These days BCC is in maintenance mode (i.e. I respond to emails, cut checks, and put out fires, but I don't do active development or marketing). It works out to a bit more than my old salary for roughly 69.5 less hours of weekly work.
I have two other businesses: I do consulting and I have Appointment Reminder. Appointment Reminder pays its own way now, but doesn't put a meaningful amount of money in my pocket. Consulting does (egads), but distracts quite a bit from working on AR.
Patrick, if BCC pays you more than your old salary, did you consider giving up consulting and working solely on your startup business (i.e. Appointment Reminder or new product)
It seems like that would accelerate growth of your startup - while BCC revenues ensure that you have enough runway to grow the business.
Of course, it is possible that consulting adds in more value to the business (e.g. new domain knowledge, useful contacts ) besides pulling in revenue.
I don't own a hat, but if AR doesn't become larger than BCC, I will buy a hat so that I have one to eat.
Aside from being owned by me, though, those two businesses are as alike as a kitten and a kumquat. (e.g. AR could take external investment, something which I am kicking around doing later. BCC would be an extraordinarily poor candidate for it.)
I'd be surprised if you don't do well with AR too. You could probably benefit from an active sales force a lot, though I could certainly understand why one wouldn't want to go down that route. The place I get my hair cut at, for instance, makes dozens of these calls a day yet would probably never hear of your service without a cold call.
Hey Patrick, any chance for an affiliate account with your service (as opposed to your white label)? I'd gladly refer my barber, dentist, plumber, etc. As a stats junkie, Id like to see how many of my referrals actually sign up. Getting a reward for it would also be pretty sweet.
It may just be my setup but on your http://www.bingocardcreator.com/expenses/expenses-pie-chart page the yellow text on the yellow background isn't even readable. Is it the same for the rest of you?
Update: Looks like it rotates through colors for every refresh... So, if you refresh enough you can read all the sections of the pie chart.
Colors get chosen randomly on page load, so just refreshing will probably sort you out. (The actual stats are cached, the presentation layer not so much.) I have a string around my finger to fix that someday but today is not a good day and tomorrow not looking great either.
With such a vast shift away from desktop downloadable applications, I'm curious to see what you've done from a marketing standpoint to get those numbers. How did you promote your application and drive sales?
The overwhelming majority of my customers are on the online version now, since I've exiled the downloadable version to electronic Siberia. If no customer ever found it again I would be happy.
With regards to marketing, see my blog (www.kalzumeus.com), but the short answer is I use organic SEO and AdWords. My one trick pony for organic SEO is scalable content generation, and what a beautiful, loyal pony it is.
I make ~$2,000 a month with an iPad game for cats. My co-founder and I were working on a "more serious" game and it was taking a long time. We needed a quick win, so I agreed to do it if we spent less than 4 weeks on it.
We completed the game from idea to app store in 3.5 weeks and it is now, by far, our most popular game. * face palm *
EDIT: We split the revenue 50/50, so the revenue (after apple's cut) on this game is around $4k/mo.
Right. And sorry, I need to clarify. That number is the sum of our two cat apps. Our second app is a painting game (for cats). The code is essentially the same, just with a bit of GL painting + facebook sharing. (Yup, people post their cat's paintings on facebook.)
This app makes money because anyone that owns a cat and an iPad looks for apps that their cat(s) can play with.
The same is true for baby apps. There are some super simple apps that babies enjoy, and those apps make very good money considering the development effort.
That being said, not everyone can pull it off. This particular cat app is fairly well done in my opinion. One must also keep in mind that just cause it makes $4k/month right now, it doesn't mean it'll continue to make that much 6 months from now.
I have two cats and it would NEVER have occurred to me to search for an app that my cats can play with. I am not a crazy cat woman and don't buy $1,000 cat toys. I mean, good on them for the success -- but I think anyone who actually stops and thinks "I wonder if there's a toy my cats can play with on my expensive electronic device" must be mental.
A friend of mine joked that we should get a tiger to play our ipad game. I immediately became obsessed with this idea. We worked for a couple weeks calling animal shelters etc with no luck. But we told everyone we knew that we wanted to do this.
My sister ended meeting someone at starbucks who's daughter worked for a shelter and the rest is history: http://conservatorscenter.org
They love us because it brought a good amount of exposure to their center. They've already asked us to make more apps specifically for them. They use it as a way for kids to interact with the animals.
Absolutely brilliant work. Site is perfectly aimed to the target market, polished, the way you made it initially free with an upgrade, and working with the zoo? Spot on.
True story: I emailed friskies about this in November last year. I sent them a video of our game and asked if they wanted to work together. I had a few phone calls with them and they told us they loved the idea. Then one day: silence. They wouldn't return my calls or emails.
Now just this week they release this game, same idea, almost same domain. (I would guess the reason they didn't use the domain gameforcats.com is because I also own that domain.)
Folks say I should contact an IP lawyer, but I'm not sure I a) want to go up against big-corp (who will just claim they came up with it independently) or b) believe in that sort of thing.
I'd try to create a big stink about it in the press ("BIGCORP steals indie company's idea!!"), but not actually sue them or anything. This would have the benefit that people would hear about your product, which would benefit you both (though I assume you more because you'll have higher SEO and ranking in the App Store?).
If you actually have email responses from them, you might have a sufficient paper trail to make it worth trying. That said, assuming you only provided an idea and discussion, you probably don't have any particularly strong IP claim over their independently developed game even if you can show that they got the idea from you. So, it really depends on what result you want here. You probably won't manage to get any money out of them, but you might manage to get them to add a credit pointing at you.
I launched TikiToki Timeline Software (http://www.tiki-toki.com) in March. It is currently making about $250 a month from subscribers. This month I have also sold a $1500 single timeline license. Hopefully more of them in the future!
I am currently operating TikiToki as a side project from my main business as a freelance web developer. Aim to go full time with TikiToki at start of July.
This will be a bit of a gamble, given that what I earn from subscribers via TikiToki for a full month is less than what I would earn in half a day as a freelance developer!
We do it for love as much as the money!
Edit:
If we want to go into detail, I should also add that I also earn about $80 a month from Adsense for a blog my wife and I run (http://www.casualgirlgamer.com) and about $25 a month via Big Fish's affiliates scheme. Peanuts really but it all adds up...
Man, that's great. I'm guessing the big clients would be news organizations. I would aggressive argue that this should be on their homepage as their updated news feed and then have the timeline move by the hour.
Yes, we have Flickr integration. So you can add your Flickr images to your timeline. Facebook integration is in our roadmap, though not as yet a top priority.
I'm using a throwaway account here to protect my privacy.
I'm currently making between 90k and 110K a month in revenue as a sole employee running a fairly large active Web community (< 2500 Quantcast). The focus of the community is a niche market with very little competition but we fare well by providing good value to our community.
Our revenue sources breaks down as follows:
* 40/50K/month in subscription revenue
* 25K/month in adsense revenue
* 4k/month in other ad revenue (Ebay, Amazon, Viglink etc)
* 30K/month in license and royalty revenue
As the sole employee, my primary responsibilities are all of the development of the platform, all system administration, all marketing and business activities, financials, and I also provide all the primary user support for the site. We have approximately 120 administrators and moderators who are volunteers, and we also have 4 individuals who are independent contractors who receive a set amount every month to lead different parts of our site and lead those volunteers.
Our platform is primarily based on Amazon Web services but includes physical servers from other hosting platforms. Platform as a service providers that we use include Cloudkick, Chartbeat, Geckoboard, Dynect, and SendGrid.
The reason why we have been so successful is we cater to a hobbyist market and operate on a very generous freemium model. Our subscription revenue is solid and predictable, and we experience very few chargebacks because we have consciously decided not to do automated renewals. Our license and royalty revenue is due to licensing agreements we have with third parties who utilize our content and services and APIs, as well as mobile device makers who serve our content (primarily to the Android and iOS market).
All of the above is a full time job and I rarely ever have a day off, although I have a tremendous amount of flexibility with my schedule.
For the most part I do. Large online communities have their challenges though with respects to the members. But I am an active participant on the platform with respect to it's content so I do enjoy the community.
I'm really not sure how to answer the question about running it indefinitely. I'm someone that doesn't like to sit still for long so I'd bet that I'll engineer a sale of this business someday in the next few years and move on to scratch another itch.
Just a guess, but between his indep contractors and volunteer moderators (as well as all those members), I'm betting he doesn't feel too alone. I have a tendency to say "we" when talking about running a group I started and it has < 200 people :)
I set up a web dev blog in 2003, at ILoveJackDaniels.com, and after a few months of rubbish blogging starting doing free cheat sheets to download. At its peak, from AdSense and text link ads, it made about $1200 per month. I had to move domain (trademark heat), and moved to AddedBytes.com. Lost lots of traffic and links, unfortunately. Ad revenue dropped over time (around $100 at its lowest), and I recently ditched the text links and adsense to go with CarbonAds.
Dude. Your cheat sheets were amazing back in the day (2004) when I was first getting into LAMP. The HTML entities sheet and CSS sheet were lifesavers. I had them all printed out and hanged up on the wall above my monitor.
I can attest that Jack Daniels is litigious and they will actively defend their trademark. Jagermeister will also. And Chuck Norris. I speak from personal experience.
I LOVE jack daniels. Your site was incredibly helpful, I think I have 100 copies of various cheat sheets across all the computers I've used over the years.
Over the year I average $30 a month - but only with about 30 minutes of work a month. It's sad, but I bet I spend more time checking on that income than I do making it. These are mostly old learning experiences and playgrounds for me and I rarely update them.
60% is from Adsense on a sports-related niche website. I make most of that during a couple bursts related to sports seasons - playoffs, spring training, opening day, March Madness, etc. I absolutely stumbled upon that niche from seeing traffic on a related blog post I made. If I really did the SEO and worked on the site I could probably make 5-10 times as much, but I couldn't really grow to other niches.
39% of that is from Amazon affiliate links on a niche gift shopping site. That occasionally lands a sale throughout the year, but it booms from October to early December. This is something I could easily grow to lots of other niches - if I built out the automation. It doesn't really excite me, but shoveling Amazon affiliate links onto dozens or hundreds of niche shopping blogs should be lucrative. I would only focus on the Christmas shopping season though, unless you targeted different holidays like Mother's Day.
1% of that is from a few photos on iStockPhoto. That's where I actually want to put more of my effort going forward. I like the challenge of taking good photos and I like the idea of making my photography hobby self-supporting. But I also think the stock photography (and video) I produce will have a longer sellable life than anything else.
Until about 2 weeks ago I was the largest creator of stores on CafePress. I was earning decent residual income on existing stores that I had put up, but due to some external forces (some in my control, some out of it) I got my accounts shut down by CafePress. I still expect to earn some residual income for the next couple months on things I had already sold.
I had just started to seriously follow this path but I was earning between $100 and $375 per month in commissions from the test runs of my software that creates stores. I am in negotiations with them concerning turning my accounts back on.
I plan to expand this into a series of blog posts about lessons learned both business and technological. Upvote if that sounds like something you want to read.
Your software sounds clever. Are you confident CafePress will let you use it? How automated is the process? You're planning to use it yourself, correct, not sell the software? A blog post on your lessons learned sounds interesting, definitely.
I have been using it myself. I'm also looking into using it for other people as a service. I'm not sure how clever the software itself is but increasing the throughput was fun across as many as 8 slicehost slices. I did discover all of the pitfalls of this type of approach, which I'll cover in my series of blog posts.
My internal process is extremely automated, as in I wasn't involved directly unless something broke.
There is some politics involved also, including Osama Bin Laden stealing my retirement.
I'm working on a new site to sell my designs directly and these blog posts will mysteriously coincide with the launch of that site.
As to CafePress reinstating me: They were letting me use it at lower upload levels and when I got things really going I was a big piece of their API traffic (like half). I'm confident that they will see the value proposition to them, particularly after the projected numbers I worked out yesterday (which I will share in the posts).
Until 5/1 I was making about $1,440/mo from google adsense on my site dodgit.com and a network of other sites I had purchased from flippa. Then I received an email 'your google adsense account has been disabled' and Google seized about a thousand dollars from my account. I had been using a personal account and a brand new account I set up for a business I wanted to build and sell (acceptable, per google's TOS) but they shut down both. Google's claim was that the website content was lousy and the multiple accounts were forbidden.
To be honest, the blogs did have some crappy content. I would be happy to pull the ads off the bad blogs and put them back on dodgit, a service I have lovingly maintained for 7 yrs. Sadly there appears to be no way to appeal to Google once they drop the axe.
I'm pondering next steps. I know a few people who work at Google but haven't contacted any of them yet. I've played around with adbrite and some other ad networks, but none of them seem to generate money the way adsense can.
I've also created a number of websites that generate revenue over the years, that aren't dependent on adsense in any way. I'll definitely make more!
It took a while, but I've come to realize that affiliate/product marketing can make a lot more money. Think about your audience, can you sell them a book explaining how to do something, and what existing affiliate products like those on Clickbank could you sell them?
I looked into this a while ago, but if I were to fully outsource it, it didn't make sense financially. Out of curiosity, do you use your own money in the machine and service it yourself? Do you own the machine or lease?
Short Version: Hosted Web App making just under $10,000/mo.
Using a throwaway account for this because I'd rather not share our numbers publicly yet, but in about 2.5 years since our hosted web app went live, we're generating just under $10,000 per month in revenue. That's working on it part-time for the first couple of years and, more recently, full-time.
It's targeted at developers/designers, and the growth has been very slow and steady. There's never been a break-through moment as revenue has grown at an average rate of about 3.5% per month since we launched.
We have multiple people involved, but I'm the only one working on it regularly. We aren't paying any dividends yet, so the majority of that goes to pay my salary. At some point, we'll begin paying dividends to everyone. That's a long way of saying there are multiple people involved, but I'm the only person getting anything out of it at this point.
I own about 70% of the company and have done the majority of the work by myself thus far. (That's beginning to change.) My investor/business partner put up a small amount of money to get us off the ground, and he helps handle more of the business side of things so that I can focus on design/development. However, I'm still pretty involved in every aspect of the business.
Are you referring to business income/revenue or personal income from those businesses?
Of the 4 businesses I've founded or co-founded (BIG Folio, APF, NextProof, and 2 Tablespoons), the first two generate approximately half of their revenue from recurring fees (we also have setup fees). That adds up to high 5-figures per month for each (more in a good month). Of course, they both have the highest overhead in terms of labor and servers. For me personally, the recurring revenue results in a monthly draw/dividend that is now higher than my (good) salary. I spend most of my time (40 hours between the 2) on these two.
NextProof is a purely recurring/transactional revenue business. It currently makes in the low 5-figure range per month on subscription fees + about the same in transaction fees. User base is growing at about 3% per month. Overhead is fairly low (mainly hosting at EngineYard) and I work about 5-10 hours/week on it. I take a quarterly draw/dividen on this (not too big). As someone else said, if I really worked on some SEO and properly ran some campaigns/tests, it could probably grow at 10% or more.
2 Tablespoons is my newest venture and, so far, generates about $30 a month from one iPhone app (epic, I know). Launching a restaurant website service this month. Hoping to take everything I've learned from these other businesses–and from HN–and generate some solid recurring revenue without too much overhead. Haven't thought about goals, but getting to $2k/month by the end of the year sounds reasonable.
How do you acquire NextProof users? 5-10 hours a week is great for a website that generates 5 figures a month. I would love to hear more about this - do you blog?
We cross-sell NextProof to people when they sign-up for a BIG Folio site. We also rank well for some search terms that wedding photographers use. We run ad campaigns on occasion–AdWords and industry forums work well, FB ads don't.
I blog infrequently but mostly about Rails or iOS stuff. I don't blog much about startups/business. Only a few people do it well IMO and I'd rather spend my free time with my family–not blogging.
If so, Cilantro sounds interesting. One of the things I keep reading is that the restaurant industry is super resistant to change and adopting new technology. Or it seems that way.
How are you going about circumventing that issue? Or minimizing it, at least?
Yes, it is. Cilantro was originally going to be a "DIY Groupon" that you can embed into your own site and Facebook page and take payment via PayPal. But, after doing some research, I've come to the conclusion that white-label daily deal stuff is the wrong way to go.
So, I've decided to go after the website market and solve the Flash/PDF menu/no mobile/crappy website problem. Plus, I've succeeded in the niche website space already.
The cool thing is, I can still add coupons and daily deals into the website system–and with less friction.
To answer your question, I'm circumventing resistance to change by wrapping it into something every restaurant has to have (a website) and removing as much friction as possible (mainly time by making it so easy to create/update).
I'm somewhat skeptical of the idea that restaurant owners think that the website should not have flash/pdf menus/no mobile etc, why? Well, look at all the crappy websites that exist out there, right?
However, I completely support your endeavour because I hate all those restaurants.
Could I get your email? I'd love to discuss this further and see if my product can help out.
My thinking is that (a) there is a lot of restaurant turnover anyway, so new restaurants need sites and (b) every smartphone and Flash-free tablet sold increases people's awareness of their sucky site just a bit.
I generate about $1000/mo from an iPad app I wrote (that I haven't updated in a long, long time) and then between $5-10k from iPhone user interface design/development tutorials that I sell.
I would love to hear more about this as well. How do you advertise? Do you just have the one free tutorial and the two paid tutorials (also sold as a bundle), or do you have others that I'm not seeing?
Just me, I do everything (design & code, ha!) and it takes about 4-5 weeks to fully do one. I'm working on more, just need to find the time to crank them out.
I started a ROM site when I was 14, it eventually got really popular and thus got quite a few youtube videos and good search engine rankings. These days the ROMs have been long removed so traffic has obviously fallen, however due to the links and still decent search engine rankings it gets roughly 100k page views per day. End result is that the ads give me around $2k to $3k a month. Pretty happy with that since I no longer work on it and it's basically just rotting away.
Wow. Why not move the domain to an anonymous registrar (or 301 all the traffic to a new one), host the site on offshore bulletproof hosting, and put the roms back? That's a huge chunk of change you're probably missing out on.
Too be honest because it felt wrong to run such a site and know you were a huge part of the piracy problem. But yes, I basically decided that I didn't want $20,000 a month. At the height of its time it served 2 million page views a day!
These days I'm just thankful for everything it taught me, I can safely say that my programming skill comes from this one website and the trial by fire that is to scale a website to such high traffic and bandwidth usage.
I did in the early days, but they eventually banned me. (still paid what they owed me, though)
I hear from a friend still doing this that adsense is pretty bad these days. More graphic ads convert better and pay more. So ad agencies like Matomy(Xtend), CPX (basically any yieldmanager platform) performs a bit better. Of course, if you can get into platforms such as Tribal fusion then you'll make a killing as they have really high paying ads.
(EDIT: Was at $15k per month last October before the competition started getting crazy)
About $2.5K per month hosting websites.
Then consulting income - I keep consulting because I feel like at any moment, the Android Market ranking algorithm will change or competition will wipe me out, etc, it's just to day-to-day to walk away from good old consulting.
Could you elaborate on the "hosting websites" bit? What scale and size of sites are you talking about and what sorts of clients are you hosting? Are they all just your consulting clients?
I work with another developer to do web development projects, and I always felt like hosting would be an easy way to get some additional income from our clients. He maintains that it's just too much of a systems administration headache to be worth it.
I host a couple hundred sites on dedicated servers. Mostly local business sites.
Hosting was hands down the dumbest move I ever made. I pay tons for servers, I'm fielding "I get too much spam" support requests several times weekly. Managing backups is a nightmare, then there's the endless responsibility of keeping the sites up and running. It's like jail I pay to live in.
That being said, I'm SLOWLY moving everyone to Rackspace Sites. Once everyone has moved, I think many of my headaches will be gone. Their email system is great and gets rid of 75% of my support requests.
So your issue is mostly with email-related support issues?
I'm working on something and considering if hosting will be a bigger headache than it's worth and if I can get away without offering it. I'm thinking I can't and that it won't be bad anyway.
I expect to keep things limited in scope so don't anticipate the issues you're having but I'm concerned that I might be overly optimistic.
Yes. I would say email is the #1 headache by far. Going with Rackspace Cloud and their email solution is helping A LOT. I'm moving my biggest accounts over, and they seem much happier, and I get virtually no support requests from them anymore regarding email. Amazing relief.
For 1 - it's expensive how I have it setup. I have dedicated servers and am running full-server backups nightly with 5-day archives. It takes more dedicated machines to do this. I need to find another solution.
With Rackspace Cloud Sites, they say they backup regularly for me, yes. They recommend MySQL backups on our own etc, but it's got me covered for the catastrophic situations I believe.
$300-$500/month for a Windows desktop application. I wrote it to help out my mother-in-law since she found Photoshop too complicated to do what she wanted: placing text on pictures. Turned out to be a great learning experience on how to sell things online. See it here: http://www.pmesoftware.com
Yup, using Google adsense. Took a couple of months to tune it. That's really it. I tried 'seeding' the product by mentioning it photo forums and the like but it wasn't worth the time.
Did you mean "How do you monetize it?" (if you meant AdSense) or, did you mean "AdWords" if you really meant "market it"? AFAIK, AdSense is for making money from your content, while AdWords is for marketing your products / services.
Roughly $1,000 a month in revenue from http://isitnormal.com. Expenses add up to around $300 a month for hosting on linode and paid moderators. Given traffic levels, I feel I should be able to do better than this somehow. Still searching for the best way to monetize all the super-weird (but interesting!) UGC content.
The ads on your site, the ones that show up in a lightbox that you cant close and show a little pre-OS X stopwatch icon for the mouse? Really, really, really annoying. I left your site and don't have a reason to come back.
Hmmm... It took quite a few years to build up decent traffic. At first I just asked friends to submit some questions (like http://isitnormal.com/story/-1/) and I seeded some myself. I posted the link on various forums and submitted it to "cool site of the day" type stuff. The concept has always resonated with people and I managed to get a few semi-decent sites to link to it early on.
New content started to slowly trickle in. Eventually search engines found the existing content. That search traffic led to more submissions. Rinse, repeat.
Most of the traffic comes from search now. Apparently people search for "is it normal that I ____" or "is it normal to ____" a lot. I didn't really anticipate this when I started the site in late 2004, but I guess I got a bit lucky with the name in that regard. However, if I had to do it all over again I'd probably pick a subject matter that's easier to monetize. iPods and cars instead of fetishes and phobias.
I do most of my volume through e-book reader sales like kindle. A lot of people do this whole "launch formula" thing with e-books, but I've never tried that, I just pick topics that gets decent google juice and let organic search bring in people to the sales site. I also pick topics that aren't covered, or at least not well cover, on amazon and the like.
I have seen the typical affiliate style 'how to make $100 a day on autopilot from adsense' e books around for a while and sold via click bank and the like. I take it yours are more mainstream?
Are you then saying that your sales channel is Amazon and selling PDF/kindle books. Any examples your willing to give of one of your titles?
I've recently started working on a book that I intend to sell via Kindle. Any gotchas, pointers, things-you-wish-you-had-known and etc will highly be appreciated?
I co-own a web app which makes about $70k a year total, which I split 50/50 with my partner.
Living in a relatively expensive place, I'm satisfied with that for now as it enables a modest yet comfortable standard of living. The usual benefits - flexible hours, can work in any location with internet access, complete choice of technologies, etc. go a long way.
We could do a lot better, though and I'm aiming to do that. The current business I have can't grow due to the unique situation (it's based on another company's API, and that company is atrocious in every way imaginable - including developer hostility). It's been a blessing, though and I'm looking to build some great new stuff this year.
$0 per month for my one-hand keyboard layout software, blah. Recently switched from a 'branded' domain to a exact-match domain, looking forward to seeing how that improves my results. Blog + regular content is next on the list.
It's based on the same muscle memory as two-hand typing, so any two-hand typist can learn to type with one hand in minutes. Good for a programmer with a broken arm, for example.
I did and I found some options that have to do with alternative keyboard layouts, usually folding the keyboard in half using a hot key. I was lucky in that I had partial use of my hand and since my injury and surgery were so high up on my arm (as opposed to a direct hand injury) I wasn't as held back as I might have been otherwise.
I also looked into hardware solutions, but those are expensive and more for a person who isn't going to recover (longer learning time, more $$). At the time I also considered seeing if I could write something for my cell phone that would make using the keyboard on it with one hand easier too.
At the time, I certainly would have purchased a software solution if it was reasonably priced (maybe 33-50% the cost of hardware solutions).
A question for you. I have a technical articles site, but I write something fresh around once a month, and my articles are massively long; would you recommend breaking them up and releasing parts more often?
Generally speaking, it's entirely possible to be successful with longer, more infrequent posting, however increasing the number of posts gives you more chances to get noticed (as well as more opportunities to promote your content). Do keep in mind though that while post frequency and length are important factors, consistency and having a solid strategy that justifies your schedule matters even more.
I was earning approximately $10-15k annually from affiliate marketing from 2002-2006 (formerly giftsforaguy.com), but I didn't spend the time I needed to stay up-to-date with my search rankings.
When I tried to start over with a more general gift affiliate site in 2009, I found that the game had changed so much that it would likely take over a year to get back to the earlier level using organic SEO.
So I've put it on hold, hoping to relaunch using social discovery for customer acquisition.
I usually don't. W3Counter is big enough that it spreads itself, and if it grew any faster, I would probably have to hire someone to help me keep up with it.
My web games portal http://fstr.net earns about $5 per month. I put in a couple of hours a week looking through the games list and picking a few to become 'features'
If I put hours in I can do better - If I submit links to gaming sites it can earn a few dollars a day :)
I couldn't figure out how to scale the traffic, so I've left it on autopilot while I try building other sites. I have a blog that earns about the same and am working on a new idea now that I hope will be 'the one'
My overall goal is to build an autopilot site (or portfolio of sites) that earns ~$90/day. Then ... become a sci fi author.
(LOL ... damn you Tim Ferris! I wasn't miserable in my work-a-day life until I read your damned book - two years later I'm still trying to achieve those dreams of freedom!)
About $100 per month for http://giftyweddings.com/ -- a website that lets you make your own wedding gift registry/list (not tied to a specific store). At this point my maintenance consists of answering about one email a month.
I was making around $1,800 a month in AdSense revenue from The Online Slang Dictionary (and thesaurus) - http://onlineslangdictionary.com/
The site was collateral damage in Google's Panda update (which was hoped to reduce the prominence of content mills, etc. in search results) so that number has been greatly reduced the past 2 months.
http://ridewithgps.com is signing up around $4k a month of recurring (yearly and monthly) users. Exciting to see what happens when we start promoting our premium services, and, excited to see the yearly people get rebilled starting in 10 months...
I have 4 apps on the Mac App Store. It took me a total of 2 months to develop. I make roughly $3300 in sales per month. After taxes and Apple's 30% cut I make roughly $2000.
For fear of competition, I'd rather not say. They live in the education, lifestyle and graphics category. Two of them are ranked within the top 10 of most paid in many countries.
I generate about $700/month from a web-based timeline tool called Preceden that I built in about six months in my spare time [1].
Preceden's been in maintenance mode for about a year now, as most of my free time is spent working on a new web design tool called Lean Designs (formerly jMockups) [2]. Lean Designs isn't profitable yet, but it's getting there. Preceden, meanwhile, continues to grow organically. Lean Designs is more of a swing-for-the-fence project, but I've got high hopes for it.
Plan is to transition to full time sometime in the fall of next year.
I know it's recurring, but I thought the OP was asking about things that "sell themselves", that is, no effort on your part to make an extra unit of money. Could be wrong though.
This thread may sound silly, but there's some truth here. Time you spend waiting for the idea is time you waste actually implementing an idea. PMF doesn't happen in your head, it happens when interacting with the market. Get something together, pitch it, refine it, repeat. You'll get there.
I would suggest starting the "idea" with data about paying customers. There's a lot of data out there. Find a market, figure out what they need/want and build a POC. Figure out if your market will pay for it and garner feedback. You might just find that your market will reveal the elusive "idea" for you.
This seems like one of the best "right answers" to the "doesn't scale" problem. You can sell a product over and over. If it's critical to someone's business or well being (according to some definition of well being) then you can sell it OVER and over.
I average about $300 a month from app sales of a paid app and an ad-supported app. (This month is looking better, for some reason)
[Edit: I didn't actually say it, but these are iPhone apps]
On average, almost all of my income is from app sales, and not from ads or In-App Purchases.
I had a Lite version of the paid app, but that seemed to do more harm than good.
I have In-App purchases (both to unlock some extra content and remove ads in the ad-based app, and to unlock each feature of the paid app into the free app), but these have been rather slow to sell (maybe 1 or 2 a week?)
My best paid app sales month was about $900. (This was actually Christmas and a strong early January, which was all reported as January) No other months have come close (although I've only been up since December, really)
I DON'T advertise of any kind. Even my official website gets zero traffic, so I don't bother to keep it up to date.
P.S. I honestly expected my apps to spike in sales and then drop down to a couple a week. In fact, all of my apps continue to be very steady. Even my highs and lows tend to be distributed across all three apps, implying (but not proving) that it's the market itself moving up and down, rather than anything I'm doing.
[EDIT: Responding to replies:]
[EDIT: Responded to wallflower]
statictype
-I don't openly connect myself to my apps, mostly because they are a little embarrassing. Maybe I'll write a blog post tell-all.
-They started earning steadily from the beginning, almost entirely through searching for solutions in the app store. I should point out that the paid app is actuall $2.99 so $300/month is really only an average of 4 sales per day or so.
hello_moto
-As for getting started in the iPhone business, I came into it as a young but seasoned programmer who had an idea for a market that was somewhat established, but under-served. Since then, my opinion on that market and my initial idea have completely changed, but I don't have any better ideas for iPhone apps at the moment.
As for rules and regulations? I haven't registered a business yet, so Apple treats me as an individual developer. I tried to hide my real name when I set it up, which half-worked, but took like a week.
I've run into IP infringement cases for my apps, and have even had a DMCA take-down against it, which was resolved very quickly by both sides (at the expense of my app becoming hideous). Apple actually reviewed and approved my changed app within 2 hours of me submitting it, which was awesome. I actually only had a single day of zero sales through all that.
I had an app take about 2 and a half months to get through review. Apple is MUCH slower with free apps than paid apps.
wallflower
The graphic design/presentation was absolutely awful for a long time. Now the app itself is decent enough looking (no where near "Apple" pretty, but the logo is still awful).
none
Completely unrelated to your responses, I'm planning on submitting my fourth app this weekend (which is an optimistic estimate, to say the least).
Congratulations, I'm curious what is the level of the graphic design/overall presentation of the finished product? Without revealing it.
> -I don't openly connect myself to my apps, mostly because they are a little embarrassing. Maybe I'll write a blog post tell-all.
I know some prominent iOS developers who have a throwaway LLC where they test stuff. There is no shame in making what the market wants. Remember the ideal customer for most iOS apps are teenagers with their parent's credit card. Most of them are willing to drop $1 to look cool(er) to their friends. It's all about making someone look interesting or cool. Or momentary, interruptible entertainment. Not about business productivity.
What are your apps?
I didn't see anything mentioned in your profile about it.
And how long did it take for your apps to start earning at this steady level?
Between 3000 to 5000 a month USD spending about 10 hours a month on support. Last year, made about $40K. Nothing to sneeze at, but nothing to get too excited about either.
I'd like to know what you do for your normal paycheck (and how much it is) if an extra $40k a year isn't anything to get too excited about. Isn't that close to the median household income in the U.S.?
I make close to $1k/month on a few iOS apps and games, as well as an OS X app that I released a few months ago. One is a meditation timer, and the game is an elf bowling clone.
We're working to improve both products and fix bugs. It's not easy to stay on top of it as an indie shop, especially in between consulting gigs and new product development.
I also make another 300-500/month from ebooks and other digital products. Working on some software that I hope will make this number triple.
I once had a collection of poker-related software that did in the low 6 figures per month. Unfortunately recent government actions kicked that in the nuts.
Unfortunately it's more because my customers are. If I could just move I would have to have maintained that level of income. It's hard to pass up a few hundred grand a year for not much work.
I believe it's more that the majority of the market was playing on the sites that were recently shut down. Less online players and play opportunities would correlate to a reduced interest in playing aid software.
I make a couple thousand a month selling affiliate iPod transfer software on a popular post on my blog.
An online dating tips blog that I started over 3 years ago under a pseudonym very recently started bringing in a few thousand a month from affiliates as well. SEOFTW.
There's lots of potential to bump up the revenue on the online dating blog, but I'm finishing up my book on design, so that's more important.
I used to make about $1,200 a month from a website with dating advice on it, via affiliate sales of dating products.
It started off as a Digg-esque site for the vast quantity of dating-related articles on the net based on some custom Perl I hacked together, but I quickly realized that while that was getting me linked by 'dating experts', the traffic it was bringing in didn't convert, where traffic to very generic articles ("How to meet girls at the gym") converted much better.
I tried to make sure it was updated every day, and finding, sourcing, and writing the articles took an hour a day. I ended up selling the site for ~ $16k when I needed some money to pay a tax bill quickly.
There are now so so so many sites farming this kind of content, I think it'd be very hard to reproduce in this field. That said, the affiliate commissions are pretty good - one guy would pay you $40 for every $20 ebook of his that was sold as a result of you (because he figured you'd sent him a paying customer who'd end up spending a lot more with him).
Getting about 60$ a month with http://udeployer.com/ - considering the amount of work I put into it I'm definitely opting for more than 60 dollars, but better than nothing... at least I can have a fancy dinner once a month :).
Continuously expanding with some marketing, hoping to reach the $500/month mark someday.
Experiment with 10x the license fee just for one month. This is clearly targeting bigger teams / enterprises / SMEs rather than home users. $19 -- what were u thinking?!
I just started this in January so I thought I would give it some time to spread the word out with the low-pricing, then maybe make it more stable with a monthly fee.
Unfortunately I was selling this for about $200 and I wasn't getting any buyers at all, so I was forced to switch to a lower price.
looks pretty interesting, but I think your homepage needs some more explanations. Is this for local networks only, or can I use it to install software across the internet? We have staff in 6 cities, many working from home with company supplied computers. I would like a solution like this to keep the virus software etc, up to date. You may want to look at a monthly charge instead ($9.95 per month) or a charge for an account with so many licenses - 10 PCs for $10, 50 PCs for $25 per month, etc.
This works for local networks only. You're the first business that I came across that needs to achieve installations across the internet. It could be done but it's not the scope of uDeployer.
What do you suggest to add as explanations? I figured the homepage is pretty exaustive in telling what the program does.
Oooh, this is the first icon site I've seen that doesn't suck! :) I think you should definitely market this more, there are probably many other people who could benefit.
How do you add the icons and the related information in your database? Do you do it manually? I am always confused about how people manage to put so much of data on the web with inconsistent formats on their website.
Make about $40/mo on a couple iPhone apps (one paid, one free with a pay what you want in-app purchase). Mechanical engineer but taught myself iOS programming in my spare time for fun.
For those curious, the apps are "US Tax Receipt" (free) and "Candy Counter - The Candy Jar Estimator" ($0.99)
$100-$200 a month selling virtual weapons in SecondLife (Used to be around $800 a month a few years ago)
$200 a month with my two iOS apps developed using Unity3D. Each took around 1 week to make! Seriously was worth the $300 license, I doubt anybody could match the development speed natively.
Just hit $200/mo from http://weddinginvitelove.com. App launched in January, and I launched paid accounts in mid-April. Not the best for one month, but not the worst either.
I have a blog on environment and green living (http://www.connect-green.com) which brings in around $20 a month from adsense, have a tutorial aggregating service (http://tutmash.com) which is pretty new and haven't started to make any thing considerable.
I do freelance web development. Even though not consistent, it's my main revenue source.
I believe there are very good opportunities to make a good income from online businesses but in my case, my acute procrastination issue is preventing me from making anything considerable.
About $300/month from a GPL script. A PHP class, quite popular, about 7 years old and still going strong. I am surprised nobody in this thread gets recurring income for sharing open source code. I mostly receive donations. I also sell licenses, from a few dollars to hundreds. I publish about three releases a year, and don't spend that much time working on it or supporting it. I shall not forget to mention that publishing this code got me a lot of freelance gigs. Bonus fact: it is rather enjoyable to go to a contract interview where the interviewer has actually used my code.
I made between 12k-20k a month for a little more than 3 years as an online poker player. And that was only "working" on average between 4 and 5 hours a day.
Sadly I am an American and that is no longer possible.
Basically zero for me. One question though is at what point do taxes become an issue, in terms of (in the US) the IRS becoming interested and ultimately how much they affect income?
You are required to report every dollar earned. Tax will be typical self employment taxes- your income tax rate + (approx 15% * the first 106K you make)
bliss (http://www.blisshq.com) hovers in the $1k - $1.5k bracket at the moment. It still is under active development though.
The main sales channel is SEO, but I have also had success by trying to integrate, both technically and marketing-wise, with other products and services. Referrals from blog reviews and forum posts also help a little. Adwords is very low, and is something I'm trying to improve all the time (thanks patio11 for the blog posts).
http://tweetclaims.com pulls in around $100-$200 per month. If we get big press (like a blog post), we will get a spike and triple that. I literally haven't updated the code in a year. Runs like a champ and does what it's suppose to.
I would love to expand on it or market it more, but time does not permit right now. I've started playing with Google Adwords, so we will see how that goes. We are also working on getting the site redesigned.
Here as well, but after hearing what some of my friends do, and seeing stuff online being done, I keep thinking there's got to be a way to get in on that.
Will people really give away the sources of their income? I'm guesses not, since it's possible they could end up with a ton of competitors from it. (Which is why I'm not mentioning what my friends do. It wouldn't be fair to them.)
They will. I tell everyone I know about affiliate marketing and how I make money online, but I will never show anyone any of my websites.
It's too easy for someone of low skill to completely copy your operation. Hurting your own bottom line isn't good for business.
If you want it badly enough, you'll figure out a way to make $1/day online and then scale it to $100/day. If you don't want it badly enough, you'll get nothing and that's exactly what you deserve. It's a lot of work, but it's rewarding when you see the results.
Actually, I guess that's not true: My bitcoin mining is currently making me about $200/month, minus power expenses of about $40. It's on a rapidly downward trajectory, though.
I average $30 month on a fishing blog, I'm pretty passionate about it too so i don't really consider it work. All the revenue is via google adsense. I've been trying google affiliate but in 6 months have made zero on it.
The site is built on wordpress so i've been thinking about some kind of amazon affiliate plugin but i haven't pulled the trigger yet, haven't read any outstanding reviews on amazon plugins either.
I made $162 from an iphone app called Tank! last month, and it has been on the store for about 4-5 months. It is a simple clone of Atari Combat that was built with phonegap and Canvas + Javascript. I charge $2.99 per app sale, and that seems to be the sweet spot.
http://robkohr.com/iphone/tank/ (pricing is wrong on this page)
Around $1000 a month from Android app sales: https://market.android.com/details?id=com.dozingcatsoftware..... (After Google's cut, before taxes). A few weeks ago I applied the common HN advice and raised the price from $0.99 to $1.99, which so far has increased revenue by about 50%.
Not to knock your app... but really? Aren't there free apps that do the exact same thing? It's entirely possible that I am severely underestimating the mobile app market, but this just seems like something that nobody would pay for.
Aren't there free apps that do the exact same thing?
Yes and no. There are free (ad-supported) apps that do similar effects, but in my entirely objective opinion they aren't as polished, and I haven't seen any others that record video. And my free version (no ads) does everything the paid version does except save pictures and video.
this just seems like something that nobody would pay for
It surprised me too, especially with the constant claims that Android users don't spend money. But as the poster above said, it's fun to show to your friends, and then if somebody wants to take a picture, $2 is less than a drink...
Thanks, glad you like it! At some point I want to tweak the matrix mode so characters "fall" from the top; right now each frame draws random characters, which still works surprisingly well.
We split it up based on how many hours/commits have been done in the project to date. It's a niche product sold to small and midsized financial services firms. We used salespeople to get to about $3k/month and from there everything was organic. About 5 months from starting line until we got our first customer.
Hey guys, awesome to see such a successful thread.
I'd like to set up some sort of group where we get ~10 people together and then each week set things we need to do, and then next week we make sure the other people completed their goals.
If you are in, post your email as a reply to this. I'm going to use a posterous group to accomplish this - though if there is something else that would work better let me know.
I make about $900 on a social website that I wrote and admin by myself. The site helps local communities stay connected. A couple of years back revenue was around $1200 a month ive had the site for about 11 yrs and is currently on top 3 search results on google and yahoo.I'm adding several sister sites in the next few months just waiting for urls to become available.
Back when I was 13-15 I did some freelance web development (before everyone and their grandma was a freelancer) and made about 300USD a month. This was also back when the American dollar was great, the Canadian dollar sucked, and therefore profit. I made more money doing this than a shitty McDonald's job that I couldn't get because I was too young.
I make ~$500/mo recurring income designing custom email marketing pieces.
Also, I see there are a lot of app developers here. I mainly do logo design http://www.designsourced.com and have worked on a few apps. Any HN folks that want a custom app icon designed for a good price or % of future sales let me know
Go for it. In my experience, the profit difference between my paid app and my ads-based app is something like 30:1. (And my ads-based app is better rated)
I'm happy to say that I make a solid $2k-$5k with a bunch of niche Apps in the AppStore, see http.//010dev.com
Although this requires a good amount of time, I'm still able to do some freelancing on the side which makes a pretty sweet addition to the above, works out just great.
About $350/month in affiliate earnings/advertising from an image gallery site. It's been up for about 1.5 years. Traffic has been up lately, but earnings seem to have plateaued.
I see a lot of posters making over $1K/month. How long did it take to reach that level of income?
Three years, with the last year being the most intense. We were making $1000 a month in donations all last year, our third year, now we are on to direct sales. Takes a while to build trust!
Bear in mind it's been flying solo since 2007 with only a single facelift about 6 months ago. No marketing or anything. Pays for the server, but that's it.
9 months since posting my first android app I'm making 200-300/m from two apps. It took me a good 6 months before I was able to get above 100 though. Not too bad considering I'm competing against free alternatives but a long way to go.
Around 400-600 euro a month selling subscriptions to people and schools who do exercises to improve their Dutch language skills.
We offer free exercises for everybody and people can get extra features with subscriptions.
I make ~$300/month from a couple of iOS apps. 99% of the revenue comes from an iPad App that came out the day the iPad was released. I'm surprised that the app still makes money, I haven't updated it for a year.
Myguestmap.org generates around 300usd in ads and 10-100usd in donations a month since 2005. Last touched it in 2006. Donations tend to get higher on christmas :-)
Yup the renters are paying down the mortgage as we speak.
The beautiful thing is as you accumulate more/larger rentals the income just keeps on building on itself.
I assume it's because he's running his rental business right.
You've got to consider the following things, which greatly reduce the actual "income" you're getting out of them. The obvious ones are mortgage payments, insurance payments, and tax payments. Then you've also got a vacancy allowance, because you assume that units will be vacant at least some of the time between leases. This can vary between 5-20% depending on where you are.
And lastly you need to set aside money for repairs and maintenance. Most people forget to factor this into their calculations when thinking about rental cost. It's common for people to say "Well I'll just pay for it when it happens, and take it out of that month's rent". But that doesn't really apply when you're talking about things like putting on a new roof, installing a new furnace system, or any large "maintenance" project that's going to likely need to be done over the ownership life of the property. My Dad just put replaced the roof on one of his rental properties for the 3rd time since he's owned it. (He bought it when he was 21, is now 67, and the roof needed to be replaced shortly after he bought it.)
So yeah, for a single unit (depending on the area, again), you're doing well if you're getting even $100/month out of it. And as mentioned above, you're constantly building equity.
I also only invest in a city with outstanding economic fundamentals. I could invest in more depressed areas and have higher cash flow but the risk is not worth it to me.
Cheez, don't hate. Rental property is great. You just have to follow a few common sense principles. It's not magic. The people that get fked are the ones that speculate and flip houses, that's not real estate investing, that's gambling.
www.giftcertificatefactory.com $40 from Adsense (for 1 month). Traffic is building up (website is only 3 months old), so I have hopes it's going to increase :-) The website provides gift certificate templates for businesses and not businesses alike. I've tried to sell the templates in the first 3 months but had no luck with it. Still trying to figure out better monetization.
somewhere around $100/mo from an adwords/affiliate thing, and less than $50 on a web app i'm slowly working on. in the future, web app will generate more income, and i'm working on a niche piece of hardware that ought to also produce a few bucks on the side.
edit: on the "takes money to make money" front, i make several hundred bucks on dividend-returning stocks.
I host dedicated servers in a data-center that I helped build out a long time ago. I still have a good relationship with the company that runs it, so I get cut-rate wholesale space and do anything from 1U ($50/mo) to half-cabinet, full-cabinet, private-cage, etc. space.
Between 9K - 13K a month from affiliate commissions (CJ) promoting diet programs, and web hosts. 50% is from a network of sites. 50% is from a vastly successful Adwords campaign.
These days BCC is in maintenance mode (i.e. I respond to emails, cut checks, and put out fires, but I don't do active development or marketing). It works out to a bit more than my old salary for roughly 69.5 less hours of weekly work.
I have two other businesses: I do consulting and I have Appointment Reminder. Appointment Reminder pays its own way now, but doesn't put a meaningful amount of money in my pocket. Consulting does (egads), but distracts quite a bit from working on AR.