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Cyberpunk 2077 Logos (valencygraphics.com)
189 points by rglover 12 days ago | hide | past | favorite | 83 comments





I feel totally out of touch with all the hype around the game, in particular the aesthetic choices is actually what disappointed me the most. The name of the game, as well as the design to me looks quite literally as if someone designed the most generic 'cyberpunk' game possible.

It looks like the cyberpunk version of GTA, which is ironic because cyberpunk is supposed to be transgressive, yet nothing what I've seen about the game is surprising or going into any new territory. The trailer just featured a few lines about unemployment, the most dangerous city to live in, almost as if someone had written a generic script you could apply to everything that is cyberpunk.

It's a little bit like scyscrapers in Dubai, which look like someone in the 90s read sci-fi from the 60s, rather than futuristic it looks retro and nostalgic, missing the entire point.


A. CD Projekt Red is really good at telling stories, period.

B. Open world 1st person games are uncommon, especially big-budget ones

C. The Cyberpunk style universe is pretty uncommon as well, especially in real-time RPG/action games.

Yeah the universe is a little "standard" cyberpunk, but I think this is good simply because the standard view of this universe is very under-represented, and there is a lot of room to tell some very interesting stories in a real-time format.


> B. Open world 1st person games are uncommon, especially big-budget ones

Pretty much all the Elder Scrolls (quite a lot), Fallout 3 and newer titles (quite some), Mirror's Edge Catalyst and the Stalker series come to mind ... probably more if I put more than 5 seconds of thought into that. Can you elaborate your statement?


I would actually say they are not so much uncommon, as much as that they are infrequent and don't come out very often.

Most of those came out over a decade ago.

Skyrim, The Witcher 3.

I'm actually surprised how many there are.


You probably feel that way because the tabletop game that CD Projekt's game is based off of kind of defined the genre.

Calling Cyberpunk cliche is like calling Lord of the Rings cliche; it makes no sense because they invented the cliches.


I was under the impression that Gibson's Neuromancer defined the genre, but I'm not very knowledgeable about Cyberpunk so I might be wrong.

Maybe I should have said "one of the things that defined the genre".

The genre is defined by many things.

Visual aesthetics in particular can only be defined to a certain extent by a book.


High tech, low life.

A.K.A the Seinfeld Effect

This is a refresh of the old Cyberpunk 2020 franchise. They maintained much of the style, which was created in the 80's, so it appears cliché to your eye.

> This is a refresh of the old Cyberpunk 2020 franchise.

Well, Cyberpunk 3.0 if you want to take the most recent TTRPG version, or Cyberpunk 2013 if you want to take the post-CP2020 retconned name for the original.


Because it’s not developed by Rockstar, I don’t have that fear. If you have played Witcher 3, you will have the idea of the quality of even the side quests.

The gfx style look great, not generic at all to me, the detail is amazing.


cyberpunk that isn't edgy, daring or truly political doesn't deserve the moniker. It needs to be taking some kind risk. Going through the motions of tepid imitation (read:unoffensive to the largest target market, follows precedents from similar open world games) isn't true to the genre.

Tell me, what kind of statement do you think this game could possibly make that would be memorable? or is it simply a skin on a familiar game mechanic and engine.

Blade Runner had nice visuals, but it wasn't just about the visuals. It also presented a provocative question and politics that all those nice visuals were centered on.


It's rare to see something as mass market and expensive as a modern AAA open world game making a "statement" that isn't extremely watered down and tepid - there's just too much at stake. And a piece of media that's fully embedded in multinational corporate culture is unlikely to seriously challenge that culture either. You'll have to look to the indie space for that.

Blade Runner was provocative, but it was also a box office bomb. Both times. The aesthetics of cyberpunk have broad mass market appeal - that much is certain. Yet the more philosophical, political and artistic questions and themes that define the genre, maybe not so much.


Looks like both versions were profitable (according to Wikipedia), but maybe there's more to it than that?

Well, some people were surprisingly upset that in the game (set in a world where body modification was commonplace) gender selection, body shape and voice were not linked together, so players can mix and match.

Unfortunately when called out on it, the developer defended it as a simple development convenience.

That said, most cyberpunk is rather light on the social upheaval and philosophical questions, and are mostly just repeating the same questions from the 1980s updated where real life tech has already overtaken 1980s futurism.


Cyberpunk will provoke the fantastic question of ‘what if we take the current trend towards multinationals consolidating to the logical extreme, and make them rule the world’.

Do you think this game is going to explore that question in a way that changes or challenges you, or is it going to simply make a facile nod & gesture, while portraying some kitschy logos.

Do you think its actually going to attempt to challenge corporate culture?


Thing is, real life also provokes that same question.

Honestly, a cyberpunk representation of the future from a present-day lens doesn't interest me very much. We are living that reality. It's the cyberpunk interpretations from the 90s, back when computers and technology still felt promising, that I want to play in.

One of the reasons why I loved the Mass Effect Games (as well as KotOR, Jade Empire, Fallout) is because finally RPG set in something else besides D&D.

I get it, you want something even more ground breaking or maybe in your eyes people should be hyped about a game which makes even bolder design decisions than Cyberpunk 2077. But maybe you are asking for too much.

There’s only really Shadow Run and Deus Ex to compare it to. When you think in those terms, which I do, you must at least try to be content we’re getting a big story driven RPG set in the future which has a big budget and is being made by a company with a great track record.

To be sure, I want weirder games with great design and vision. But let’s try to be happy.


Well, if you are going to build a game of this scale and budget, you have to appeal to a mass market, so making it too "weird" is an unacceptable risk unfortunately. That's why the weird-but-sometimes-wonderful ideas are left to lower-budget indie titles, which can be successful even if they only find a niche audience...

I'd also add System Shock and Bioshock to your list (Ok, arguably not really RPGs).


What CDPR is doing with buildings alone, adding verticality to cities, is worth being excited about.

Like, I love CRPG games for the core mechanic or design philosophy. And I love that we are finally branching out of standard fantasy.

As much as 2k games love to shoot them selves in the foot and violate their reputation, adding a story with rpg mechanics into basketball was a great decision. I’d love to play a game where you role play as a boxer, or a soccer player.

Basically I’m always stoked to play a progressive RPG. Fantasy is great but I for one can burn out on it pretty quickly.


CD Projekt Red's amazing execution and story-telling on Witcher 3 earned them a lot of faith. I think that's where most of the hype is coming from, rather than from what's in the trailers or even gameplay videos.

Yep, I really loved Witcher 3. What they achieved is combining an game that allows you to explore area without much limitation with a great storytelling.

I'm a little bit of nervous, because this story is very different. What I really liked about Witcher 3 that it created atmosphere of folklore, and while it is fascinating, it's also dark. Especially when you go to Velen. People there are also complex, for example Bloody Barron, you know the guy is a son of a bitch, but you also feel sorry for him after learning more about him.


And that's exactly the kind of storytelling that works very well in cyberpunk. Back in the 1980s or early 1990s I heard it described as its morality not being black-and-white, as it generally is in fantasy, but many shades of grey (a phrase that took on a life of its own since then).

In that case it sounds great. I really want them to succeed. I enjoyed Witcher 3 and wouldn't mind another great game.

> It's a little bit like scyscrapers in Dubai, which look like someone in the 90s read sci-fi from the 60s, rather than futuristic it looks retro and nostalgic, missing the entire point.

So, kind of what you'd expect of an adaptation of the world of a late-1980s, intentionally highly-generic cyberpunk TTRPG?


> It's a little bit like scyscrapers in Dubai, which look like someone in the 90s read sci-fi from the 60s, rather than futuristic it looks retro and nostalgic, missing the entire point.

Keep in mind this game is loosely based on a 90s role playing game. Sure they probably have a lot of leeway in art direction but there’s probably some faithfulness to the original setting they want to keep (which is a little bit like skyscrapers in Dubai[0]).

https://cdn.shopify.com/s/files/1/0274/0781/products/NightCi...


> It looks like the cyberpunk version of GTA

I'm affraid so. It looks like every NPC you meet is a primitive asshole, who just make me angry. I don't get why people would want to spend time in a game like that.


Why would they give away the innovative features in trailers?

Because they must. The economic forces at work are strong.

trailer theory by Adam Kennedy

https://web.archive.org/web/2005/http://use.perl.org/~Alias/...

https://www.youtube.com/watch?v=d-7O_gTyQKs


Spot on. It's so bright, glowy, and kitschified. there's none of the dark intrigue or aesthetic depth of something like blade runner

Cliche is exactly what gave blade runner depth. The juxtaposition of cliches that don't normally sit side by side was novel, the noir detective in a future L.A. was new, but it was deep because we already know the tragedy of the bitter drunken antihero gumshoe and the femme fatale, we already know about doomed rebellions, about evil corporations, about environmental destruction and desperate colonists fleeing a dying earth. If you can show us these things side by side, you don't need to explain, we recognize. though we've never seen a replicant bounty hunter getting korean noodles in the rain, we know all the pieces, we remember so much, that we only need a glimpse and we build the depth, the depth is in our shared memories, not on the screen.

It is based on Mike Pondsmith's Cyberpunk 2020, which is the reason for the name.

Hipster

This is cool, but I can't help feel that the bright yellow banner beneath each one pulls attention away from the logos themselves.

Yeah, originally, the showcase was designed to fit in Instagram, which would've clashed nicely with a lighter background. At the same time, things are already quite busy with the text, so I didn't want to complicate it too much. I originally had just the white versions that got lost, so putting them on a background of sorts helped a bit, but I need to make the gradient behind a bit brighter. That will happen once I update the site again with the new logos I've made. :)

My problem is the yellow banner looks cooler than the logos..

If you like this you might also enjoy:

- Joseph Cross' work on Destiny https://www.artstation.com/artwork/XnGaR

- Designers Republic's work on Wipeout https://i.imgur.com/pBAf4uH.png


Also from Deus Ex Human Revolution

https://www.behance.net/gallery/2097912/Deus-Ex-Human-Revolu...

Love to see details like this


That was the game that got me into video games. What a masterpiece.

I am glad you like it!

Also, the Los Logos books.

Looks awesome. As an aside, I don’t think I’ve been more excited for a video game release since Skyrim

It seems like you are not the only one. CDPROJEKT has been the top 1 biggest company by trading volume on the Polish sotck exchange over the last few months. It even surpassed the second biggest copper producer (KGHM) in the world.

I wanted to buy in January of this year but I struggled to find how.. I'm UK. All the sites IG.com/212 etc don't have access to WSE.

I know for a fact you can buy Polish stocks, including CDPR, on DEGIRO. It should be available through Interactive Brokers as well.

As an aside, I'd advise you avoid brokers who advertise like bookies.


I bought their stocks for 180 PLN in 2018. Now they are over 400 PLN.

Yet somehow I managed to only earn 30sth % in 2 years by daytrading instead of holding :)


Just checked my DEGIRO account and I can trade them there.

I hope it will be a success because CDPR is currently by far the most highly valued company on our(Polish) stock market and while everyone is expecting a correction, the eventual scale of it is still highly uncertain.

They have low revenue compare to other publisher: 120M for 2019.

That's why they offer better quality, they put a lot of work into their product while other studios just want to release and move to a next product.

Same here. First game I've truly been anticipating for years.

I'm not too excited for the game but the fact that CDPR exist at all does make me happy.

I broke my own rule against pre-ordering for this one

It would be funny if the logos for the various "corporate" factions were just Helvetica words inside a rectangle.

Surely they could drop a few extra million for oblique Helvetica.


White or dark grey text on colored rectangles.

I’ve been gaming since the ZX Spectrum. Can’t remember when I was last this giddy for a game.

Hey all! Just wanted to pop in and say thanks for looking and to rglover for putting my stuff up. A very welcome surprise with all of the freelance inquiries (I am available). :) Cheers!

Fantastic job on these.

I love how you've created such a wide range of logos that are all quite unique, but at the same time fit within the overall aesthetic of the world.


Just to point out, these are just recreations of the logos that will be found in the game, so all credit to the artists/designers at CDPR, but I agree! It's such a cool diverse world that I'm really excited to see through my screen. To geek out on one thing in particular: I love the fact that they've built up old and new versions of some of the logos to add a sense of foundation to the corps in the game. All Foods, for example, has 3 logos, 1 that is old, 1 that is the older rebrand, and 1 that is their newest rebrand (maybe they're trying to hide something!) and it helps set in your mind if an area is older or newer due to the design found in an area. Such a smart detail that is so well realized.

This is why I am in constant awe and deference to people with aethetic talent. Well done!

I never pre-order games but I did with this even though I'm not sure it is really my kind of game. CDPR and GOG are basically the direct opposite of EA and Activision. Good vs. Evil. Worth supporting unlike pretty much anyone else.

Super excited to play this when it comes out! I haven't had a gaming PC in years, so I'm happy that they're releasing it through Stadia.

Is this the most expensive game ever developed? Somewhere I read something about 200 million dollars ...

$121 million as of few weeks ago [0] - a fair bit off the ~$250 million Call of Duty Modern Warfare 2 or Grand Theft Auto 5 cost.

[0] https://www.tweaktown.com/news/74946/cdpr-has-spent-over-121...


...and we don't talk about Star Citizen

Those all look great, esp the “2nd Amendment” one.

Let them release the game for Linux, especially since they are already making a Stadia version.

I would love that, however iirc targeting Stadia doesn't give much benefit to targeting desktop Linux.

I may (and hope I am) be wrong though.


I think Stadia gives a major benefit - the heavy lifting of making the Linux version itself will be already addressed by releasing for it.

I.e. they'll have the Vulkan renderer and all their middleware will work on Linux. So making a proper desktop release is a much easier effort once Stadia version will be done.

Of course I don't see Google doing anything to encourage proper desktop Linux releases, so I don't think they are actively helping anything. But indirectly, it is positive. As long as CDPR even care to do it, releasing for Stadia will make it easier for them.


I just vaguely remembered seeing something stating that the stack on Stadia is noticeably different than the stack on desktop.

However, upon doing further research, I can't find any credible sources supporting that. It's obviously a boost to Vulkan, as you note, and that's a boost to Linux.

Sounds like a win to me! (Even if they don't release on Linux, developers supporting Vulkan more seems like a Good Thing.)


Stadia itself offers some original features related especially to multiplayer, but they are optional. I.e. unless the game has a hard dependency on them, it shouldn't be a blocker.

Ah, that makes sense then. Thanks for the info.

I'm worried that since E3 trailer was published from E3 XBox conference, would it imply that maybe they got some motivation to not release it on Linux?

They don't look very edgy and have more of cartoon feel.

>They don't look very edgy

Good. Edgy is icky.




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