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Baldur’s Gate 3 devs built a testing AI. Then, they tried to defeat it (polygon.com)
12 points by adrian_mrd 2 days ago | hide | past | favorite | 4 comments





This article is really weird. It's not clear if this thing is meant for finding bugs or finding optimal strategies. There's a bunch of funny claims too.

> Sometimes, the Tester will juggle more than one build at the same time, apparently capable of simulating multiple hours of gameplay at once

What?

> Hilariously, someone on the team was actually able to start up combat against the AI, eventually defeating it in a one-on-one battle. When it happened, the Larian chief technology officer started screaming that it was “impossible.” Except, it wasn’t. To celebrate the unexpected victory against a superhuman opponent, the dueling developer was promoted to become a principal tester at Larian’s studio in Belgium.

This isn't noteworthy in the slightest for a game like divinity. And dev -> principal tester sounds like a demotion?

Jokes aside, Larian is a super high quality studio. Divinity 2 was fantastic, and perhaps the only good local-coop (or online) RPG I've ever seen. High hopes for Baldur's Gate 3.


I'm not so sure dev -> tester is a demotion. Devs are builders and (good) testers are chaotic breakers. It's rare for one person to be strong in both areas but both are needed to get a solid product out the door.

Gaming industry discovers automated testing?

The article didn't describe anything that looks like it uses reinforcement learning, adversarial AI's or machine learning.


too high-level to get much of a read on anything



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