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> Those games can appeal a lot to queer kids and kids who are questioning their identities

And everyone else who doesn't think any more of it than controlling a character they created.

There are a lot of people that have a hard time understanding that. I distinctly remember being on a committee with much older computer scientists and mathmeticians who were "exploring" the concept of using Second Life - instead of just doing it like everyone else - and their primary hangup and fear was that people could use avatars that weren't their same sex or look like them. A complete red herring to the utility of the platform.

It's like they completely missed that everyone had already played fighting games where you have to beat the game with every character to unlock things. That there was a whole population that wasn't making a statement whatsoever.




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