Valve next, please.
Valve will eventually align themselves though, this is what happens in an healthy market.
This alone puts Steam on the map of many gamers interested in indie games.
But now Apple has weakened the case that 30% is industry standard, so hopefully they'll budge. And I think you're right that they'll eventually align.
It's unfortunate that Valve could have easily been a leader on this front. Now they'll be a late follower at best.
Thus, there is no advantage for trying to stay at $999,999. If you make $1.2m in sales, you get 15% taken on the $1m and 30% taken from the leftover $200k.
If a participating developer surpasses the 1 million USD threshold, the standard commission rate will apply for the remainder of the year.
-> Yes. For that year, first 1M is 15% but remainder is 30%. But following year, it's 30%.
If a developer’s proceeds fall below the 1 million USD threshold in a future calendar year, they can re-qualify for the 15% commission the year after.
->So anything you make affects your future tax rate.
Any developers can fill me in but I doubt apple is either holding onto payments so they can apply their tax at the end of the year or “charging” a developer at the end of a year based on how much they make. Apple Tax is on a per transaction basis so while it might be nice if Apple changes every company 15% and then 30% after they made a certain amount that’s not what they are doing and instead you have to “prequalify”.
I.e. If you sold exactly $1M and were taxed at 15%, Apple takes $150K and you make $850K. Under an increased rate of 30%, that means you would lose money if you made less than approximately $1.25M in the year after, but the odds of someone with $1M in revenue failing to get to $1.25M by next year is very unlikely.
Apps tend to be faddish, especially games. There's an upswing and a downswing. Little stays popular forever.
Apple should have made this like the tax rates, first 1M at 15%, rest at 30%.
With this move, apple didn't affect their revenue, while looked good to everyone. From a prior thread , this affects very little of apple's revenue.
 Information from Sensor Tower indicating the App Store cut would apply to an estimated 98 percent of iOS app developers who generate roughly 5 percent of the store’s revenue.
If I make $999,999 one year, then I'll be charged 15% commission the next year.
Let's say I hit $1,000,000 in October of that next year. For the rest of the year I'll pay 30% commission.
When the next year starts, I'll pay 30% commission for all the earnings that year. If I fail to make $1,000,000 that year, I'll go back down to 15%.
You have majority (over 50%) corporate, individual, or partnership interest in the ownership or shares of another Apple Developer Program account.
Another Apple Developer Program member has majority (over 50%) corporate, individual, or partnership interest in the ownership or shares of your account.
You have ultimate decision-making authority over another Apple Developer Program account.
Another Apple Developer Program member has ultimate decision-making authority over your account.
Scenario 1: We open 2 different LLC companies with 50% 50% shares. These 2 companies don't have any majority and decision making authority in each other. Totally independent different companies with same owners. If we transfer 1 app to an LLC and other 1 app to the other LLC.
Scenario 2: I open an LLC as an 100% owner myself and my partner open an another LLC as an 100% owner himself. Totally independent different companies. If we transfer 1 app to an LLC and other 1 app to the other LLC.
Do you think these 2 companies can get benefit from the program in scenario 1 and scenario 2?
Hopefully this isn't a sting in the tail and they allow app transfers after leaving the program.
This is needed to stop overflowing levels of trash like on android
Also, Google developer account used to be paid at one point. I have no idea if it still is but when I used to publish in the early days there was a fee to pay. Didn't stop the shitty apps from appearing because....that's not what the fee is for.