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Michael Abrash' "Zen of Graphics Programming" has a good overview of many of the tricks used during that era: http://www.amazon.com/Zen-Graphics-Programming-Ultimate-Writ...

(now, of course, mainly to be read for nostalgic reasons).




... and, to avoid similar architectural mistakes in the future.

History is useful. We're not at the point where we want CS students to memorize what happened at the Battle of Algol in 1968, but it's darned close.




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