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Creality Developing Belt-Driven Desktop 3D Printer (fabbaloo.com)
74 points by mrfusion on Sept 6, 2020 | hide | past | favorite | 66 comments



I really don't understand the appeal of this sort of machine. I have a pretty big (300x300x300mm) and very fast printer, and large prints are still annoyingly slow and expensive. I can't ever imagine FDM printing (especially with a small, filament-fed hotend) being an appropriate way to make "arbitrarily long" objects. Other people have scaled the platform I have up to 500mm and 700mm, and get great results on genuinely large objects too, not just on long things.

Furthermore, the volume production stuff is just silly. If I'm printing a bunch of small objects, I'd rather fill a build tray with them, and then swap it out every 8 hours when it's done. The belt release stuff really seems to have reliability issues. Or, just use an appropriate manufacturing technique for high volumes...

Maybe I'm just a curmudgeon with bad memories of belt build surfaces from a Thing-O-Matic.


I liked the example from Naomi Wu's twitter, that used it as an assembly line to print many identical pieces (or each slightly different) and drop them into a bin.

https://twitter.com/RealSexyCyborg/status/130143777389991936...

I also use my printer as the first step to a lost wax casting technique. A much longer print volume might make some steps easier, not having to connect multiple (or maybe just not as many in some cases) prints together before encasing in plaster. Sure I could just use a larger volume printer, but this is an interesting optimization to me that might fit in my shop.


Can’t you do that with a regular printer and the last line use the print head with a shovel thing attachment to push it off the bed at the end?


I've done this before where we were printing thousands of small objects for a small scale production build. I attached a kicker plate to the print head and modified the gcode to pop it off into a chute before printing the next one. This only really worked because the print was small with little surface area adhering to the print bed.

In all honesty injection molding makes far more sense once you get into high enough numbers assuming the geometry is amenable to that.


Maybe, though you risk breaking the print head if the print is stuck to the print surface.


Long objects I think are the main draw in that this is one of the very few ways to make them at home. Whether it will work or not isn’t clear but it certainly is one of the cool things.

The continuous production is neat in that you might not want to print the same thing over and over. Say you are printing miniatures that you sell on Etsy. Order comes in, goes straight into the printer queue and all you have to do is toss it into a box and ship it when it’s done. Of course if you are producing thousands of identical objects then something like injection molding will be better. But if you are producing thousands of not quite identical objects, this would be a fantastic system.


The long objects idea neglects basic physics - unless the part hanging off the side is very light, at certain point it is going to drop down and peel the other side from the belt, ruining the print.

So in practice such machine will be limited to printing objects with maybe 2x the length of the belt max before the belt deformation and objects peeling off become a problem.

You really wouldn't want to do continuous production like this - the printing surface needs to be cleaned too, glue or whatever you are using for adhesion re-applied, otherwise the adhesion and finish will suck over time, causing problems. How are you going to do it on a moving belt while the machine is running? Sure, it can be solved but the Creality machine doesn't have any provisions for it.

And if you are producing thousands of not quite identical objects, buy three or four printers instead - the production will be much faster and more reliable than this belt nonsense, especially today when a printer can be had for less than $300 ...


> The long objects idea neglects basic physics - unless the part hanging off the side is very light, at certain point it is going to drop down and peel the other side from the belt, ruining the print.

Well this man made the unfortunate mistake of printing an 8ft long object twice and merged the resulting halves into one object and thereby violated janoc's laws of physics.

https://youtu.be/wm9H_ApiidM


Just put a roller stand or two at the end adjusted to the right height.


Hello fellow 3D print curmudgeon,

The Makerbot Automated Build Platform was terrible in many ways so an eternity ago I forked ReplicatorG and got it printing continuously from a queue.

Once I did that I really appreciated being able to leave my printer running all day and have it produce bins full of parts. I especially appreciated being able to add prints to the queue while iterating on my CAD designs.

So, shameless plug: Inspired by that experience with the Makerbot I've been writing an entirely new print conveyor-ready print queue for the raspberry pi. Coming this fall at https://tegapp.io/


As someone who is quite deep into this as hobby I have to agree. "endless" printing is a niche feature that would barely see any use. The reasons are:

1. Just look around you: Where do you see bigger than 300mm^3 (around the maximum size of common FDM printers) plastic objects? Barely any. Larger single-piece objects (or parts of them) are made from metal, wood etc.

2. To make things worse FDM parts are weaker than injection molded ones, your big parts will be very brittle.

3. FDM printing is inherently an unreliable process. There are lots of moving parts (the simplest FDM printer needs 4 motors, lots of belts, idlers, gears etc) and very tight tolerances (e.g. the print needs to begin 0.08-0.12mm above the printing plate; the whole priting plate needs to be very level and parallell to the printhead.). This is achievable at surprisingly low cost today (an entry level Creality printer is <200$), but it needs constant maintenance - meaning you need to adjust something around every 20-50 print hours. (I guess industry grade machines are better, but Creality is aiming for the hobbyist market.). So in practice your "endless" print will likely go wrong after a day or so making it useless.

4. If they dont go wrong slight misconfiguration or misalignment causes your prints to be ugly/faulty. And even a perfectly tuned FDM printer cannot reach the precision of an injection molded part. Just to get a picture heres a link that shows how many things can go wrong: https://www.simplify3d.com/support/print-quality-troubleshoo...

I am starting to think that FDM based printing is a dead end in the history of 3D printing (mainly because of reason #3). Likely the future is resin - a simple LCD resin printer has 1 moving part. But they need to solve the issue that most resins are nasty, toxic materials that you dont want to have around in your home.


> 1. Just look around you: Where do...

I mean, I actually see quite a few, but none of them are things that I would ever bother printing since I can just pop around to the store and buy a new garbage can etc...

> 3. FDM printing is inherently an unreliable process

Yeah, I have a well-tuned and reliable machine and it's not really cut out for long stretches of lights-out operation. Worse, most failures are at the bed/plastic interfaces. If you're printing conventionally, that's great because things fail early - but this belt process manages to stretch out the process of making that interface throughout the entire print.

> FDM based printing is a dead end in the history of 3D printing

I don't think so. It's a mature technology, and is already quite useful. It's not going to radically improve in terms of geometric accuracy/feature size, but materials are constantly improving and I'm excited for stuff like ASMBL, tool changing printers, and more multi-material/multi-process integration in general. I don't really see 3DP ever getting to "magical replicator" levels, so if FDM is a dead end, it has found a nice little cul-de-sac in the same neighborhood as the eventual end-game printing process.


most resins are nasty, toxic materials that you dont want to have around in your home

Got a source for that?

I've been using Formlabs resins since they did their SLA Kickstarter ~6 years ago. Never seen any toxicity warnings in their MSDS. Know lots of other people who use them, including a couple who ignore all the guidelines and get their hands covered in the stuff. The worst I've heard of is something like a skin allergy reaction after prolonged, chronic contact. The company themselves have dozens of employees printing with these things in regular office environments and their homes, and I imagine would get a nasty lawsuit if it turns they've been subjecting their staff to toxic conditions. Also know loads of people who run with third party resins (e.g. Peopoly is popular at the moment).


Eye irritant and skin irritant. The only toxicity one mentioned is reproductive toxicity; it causes reduced fertility and shrinking of the testes:

https://archive-media.formlabs.com/upload/Clear__Resin_SDS_E...

> Repr. 2, H361f (Fertility, causing [1] atrophy of the testes)


That's for uncured resin, which you shouldn't touch anyway. I think protocol calls for using gloves when handling this stuff.

Do you happen to know if that fertility issue is only for clear resin, or all resins they offer?

Frankly somewhat surprised to learn this. I think I've seen them push clear resin for microfluidic applications where you would have biological samples, which would indicate low or no toxicity.


> That's for uncured resin, which you shouldn't touch anyway. I think protocol calls for using gloves when handling this stuff.

This is the issue with hobbyist use. Of course there are protocols to handle it safely, but such things make it inappropriate for the average joe.


I agree with you it's not for the "average joe".

I.e. yes you need to be really careful not to touch the uncured resin, cleaning up is a bitch, and you need really good ventilation when you're developing with isopropyl alcohol.

But for folks who do manage to somehow get a room dedicated to this craft, of a hobbyist hackerspace with a dedicated spaced, it's probably fine. And, I think arriving to the point of being able to make a good print (modeling, slicing, etc.) is a good enough filter -- folks who can do that will and should understand you need to wear gloves when operating this thing. And I do believe if you get a printer it comes with a few gloves so that is made pretty clear.


The resin itself isn't a huge problem. It's that it will enter and cure inside your body. This causes an allergic reaction that will grow stronger over time until it becomes unbearable.


> Just look around you: Where do you see bigger than 300mm^3 (around the maximum size of common FDM printers) plastic objects? Barely any.

I wonder if that's a effect or a cause though?

There were barely any cars on the road in 1900. There were very few super computers in people's pockets in 2000.

I know literally 3 or 4 people who'd jump at the chance to use one of these to print model glider wings (or at least moulds for them). There might be several hundred or even _thousand_ potential customers for that around the world ;-)

I can't think for any actual real world useful use cases for this, but I'm somewhat hesitant to use the "but nobody has the kind of thing this makes possible now" argument against them... I am highly aware of my lack of imagination and my innate ability to go "Well, yeah, that's obvious!" after someone with a way better imagination than me does something creative with new tech...


>1. Just look around you: Where do you see bigger than 300mm^3 (around the maximum size of common FDM printers) plastic objects? Barely any. Larger single-piece objects (or parts of them) are made from metal, wood etc.

The guy (NAK3DDesigns) who created the design the Creality Ender 30 is based on is exclusively printing large objects like guns and swords as two halves that he glues together. Pretty much most of them are longer than 1m. If I had such a printer I probably wouldn't hesitate printing 50cm long parts.

>2. To make things worse FDM parts are weaker than injection molded ones, your big parts will be very brittle.

Not everyone can afford to spend a few thousand dollars to make single unit parts. Especially when you exceed the size of most injection molding machines you would have to either use multiple molds or one gigantic one which will cost more than $10000 for something you only make once.

>3. FDM printing is inherently an unreliable process. There are lots of moving parts (the simplest FDM printer needs 4 motors, lots of belts, idlers, gears etc) and very tight tolerances (e.g. the print needs to begin 0.08-0.12mm above the printing plate; the whole priting plate needs to be very level and parallell to the printhead.). This is achievable at surprisingly low cost today (an entry level Creality printer is <200$)

The reason why 3d printing is low cost is that rigidity requirements are low. On a 3d printer you don't even need a ball screw or linear rails. Just a belt with a crappy tightening mechanism and some plastic rollers on an aluminum profile are enough. There are no cutting forces in a 3d printer and the print head weighs laughably little so you can get away with small stepper motors.

>I am starting to think that FDM based printing is a dead end in the history of 3D printing (mainly because of reason #3). Likely the future is resin - a simple LCD resin printer has 1 moving part. But they need to solve the issue that most resins are nasty, toxic materials that you dont want to have around in your home.

Funny that you say this but I personally don't want an SLA printer precisely because of the nasty side effect of photosensitive resin. One day you'll become allergic and that's the end of your hobby. FDM printing is safe and mechanical reliability is just a property of the specific printer, not a property of the process itself.


>"endless" printing is a niche feature that would barely see any use.

3D Printing pieces for large scale unique art projects (some people make a business out of this), producing a steady stream of parts for a small business, printing very long pieces. That's just ideas I had in the last 15 seconds since I read your comment.


I like resin but doesn’t that limit your choices of materials? And isn’t there a lot of post processing?


An increasing library of materials is becoming available for SLA, e.g. I've used those with properties resembling clear acrylic, silicon, rubber, ABS-ish, bio-compatibility for dental, "nano-dispersions" for tinting and even some exotics infused with glass powder or with high temperature-resistance (HDT of 238°C @ 0.45 MPa). But FDM still offers more variety (e.g. carbon fiber infused filaments).

There's post-processing if you do prints that require supports (overhangs, etc). I've gotten good at designing within the constraints of the process to eliminate that as much as possible, but yes, it's still a pain.

A typical advantage of SLA over FDM or SLS is a smoother surface finish. But I think the industry will ultimately land on a material jetting design (akin to an inkjet) that can dispense multiple types of polymers and dissolvable supporting material. The NexD1 had promised to be the first consumer-grade printer to do this but it was a scam.


I print a lot of miniatures which require tons of supports, but the support process most people in my space use result in supports that are incredibly easy to remove - it got to a point for me where I enjoyed removing supports that I was printing too much. Sort of like when we'd put Elmer's glue on our hands just to pull it off after it dried back in school. :)

Post (or pre) support removal is an isopropyl or acetone (or other agent) bath to remove any liquid surface resin and then a final UV curing.

I use an Anycubic curing station so that definitely speeds things up. To process a full build plate from my EPAX X10 it takes upwards of five minutes of my time [in terms of attention] (plus six minutes in the alcohol bath and six minutes in the UV cure chamber, which are both unattended processes).


Interesting. How much faster is the print time vs fdm?


It really depends. an LCD resin printer prints a single layer at once, but it prints much smaller layers than an FDM printer (resulting in better quality). So for something small like a minifigure FDM will be faster, but for something big (especially if it has lots of small features) resin is faster usually. And resin prints are always more detailed.


It's much slower than FDM (at least in my experience using a formlabs printer).


> Furthermore, the volume production stuff is just silly. If I'm printing a bunch of small objects, I'd rather fill a build tray with them, and then swap it out every 8 hours when it's done. The belt release stuff really seems to have reliability issues. Or, just use an appropriate manufacturing technique for high volumes...

As I stated in another comment I've done this before. The problem with a build tray full of objects is if one object screws up, e.g. it pops off the build plate, the entire build will end up being scrap. If you're printing a lot then maintenance of the build plate becomes a pretty large issue. I definitely agree that more appropriate manufacturing techniques like injection molding is better after a specific point.


I make cookie cutters, and I want this exactly for that purpose. Each cutter take between 1-2 hours to print, and with a large variety. It would be just wonderful to have a customer order a cookie cutter, have it added to a print queue.

I'm not sure people complaints about printer reliability, since I run my printers at 500+ hours without anything to them, but even still a little maintenance is to be expected in any machine.


How much of a pain in the butt is making sure your prints are food-safe?


My expectation:

Actual issues - 0h

Reddit (/HN) comments - inf. (As much time as you care to spend.)

What do you think is the food safety issue? Don't use a toxic material, contact time is brief anyway, bacterial/fungal build-up in any crevices is getting baked off anyway.

Okay, maybe don't 3D print your own spoons, but cookie cutters? Don't waste time worrying about it.


I have no actual experience with a belt-bed printer so this is pure speculation. I would absolutely believe adhesion/warping etc would be harder to control with a belt, but I also bet it's still within the scope of the usual 3D printer tweaking necessary to get good output. I imagine there are some exciting uses for this sort of printer.

I'm imagining a 100mm x 100mm x belt or so sized printer, for the sorts of custom tchotchke applications that hobbyist 3D printers get used for these days it seems like a good fit. It's maybe easier to make one for each of your friends with something like that vs a Makerbot or Prusa. I bet repeatability in part quality would also be slightly easier to dial in vs printing multiple across a full bed.

It would also be useful for more serious applications. There are plenty of situations where you want many small parts to just come off a conveyor belt after you hit print on your CAD file. Articulated cable guides and fasteners, wing ribs, connectors for extrusions.

Sure it's no revolution, but there are projects I would definitely be more excited to take on if I could automatically manufacture a lot of small parts. I interpret this as a step in that direction. That's appealing.


The article uses some confusing terminology. Almost all 3D printers use belts to drive at least one axis. Creality is just making their version of a niche style where the build plate is a conveyer belt instead.


Yeah, that ticked me off too. This is certainly not "belt driven" in the normal sense.


This is really interesting. In my opinion, Prusa is the best in class printer to purchase for a turnkey machine. If you want to scale up a printfarm. Add more Prusa's and some humans to tend them.

But there was never really a way to run the print farm lights out. As in queue up the job for 7 days. Then have humans show up at the end of the week and package ship orders.

If there was an OTS machine that could contend Prusa for production value per dollar. This looks to be it. I'll be buying one of these when they are out.

For the patent comment, I think Stratasys has a patent on it, but one of the claims is that the machine prints with orthogonal axes. Angle the print head and now its good? https://www.stratasys.com/3d-printers/continuous-build-3d-pr...


I've played with belt systems similar to this.

It's great for high-volume small quick-to-print pieces. I would have loved to have used such a system when I was printing first-response medical protective gear early on during the pandemic; I needed high volume and the pieces were small.

It sucks for large pieces that require good bed adhesion.

A bit of background: A common problem with certain materials, like PETG, is that the nozzle tends to weep. If that's the case, during a large print there may be a buildup of plastic that offsets the nozzle a small amount. At the top layers of the print, where leverage is the highest, if that offset on the nozzle makes contact with the print, it's probably game-over. The nozzle+offset will probably knock the print off of the bed, destroying the part.

I experienced two problems with a belt-bed system like this.

For one, bed adhesion is generally lower, so events like described above are basically never survived, whereas with a steel insert bed like a Prusa, the part stays bonded to the work surface, but the offset may cause damage to the top of the part, or the offset may contact it and be pushed aside, allowing a healthy print or a negligibly damaged print, rather than a total failure.

Secondly : if you print anything complex, requiring thin or small support structures or brims -- it's a good chance the brim or support material is going to stay on the belt for the ride til the next lap. The system I used had a brush that contacted the bed, but it wasn't enough. PETG brims would work their way back up to the printing area, and be printed on top of. In most cases, that's actually ok -- rarely is the bottom of a print important aesthetically -- but if the work surface is offset by the thickness of the brim, then it increases the likeliness that we'll experience the ooze/weep offset described above, given that there is less clearance now for the nozzle to stay away from it.

I think belt systems are the way forward, but I think they need to 1) offer better and more consistent bed adherence; the system I used had 2 or 3 slick spots that we avoided because things didn't like to stick, and 2) offer absolute rigidity -- the belt system I got to play with felt like it'd likely stretch over time and enough part removals.


Great points you brought up! Only have experience with the Prusa's and it's been great. I never operated the a belt bed printer.

It seems like another way to solve the problem is to stack hundreds of the steel sheets in a magazine behind an i3 styled machined. When the print is done, the Y axis goes all the way to front of the machine.

It will basically hit the steel sheet in a ramp and unload the sheet, through the front of the machine. (In a clean under actuated robotic style). Move the bed to the other extreme to reload a fresh plate. This would involve a machine with more Y axis range of motion.

If you're familiar with CNC machine tools, this would operate similar to a Brother Speedio Tool changer. Where the Z axis spindle motor actually indexes the tool changer, when Z axis is high enough to engage the tool changer.

Regardless, I'm excited to see how both style machines solve the next stage of lights out automation.


Is "nozzle weep" just extra plastic that hardens on the nozzle?

Can a printer do a clean nozzle function every so often, like the ink jets, to clean off the nozzle?


Does angling offer any benefit?


For a single motor, you get: a height axis, and ability for long prints, and multiple unmanned prints.

Looks stiffer too.


I suppose you could although the print path might be discontinuous.

Think of printing an 8' long rectangle that is 2 layers high.

If you print diagonally, the cross section is always the same.

If you print on a level, you get the 8' length divided into smaller sections that are pieced together. The cross sections are not equal.


I’m still not getting it :-(

What’s the harm in printing at the normal angle and moving the belt as needed?


If you have a belt that move perpendicular to the print head, then the extrusion path is in in the plane of the of the belt. If you try and print something that is longer than the travel path of the print head then it will have to stitch the end of the object with the new material as the object moves off the end of the belt.

By being at an angle, the print head has full access to the entire end of the object that is being formed. Think of the point where the print head makes contact with the object surface as the extrusion plane. The belt and printing at an angle enables the extrusion plane to never be occluded by the part itself. It is like an infinitely tall hang printer that can move up forever, only it is on its side so it can continuously bond the print belt and the part.

This design allows for parts to be made that fill the x-y projected area of the printer while being arbitrarily long in z, the belt can feed into a tray that allows the part to rest at the belt height. You could use this to make forms for sail planes, foils, spars, etc.

I can't wait for this to get out into the hands of the mhackers to see what they come up with. The next phase is when something like this is multi-material, so one can have say a water soluble support material and an impregnated nylon in the same continuous part. As it is now, the primary purpose would be for small scale manufacturing and cosplay swords (like the demo).


I don't print so I can't say for sure but I think path consistency is key for high quality, strong, low tolerance parts.

In-fill might have a weak point if not done consistently.

I'll let someone with experience verify, or add to my inexperienced opinion...

But also, only 1 motor instead of 2 (1 for z and 1 for belt). Ie 1 axis = more stiff.


But doesn’t the belt give you those things? Why also print at an angle?


It has been speculated that it helped them circumvent MakerBot's patent on conveyor belts on additive 3D printers: https://patents.google.com/patent/US8668859B2/en


This is definitively one of the reasons.


Oops, my reply is above.


No mention of involvment of realsexycyborg here? i'm not 100% sure of the story but she's quite involved in the new design

https://twitter.com/RealSexyCyborg/status/130099753348578508...


The Creality Ender 30 is based on the opensource White Knight 3D [0] printer by NAK3DDesigns [1] though so why would you give her most of the credit?

[0] https://github.com/NAK3DDesigns/White-Knight

[1] https://twitter.com/nak3ddesigns?lang=de


perhaps because he gives himself credit[0] ?

Or do you think industrializing a design is not valuable ?

[0] https://twitter.com/NAK3DDesigns/status/1303470020450750472


It seems like an engineering mistake to have the nozzle canted in relation to the bed. Bed adhesion and first layer quality is necessarily going to be compromised. Additionally, the ability to achieve good surface finish on high aspect ratio and rectilinear parts is reduced (at least without introducing a material quantity penalty and previously-unnecessary support structures.)

Fight me.


FDM 3D Printing has some exciting innovations including Belt-Driven Beds, Non-Planar, and 5-axis systems.

The quality of FDM is so high now and the price is so low. I really wanted to go through the Injection Mold route at one point, but cost is just too high. Average quote was $8,000 for the mold (small parts too) and each shot was ~$1.

Prints on FDM is already $0.75. It does take 1.5 hours to print the part though, but there's no lead time and you are able to make incremental changes to the part design.

FDM 3D printing vs Injection Mold feels like Hybrid Web App vs. Native App Development. The FDM prints have that uncanny valley feel where it's 80-95% there, but just not quite perfect (eg. layer lines, not high enough resolution).


Full marks for thinking out of the box.

It will be interesting to watch. The claim "infinitely long" is rubbish of course, you have to balance the rest of the object, so maybe a later add-on for a 'catch ramp' of various lengths.

I'm curious how they hope to deal with alternative materials (PLA can do this but good luck trying to get that to work with TGLASE or P90 or HDPE. Also thinks like ABS that shrink and so a heated base is essential would be challenging on a belt.

No matter what, if they get it into production it will advance the understanding of the state of the art.


infinitely long also wouldn't be possible since once the belt travels half its length, the object would be fully released from it


Is there a slicer that can create g code to print in this angular fashion?

(So diy'ers could make one)?

I wonder what could be used for the belt? This structure actually looks easier to build and seems more sturdy.


It’s not a slicer problem but a firmware one. The slicer tells the printer something like “G1 X30 Y10 E5” and it’s up to the printer firmware to figure out how to move the X axis 30mm, the Y axis 10mm while extruding 5mm of filament. Given the fact that the X kinematic here are identical to a bed slinger, just with no end stops, Y and Z use kinematic similar to a CoreXY setup, this shouldn’t take much at all. I guess this would be CoreYZ? Also, this is Creality which uses Marlin for their firmware. Chances are we will see this in Marlin in no time.

As far as ease of build, I suspect that’s not quite the case. The main thing I would worry about is the belt flexing under the print head. If you think about it, the nozzle only moves across the bed in a straight line, left to right. To print an object with a Y dimension you need to move the belt forward and back and depending on how you set up the line on which things are printed if there is flex there you won’t get bed adhesion. You could use the treadmill belt material coated with something that can be printed on. Or whatever belt sander belts are made of before the abrasive is glued on.


That doesn't sound right; the slicer outputs paths, and the firmware isn't going translate flat paths into diagonal paths.

The head can not travel in a plane parallel to the base plate, so it can't use paths calculated for a regular flat primer.


But the belt only moves forward, never backwards, in the video. So I thought the slicer would need to change.

A one-way belt also wouldn't have as much problems with adhesion, or backlash that you mentioned with a two-way belt.

Also, the nozzle moves in the Z direction (not just x). Actually the Z direction is really a little z and a little y.


Meta: please, mods, edit the title to remove the chevron and domain. Thanks.


Any idea how much this would cost? Ball park? I never bought a printer.


I would guess between $600-$800 USD. Keep in mind Creality printers are kits so you do have to assemble them yourself. Not too difficult, but definitely a learning curve on your first printer. YouTube and Reddit help a lot, though.


$400-900?

The current ender 3’s are $200-400.


Isn't this patented by Stratasys?


BlackBelt 3D claims a pending patent, but a quick search didn't find it.

There's a few of these. [1] Creality's unit, with the triangular support structure, looks more solid than the others.

This really reflects progress in printing materials. Printing at an angle probably would not have worked with the filaments of a decade ago. Remember the need for heated build plates, and a warmed environment around the printer?

[1] https://youtu.be/E_RvnqVHbnA


Patent would be invalidated by prior art.




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