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> A program might depend on a fast timer resolution and fail to request it. There have been multiple claims that some games have this problem (...)

Yup, I wrote such a (small, freeware) game 15+ years ago. I wasn't aware of timeBeginPeriod at the time, but I observed that for some inexplicable reason, the game ran more smoothly when Winamp was running in the background. :-)




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