It looks like the cyberpunk version of GTA, which is ironic because cyberpunk is supposed to be transgressive, yet nothing what I've seen about the game is surprising or going into any new territory. The trailer just featured a few lines about unemployment, the most dangerous city to live in, almost as if someone had written a generic script you could apply to everything that is cyberpunk.
It's a little bit like scyscrapers in Dubai, which look like someone in the 90s read sci-fi from the 60s, rather than futuristic it looks retro and nostalgic, missing the entire point.
B. Open world 1st person games are uncommon, especially big-budget ones
C. The Cyberpunk style universe is pretty uncommon as well, especially in real-time RPG/action games.
Yeah the universe is a little "standard" cyberpunk, but I think this is good simply because the standard view of this universe is very under-represented, and there is a lot of room to tell some very interesting stories in a real-time format.
Pretty much all the Elder Scrolls (quite a lot), Fallout 3 and newer titles (quite some), Mirror's Edge Catalyst and the Stalker series come to mind ... probably more if I put more than 5 seconds of thought into that. Can you elaborate your statement?
I'm actually surprised how many there are.
Calling Cyberpunk cliche is like calling Lord of the Rings cliche; it makes no sense because they invented the cliches.
Visual aesthetics in particular can only be defined to a certain extent by a book.
Well, Cyberpunk 3.0 if you want to take the most recent TTRPG version, or Cyberpunk 2013 if you want to take the post-CP2020 retconned name for the original.
The gfx style look great, not generic at all to me, the detail is amazing.
Tell me, what kind of statement do you think this game could possibly make that would be memorable? or is it simply a skin on a familiar game mechanic and engine.
Blade Runner had nice visuals, but it wasn't just about the visuals. It also presented a provocative question and politics that all those nice visuals were centered on.
Blade Runner was provocative, but it was also a box office bomb. Both times. The aesthetics of cyberpunk have broad mass market appeal - that much is certain. Yet the more philosophical, political and artistic questions and themes that define the genre, maybe not so much.
Unfortunately when called out on it, the developer defended it as a simple development convenience.
That said, most cyberpunk is rather light on the social upheaval and philosophical questions, and are mostly just repeating the same questions from the 1980s updated where real life tech has already overtaken 1980s futurism.
Do you think its actually going to attempt to challenge corporate culture?
I get it, you want something even more ground breaking or maybe in your eyes people should be hyped about a game which makes even bolder design decisions than Cyberpunk 2077. But maybe you are asking for too much.
There’s only really Shadow Run and Deus Ex to compare it to. When you think in those terms, which I do, you must at least try to be content we’re getting a big story driven RPG set in the future which has a big budget and is being made by a company with a great track record.
To be sure, I want weirder games with great design and vision. But let’s try to be happy.
I'd also add System Shock and Bioshock to your list (Ok, arguably not really RPGs).
Like, I love CRPG games for the core mechanic or design philosophy. And I love that we are finally branching out of standard fantasy.
As much as 2k games love to shoot them selves in the foot and violate their reputation, adding a story with rpg mechanics into basketball was a great decision. I’d love to play a game where you role play as a boxer, or a soccer player.
Basically I’m always stoked to play a progressive RPG. Fantasy is great but I for one can burn out on it pretty quickly.
I'm a little bit of nervous, because this story is very different. What I really liked about Witcher 3 that it created atmosphere of folklore, and while it is fascinating, it's also dark. Especially when you go to Velen. People there are also complex, for example Bloody Barron, you know the guy is a son of a bitch, but you also feel sorry for him after learning more about him.
So, kind of what you'd expect of an adaptation of the world of a late-1980s, intentionally highly-generic cyberpunk TTRPG?
Keep in mind this game is loosely based on a 90s role playing game. Sure they probably have a lot of leeway in art direction but there’s probably some faithfulness to the original setting they want to keep (which is a little bit like skyscrapers in Dubai).
I'm affraid so. It looks like every NPC you meet is a primitive asshole, who just make me angry. I don't get why people would want to spend time in a game like that.
trailer theory by Adam Kennedy
Joseph Cross' work on Destiny https://www.artstation.com/artwork/XnGaR
- Designers Republic's work on Wipeout https://i.imgur.com/pBAf4uH.png
Love to see details like this
As an aside, I'd advise you avoid brokers who advertise like bookies.
Yet somehow I managed to only earn 30sth % in 2 years by daytrading instead of holding :)
I love how you've created such a wide range of logos that are all quite unique, but at the same time fit within the overall aesthetic of the world.
I may (and hope I am) be wrong though.
I.e. they'll have the Vulkan renderer and all their middleware will work on Linux. So making a proper desktop release is a much easier effort once Stadia version will be done.
Of course I don't see Google doing anything to encourage proper desktop Linux releases, so I don't think they are actively helping anything. But indirectly, it is positive. As long as CDPR even care to do it, releasing for Stadia will make it easier for them.
However, upon doing further research, I can't find any credible sources supporting that. It's obviously a boost to Vulkan, as you note, and that's a boost to Linux.
Sounds like a win to me! (Even if they don't release on Linux, developers supporting Vulkan more seems like a Good Thing.)
Good. Edgy is icky.