put a reasonable support ticket price in place. Hell - MS has been doing it for ages.

Make the support request cost $250-$500. Guarantee a human on the other end. That drops spam/scam attempts down to basically nothing. It also helps cover the cost of providing real review. Plus, $500 is a very reasonable expense for most companies (basically negligible for all but the smallest), and it's a high bar for scams/spam.

Basically - No, your answer is not a valid reason to not provide human based support.


That's pretty much an impossible (or at the very least, asymmetric) amount of money in much of the world.

So charge them less? Now the scammers will call from those places.

How does msft handle support contracts from customers in the developing world?


I don't think there are a lot of development world people posting on HN so it's all good /s


> How does msft handle support contracts from customers in the developing world?

As far as I know it's priced the same. In the context of this discussion - A business to business relationship - $500 is pretty reasonable at a global level.

For an individual consumer - I think $500 is a fairly steep price even in the US (and other 1st world countries) and that's by design.


> There's no reason to waste a human's time on that.

Google is already wasting 'a human's time' - but its the user. When a user is banned, an enormous amount of time is wasted trying to re-register their new email with every single website, service, bank, etc - at times talking to a human to fix things. And that is the best case. The worst case is that their livelihood is affected - app developer, youtuber, etc.

The status-quo needs to change - and Google should provide better service. It doesn't really matter if they hire more humans or not.


The problem is no different than their content moderation problem, and I'd point out to you that they do mostly solve that, and mostly through masses of human contractors.


The company I work for has banned the use of Google Cloud due to how they treat their Play Store developers, in particular that there never seems to be any human being that you can talk to and find out what you need to do to fix the situation. We do not want the same to occur to our servers or if there is an overflow from Play Store ban to GCP etc.


Can you imagine any serious new project starting on Google Cloud with their lack of human support? I wonder if Google knows this is why they will never compete with Azure or AWS.


I use Google Cloud and the support has been pretty good. We have an account manager, engineering support contacts, all sorts. We also have SLAs so they can't just cut off our account.

There's a difference between someone with a Gmail account who added a card to GCP and spun up a VM, and a business with a business account. Google support isn't there for the former, but there's plenty of it for the latter.


I can sign up to AWS and get world class service on day one with just a credit card.

That’s the bar.


It's not the criticism being levelled here, that Google has no support.

I'd also say that it's not a particularly useful end of the market. If I were to judge a cloud provider purely on their "day 1" experience I'd just go to Digital Ocean, it's far better than AWS at that level.


And that absolutely works on GCP too. In similar way, even.

You just add "support contract" on that credit card (without it, AWS is just as likely to ignore you too)


Not true. I've found AWS support really helpful even on accounts without a support contract. Super fast, responsive and professional.

I love Google Cloud for its technology, but their support needs improvement.


The more fundamental issue here is a lack of trust. Google has lost it due to years of this stuff, and it will take a lot more than “we actually do have support on GCP” to rebuild it.


> I use Google Cloud and the support has been pretty good. We have an account manager, engineering support contacts, all sorts. We also have SLAs so they can't just cut off our account.

That may be true, but many people won't even try it to find out because "Google" itself is synonymous with "customer service black hole". They should have given their cloud product a name other than "Google", similar to how Microsoft named their offering "Azure" and not "Microsoft Cloud" - if Microsoft (the name) has bad rep, they can just drop that moniker to preserve their cloud offering as simply "Azure".


Even if so, people will judge and measure by the long list of Google services cut-off just „because“ and sometimes on short notice.

Would I start any new business on GVP? Never, now, because I would be scared that they just change something that breaks my app because they can.


> We also have SLAs so they can't just cut off our account.

hold my datacenter

Do they have to honor the SLA if you are doing stuff against their ToS or if you were hosting illegal content?

I'm pretty sure they can and will shut your account off if they think you are being naughty, that's the problem with AI making decisions. The reasons are good enough.

I'm saying this as a heavy GCP user. What we did are the usual recommendations, have an extra owner for the projects as a fallback (not a fake backup account for the love of god, someone real and trustworthy). Buy your domains somewhere else. Have backups/replication outside Google's reach. Have a doomsday scenario plan to bring everything up.


I'm the first one to jump onto the Google-hating train, but Google is literally throwing engineers at us for free so ours are ready to migrate large workloads off from our platform onto GCP.

It also helps that we're one of the largest telcos.

Google has humans, but only for contracts big enough.


Have worked on a big, high impact Northern Europe GCP customer.

Support was hit and miss:

- once 2 actual engineers, onsite, recreating problems

- another time: some hapless, bottom of the barrel support technicians who must have been following a script similar to the old "have you turned on and off your modem"-scripts from early internet days. No clue whatsover.

- another time, some brass tuning in, promising a fix in next rollout. Didn't happen.


Google has humans, but not for humans.


GCP is the only Google service where I regularly, easily, got humans to take up my problem.

Once including waking up people in Mountain View on weekend.


Well because otherwise they would never be able to compete with AWS. I hate Amazon, but AWS has the best customer support of any product I've ever used.


Why on earth would anyone want to rely on GCP if Google's executives have constantly been demonstrating that they do not give a shit?

Yes, it is the problem of Google executives, not of "Google". Fish rots from the head. Google has rotten upper management. That's why the middle management runs like drunk frat boys allowing for this kind of behavior downstream.


Human support for Google Cloud has been very good, even on a small account.

Now if only they could figure it out for consumer accounts... Those are customers as well and deserve to be treated as such.


i suspect that google's cloud infrastructure's first customer is google themselves, and they don't care that nobody else is buying it.


Same here. We're only in the high six figures in annual spend, but we wanted to do some low-level multi-cloud replication of our data and database read replicas, maybe looking toward compute multi-cloud in the future. Google Cloud entered and exited the discussion within a day.

We do disaster recovery and analysis all the time. And, not just dumb-brain "well, this is what their policies say happens", but real-world "this is what we're reading around social media, use-cases, blog posts, etc". This Terraria situation has already made the rounds in our slack DR channels.

We pulled off G-Suite about a year ago due to their stance on privacy, and concerns that the corporate firewall of G-Suite may not be as strong as they want you to believe, intentionally or not. Account lockout issues are also, obviously, a secondary concern.

Google Enterprise/Workspace/Cloud/etc needs to be separated from Google. At this point, I am blown away that their investors haven't begun to demand it. I understand that they may look at it as a new revenue growth area for the whole company, but frankly, this is flat-out wrong. These conversations are happening in nearly every technology-oriented enterprise. Google cannot be trusted, not by consumers, not be enterprises. Google proper is a cultural liability to the actually strong products their enterprise divisions put out.


Google Cloud actually has pretty good and reachable support including by phone in case you have login issues.


It has pretty good support _today_. Who knows what will change with Google tomorrow given its track record? Amazon otoh has been exactly consistent in its customer support starting from amazon.com till AWS.


This is a bizarrely biased view. There are no shortage of nightmare testimonials out there for Amazon customer service, unfairly banned accounts, and all of that.

Amazon might be slightly better than Google with regards to finding a person to speak with, but, not any better with finding a person who can do anything when you've been wronged.

That said, it seems that "Amazon" and "AWS" have entirely separately run customer service organizations. I have no reason to believe GCP customer relationships are managed in anyway resembling the way they manage their cattle on their free services where the user is the product anyway. Why would they?