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> I've had to deal with plenty of colleagues who moved very fast, committed extremely often, and were praised by management for the amount of work they produced. But in reality their work was rushed, sloppy, riddled with issues and a nightmare to maintain. And it would inevitably fall upon us "lesser" performers to actually investigate and fix all those issues, making us look less productive in the process.

This is one of the most common complaints I hear about fast devs, is the produce lots of bugs. But what I've seen is fast dev produces 5x more code than normal devs and produces 5x more bugs. Which means the ratio is the same but it feels different because they're producing so much more code. You then get the devs who say they have to spend lots of time investigating these bugs so look worse. But I've literally seen the fast dev go on to a bug that one of the other developers was spending 2 weeks investigating and find the issue in the data within 5 minutes. You then have the slow and careful devs who will write 5 functional tests, 1 unit test and add 10 seconds to the build (not much but it adds up when it's ever issue) and still have the same ratio of bugs as the guy who is doing 1 units tests.

I think the realitity is, a good dev is someone who produces the most business value. And something lots of devs don't want to hear is that the tiny little tweaks they make to improve the code quality, adds very little business value. Where as a required feature that works 90% of the time adds lots of business value. I think a lot of the complaining about these rockstar devs is just jealously. Code quality is one of the smallest tech problems yet so many devs think it's super important. No, getting stuff delivered so other departments and customers can do things is. Being able to plan things out is super important. Having a good data model is super important.




> a good dev is someone who produces the most business value

this this this.

More code might equal more bugs, but if it's a net gain in business value everything else is a secondary concern.

It doesn't mean you can just ship crap all the time. If customers start complaining/seeing errors/bad performance, business value decreases and there are going to be some $discussions.

If developers are rewarded for shoveling garbage into the pipeline all the time, there are deeper organizational issues afoot.


This, there are company cultures where crap is shoveled and the investors buy it for a while.

The rock star thrives in this environment. The bugs don't catch up to them till later.


Isn't that just how start ups code? You ship features fast and loose and then deal with the aftermath once the company is maturer? Wouldn't this be a case of the best business value is shipping fast and loose and a slow and careful dev with 10x less bugs but is 10x slower is not what the company needs?

There seems to be a time and place for everything.


Yet you can do a few simple thought experiments.

What would those fast-dev do in a vacuum? Or with only clone of themselves coworkers.

What happens when one of those fast-dev quit?

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If everything is/would be fine, then yes, they are truly rockstars (in all the good meanings of that word and none of the bad). Or maybe merely decent among mediocre ones.

Otherwise, there is a free-rider aspect in their approach.

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Also it can work only depending on the criticality level of the industry.

Ship broken crap quickly (but fix it quickly too)? Good if you are creating yet another social website maybe. Less good for e.g. medical devices.

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One more point: the business value approach is not necessarily the only one to apply esp. if there are tech infrastructure components in what you ship. You can easily be stuck in local optimums too far from global ones, and fossilize some aspects of your product. See for example the classical http://blog.zorinaq.com/i-contribute-to-the-windows-kernel-w... that includes some example of death by thousands cut.

What I mean is that moving fast is partly in the eye of the evaluator. Maybe you implement what PM wants quickly, and that's cool, but maybe also doing only what PM wants is not the best thing for the project.

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If you are easily able to plan things, have a good data model, and can develop quickly, probably you don't have a real code quality problem to begin with. At least not in the parts you contribute to. I don't actually distinguish the data model from "code" that much: it's all design.

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Final last thought: imagine you are actually a good fast-dev like you describe, and your colleagues are less good, but imagine a case where the whole organization would actually benefit from you slowing down a bit and working on developing better way to work more efficiently with others or making them improve, overall yielding even more business value at the end. This can happen too.


> What would those fast-dev do in a vacuum? Or with only clone of themselves coworkers.

Well considering my assertion is the dev is just fast and producing the same quality as others. Carry on working.

> What happens when one of those fast-dev quit?

The company would need to replace them or have the team produce less work due to less works?

> Final last thought: imagine you are actually a good fast-dev like you describe, and your colleagues are less good, but imagine a case where the whole organization would actually benefit from you slowing down a bit and working on developing better way to work more efficiently with others or making them improve, overall yielding even more business value at the end. This can happen too.

This seems like "What if, it is better that you don't do the job you were hired for but do a higher job without getting promoted and recognised for your skills?". Well one, is if a company wants their fast dev to teach others they should make them a coach or something along those lines. Secondly, just because they're fast doesn't mean they can teach, sometimes the reason they're fast is they have less interactions with people and therefore able to continually code without having to stop to talk to Jenny from Admin about how important a bug is (not actually a devs job, there should be product/project management for this).Maybe fast dev is fast because they've been there for longer and understand the system, then it's just a case of other devs need to ramp up. Lastly, maybe the fast dev doesn't want to do this other role and just likes programming.


I'm not saying that the exact situation you describe can never happen, but I'm not 100% convinced it is all that frequent.

But if all your descriptions are precisely correct, then my opinion is that your conclusions broadly are too.

Simply, I will think and check a lot before projecting actual situations on that model. For now I don't have the feeling I've ever encountered anything like you describe. More often it was some of the variations I suggested, and maybe others.




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